Dg75 Posted April 22 Author Posted April 22 2 hours ago, HashutChampion said: latest update does make my character stuck if do relief my character but specially 4.6.3 version before that I didn't have that and yes only way I do stopping stuck is Immersive Interactions but thanks for mod itself What is stuck ? Please elaborate
Spoilerman Posted April 22 Posted April 22 30 minutes ago, Dg75 said: yes "yes, it includes the original" or "yes, you need sexlab"? XD
GeniuslyUnstable Posted April 22 Posted April 22 3 hours ago, Dg75 said: What is stuck ? Please elaborate After the animation ends, you cant move the character at all, use spells, powers, attack or open any menus
Dg75 Posted April 23 Author Posted April 23 10 hours ago, Spoilerman said: "yes, it includes the original" or "yes, you need sexlab"? XD You need sexlab. Hard requirement ! Be sure and read the mod page and have installed all Hard requirments. PFA has the original Pee and Fart built into its esp and flagged light. Do not install the original Pee and Fart ! 1
Dg75 Posted April 23 Author Posted April 23 (edited) 9 hours ago, GeniuslyUnstable said: After the animation ends, you cant move the character at all, use spells, powers, attack or open any menus Looking into it ! If you got anymore intel let me know. edit: I just found a potential in the Boogaloo function. I need to know what animations it happens in specifically and if accident or using tp ect . . Edited April 23 by Dg75
HashutChampion Posted April 23 Posted April 23 (edited) 9 hours ago, Dg75 said: Looking into it ! If you got anymore intel let me know. edit: I just found a potential in the Boogaloo function. I need to know what animations it happens in specifically and if accident or using tp ect . . actually that happends when I do properly do my character to piss at toilet aswell and piss at ground , etc and yes I am using Sexlabs aswell without Sexlab plus or something Edited April 23 by HashutChampion better explaining
Spoilerman Posted April 23 Posted April 23 7 hours ago, Dg75 said: You need sexlab. Hard requirement ! Be sure and read the mod page and have installed all Hard requirments. PFA has the original Pee and Fart built into its esp and flagged light. Do not install the original Pee and Fart ! got it, problem is i'm using ostim standalone T_T
Dg75 Posted April 23 Author Posted April 23 (edited) 12 hours ago, HashutChampion said: actually that happends when I do properly do my character to piss at toilet aswell and piss at ground , etc and yes I am using Sexlabs aswell without Sexlab plus or something 23 hours ago, GeniuslyUnstable said: After the animation ends, you cant move the character at all, use spells, powers, attack or open any menus I reworked some things and think I got I got it in the 4.6.5, let me know if still having issues, hard for me to test stuff here as I cannot reproduce the issue myself, but I think it may have been something did in 4.6.3. So I reworked stuff I did and put a fail safe when the script state gets done it will re enable all controls to pc. If it still causes issue for you try the console command < enablePlayerControls > Or just < TC > (toggle controls) see if clears up for you and let me know. Edited April 23 by Dg75
Serverscrying Posted April 29 Posted April 29 There seems to be a new bug now. Piss animation takes forver. It unlocks character to be able to move around but still urinating, Happens when I just do it in the wild or on toilet and it stops after a while but it takes really really long until it stops. No clue whether the papyrus log will be useful here at all tbh. Papyrus.0.log
Dg75 Posted April 29 Author Posted April 29 (edited) 1 hour ago, Serverscrying said: Piss animation takes forver. It unlocks character to be able to move around but still urinating Just the PC or Npc's too ? Are you using pno pee. If so how have you got it and pfa set up in their mcm's ? Are you on the latest 4.6.5 version pfa ? Just looking at your log it looks like your on 4.6.3 pfa if so please update to 4.6.5 as the 4.6.3 was bugged ! Whatever issue you are experiencing, It hasn't happened on my end. Edited April 29 by Dg75
Serverscrying Posted April 29 Posted April 29 (edited) 1 hour ago, Dg75 said: Just the PC or Npc's too ? Are you using pno pee. If so how have you got it and pfa set up in their mcm's ? Are you on the latest 4.6.5 version pfa ? Whatever issue you are experiencing, It hasn't happened on my end. Sorry but this is the easiest way for me to post this video here but as an offset it won't be available forever. https://gofile.io/d/kPtAKB Yes I'm using PNO and no it happens only to PC. Happens on force pee, normal pee, whether I use hotkey or menu as in video doesn't matter and even when just using toilets, after she's "done" she just keeps going like in the video. As you see it's 3min of pissing and meanwhile multiple NPCs finish. Here are the settings I'm using right now and have been using since always. This only started happening now after I updated to PFA_DootyPatch-AIO-v4.1.3; PFA_AdditionalFart-AIO-v4.2.0 and Paf Fixes and Addons_AIO-v4_6_5 Feel free to ask for any other settings or logs. Spoiler Spoiler Edit: As another offset gofile killed the audio so you can't hear the mindnumbing constant pissing sound unless you download the video, just imagine it keeps going for 3min xd Also since you're already seeing it, I am playing a futa character with a normal 3BA body and it never chooses male pee animations but I expect that's because I am using TNG and not SOS so if that's the problem just ignore. Edited April 29 by Serverscrying
