csirke128 Posted March 11, 2024 Author Posted March 11, 2024 1 hour ago, cluster66 said: But can I modify the default court for CFP like what changes can I make in which files to get the indian room also the white gloves in barbershop are kinda weird or should I say broken. Added a patch for Choose Throne Room, ill check the white glove thing, i think i forgot to convert those, and thats why they are broken.
cluster66 Posted March 12, 2024 Posted March 12, 2024 12 hours ago, csirke128 said: Hi, the court scene config is in gfx/court_scene/scene_cultures/.. There for each throne room type, there are conditions. The main change by CBO is that it will use a different throne room, if there is an ongoing sex animation, and it uses this for that: bedroom_mena = { trigger = { has_character_flag = sex_animation_event It also changes the originals like: ## Redefine mediterranean to exclude andalusians from it mediterranean = { trigger = { Not = { has_character_flag = sex_animation_event } exists = capital_county So you can change the triggers for the indian room there, and same for indian bedroom What I meant was to change the royal court not for sex interaction but for CFP like a skin just like CFP CBO change it from the boring one to better one
Zelaxo Posted March 12, 2024 Posted March 12, 2024 (edited) Hi guys, can someone please help me with the ordering here? I tried placing barbershop at the bottom as well as disabling non updated mods like primogeniture and court positions expanded. But it still crashes at the "Initializing Game" screen. It always used to work before I updated all these mods to the latest version available now. The game is also updated as Steam won't allow me to play otherwise. I am out of my wits now 😥 Edited March 12, 2024 by Zelaxo
csirke128 Posted March 12, 2024 Author Posted March 12, 2024 1 minute ago, Zelaxo said: Hi guys, can someone please help me with the ordering here? I tried placing barbershop at the bottom as well as disabling non updated mods like primogeniture and court positions expanded. But it still crashes at the "Initializing Game" screen. It always used to work before I updated all these mods to the latest version available now. The game is also updates as Steam won't allow me to play otherwise. I am out of my wits now 😥 Hi, Barbershop should be placed at the bottom. You can try disabling mods one by one, and check which causes it to fail to start. For versions, i think up to date one is that Carnalitas should be 2.5, CBO 1.8.4, CBO Unofficial fix 1.6, i think the Carnalitas mods you have had some updates as well, make sure you use latest.
Zelaxo Posted March 12, 2024 Posted March 12, 2024 Thanks for the quick help csirke! I finally found out the culprit and its the slavery expansion. Although Drake has been constantly updating it, it seems to be the sole reason the game is crashing for me. Even disabling other carnalitas submods doesn't help in this case.
Berkulat Posted March 13, 2024 Posted March 13, 2024 On 11.03.2024 at 20:42, csirke128 said: Добавлен патч для «Выбор тронного зала», я проверю белые перчатки, думаю, я забыл их конвертировать, и поэтому они сломаны. I see you fixed the gloves. But I noticed that the woman's first ring is not displayed. Overall, you did a great job! How do you tailor clothes to a character's body? Do you need to work in 3D programs for this? I just noticed that some of the clothes in LIDA do not work with larger CBO bust sizes. But I don't know how to fix it. Can you give me some advice?
csirke128 Posted March 13, 2024 Author Posted March 13, 2024 (edited) 4 hours ago, Berkulat said: I see you fixed the gloves. But I noticed that the woman's first ring is not displayed. Overall, you did a great job! How do you tailor clothes to a character's body? Do you need to work in 3D programs for this? I just noticed that some of the clothes in LIDA do not work with larger CBO bust sizes. But I don't know how to fix it. Can you give me some advice? Yea, i think the first ring is not from CFP, i only fixed the CFP accessories. Im using blender, and following this tutorial: Here are my blender files that i use: female: https://mega.nz/file/kwtzzSbb#wgRbMzylwQE383fSSThGQN7Yh-Y5q6ic2KSlryBedhg male: https://mega.nz/file/g5NAXIxQ#R8zOsFRI2grj0JkKbE3LzDqvDmYHxJYMndxdEuCz4co I'm using the plugin mentioned in the video to transfer the shape keys. After that, sometimes i go back and just use the smooth tool in sculpt mode to get rid of some of the artifacts from using shape keys, as it can cause clothing to bunch up, or start clipping into each other. On some clothes, its not possible as it would cause it to start separating into pieces, so on those i dont do it. Edited March 13, 2024 by csirke128 1
Solam88 Posted March 14, 2024 Posted March 14, 2024 Hi, I want to know if I did everything right. I have 49 mods in list.. I will put only who related your mod: -other mods -... -... -RICE -Muslim Enhancement -CFP -EPE -CFP+EPE Com Patch -RICE+EPE Com Patch -CE 1-Carnalitas 2-Carnalitas Slavery Reimagined 3-CBO 4-CBO 1.12.1 Unoffical Patch 5-CFP CBO Patch 6-EPE CBO Patch 8-CFP+EPE CBO Patch -Better Barbershop Beta -... -... Note: Before 1 to 8 mods everything work fine.. I only want to know if the order of com patch in right place... Thank you ..
