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reloading new texture files mid game


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Posted

So I have an idea for say a combat or any kind of scene where damage is taken incrementally over the course of events. Wounds get added from attacks and they should stack and not disappear screen to screen.

 

I could do this in clipstudio/photoshop ect painstakingly adding some (probably ultimately trash looking) wounds just as photoshop edits.

I could also use body dds files..say I already have one that has the wounds placed on it...maybe from a really good wound texture mod on nexus or something (so it looks good)

 

So the body DDS file will just look better...being subject to skyrims existing mesh and lighting ect. I can make this DDS but its just for one single "wound state". But I want wounds to progress as scene goes...so I can make many DDs files...all showing an increasing progression of wounds.

 

I can make any one of them the "official" body texture file by just renaming it to the main sourced file name...

 

But doing that mid game...it doesnt matter the game will stick with whatever body texture was there when it first loaded.

 

So I think the answer may ultimately be just "use photoshop it's easier" but I am still going to ask as if theres a way around it I think using pre-loaded textures is better looking.

 

Is there a way to reset and have skyrim reload the texture files used for the body...mid game? That way I can make a scene progress without closing the game and just rename files as I need to make the wounds show up...

 

Is that possible?

Posted (edited)

I use slavetats for this and any kind of skin effects (dirt, blood, liquids etc.).

You simply have the wounds in a separate layer in photoshop and export them as overlay texture that you apply progressively ingame via the slavetats MCM.

Edited by Alter Native
Posted

What Alter said is 100% legit way. 

And I suggest a Collygon's Wounds slavetatts plugin. 

And don't be a stranger, hop on to discord Ll club, it's a bit more alive and folks a tend to answer there faster ^_^

Posted

This is why I should read mod descriptions. I'd heard of "Slavetats" once before but thought it was just some generic slavery in gameplay kind of mod. Now that I look at it closer its a texture loader in game which is pretty much perfect...even works on NPCs which is exactly what I needed. Thanks.

Posted
19 hours ago, dryuya said:

This is why I should read mod descriptions. I'd heard of "Slavetats" once before but thought it was just some generic slavery in gameplay kind of mod. Now that I look at it closer its a texture loader in game which is pretty much perfect...even works on NPCs which is exactly what I needed. Thanks.

 

It's basically just a framework to apply overlay textures to characters.

It has a bit of a bad rep by being associated to cringe porn tattoos, but what it does it very useful for storytelling and fairly easy to adapt for your own needs. 

 

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