AlyssaAwoo Posted March 26, 2024 Posted March 26, 2024 (edited) Heyo 👋 I have a quick question regarding Dragonborn Voiceover; Has anyone else had some crashing issues with it ? When I install the mod and it's requirements, my game just starts to crash at random times when I save my game or enter/leave a dungeon. Are there any known/found mod conflicts maybe? I have the Backported Extended ESL Support installed already since the NG version of ConsoleUtil that DBVO requires seems to require it, so it shouldn't be that really. I know this is quite vague and more tapping in the dark than anything, but I figured I may as well ask for similar experiences. 😅 I had someone look over my crashlog and they said it shows no reason for the crash, but it obviously has something to do with DBVO, so I suspect a mod conflict. The mod does work for others after all. I will attach the crashlog below in case it looks similar to someone, loadorder included. Crash_2024_3_9_0-46-39.txt Edited March 27, 2024 by -Ayleth-
traison Posted March 27, 2024 Posted March 27, 2024 (edited) Well thats an unusual looking callstack. While this log seems fine (somewhat rare with the .net script framework logger) you could still attempt to log this crash with something a bit more... verbose perhaps. 12 hours ago, -Ayleth- said: Has anyone else had some crashing issues with it ? Just played through the entire Skyrim story with it. Game version 1.5.97, same as you. No crashes. I'm running Dragonborn Voice Over-84329-1-1-1-1691780943 in case there's options. 12 hours ago, -Ayleth- said: I had someone look over my crashlog and they said it shows no reason for the crash The thing with crash logs is that it shows exactly why it crashed. The problem is reading it. Issue is that, in case of the .net script framework logger, it doesn't print that much information. The more information we get handed in the crash log, the less work one would have to do in a debugger/disassembler to figure things out - especially in the case of SkyrimSE.exe which contains debugger traps and DRM. 12 hours ago, -Ayleth- said: it obviously has something to do with DBVO Not sure I'd be quite that confident. Because: 12 hours ago, -Ayleth- said: so I suspect a mod conflict. Considering what the crash log looks like I'd say DBVO maybe, but more likely a mod conflict. Question is which. So: Anything overriding DBVO's files? Since DBVO is tied into the dialoguemenu flash component: Consider disabling any hud and menu replacers, apart from SkyUI. Make sure you have the correct UI patch for DBVO to be compatible with your UI replacer, if any. Consider disabling dialogue cameras, headtracking and/or firstperson camera mods. * If nothing works then post a log from that other crash logger I linked above and I'll have a proper look at it. * I'm personally running the following mods: Improved Camera SE-93962-1-1-0b1-1703034392, Improved Alternate Conversation Camera SE-68210-1-2-0-1658004254 (dll only) and PC Head Tracking - MCM v4.8 SE-11993-v4-8-1629727400. Edit: But these had to be configured in a very specific way to have everything work together. Edited March 27, 2024 by traison
AlyssaAwoo Posted March 27, 2024 Author Posted March 27, 2024 (edited) 47 minutes ago, traison said: Well thats an unusual looking callstack. While this log seems fine (somewhat rare with the .net script framework logger) you could still attempt to log this crash with something a bit more... verbose perhaps. Just played through the entire Skyrim story with it. Game version 1.5.97, same as you. No crashes. I'm running Dragonborn Voice Over-84329-1-1-1-1691780943 in case there's options. The thing with crash logs is that it shows exactly why it crashed. The problem is reading it. Issue is that, in case of the .net script framework logger, it doesn't print that much information. The more information we get handed in the crash log, the less work one would have to do in a debugger/disassembler to figure things out - especially in the case of SkyrimSE.exe which contains debugger traps and DRM. Not sure I'd be quite that confident. Because: Considering what the crash log looks like I'd say DBVO maybe, but more likely a mod conflict. Question is which. So: Anything overriding DBVO's files? Since DBVO is tied into the dialoguemenu flash component: Consider disabling any hud and menu replacers, apart from SkyUI. Make sure you have the correct UI patch for DBVO to be compatible with your UI replacer, if any. Consider disabling dialogue cameras, headtracking and/or firstperson camera mods. * If nothing works then post a log from that other crash logger I linked above and I'll have a proper look at it. * I'm personally running the following mods: Improved Camera SE-93962-1-1-0b1-1703034392, Improved Alternate Conversation Camera SE-68210-1-2-0-1658004254 (dll only) and PC Head Tracking - MCM v4.8 SE-11993-v4-8-1629727400. Edit: But these had to be configured in a very specific way to have everything work together. Thank you for the input! I will reinstall everything and try to reproduce it with the new crashlogger, we'll see. Nothing is overriding DBVO, I'm just using the Bella voicepack + some patches for LL mods. I cannot find any patches for the UI or 1pp mods I use sadly. (SkyHUD, Customizable UI Replacer SkyHUD SE, Improved Camera). I still suspect it's something with the NG version of ConsoleUtilSSE which requires BEES to not crash your game due to the newer ESL. Maybe it doesn't play well with some papyrus extenders and tweaks I have installed, or maybe I need the NG version of those as well now. I'm really not sure. Or maybe a mod that requires ConsoleUtil is expecting the non-NG version. This crash is looking very similar to those I had after the newest Skyrim update with the missing ESL support that BEES later provided, that's why I think so. (This is just speculation!) Anyhow I will get back to you, thanks again. Edited March 27, 2024 by -Ayleth-