Dg75 Posted April 29 Author Posted April 29 (edited) 57 minutes ago, Serverscrying said: TNG and not SOS It should detect either or. what futa mod are you using and does both PFA/CM mcm's see it ? lol you aint kidding she really had to pee ! IDK, I personally don't register pno on its first mcm page. Registering that will start() pno's main quest that tracks bowl/bladder and whatnots. this also has an effect the variables pno looks for when pfa is calling on pno's pee to start/stop If it were me, I'd try two things: 1. Disable pno's register and let pfa handle pno. See if helps or 2. Register pno but let pno handle pno by disabling the "let pfa handle pno " in pfa's mcm and see if it helps. but leave the "Use PNO" enabled. whats happening is pno's pee is on a spell timer. If for whatever reason pfa's unequip pee call don't reach pno then timer is running its course ! Also - if you are on 4.6.5 - make sure to update pno to its 1.9.0 version + Ps. the stack lines on your log do not match 4.6.5. They do match 4.6.3 Edited April 29 by Dg75
Serverscrying Posted April 29 Posted April 29 5 minutes ago, Dg75 said: It should detect either or. what futa mod are you using and does both PFA/CM mcm's see it ? lol you aint kidding she really had to pee ! IDK, I personally don't register pno on its first mcm page. Registering that will start() pno's main quest that tracks bowl/bladder and whatnots. this also has an effect the variables pno looks for when pfa is calling on pno's pee to start/stop If it were me, I'd try two things: 1. Disable pno's register and let pfa handle pno. See if helps or 2. Register pno but let pno handle pno by disabling the "let pfa handle pno " in pfa's mcm and see if it helps. but leave the "Use PNO" enabled. Ps. the stack lines on your log do not match 4.6.5. They do match 4.6.3 Hmm maybe something messed up during update and it needs a clean save? I'll see tomorrow in resaver and also going to try unregistering pno even tho it just worked like that always. Just have to disable bladder and bowels after registering it.
Dg75 Posted April 29 Author Posted April 29 27 minutes ago, Serverscrying said: Hmm maybe something messed up during update Edit: I was comparing your log to the wrong version on my end.. Disregard what I said it not matching to 4.6.5. It dose match.
Serverscrying Posted April 29 Posted April 29 10 hours ago, Dg75 said: Edit: I was comparing your log to the wrong version on my end.. Disregard what I said it not matching to 4.6.5. It dose match. Yeah I double checked what I installed and it definitely was the new version. Even with PnO unregistered and resaver cleaning up the save she still goes like a fountain. Maybe it's the amount of script heavy mods I have installed or maybe updating multiple parts at the same time who knows? I'd try to start a new game and see whether it's still broken on a fresh save but as I said I have a huge amount of mods and preparing a new game takes like an hour of going through MCM so I'll just let her piss for 3min for now and just live with it xd
Dg75 Posted April 30 Author Posted April 30 (edited) 11 hours ago, Serverscrying said: Maybe it's the amount of script heavy mods I have installed unlikely. The way stuff works from pfa scripts when peeing. PFA function Pee calls to equip pee > if UsePno and Let PFA Handle Pno - then it redirects to PFA's PAF_PNOScript and pfa handles the pno's pee spell > _spell.cast(a_actor, a_actor) Or if Use PNO is enabled but let pfa handle pno is disabled - then it redirects to PNO scripts via mod event. And pno handles the spell if this then pno has to re-deduce gender, pressure - paraboilic or not, and other related factors like if has a schlong r not.. Otherwise PFA already had this info, and if Pno main quest is running (mcm registered) would be checking and evaluating its own pressure stated and conditions.. and the same for end idle and un-equipping pee. This step is failing you for some reason, and the default timer duration is allowed to run its course - 180 s or 3 real time minuets. Otherwise it should stop when pfa calls on UnEqquipPee() So it matters here the way mcm is set up so we can deduce which script is failing then why. Pno's latest update 1.9 + I think offered a splash type pee - Do you have that enabled in pno ? if so try disabling it. pfa may equip those pees but maybe is looking for normal pees to unequip thus failing to unequip the splash pees - I don't know if they are even different, but when I updated to 4.6.5 I also downloaded latest pno and checked it- and saw the new spash pee. When Equip pee calls pfa will choose normal or the new splash effect pee if enabled. But looking on how pno dispelled the new pee - it looked as if it just treated it as normal pee.. So I set pfa to mimic how pno dispels the pee - maybe I did something wrong here. Edited April 30 by Dg75