csirke128 Posted March 14, 2024 Author Posted March 14, 2024 8 minutes ago, Solam88 said: Hi, I want to know if I did everything right. I have 49 mods in list.. I will put only who related your mod: -other mods -... -... -RICE -Muslim Enhancement -CFP -EPE -CFP+EPE Com Patch -RICE+EPE Com Patch -CE 1-Carnalitas 2-Carnalitas Slavery Reimagined 3-CBO 4-CBO 1.12.1 Unoffical Patch 5-CFP CBO Patch 6-EPE CBO Patch 8-CFP+EPE CBO Patch -Better Barbershop Beta -... -... Note: Before 1 to 8 mods everything work fine.. I only want to know if the order of com patch in right place... Thank you .. Hi, you dont need "CFP+EPE Com Patch", its already included in "CFP+EPE CBO Patch" Other than that, i think its fine, not sure is maybe CSR (carn slavery reimagined) needs CSE (carn slavery expanded).
Solam88 Posted March 14, 2024 Posted March 14, 2024 42 minutes ago, csirke128 said: Hi, you dont need "CFP+EPE Com Patch", its already included in "CFP+EPE CBO Patch" Other than that, i think its fine, not sure is maybe CSR (carn slavery reimagined) needs CSE (carn slavery expanded). Thank you for reply.. I have some issue if you aware about it.. Some cloths not working well.. I spot two: Screenshot 32, 33 And some without names: Screenshot 34 And some clipping issue: Screenshot 36,35
csirke128 Posted March 14, 2024 Author Posted March 14, 2024 12 minutes ago, Solam88 said: Thank you for reply.. I have some issue if you aware about it.. Some cloths not working well.. I spot two: Screenshot 32, 33 And some without names: Screenshot 34 And some clipping issue: Screenshot 36,35 Thanks, ill look into those. Do you have the latest EPE CBO comp patch? You are not supposed to have headgear 2 (i removed it, and put the stuff from it into headgear). Also you are missing headgear CFP category.
csirke128 Posted March 14, 2024 Author Posted March 14, 2024 43 minutes ago, Solam88 said: Thank you for reply.. I have some issue if you aware about it.. Some cloths not working well.. I spot two: Screenshot 32, 33 And some without names: Screenshot 34 And some clipping issue: Screenshot 36,35 I think the localization errors, and the clipping issues are related to EPE, ill post a fix there
Solam88 Posted March 14, 2024 Posted March 14, 2024 1 hour ago, csirke128 said: Thanks, ill look into those. Do you have the latest EPE CBO comp patch? You are not supposed to have headgear 2 (i removed it, and put the stuff from it into headgear). Also you are missing headgear CFP category. Yes, I have the latest one since last update March 10.. I think I'm confused because there are two threads that are separate from each other.. Can you combine the download of all the required files in one package? Thank you for your hard work..