AlyssaAwoo Posted March 27, 2024 Author Posted March 27, 2024 (edited) Well, I reinstalled the mods and did an hour long playsession of entering dungeons constantly, saving at every occasion, playing normally for a while and then trying the same again, and I did not crash. Yet. Maybe uninstalling NetScriptFramework did the trick ? 😆 No but, I wont draw any conclusions, I will keep my eye on this. Edited March 27, 2024 by -Ayleth-
AlyssaAwoo Posted May 24, 2024 Author Posted May 24, 2024 Well; Here's an update, I suppose. 😅 The crash started happening again and I actually had crashlogger enabled at the time. Loaded my game, left the bannered mare, crash. Loaded the game again, left the bannered mare, no crash. Next time, crash again. The very scarce info on this exact crash suggests it has to do with saves and possibly some type of save overhaul, but I don't have one installed. It does seem to be more detailed and possibly even mentions a FormID ? I'm not sure. crash-2024-05-24-20-27-30.log Spoiler Skyrim SSE v1.5.97 CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6A788B923 SkyrimSE.exe+0D2B923 lock inc [rdx+0x08] SYSTEM SPECS: OS: Microsoft Windows 10 Home v10.0.19045 CPU: GenuineIntel Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz GPU #1: Nvidia TU104 [GeForce RTX 2070 SUPER] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 10.73 GB/15.92 GB GPU MEMORY: 4.32/7.05 GB PROBABLE CALL STACK: [0] 0x7FF6A788B923 SkyrimSE.exe+0D2B923 -> 73945+0xC3 lock inc [rdx+0x08] [1] 0x7FF6A788A3F0 SkyrimSE.exe+0D2A3F0 -> 73914+0x1D0 movzx ecx, byte ptr [rbp-0x20] [2] 0x7FF6A776D6BD SkyrimSE.exe+0C0D6BD -> 67147+0x3D mov rcx, [0x00007FF6A9ACB9D8] [3] 0x7FFCB9937344 KERNEL32.DLL+0017344 [4] 0x7FFCB9C826B1 ntdll.dll+00526B1 REGISTERS: RAX 0x2878F068AF6 (void*) RCX 0x0 (size_t) [0] RDX 0x289135B5F0001 (size_t) [713666183757825] RBX 0x2879FD7B470 (void*) RSP 0x9B05DDF770 (void*) RBP 0x9B05DDF800 (void*) RSI 0x9B05DDF7D8 (void*) RDI 0x9B05DDF848 (void*) R8 0x9B05DDF7D8 (void*) R9 0x7FF6A82E5BB0 (void* -> SkyrimSE.exe+1785BB0 ) R10 0x7FF6A9A84001 (void* -> SkyrimSE.exe+2F24001 add [rax], al) R11 0x9B05DDF700 (void*) R12 0x0 (size_t) [0] R13 0x1DD0C596C0C (size_t) [2048906587148] R14 0x28 (size_t) [40] R15 0x2878AD604F0 (BSTaskManagerThread*) STACK: [RSP+0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+8 ] 0x7FF6A82E5D68 (void* -> SkyrimSE.exe+1785D68 rcr al, 0x01) [RSP+10 ] 0x2878AD604F0 (BSTaskManagerThread*) [RSP+18 ] 0x2875A089560 (void*) [RSP+20 ] 0x2875A0B0B80 (IOManager*) [RSP+28 ] 0x7FF6A788A3F0 (void* -> SkyrimSE.exe+0D2A3F0 movzx ecx, byte ptr [rbp-0x20]) [RSP+30 ] 0x2878F068AF6 (void*) [RSP+38 ] 0x0 (size_t) [0] [RSP+40 ] 0x2879FD7B470 (void*) [RSP+48 ] 0x2875A089560 (void*) [RSP+50 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+58 ] 0x7FF6A82E58C8 (void* -> SkyrimSE.exe+17858C8 scasd) [RSP+60 ] 0x5 (size_t) [5] [RSP+68 ] 0xC21010C2100 (size_t) [13335891026176] [RSP+70 ] 0xFFFFFFFFFFFFFF00 (size_t) [uint: 18446744073709551360 int: -256] [RSP+78 ] 0x7FF6A9ACBA30 (void* -> SkyrimSE.exe+2F6BA30 add [rax], al) [RSP+80 ] 0x0 (size_t) [0] [RSP+88 ] 0x0 (size_t) [0] [RSP+90 ] 0x0 (size_t) [0] [RSP+98 ] 0x0 (size_t) [0] [RSP+A0 ] 0x0 (size_t) [0] [RSP+A8 ] 0x0 (size_t) [0] [RSP+B0 ] 0x0 (size_t) [0] [RSP+B8 ] 0x0 (size_t) [0] [RSP+C0 ] 0x0 (size_t) [0] [RSP+C8 ] 0x7FF6A776D6BD (void* -> SkyrimSE.exe+0C0D6BD mov rcx, [0x00007FF6A9ACB9D8]) [RSP+D0 ] 0x0 (size_t) [0] [RSP+D8 ] 0x0 (size_t) [0] [RSP+E0 ] 0x4E20 (size_t) [20000] [RSP+E8 ] 0x2878AD604F0 (BSTaskManagerThread*) [RSP+F0 ] 0x2878AD604F0 (BSTaskManagerThread*) [RSP+F8 ] 0x0 (size_t) [0] [RSP+100] 0x0 (size_t) [0] [RSP+108] 0x7FFCB9937344 (void* -> KERNEL32.DLL+0017344 mov ecx, eax) [RSP+110] 0x0 (size_t) [0] [RSP+118] 0x0 (size_t) [0] [RSP+120] 0x0 (size_t) [0] [RSP+128] 0x0 (size_t) [0] [RSP+130] 0x0 (size_t) [0] [RSP+138] 0x7FFCB9C826B1 (void* -> ntdll.dll+00526B1 jmp 0x00007FFCB9C826D3) [RSP+140] 0x0 (size_t) [0] [RSP+148] 0x0 (size_t) [0] [RSP+150] 0x0 (size_t) [0] [RSP+158] 0x0 (size_t) [0] [RSP+160] 0x0 (size_t) [0] [RSP+168] 0x0 (size_t) [0] [RSP+170] 0x3F3086ED00000000 (size_t) [4553287575736942592] [RSP+178] 0x0 (size_t) [0] [RSP+180] 0x0 (size_t) [0] [RSP+188] 0x7FFCB778D640 (void* -> KERNELBASE.dll+012D640 mov [rsp+0x10], rbx) [RSP+190] 0x9B05DDE840 (void*) [RSP+198] 0xFFE4424285680003 (size_t) [uint: 18438935627835113475 int: -7808445874438141] [RSP+1A0] 0x7FFC884850AD (size_t) [140722594926765] [RSP+1A8] 0x9B05DDE840 (void*) [RSP+1B0] 0x0 (size_t) [0] [RSP+1B8] 0x0 (size_t) [0] [RSP+1C0] 0x0 (size_t) [0] [RSP+1C8] 0x0 (size_t) [0] [RSP+1D0] 0x0 (size_t) [0] [RSP+1D8] 0x0 (size_t) [0] [RSP+1E0] 0x0 (size_t) [0] [RSP+1E8] 0x0 (size_t) [0] [RSP+1F0] 0x0 (size_t) [0] [RSP+1F8] 0x0 (size_t) [0] [RSP+200] 0x0 (size_t) [0] [RSP+208] 0x0 (size_t) [0] [RSP+210] 0x0 (size_t) [0] [RSP+218] 0x0 (size_t) [0] [RSP+220] 0x0 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(size_t) [0] [RSP+7F0] 0x0 (size_t) [0] [RSP+7F8] 0x0 (size_t) [0] [RSP+800] 0x0 (size_t) [0] [RSP+808] 0x0 (size_t) [0] [RSP+810] 0x0 (size_t) [0] [RSP+818] 0x0 (size_t) [0] [RSP+820] 0x0 (size_t) [0] [RSP+828] 0x0 (size_t) [0] [RSP+830] 0x0 (size_t) [0] [RSP+838] 0x0 (size_t) [0] [RSP+840] 0x0 (size_t) [0] [RSP+848] 0x0 (size_t) [0] [RSP+850] 0x0 (size_t) [0] [RSP+858] 0x0 (size_t) [0] [RSP+860] 0x0 (size_t) [0] [RSP+868] 0x0 (size_t) [0] [RSP+870] 0x0 (size_t) [0] [RSP+878] 0x0 (size_t) [0] [RSP+880] 0x0 (size_t) [0] [RSP+888] 0x0 (size_t) [0] I would appreciate it if someone could take a look!
