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How to create .bsd files for sliders in Bodyslide?


cornelius_t

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Posted

I am in the midst of trying to convert existing armors to be bodyslide compatible. 

 

Unfortunately, the documentation that is available is inept and useless, so I've had to guess on what to do.

Thus far I've figured out how to create .bsd files for the armor and body meshes, and how to create the .obj files. But that's as far as I could get.

 

 

Question: How exactly do you create the necessary .bsd and .obj files for sliders?

 

 

 

 

 

Update: I think I've figured parts of it out. Basically it involves using pre-existing .bsd files for sliders.

 

Here's what I did:

  1. Ran the Rebol Script to convert bsd files.
  2. selected the 'convert to bsd' option.
  3. For each slider I want to create for my new mesh, I just choose an  existing one from "CalienteTools\BodySlide\ShapeData".
  4. select a source .bsd file for the slider (from step 3)
  5. Select the body .OBJ file and the armor. OBJ file 
  6. Script will churn out (eventually) a new .bsd file containing the slider data

Repeat for every slider I want to include in the new outfit/armor.

 

 

Probably dead wrong, but won't know until I test it...

 

 

  • 3 weeks later...
Posted

Hi to all people on this topic. I have a question for Caliente about creation in his bodyslide for stockings (on CBBE body)
for chubby or voluptuous legs. About this one,  I've seen very few explanations.
Please can you explain (if it will be possible for you without troubles) how to use
step by step your good body slider maker for build new sliders.   :-/ Thank you very much

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