csirke128 Posted March 14, 2024 Author Posted March 14, 2024 1 hour ago, Solam88 said: Yes, I have the latest one since last update March 10.. I think I'm confused because there are two threads that are separate from each other.. Can you combine the download of all the required files in one package? Thank you for your hard work.. Hi, updated the CFP, EPE and CFP+EPE patches. Put a link to EPE in the description. The problem with one page, is that CFP can also be used with other mods, like POD, so they are unrelated. There is a link in the page for all the patches: https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw For CFP + EPE, you need CFP (workshop) EPE (workshop) CBO 1.8.4: https://mega.nz/file/ZMMRTBAa#D1PA7joj9JNJ5MvKDO-7GqU3hD18Hp_kwnuIoiSARrM Carnalitas 2.5: CBO Unofficial fix (currently its 1.7): https://mega.nz/file/Jl9RnbhK#u0d_x4a6JI84-oaRooZA_VRYPkGcYk0IOpLdqp2wNyU CFP CBO Patch: https://mega.nz/file/4hdgFZ4S#L2Wi57WdOayTQhfGQRouy1nvNWrxGJC7TfIzzvu8X4M EPE CBO Patch: https://mega.nz/file/4xdizIbD#LY1ZU9hjvxYfdDquy4U3cLVTj135Rk8VZWsWqGIbcAA CFP+EPE CBO Patch: https://mega.nz/file/A88CSRrY#Hp8i1QEApBBQ_jQzp_ts_r1mi27r4_tl9FfSfTitcRE 3
Solam88 Posted March 14, 2024 Posted March 14, 2024 6 hours ago, csirke128 said: Hi, updated the CFP, EPE and CFP+EPE patches. Put a link to EPE in the description. The problem with one page, is that CFP can also be used with other mods, like POD, so they are unrelated. There is a link in the page for all the patches: https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw For CFP + EPE, you need CFP (workshop) EPE (workshop) CBO 1.8.4: https://mega.nz/file/ZMMRTBAa#D1PA7joj9JNJ5MvKDO-7GqU3hD18Hp_kwnuIoiSARrM Carnalitas 2.5: CBO Unofficial fix (currently its 1.7): https://mega.nz/file/Jl9RnbhK#u0d_x4a6JI84-oaRooZA_VRYPkGcYk0IOpLdqp2wNyU CFP CBO Patch: https://mega.nz/file/4hdgFZ4S#L2Wi57WdOayTQhfGQRouy1nvNWrxGJC7TfIzzvu8X4M EPE CBO Patch: https://mega.nz/file/4xdizIbD#LY1ZU9hjvxYfdDquy4U3cLVTj135Rk8VZWsWqGIbcAA CFP+EPE CBO Patch: https://mega.nz/file/A88CSRrY#Hp8i1QEApBBQ_jQzp_ts_r1mi27r4_tl9FfSfTitcRE Thank you so much .. Everything clear now .. Only revealing cloth which is known that Mange still not update CBO with latest cloths .. Thank you again, I will put any spotted issues when I found one here .. If you have discord channel will be easy to highlight all issues .. Thanks again ...
Solam88 Posted March 15, 2024 Posted March 15, 2024 (edited) 18 hours ago, csirke128 said: Hi, updated the CFP, EPE and CFP+EPE patches. Put a link to EPE in the description. The problem with one page, is that CFP can also be used with other mods, like POD, so they are unrelated. There is a link in the page for all the patches: https://mega.nz/folder/xt9BDK4B#1fQHnDCBCoNQYz0itR3oRw For CFP + EPE, you need CFP (workshop) EPE (workshop) CBO 1.8.4: https://mega.nz/file/ZMMRTBAa#D1PA7joj9JNJ5MvKDO-7GqU3hD18Hp_kwnuIoiSARrM Carnalitas 2.5: CBO Unofficial fix (currently its 1.7): https://mega.nz/file/Jl9RnbhK#u0d_x4a6JI84-oaRooZA_VRYPkGcYk0IOpLdqp2wNyU CFP CBO Patch: https://mega.nz/file/4hdgFZ4S#L2Wi57WdOayTQhfGQRouy1nvNWrxGJC7TfIzzvu8X4M EPE CBO Patch: https://mega.nz/file/4xdizIbD#LY1ZU9hjvxYfdDquy4U3cLVTj135Rk8VZWsWqGIbcAA CFP+EPE CBO Patch: https://mega.nz/file/A88CSRrY#Hp8i1QEApBBQ_jQzp_ts_r1mi27r4_tl9FfSfTitcRE I have issue.. This is came only if I have more than one wife... Edited March 15, 2024 by Solam88
csirke128 Posted March 15, 2024 Author Posted March 15, 2024 7 hours ago, Solam88 said: I have issue.. This is came only if I have more than one wife... Hi, i dont think that issue is related to this mod, and im not that good at the Carnalitas stuff, i think you should ask on the Carnalitas thread. CBO only has animations for sex between 2 actors, and there are no animation for group one, so don't think this is CBO related. 1
BBER2050 Posted March 15, 2024 Posted March 15, 2024 Hello, my game has a hair and head model does not match, any hairstyle looks like going bald. Also, my game remained normal until the end of the year 900, but the moment it ended on December 31, 900, and opened on January 1, 901, there was a hair bug. How can I solve this situation?
csirke128 Posted March 15, 2024 Author Posted March 15, 2024 1 minute ago, BBER2050 said: Hello, my game has a hair and head model does not match, any hairstyle looks like going bald. Also, my game remained normal until the end of the year 900, but the moment it ended on December 31, 900, and opened on January 1, 901, there was a hair bug. How can I solve this situation? Hi, can you share your load order? Bald looking hair would suggest you have a mod conflict, and something is overwriting the hair gene. Not sure about the year 900, i think era 1 starts in the year 1000, so not sure why hair would change at the year of 900. Also, if possible, can you share your error.log? there is a "logs" folder next to the "mod" folder.