AlyssaAwoo Posted May 24, 2024 Author Posted May 24, 2024 On 3/27/2024 at 1:29 PM, traison said: Well thats an unusual looking callstack. While this log seems fine (somewhat rare with the .net script framework logger) you could still attempt to log this crash with something a bit more... verbose perhaps. Just played through the entire Skyrim story with it. Game version 1.5.97, same as you. No crashes. I'm running Dragonborn Voice Over-84329-1-1-1-1691780943 in case there's options. The thing with crash logs is that it shows exactly why it crashed. The problem is reading it. Issue is that, in case of the .net script framework logger, it doesn't print that much information. The more information we get handed in the crash log, the less work one would have to do in a debugger/disassembler to figure things out - especially in the case of SkyrimSE.exe which contains debugger traps and DRM. Not sure I'd be quite that confident. Because: Considering what the crash log looks like I'd say DBVO maybe, but more likely a mod conflict. Question is which. So: Anything overriding DBVO's files? Since DBVO is tied into the dialoguemenu flash component: Consider disabling any hud and menu replacers, apart from SkyUI. Make sure you have the correct UI patch for DBVO to be compatible with your UI replacer, if any. Consider disabling dialogue cameras, headtracking and/or firstperson camera mods. * If nothing works then post a log from that other crash logger I linked above and I'll have a proper look at it. * I'm personally running the following mods: Improved Camera SE-93962-1-1-0b1-1703034392, Improved Alternate Conversation Camera SE-68210-1-2-0-1658004254 (dll only) and PC Head Tracking - MCM v4.8 SE-11993-v4-8-1629727400. Edit: But these had to be configured in a very specific way to have everything work together. Well; Here's an update, I suppose. 😅 The crash started happening again and I actually had crashlogger enabled at the time. Loaded my game, left the bannered mare, crash. Loaded the game again, left the bannered mare, no crash. Next time, crash again. The very scarce info on this exact crash suggests it has to do with saves and possibly some type of save overhaul, but I don't have one installed. It does seem to be more detailed and possibly even mentions a FormID ? I'm not sure. crash-2024-05-24-20-27-30.log Spoiler Skyrim SSE v1.5.97 CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6A788B923 SkyrimSE.exe+0D2B923 lock inc [rdx+0x08] SYSTEM SPECS: OS: Microsoft Windows 10 Home v10.0.19045 CPU: GenuineIntel Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz GPU #1: Nvidia TU104 [GeForce RTX 2070 SUPER] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 10.73 GB/15.92 GB GPU MEMORY: 4.32/7.05 GB PROBABLE CALL STACK: [0] 0x7FF6A788B923 SkyrimSE.exe+0D2B923 -> 73945+0xC3 lock inc [rdx+0x08] [1] 0x7FF6A788A3F0 SkyrimSE.exe+0D2A3F0 -> 73914+0x1D0 movzx ecx, byte ptr [rbp-0x20] [2] 0x7FF6A776D6BD SkyrimSE.exe+0C0D6BD -> 67147+0x3D mov rcx, [0x00007FF6A9ACB9D8] [3] 0x7FFCB9937344 KERNEL32.DLL+0017344 [4] 0x7FFCB9C826B1 ntdll.dll+00526B1 REGISTERS: RAX 0x2878F068AF6 (void*) RCX 0x0 (size_t) [0] RDX 0x289135B5F0001 (size_t) [713666183757825] RBX 0x2879FD7B470 (void*) RSP 0x9B05DDF770 (void*) RBP 0x9B05DDF800 (void*) RSI 0x9B05DDF7D8 (void*) RDI 0x9B05DDF848 (void*) R8 0x9B05DDF7D8 (void*) R9 0x7FF6A82E5BB0 (void* -> SkyrimSE.exe+1785BB0 ) R10 0x7FF6A9A84001 (void* -> SkyrimSE.exe+2F24001 add [rax], al) R11 0x9B05DDF700 (void*) R12 0x0 (size_t) [0] R13 0x1DD0C596C0C (size_t) [2048906587148] R14 0x28 (size_t) [40] R15 0x2878AD604F0 (BSTaskManagerThread*) STACK: [RSP+0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+8 ] 0x7FF6A82E5D68 (void* -> SkyrimSE.exe+1785D68 rcr al, 0x01) [RSP+10 ] 0x2878AD604F0 (BSTaskManagerThread*) [RSP+18 ] 0x2875A089560 (void*) [RSP+20 ] 0x2875A0B0B80 (IOManager*) [RSP+28 ] 0x7FF6A788A3F0 (void* -> SkyrimSE.exe+0D2A3F0 movzx ecx, byte ptr [rbp-0x20]) [RSP+30 ] 0x2878F068AF6 (void*) [RSP+38 ] 0x0 (size_t) [0] [RSP+40 ] 0x2879FD7B470 (void*) [RSP+48 ] 0x2875A089560 (void*) [RSP+50 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+58 ] 0x7FF6A82E58C8 (void* -> SkyrimSE.exe+17858C8 scasd) [RSP+60 ] 0x5 (size_t) [5] [RSP+68 ] 0xC21010C2100 (size_t) [13335891026176] [RSP+70 ] 0xFFFFFFFFFFFFFF00 (size_t) [uint: 18446744073709551360 int: -256] [RSP+78 ] 0x7FF6A9ACBA30 (void* -> SkyrimSE.exe+2F6BA30 add [rax], al) [RSP+80 ] 0x0 (size_t) [0] [RSP+88 ] 0x0 (size_t) [0] [RSP+90 ] 0x0 (size_t) [0] [RSP+98 ] 0x0 (size_t) [0] [RSP+A0 ] 0x0 (size_t) [0] [RSP+A8 ] 0x0 (size_t) [0] [RSP+B0 ] 0x0 (size_t) [0] [RSP+B8 ] 0x0 (size_t) [0] [RSP+C0 ] 0x0 (size_t) [0] [RSP+C8 ] 0x7FF6A776D6BD (void* -> SkyrimSE.exe+0C0D6BD mov rcx, [0x00007FF6A9ACB9D8]) [RSP+D0 ] 0x0 (size_t) [0] [RSP+D8 ] 0x0 (size_t) [0] [RSP+E0 ] 0x4E20 (size_t) [20000] [RSP+E8 ] 0x2878AD604F0 (BSTaskManagerThread*) [RSP+F0 ] 0x2878AD604F0 (BSTaskManagerThread*) [RSP+F8 ] 0x0 (size_t) [0] [RSP+100] 0x0 (size_t) [0] [RSP+108] 0x7FFCB9937344 (void* -> KERNEL32.DLL+0017344 mov ecx, eax) [RSP+110] 0x0 (size_t) [0] [RSP+118] 0x0 (size_t) [0] [RSP+120] 0x0 (size_t) [0] [RSP+128] 0x0 (size_t) [0] [RSP+130] 0x0 (size_t) [0] [RSP+138] 0x7FFCB9C826B1 (void* -> ntdll.dll+00526B1 jmp 0x00007FFCB9C826D3) [RSP+140] 0x0 (size_t) [0] [RSP+148] 0x0 (size_t) [0] [RSP+150] 0x0 (size_t) [0] [RSP+158] 0x0 (size_t) [0] [RSP+160] 0x0 (size_t) [0] [RSP+168] 0x0 (size_t) [0] [RSP+170] 0x3F3086ED00000000 (size_t) [4553287575736942592] [RSP+178] 0x0 (size_t) [0] [RSP+180] 0x0 (size_t) [0] [RSP+188] 0x7FFCB778D640 (void* -> KERNELBASE.dll+012D640 mov [rsp+0x10], rbx) [RSP+190] 0x9B05DDE840 (void*) [RSP+198] 0xFFE4424285680003 (size_t) [uint: 18438935627835113475 int: -7808445874438141] [RSP+1A0] 0x7FFC884850AD (size_t) [140722594926765] [RSP+1A8] 0x9B05DDE840 (void*) [RSP+1B0] 0x0 (size_t) [0] [RSP+1B8] 0x0 (size_t) [0] [RSP+1C0] 0x0 (size_t) [0] [RSP+1C8] 0x0 (size_t) [0] [RSP+1D0] 0x0 (size_t) [0] [RSP+1D8] 0x0 (size_t) [0] [RSP+1E0] 0x0 (size_t) [0] [RSP+1E8] 0x0 (size_t) [0] [RSP+1F0] 0x0 (size_t) [0] [RSP+1F8] 0x0 (size_t) [0] [RSP+200] 0x0 (size_t) [0] [RSP+208] 0x0 (size_t) [0] [RSP+210] 0x0 (size_t) [0] [RSP+218] 0x0 (size_t) [0] [RSP+220] 0x0 (size_t) [0] [RSP+228] 0x0 (size_t) [0] [RSP+230] 0x0 (size_t) [0] [RSP+238] 0x0 (size_t) [0] [RSP+240] 0x0 (size_t) [0] [RSP+248] 0x0 (size_t) [0] [RSP+250] 0x0 (size_t) [0] [RSP+258] 0x0 (size_t) [0] [RSP+260] 0x0 (size_t) [0] [RSP+268] 0x0 (size_t) [0] [RSP+270] 0x0 (size_t) [0] [RSP+278] 0x0 (size_t) [0] [RSP+280] 0x0 (size_t) [0] [RSP+288] 0x0 (size_t) [0] [RSP+290] 0x0 (size_t) [0] [RSP+298] 0x0 (size_t) [0] [RSP+2A0] 0x0 (size_t) [0] [RSP+2A8] 0x0 (size_t) [0] [RSP+2B0] 0x0 (size_t) [0] [RSP+2B8] 0x0 (size_t) [0] [RSP+2C0] 0x0 (size_t) [0] [RSP+2C8] 0x0 (size_t) [0] [RSP+2D0] 0x0 (size_t) [0] [RSP+2D8] 0x0 (size_t) [0] [RSP+2E0] 0x0 (size_t) [0] [RSP+2E8] 0x0 (size_t) [0] [RSP+2F0] 0x0 (size_t) [0] [RSP+2F8] 0x0 (size_t) [0] [RSP+300] 0x0 (size_t) [0] [RSP+308] 0x0 (size_t) [0] [RSP+310] 0x0 (size_t) [0] [RSP+318] 0x0 (size_t) [0] [RSP+320] 0x0 (size_t) [0] [RSP+328] 0x0 (size_t) [0] [RSP+330] 0x0 (size_t) [0] [RSP+338] 0x0 (size_t) [0] [RSP+340] 0x0 (size_t) [0] [RSP+348] 0x0 (size_t) [0] [RSP+350] 0x0 (size_t) [0] [RSP+358] 0x0 (size_t) [0] [RSP+360] 0x0 (size_t) [0] [RSP+368] 0x0 (size_t) [0] [RSP+370] 0x0 (size_t) [0] [RSP+378] 0x0 (size_t) [0] [RSP+380] 0x0 (size_t) [0] [RSP+388] 0x0 (size_t) [0] [RSP+390] 0x0 (size_t) [0] [RSP+398] 0x0 (size_t) [0] [RSP+3A0] 0x0 (size_t) [0] [RSP+3A8] 0x0 (size_t) [0] [RSP+3B0] 0x0 (size_t) [0] [RSP+3B8] 0x0 (size_t) [0] [RSP+3C0] 0x0 (size_t) [0] [RSP+3C8] 0x0 (size_t) [0] [RSP+3D0] 0x0 (size_t) [0] [RSP+3D8] 0x0 (size_t) [0] [RSP+3E0] 0x0 (size_t) [0] [RSP+3E8] 0x0 (size_t) [0] [RSP+3F0] 0x0 (size_t) [0] [RSP+3F8] 0x0 (size_t) [0] [RSP+400] 0x0 (size_t) [0] [RSP+408] 0x0 (size_t) [0] [RSP+410] 0x0 (size_t) [0] [RSP+418] 0x0 (size_t) [0] [RSP+420] 0x0 (size_t) [0] [RSP+428] 0x0 (size_t) [0] [RSP+430] 0x0 (size_t) [0] [RSP+438] 0x0 (size_t) [0] [RSP+440] 0x0 (size_t) [0] [RSP+448] 0x0 (size_t) [0] [RSP+450] 0x0 (size_t) [0] [RSP+458] 0x0 (size_t) [0] [RSP+460] 0x0 (size_t) [0] [RSP+468] 0x0 (size_t) [0] [RSP+470] 0x0 (size_t) [0] [RSP+478] 0x0 (size_t) [0] [RSP+480] 0x0 (size_t) [0] [RSP+488] 0x0 (size_t) [0] [RSP+490] 0x0 (size_t) [0] [RSP+498] 0x0 (size_t) [0] [RSP+4A0] 0x0 (size_t) [0] [RSP+4A8] 0x0 (size_t) [0] [RSP+4B0] 0x0 (size_t) [0] [RSP+4B8] 0x0 (size_t) [0] [RSP+4C0] 0x0 (size_t) [0] [RSP+4C8] 0x0 (size_t) [0] [RSP+4D0] 0x0 (size_t) [0] [RSP+4D8] 0x0 (size_t) [0] [RSP+4E0] 0x0 (size_t) [0] [RSP+4E8] 0x0 (size_t) [0] [RSP+4F0] 0x0 (size_t) [0] [RSP+4F8] 0x0 (size_t) [0] [RSP+500] 0x0 (size_t) [0] [RSP+508] 0x0 (size_t) [0] [RSP+510] 0x0 (size_t) [0] [RSP+518] 0x0 (size_t) [0] [RSP+520] 0x0 (size_t) [0] [RSP+528] 0x0 (size_t) [0] [RSP+530] 0x0 (size_t) [0] [RSP+538] 0x0 (size_t) [0] [RSP+540] 0x0 (size_t) [0] [RSP+548] 0x0 (size_t) [0] [RSP+550] 0x0 (size_t) [0] [RSP+558] 0x0 (size_t) [0] [RSP+560] 0x0 (size_t) [0] [RSP+568] 0x0 (size_t) [0] [RSP+570] 0x0 (size_t) [0] [RSP+578] 0x0 (size_t) [0] [RSP+580] 0x0 (size_t) [0] [RSP+588] 0x0 (size_t) [0] [RSP+590] 0x0 (size_t) [0] [RSP+598] 0x0 (size_t) [0] [RSP+5A0] 0x0 (size_t) [0] [RSP+5A8] 0x0 (size_t) [0] [RSP+5B0] 0x0 (size_t) [0] [RSP+5B8] 0x0 (size_t) [0] [RSP+5C0] 0x0 (size_t) [0] [RSP+5C8] 0x0 (size_t) [0] [RSP+5D0] 0x0 (size_t) [0] [RSP+5D8] 0x0 (size_t) [0] [RSP+5E0] 0x0 (size_t) [0] [RSP+5E8] 0x0 (size_t) [0] [RSP+5F0] 0x0 (size_t) [0] [RSP+5F8] 0x0 (size_t) [0] [RSP+600] 0x0 (size_t) [0] [RSP+608] 0x0 (size_t) [0] [RSP+610] 0x0 (size_t) [0] [RSP+618] 0x0 (size_t) [0] [RSP+620] 0x0 (size_t) [0] [RSP+628] 0x0 (size_t) [0] [RSP+630] 0x0 (size_t) [0] [RSP+638] 0x0 (size_t) [0] [RSP+640] 0x0 (size_t) [0] [RSP+648] 0x0 (size_t) [0] [RSP+650] 0x0 (size_t) [0] [RSP+658] 0x0 (size_t) [0] [RSP+660] 0x0 (size_t) [0] [RSP+668] 0x0 (size_t) [0] [RSP+670] 0x0 (size_t) [0] [RSP+678] 0x0 (size_t) [0] [RSP+680] 0x0 (size_t) [0] [RSP+688] 0x0 (size_t) [0] [RSP+690] 0x0 (size_t) [0] [RSP+698] 0x0 (size_t) [0] [RSP+6A0] 0x0 (size_t) [0] [RSP+6A8] 0x0 (size_t) [0] [RSP+6B0] 0x0 (size_t) [0] [RSP+6B8] 0x0 (size_t) [0] [RSP+6C0] 0x0 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traison Posted May 24, 2024 Posted May 24, 2024 (edited) I got nothing on that. Would have to look at it in a debugger and/or disassembler. Will have to wait for tomorrow. Edit: I mean you can deduce some things from there perhaps. Considering it crashed during saving/loading (it seems?) and an "IOManager" is mentioned, it seems quite likely that's exactly whats going on. The crash occured because RDX was invalid, so there's some corrupted data going in or coming out. The LOCK instruction seems to be a sort of thread synchronization thing so that's.... well about as generic as it gets. You already knew all this. Oh and, the SKSE co-save is probably not involved. Guessing that because the callstack is so short. Edited May 24, 2024 by traison
AlyssaAwoo Posted May 24, 2024 Author Posted May 24, 2024 (edited) 17 minutes ago, traison said: I got nothing on that. Would have to look at it in a debugger and/or disassembler. Will have to wait for tomorrow. Edit: I mean you can deduce some things from there perhaps. Considering it crashed during saving/loading (it seems?) and an "IOManager" is mentioned, it seems quite likely that's exactly whats going on. The crash occured because RDX was invalid, so there's some corrupted data going in or coming out. The LOCK instruction seems to be a sort of thread synchronization thing so that's.... well about as generic as it gets. You already knew all this. Oh and, the SKSE co-save is probably not involved. Guessing that because the callstack is so short. No worries, taking a look whenever would already be amazing! And well it didn't crash due to saving this time, it crashed because I left the bannered mare. Not consistently however, it does work sometimes (and then it doesn't again...). What's safe to say is that this crash is absolutely exclusive to both saving my game and entering/leaving cells. It only happens on those occasions and aside from this my Skyrim is crash free. Edited May 24, 2024 by -Ayleth-
traison Posted May 24, 2024 Posted May 24, 2024 Entering/leaving cells triggers an autosave with default settings.