BBER2050 Posted March 16, 2024 Posted March 16, 2024 7 hours ago, csirke128 said: 嗨,你能分享一下你的装载订单吗?秃头的头发会表明你有一个mod冲突,并且有些东西覆盖了头发基因。 不确定 900 年,我认为时代 1 始于 1000 年,所以不确定为什么头发会在 900 年发生变化。 另外,如果可能的话,你能分享你的error.log吗?“mod”文件夹旁边有一个“logs”文件夹。 This is a list of the mods I loaded along with my error.log error.log
Zbijek Posted March 22, 2024 Posted March 22, 2024 Csirke128! Thank you for everything you've already done. I have a question. I've been trying to follow the guide to importing and exporting blendshapes for CBO and it seems straightforward, but when I export I always end up with a model of female_body instead of the blendshape I want. So I'm working on the Sappho's Daughter succubus model. It can be manipulated and moves with all the blendshapes but each one I save just exports female_body. Any idea what might cause this? I'm loading your .blend file, transferring it to the .mesh, then trying to export the blendshapes one by one.
csirke128 Posted March 22, 2024 Author Posted March 22, 2024 (edited) 8 hours ago, Zbijek said: Csirke128! Thank you for everything you've already done. I have a question. I've been trying to follow the guide to importing and exporting blendshapes for CBO and it seems straightforward, but when I export I always end up with a model of female_body instead of the blendshape I want. So I'm working on the Sappho's Daughter succubus model. It can be manipulated and moves with all the blendshapes but each one I save just exports female_body. Any idea what might cause this? I'm loading your .blend file, transferring it to the .mesh, then trying to export the blendshapes one by one. Hi, in the video, there is text that say that he forgot to remove the Basis shape key. So you need to remove that, and the shape you want to export is the one that needs to be on top. (you need to hit the - symbol to remove a shape key) Edited March 22, 2024 by csirke128
csirke128 Posted March 22, 2024 Author Posted March 22, 2024 Attaching more pictures. When saving, you are supposed to save as blendshape, but i had a lot of problems with that, so now what i do is save just normal, then load back the mesh without skeleton or locators, and then export again. I guess you could also try save without skeleton and locators, and maybe thats same, but usually i need to load back the mesh in case you want to make some changes. So what works for me, is go through the blendshapes, and generate all of them, and after that load them back 1 by 1, and make changes then, like use smoothing in the sculpt mode, or other things. 1
Zbijek Posted March 22, 2024 Posted March 22, 2024 Really helpful! Thanks for taking the time to answer. Since you fixed that I've made a load of mistakes; not knowing to add a material to the layer, then not knowing how to add a rig to the main mesh. Now all the blendshapes look wrong. But I'm learning.
csirke128 Posted March 22, 2024 Author Posted March 22, 2024 28 minutes ago, Zbijek said: Really helpful! Thanks for taking the time to answer. Since you fixed that I've made a load of mistakes; not knowing to add a material to the layer, then not knowing how to add a rig to the main mesh. Now all the blendshapes look wrong. But I'm learning. Hi, the idea is that you load the female body first, and that will contain the rig. When you load the clothing, it will try to merge the rig with the rig of the female body. Sometimes this doesnt work, and you need to delete whatever rig it loaded incorrectly, and then manually transfer over the vertex groups with the plugin, and then also manually add the "Armature" modifier, and set it to the same rig as the female body. For material, you dont need to change those, you should load the material from the mesh. What might happen, is that the material name already exists, and then it will rename the material to like .001 or smth at the end, and that is bad because in the .asset file, you need to refer to the material by name. So for this, i usually check with a text editor and open up the .mesh file, and at the start there you will see the name of the saved material, thats what you need to put into the .asset file. To avoid the material names changing, I usually just keep reloading the .blend project after each clothing transfered, so i start with clean slate. I also need to reload anyway, because i delete the female body before i start saving out the blend shapes. Unfortunately, takes a lot of time to figure out these small things, even now i keep running into new issues
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