AlyssaAwoo Posted May 24, 2024 Author Posted May 24, 2024 (edited) 23 minutes ago, traison said: Entering/leaving cells triggers an autosave with default settings. I try my absolute best to avoid autosaves and have all these options disabled. I only do manual saves as well. It could possibly be that Live Another Life creates an autosave upon a new game, or possibly when it spawns you into the start scenario you chose. Atleast from what I read. Aside from that I don't think I could have any autosaves. I also checked the very first save of my savegame with Resaver and got a popup, but I don't think this is anything serious. Any saves after this do not have a stack count anymore and Resaver doesn't throw errors with those. Probably just all of the mods initializing all at once upon gamestart. But still; Spoiler Oh and since I haven't done so, I got a list of my entire MO2 mod list, not only .esp files. Spoiler #Mod_Priority,#Mod_Status,#Mod_Name "0000","+","DLC: HearthFires" "0001","+","DLC: Dragonborn" "0002","+","DLC: Dawnguard" "0003","+","Unofficial Skyrim Special Edition Patch" "0004","+","Achievements Mods Enabler SE" "0005","+","Stay At System Page" "0006","+","Address Library SE" "0007","+","NetScriptFramework SkyrimSE" "0008","+","CrashLogger" "0009","+","FileAccess Interface for Skyrim SE Scripts" "0010","+","PapyrusUtil SE" "0011","+","powerofthree's Tweaks" "0012","+","powerofthree's Papyrus Extender" "0013","+","Papyrus Tweaks" "0014","+","JContainers SE" "0016","+","ConsoleUtilSSE NG" "0017","+","Mfg Fix" "0018","+","BEES ESL Compatibility Patch" "0019","+","BodySlide and Outfit Studio" "0020","+","DynamicAnimationReplacer" "0021","+","FNIS Behavior SE" "0022","+","FNIS Creature Pack SE" "0023","+","Fuz Ro Doh" "0024","+","SkyUI_5_2_SE" "0025","+","UIExtensions" "0026","+","SkyHUD" "0027","+","Customizable UI Replacer SkyHUD SE" "0028","+","Sovngarde Font" "0029","+","Improved Camera SE" "0030","+","SSE High Quality Music" "0031","+","XP32 Maximum Skeleton Special Extended" "0032","+","XP32 Custom Skeleton" "0033","+","CBPC - Physics with Collisions" "0034","+","CBPC 3-Bone Breast Body Breast-Butt Bounce Configs for 3BA-BHUNP-COCO" "0035","+","HDT-SMP SSE" "0036","+","Heels Sound" "0037","+","RaceMenu Special Edition" "0038","+","RaceMenu High Heels Fixes" "0039","+","RaceCompatibility with fixes for SSE" "0040","+","Race Compatibility Untranslated plugins" "0041","+","Custom Races SE" "0042","+","CreatureFramework" "0043","+","Schlongs of Skyrim SE" "0044","+","TRX - Futunari" "0045","+","1466512845_BitsandPieces" "0046","+","MoreNastyCrittersSE" "0047","+","BakaFactory Animated Beasts Cocks" "0048","+","Expressive Facegen Morphs SE" "0049","+","Expressive Facial Animation Female" "0050","+","Expressive Facial Animation Male" "0051","+","Dragonborn Voice Over" "0052","+","Bella Voice DBVO" "0053","+","DBVO Bella - Bimbos of Skyrim" "0054","+","DBVO - Devious Deviices" "0055","+","DBVO - Deviously Cursed Loot SE 9.0" "0056","+","DBVO - Laura's Bondage Shop - DBVO - Bella" "0057","+","Caliente's Beautiful Bodies Enhancer -CBBE-" "0058","+","CBBE 3BA" "0059","+","Botox For Skyrim SE" "0060","+","BnP female skin (Replacer+Player version)" "0061","+","BnP Complexion female update" "0062","+","CBBE and CBBE-3BBB The Sensual Lady 22 Bodyslide Presets" "0063","+","CBBE Slim-to-Thicc" "0064","+","High Poly Head SE" "0065","+","High Poly Head - UV Fixed" "0066","+","Even More Brows HPH" "0067","+","2k - The Eyes of Beauty Ai - Vanilla Replacer" "0068","+","Northborn Scars" "0069","+","YMMP" "0070","-","RYAmakeup" "0071","+","ApachiiSkyHair" "0072","+","ApachiiSkyHairFemale" "0073","+","ApachiiSkyHairMale" "0074","+","KS Hairdos SSE" "0075","+","HG Hairdos" "0076","+","Prettier Bandits SSE" "0077","+","Bijin NPCs SE 1.2.1" "0078","+","Bijin Wives SE 1.1.2" "0079","+","Bijin Warmaidens SE" "0080","+","Bijin AIO SE for USSEP" "0081","+","Baka Immersive idle" "0082","+","[DAR] Baka Idle Naked SE" "0083","+","Baka One Handed Motions" "0084","+","Simple Female Running Animation" "0085","+","BDs Armor and Clothes Replacer CBBE 3BA" "0086","+","BDs Armor and Clothes Replacer 3BA Patch" "0087","+","a little sexy apparel replacer" "0088","+","ASLAR 3BA Patch" "0089","+","Modular Mage - CBBE 3BA" "0090","+","RUSTIC CLOTHING" "0091","+","aMidianBorn Book of Silence - Weapons" "0092","+","aMidianBorn Book of Silence - Armors" "0093","+","TAWOBA REMASTERED CBBE SE" "0094","+","The Expanded World of Bikini Armors" "0095","+","ReSqueeze - TAWOBA Hide CBBE 3BA" "0096","+","ReSqueeze - TAWOBA Iron CBBE 3BA" "0097","+","ReSqueeze - TAWOBA Leather CBBE 3BA" "0098","+","ReSqueeze - TAWOBA Steel CBBE 3BA" "0099","+","ReSqueeze - TAWOBA Elven CBBE 3BA" "0100","+","ReSqueeze - TAWOBA Ebony CBBE 3BA" "0101","+","ReSqueeze - TAWOBA Dwarven" "0102","+","ReSqueeze - TAWOBA Nordic Plate CBBE 3BA" "0103","+","ReSqueeze - TAWOBA Wolf CBBE 3BA" "0104","+","ReSqueeze - TAWOBA Blades" "0105","+","ReSqueeze - TAWOBA Dragonbone" "0106","+","Unique Uniques SE" "0107","+","LeanWolf's Better-Shaped Weapons - All in One Installer" "0108","+","The Revamped Quiver" "0109","+","WM's Flora Fixes - Revamped" "0110","+","WM's Flora Fixes - SMIM Patch" "0111","+","Ordinator" "0112","+","Deadly Spell Impacts" "0113","+","KittyVFX - Fire" "0114","+","KittyVFX - Frost" "0115","+","Archery Gameplay Overhaul" "0116","+","sztkUtil" "0117","+","Breakable Equipment System" "0118","+","Breakable Equipment - Campfire Patch" "0119","+","Attack Commitment" "0120","+","Campfire 1.12.1SEVR Release" "0121","+","Bathing in Skyrim" "0122","+","Baka Bathing Animations Replacer" "0123","+","Real Needs" "0124","+","RNAD White Widgets" "0125","+","Simply Knock SE" "0126","+","SimplyKnockSE SKSE" "0127","+","Barefoot Footstep Extended SE" "0128","+","Skyblivion Lockpick Menu" "0129","+","Co Creature Edit" "0130","+","CO Personal Edits" "0131","+","Monster Lipsync SE" "0132","+","Werewolf Eyetracking SE" "0133","+","Werewolf Eyetracking FNIS patch" "0134","+","Moonlight Tales SE" "0135","+","Moonlight Tales MCM" "0136","+","Lupinus" "0137","+","Lupinus MTSE Patch" "0138","+","Deadlier Werewolf NPCs Special Edition" "0139","+","Deadlier Werewolf NPCs SE MTSE Patch" "0140","+","TWO - Total Werewolf Overhaul" "0141","+","Real Roads SE" "0142","+","Lanterns Of Skyrim II" "0143","+","Static Mesh Improvement Mod" "0144","+","Noble Skyrim 2k Pack" "0145","+","NSM - SMIM Patch" "0146","+","Skyrim Flora Overhaul" "0147","+","Trees Addon SE" "0148","+","Tree Billboards" "0149","+","Happy Little Trees" "0150","+","Rally's All the Things" "0151","+","Vanilla Table Replacers" "0152","+","Basic Dining Set Replacer" "0153","+","Arcs Kitchen redux" "0154","+","2k Farmhouse Fences SE Version" "0155","+","The Streets of Whiterun in HD - 2k" "0156","+","Glorious Doors of Skyrim (GDOS)" "0157","+","Immersive Jail Bars Replacer" "0158","+","TMD The Rift Leaves 2K" "0159","+","Enhanced Lights and FX" "0160","+","Vivid Weathers - Definitive Edition" "0161","+","ETHEREAL CLOUDS SE - 2K" "0162","+","SlaveTatsSE" "0163","+","Slavetats Tramp Stamps" "0164","+","Rape Tattoos Continued" "0165","+","SexLabFrameworkSE" "0166","+","SexLabAroused Redux" "0167","+","SexLab Separate Orgasm" "0168","+","SLAL SE" "0169","+","Dripping when aroused" "0170","+","SexLab Fame Framework" "0171","+","SLSFFameComments" "0172","+","SexLab Inflation Framework" "0173","+","SLIF Bodymorph setting" "0174","+","SexLab sslAnimationSlots SE" "0175","+","Apropos SE" "0176","+","Apropos DB Update" "0177","+","Baka Motion Data Pack" "0178","+","Sexlab Defeat Baka Patch" "0179","+","Sexlab Fill Her Up Baka Edition" "0180","+","SexLab Solutions Revisited SE" "0181","+","Sexlab Confabulation SE" "0182","+","SexLab Confabulation Solutions Patch" "0183","+","Spank That Ass" "0184","+","DBVO Spank That ASS" "0185","+","Sexlab Survival SE" "0186","+","Cum DreamerSLS" "0187","+","BakaFactory's SLAL Pack" "0188","+","Billyy's SLAL Animations 6.7" "0189","+","SLAL NibblesAnims" "0190","+","Anubs Animation Pack 02.2023" "0191","+","DF Spank SLAL mini" "0192","+","ZaZ Animation Pack" "0193","+","Devious Devices for SE-AE-VR" "0194","+","Baka DD Vibrator motion Replacer" "0195","+","Deviously Cursed Loot" "0196","+","Devious Devices - Lore Patch" "0197","+","Devious Lore Dwarven Gilded Oil Suit" "0198","+","Deviously Accessible" "0199","+","Laura's Bondage Shop" "0200","+","Kaw's Claws" "0201","+","Equipable Stockings" "0202","+","Equipable Stockings Patch" "0203","+","YPS-SoundTexturePackage" "0204","+","yps-ImmersiveFashion" "0205","+","YPS makeup and STA maskara imrpoved" "0206","+","Bimbos of Skyrim" "0207","+","Bimbos of Skyrim SE Patch" "0208","+","Bimbos of Skyrim Botox Patch" "0209","+","Bimbos of Skyrim CBBE 3BA Slavetats" "0210","+","Wolf Sounds" "0211","+","Wolf Aggro Sound" "0212","+","Wolf Breath Run Sound" "0213","+","Wolf Injured Sound" "0214","+","Heart of the Beast - Werewolf Sound" "0215","+","Alpha Wolves Enabled" "0216","+","Immersive Septim Rewards" "0217","+","Alternate Start - Live Another Life" "0218","+","Bodyslide Overwrites" "0219","+","FNIS Overwrites" (((I also have EngineFixes SSE and enbseries installed.))) And also the list of .dll files. Spoiler SkyrimSE.exe: 0x7FF6A6B60000 ntdll.dll: 0x7FFCB9C30000 KERNEL32.DLL: 0x7FFCB9920000 KERNELBASE.dll: 0x7FFCB7660000 apphelp.dll: 0x7FFCB4690000 USER32.dll: 0x7FFCB8850000 win32u.dll: 0x7FFCB7B80000 GDI32.dll: 0x7FFCB80B0000 gdi32full.dll: 0x7FFCB7350000 msvcp_win.dll: 0x7FFCB74C0000 ucrtbase.dll: 0x7FFCB7560000 ADVAPI32.dll: 0x7FFCB87A0000 msvcrt.dll: 0x7FFCB9A00000 sechost.dll: 0x7FFCB7C60000 RPCRT4.dll: 0x7FFCB89F0000 bcrypt.dll: 0x7FFCB7960000 SHELL32.dll: 0x7FFCB8B20000 ole32.dll: 0x7FFCB85A0000 combase.dll: 0x7FFCB8230000 WS2_32.dll: 0x7FFCB81C0000 SETUPAPI.dll: 0x7FFCB9290000 cfgmgr32.dll: 0x7FFCB7470000 XINPUT1_3.dll: 0x400000 OLEAUT32.dll: 0x7FFCB86D0000 X3DAudio1_7.dll: 0x75740000 DINPUT8.dll: 0x7FFCAE980000 binkw64.dll: 0x180000000 steam_api64.dll: 0x75700000 WINHTTP.dll: 0x7FFCB0BB0000 IPHLPAPI.DLL: 0x7FFCB66D0000 MSVCP140.dll: 0x7FFCA77D0000 WSOCK32.dll: 0x7FFCB2D80000 VCRUNTIME140.dll: 0x7FFCA8650000 d3dx9_42.dll: 0x7FFCAE960000 HID.DLL: 0x7FFCB5B00000 WINMM.dll: 0x7FFCAE610000 dxgi.dll: 0x7FFCB5B60000 SHLWAPI.dll: 0x7FFCB9700000 VCRUNTIME140_1.dll: 0x7FFCA86E0000 d3d11.dll: 0x287661B0000 D3DCOMPILER_43.dll: 0x7FFC85970000 d3dx11_43.dll: 0x7FFCAE120000 IMM32.DLL: 0x7FFCB9BB0000 skse64_steam_loader.dll: 0x7FFCADF90000 VERSION.dll: 0x7FFCB0760000 windows.storage.dll: 0x7FFCB5360000 Wldp.dll: 0x7FFCB6D00000 SHCORE.dll: 0x7FFCB8000000 inputhost.dll: 0x7FFC9BB60000 wintypes.dll: 0x7FFCB2B70000 CoreMessaging.dll: 0x7FFCB4380000 PROPSYS.dll: 0x7FFCB2700000 CoreUIComponents.dll: 0x7FFCB4020000 bcryptPrimitives.dll: 0x7FFCB7AF0000 ntmarta.dll: 0x7FFCB63D0000 kernel.appcore.dll: 0x7FFCB5B10000 profapi.dll: 0x7FFCB7210000 usvfs_x64.dll: 0x7FFCA4210000 steamclient64.dll: 0x7FFC267B0000 CRYPT32.dll: 0x7FFCB7990000 imagehlp.dll: 0x7FFCB99E0000 PSAPI.DLL: 0x7FFCB7FF0000 tier0_s64.dll: 0x7FFC857D0000 vstdlib_s64.dll: 0x7FFCADED0000 MSWSOCK.dll: 0x7FFCB6A60000 Secur32.dll: 0x7FFCA86D0000 SSPICLI.DLL: 0x7FFCB71B0000 CRYPTBASE.DLL: 0x7FFCB6C50000 NetScriptFramework.Runtime.dll: 0x7FFCAE930000 dbghelp.dll: 0x7FFCB4E90000 mscoree.dll: 0x7FFC93760000 mscoreei.dll: 0x7FFC935C0000 clr.dll: 0x7FFC79450000 VCRUNTIME140_1_CLR0400.dll: 0x7FFCAB2C0000 VCRUNTIME140_CLR0400.dll: 0x7FFCA93A0000 ucrtbase_clr0400.dll: 0x7FFC91170000 mscorlib.ni.dll: 0x7FFC44F20000 clrjit.dll: 0x7FFC88BD0000 amsi.dll: 0x7FFCA8630000 USERENV.dll: 0x7FFCB7180000 MpOav.dll: 0x7FFCA7740000 MPCLIENT.DLL: 0x7FFCAA890000 WINTRUST.dll: 0x7FFCB72E0000 MSASN1.dll: 0x7FFCB6E90000 gpapi.dll: 0x7FFCB5B30000 System.ni.dll: 0x7FFC75680000 System.Core.ni.dll: 0x7FFC7E1C0000 urlmon.dll: 0x7FFCA9B40000 iertutil.dll: 0x7FFCA9830000 srvcli.dll: 0x7FFCA9AF0000 netutils.dll: 0x7FFCB6800000 virtdisk.dll: 0x7FFCB2840000 FLTLIB.DLL: 0x7FFCA5220000 NetScriptFramework.SkyrimSE.dll: 0x7FFCA37A0000 EngineFixes.dll: 0x7FFCA2650000 tbb.dll: 0x7FFCA25E0000 tbbmalloc.dll: 0x7FFC87250000 skse64_1_5_97.dll: 0x7FFC85E20000 AchievementsModsEnablerLoader.dll: 0x7FFCAACB0000 AchievementsModsEnabler.dll: 0x7FFC9E3D0000 BackportedESLSupport.dll: 0x7FFC85720000 cbp.dll: 0x7FFC85620000 ConsoleUtilSSE.dll: 0x7FFC854C0000 CrashLogger.dll: 0x7FFC85220000 MSVCP140_ATOMIC_WAIT.dll: 0x7FFCA3780000 DeviousDevices.dll: 0x7FFC9E0F0000 DynamicAnimationReplacer.dll: 0x7FFC86F80000 fiss.dll: 0x7FFC910F0000 Fuz Ro D'oh.dll: 0x7FFC85C80000 hdtSMP64.dll: 0x7FFC7D9C0000 ImprovedCameraSE.dll: 0x7FFC84DA0000 dwmapi.dll: 0x7FFCB4A50000 JContainers64.dll: 0x7FFC84A60000 mfgfix.dll: 0x7FFC849A0000 PapyrusTweaks.dll: 0x7FFC848A0000 PapyrusUtil.dll: 0x7FFC7F150000 po3_PapyrusExtender.dll: 0x28723950000 po3_Tweaks.dll: 0x7FFC847D0000 SchlongsOfSkyrim.dll: 0x7FFC84740000 SexLabUtil.dll: 0x7FFC7EE10000 SimplyKnock.dll: 0x7FFC8F320000 skee64.dll: 0x7FFC7D7D0000 StayAtSystemPageSE.dll: 0x7FFC80330000 sztkUtil.dll: 0x28725AA0000 zzLSARUtil.dll: 0x7FFC871F0000 uxtheme.dll: 0x7FFCB47F0000 gameoverlayrenderer64.dll: 0x7FFC788F0000 MSCTF.dll: 0x7FFCB7ED0000 textinputframework.dll: 0x7FFC9BD30000 d3dcompiler_46e.dll: 0x7FFC6A720000 d3d11.dll: 0x7FFCB3840000 nvldumdx.dll: 0x7FFC8F000000 cryptnet.dll: 0x7FFCB0720000 drvstore.dll: 0x7FFCB0530000 devobj.dll: 0x7FFCB7060000 CRYPTSP.dll: 0x7FFCB6C60000 rsaenh.dll: 0x7FFCB62B0000 nvgpucomp64.dll: 0x7FFC3E550000 NvMessageBus.dll: 0x7FFC7B470000 nvwgf2umx.dll: 0x7FFC3A990000 POWRPROF.dll: 0x7FFCB6860000 UMPDC.dll: 0x7FFCB6710000 nvspcap64.dll: 0x7FFC7BF60000 dxcore.dll: 0x7FFCA2AF0000 clbcatq.dll: 0x7FFCB9B00000 OneCoreCommonProxyStub.dll: 0x7FFC9CB10000 OneCoreUAPCommonProxyStub.dll: 0x7FFCAB590000 dcomp.dll: 0x7FFCB3AB0000 WindowsCodecs.dll: 0x7FFCA5350000 MMDevApi.dll: 0x7FFCB1530000 AUDIOSES.DLL: 0x7FFCB15C0000 Windows.UI.dll: 0x7FFC9BA20000 WindowManagementAPI.dll: 0x7FFCB1300000 twinapi.appcore.dll: 0x7FFCB0FF0000 XAudio2_7.dll: 0x7FFC7D740000 resourcepolicyclient.dll: 0x7FFCB4950000 avrt.dll: 0x7FFCB1BE0000 DSOUND.DLL: 0x7FFCA9510000 winmmbase.dll: 0x7FFC8EF70000 xinput1_4.dll: 0x7FFCAFD90000 d3dcompiler_47.dll: 0x7FFCB2E20000 wbemprox.dll: 0x7FFCB0180000 wbemcomn.dll: 0x7FFCAD750000 wbemsvc.dll: 0x7FFCACE90000 fastprox.dll: 0x7FFCAD210000 NSI.dll: 0x7FFCB9760000 dhcpcsvc6.DLL: 0x7FFCB1BB0000 dhcpcsvc.DLL: 0x7FFCB1B90000 DNSAPI.dll: 0x7FFCB6730000 webio.dll: 0x7FFCAC990000 WINNSI.DLL: 0x7FFCB1BD0000 rasadhlp.dll: 0x7FFCAC980000 fwpuclnt.dll: 0x7FFCAC0E0000 schannel.DLL: 0x7FFCB61C0000 mskeyprotect.dll: 0x7FFCA6780000 NTASN1.dll: 0x7FFCB6D30000 ncrypt.dll: 0x7FFCB6D70000 ncryptsslp.dll: 0x7FFCA7240000 DPAPI.DLL: 0x7FFCB70C0000 Edited May 24, 2024 by -Ayleth-
anjenthedog Posted May 24, 2024 Posted May 24, 2024 (edited) I had crashes the first time I installed. FWIW, some DV mod support voice packs have (or at least had) corrupted entries. In my case, I just uninstalled the affected ones I'd chosen initially, in order to make things work, and frankly I was too lazy to manually repair the broken ones (once I learned about it) using directions offered back then, but 1) at the time, (a year ago maybe?) some folks suggested it was due to the spaces at the end of the files names, which apparently have to match the text>voice responses each contains but which cannot contain spaces at the end 2) some of the package support mods may have been fixed since I installed them, so manual repairs may or may not still be required for some support voice pack mods And FYI, for me, as I recall, the primary culprit(s) was/were from Beyond Reach related content. good luck Edited May 24, 2024 by anjenthedog
traison Posted May 25, 2024 Posted May 25, 2024 Right so I had a look at 0x0D2B923 in the debugger. This is already active in the main menu, before starting a new game or loading an existing save. Its not the background music. As long as I don't hover the mouse cursor over a button the breakpoint won't get tripped - the second I go over a button it does. So, this is a scaleform thread. One that perhaps handles scaleform events or buttons or other active components like animations. Thus since you're crashing between cells where a loading screen would be shown (these are also scaleform/flash), your issue is in the loading screen content. This could also explain why it only sometimes crashes - loading screens are random.
AlyssaAwoo Posted May 25, 2024 Author Posted May 25, 2024 (edited) 3 hours ago, traison said: Right so I had a look at 0x0D2B923 in the debugger. This is already active in the main menu, before starting a new game or loading an existing save. Its not the background music. As long as I don't hover the mouse cursor over a button the breakpoint won't get tripped - the second I go over a button it does. So, this is a scaleform thread. One that perhaps handles scaleform events or buttons or other active components like animations. Thus since you're crashing between cells where a loading screen would be shown (these are also scaleform/flash), your issue is in the loading screen content. This could also explain why it only sometimes crashes - loading screens are random. I had a feeling it had to be something random, it does seem plausible. The question is why it would then crash me upon saving my game occasionally, since saving your game has no loading screen. When you say ScaleForm, and Flash, are you talking about Adobe Flash with .swf files ? Apparently Skyrim uses flash-based ScaleForm GFX to draw it's UI. The last thing my game did was load widgets according to skse64.log, which were .swf. WidgetLoader.as: loadWidget(a_widgetID = 39, a_widgetSource = bes/bes_TextWidget.swf) I could very well be wrong, but this stood out to me. If you leave/enter a dungeon, the entire UI has to be hidden and be drawn again, same goes for saving in the menu. Edited May 25, 2024 by -Ayleth-
traison Posted May 25, 2024 Posted May 25, 2024 33 minutes ago, -Ayleth- said: When you say ScaleForm, and Flash, are you talking about Adobe Flash with .swf files ? In my understanding yes. 33 minutes ago, -Ayleth- said: The question is why it would then crash me upon saving my game occasionally, since saving your game has no loading screen. The HUD is most likely scaleform too. Also since we do not know what exactly this thread is doing, just assume its always active, always doing something even if you can't see anything. Maybe unloading the things you used to see, or loading the things you're about to see. Maybe its running background things for hud elements or the main menu, or perhaps the inventory, or MCM, ... Your issue is scaleform related, unfortunately that's somewhat broad but I imagine that's still going to cut down on the amount of mods you'll have to consider from potentially hundereds to about 10.
AlyssaAwoo Posted May 25, 2024 Author Posted May 25, 2024 4 minutes ago, traison said: In my understanding yes. The HUD is most likely scaleform too. Also since we do not know what exactly this thread is doing, just assume its always active, always doing something even if you can't see anything. Maybe unloading the things you used to see, or loading the things you're about to see. Maybe its running background things for hud elements or the main menu, or perhaps the inventory, or MCM, ... Your issue is scaleform related, unfortunately that's somewhat broad but I imagine that's still going to cut down on the amount of mods you'll have to consider from potentially hundereds to about 10. Well in that case I will take a look at some of my mods, I do have a handful of mods tinkering with the UI. One of the more recent additions is Breakable Equipment System which also adds a list of widgets. Aside from that I have SkyUI, SkyHUD, Customizable UI Replacer, Sovngarde Font, UI Extensions and the Realistic Needs and Diseases HUD. Maybe I'll find something. This already narrowed it down, thank you for taking a closer look! I'll get back to you if I find anything. 🙏
AlyssaAwoo Posted May 25, 2024 Author Posted May 25, 2024 The aforementioned bes_textwidget.swf my game was loading during the crash is part of BreakableEquipmentSystem, it seems. It could just be a coincidence that my game crashed as it loaded this, since many other logs stopped printing as soon as the crash occured as well. Still, I will try without this mod.
traison Posted May 25, 2024 Posted May 25, 2024 (edited) One thing about logs is that unless they're specifically flushed during a crash, they will always be missing whatever was in memory at the time of the crash. This is another reason why the Papyrus log is very unlikely to ever contain anything crash related (even if the crash log specifically showed it was a Papyrus issue). So unless you know the log was flushed, just assume theres bits missing and what you're seeing *may* have led to the crash. The amount of stuff that's potentially missing entirely depends on buffer sizes but generally the more more noisy a log is, the less time will be missing. Edit: Its obviously also possible to flush after every write. The reason why you don't do this in every situation is that writing to disk is relatively speaking extremely slow. Edited May 25, 2024 by traison
AlyssaAwoo Posted May 25, 2024 Author Posted May 25, 2024 23 minutes ago, traison said: One thing about logs is that unless they're specifically flushed during a crash, they will always be missing whatever was in memory at the time of the crash. This is another reason why the Papyrus log is very unlikely to ever contain anything crash related (even if the crash log specifically showed it was a Papyrus issue). So unless you know the log was flushed, just assume theres bits missing and what you're seeing *may* have led to the crash. The amount of stuff that's potentially missing entirely depends on buffer sizes but generally the more more noisy a log is, the less time will be missing. Edit: Its obviously also possible to flush after every write. The reason why you don't do this in every situation is that writing to disk is relatively speaking extremely slow. Alright, I will just mess around with UI mods and try to reproduce the crash some more. Pretty weird still, all these mods are pretty popular. You'd think someone would have the same issue.
AlyssaAwoo Posted May 25, 2024 Author Posted May 25, 2024 Well, after countless restarts of Skyrim with enabled and disabled mods I came to the conclusion that the cause of the crash is Breakable Equipment System. My Skyrim didn't crash once during my countless attempts without the mod, but did crash pretty often (not always) with this mod installed. Maybe I just wasn't "lucky" enough to get the crash with the mod disabled, but I did a LOT of attempts without the mod and did not crash. I suppose I will make a new savegame without this mod, play for a while and see if this crash still happens at random. Do you use any mods that let your armor/weapons break yourself ? Just curious.
traison Posted May 25, 2024 Posted May 25, 2024 11 minutes ago, -Ayleth- said: Do you use any mods that let your armor/weapons break yourself ? Just curious. I would consider it, if they didn't require specifically made outfits. Could be things have changed over the years.
AlyssaAwoo Posted May 25, 2024 Author Posted May 25, 2024 4 minutes ago, traison said: I would consider it, if they didn't require specifically made outfits. Could be things have changed over the years. Ah, the old Break Undies Framework. That was great. 😄 Most don't require custom meshes, but they also don't pull it off that well. Lots of them work with RNG and your armor may break within a hit. Some (like Breakable Equipment System) use the tempering system instead and degrade the tempering till the armor eventually breaks and must be repaired at a workbench. The real cherry on top is Monoman's Mortal Weapons and Armor however, it gives armors and weapons actual health, restricts what you can wear based on size and gender and adds other fun stuff. Sadly Monoman isn't here anymore, so his more stable rework of the mod never got released. Anyway, thank you once again. I hope I don't have to post here about another crash, but we'll see.
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