Serverscrying Posted April 30 Posted April 30 2 minutes ago, Dg75 said: unlikely. The way stuff works from pfa scripts when peeing. PFA function Pee calls to equip pee > if UsePno and Let PFA Handle Pno - then it redirects to PFA's PAF_PNOScript and pfa handles the pno's pee spell > _spell.cast(a_actor, a_actor) Or if Use PNO is enabled but let pfa handle pno is disabled - then it redirects to PNO scripts via mod event. And pno handles the spell if this then pno has to re-deduce gender, pressure - paraboilic or not, and other related factors like if has a schlong r not.. Otherwise PFA already had this info. and the same for end idle and un-equipping pee. This step is failing you for some reason, and the default timer duration is allowed to run its course - 180 s or 3 real time minuets. Otherwise it should stop when pfa calls on UnEqquipPee() So it matters here the way mcm is set up so we can deduce which script is failing. Pno's latest update 1.9 + I think offered a splash type pee - Do you have that enabled in pno ? if so try disabling it. pfa may equip those pees but maybe is looking for normal pees to unequip thus failing to unequip the splash pees - I don't know if they are even different, but when I updated to 4.6.5 I also downloaded latest pno and checked it- and saw the new spash pee. When Equip pee calls pfa will choose normal or the new splash effect pee if enabled. But looking on how pno dispelled the new pee - it looked as if it just treated it as normal pee.. So I set pfa to mimic how pno dispels the pee - maybe I did something wrong here. Yeah it almost certainly treats it as normal pee because I didn't have any problems with it since that update, the ful 3min bug literally just started happening yesterday.
Serverscrying Posted April 30 Posted April 30 Okay I'm not going to make a new video so just imagine xd Apparently it happens to NPCs as well but not if they use a toilet like in the previous video. Right now I have 4 of these followers walking around pissing. There is a piss sound all around me literally as if I'm in a crazy room.
Dg75 Posted April 30 Author Posted April 30 (edited) 53 minutes ago, Serverscrying said: Okay I'm not going to make a new video so just imagine xd Apparently it happens to NPCs as well but not if they use a toilet like in the previous video. Right now I have 4 of these followers walking around pissing. There is a piss sound all around me literally as if I'm in a crazy room. I just looked everything over and its all hunky dory, and I cannot reproduce it. So you've tried both with "let pfa handle pno" and registered pno on/off and without and it made no difference correct ? check to make sure you didn't install from pno fomod's first page the Paf patch as will break things. The second fomod page has a pfa or paf patch and its okay to use - looks like it was use in your above video. Idk : I am on a 4.6.6 v, so maybe I already did something to fix it, I'll have this version up soon. Maybe it will help. In the mean time, were out of paddles . . play around in the mcm if nothing else just paf pee. also have peeked at pno's forum - it seems others are having issues, maybe its something with pno's latest For me it works just fine but I leave pno unregistered. I might register once just to disable all options on it, then un-register it. Edited April 30 by Dg75
Serverscrying Posted April 30 Posted April 30 57 minutes ago, Dg75 said: I just looked everything over and its all hunky dory, and I cannot reproduce it. So you've tried both with "let pfa handle pno" and registered pno on/off and without and it made no difference correct ? check to make sure you didn't install from pno fomod's first page the Paf patch as will break things. The second fomod page has a pfa or paf patch and its okay to use - looks like it was use in your above video. Idk : I am on a 4.6.6 v, so maybe I already did something to fix it, I'll have this version up soon. Maybe it will help. In the mean time, were out of paddles . . play around in the mcm if nothing else just paf pee. also have peeked at pno's forum - it seems others are having issues, maybe its something with pno's latest For me it works just fine but I leave pno unregistered. I might register once just to disable all options on it, then un-register it. I have tried pretty much everything already besides starting a new game but I think I'll just wait for a new patch. I was using PNO's latest version since around when it was uploaded so it'd be weird if it started to make troubly only months afterwards.
Serverscrying Posted May 1 Posted May 1 Yeah the update fixed the issue, almost got used to hearing a constant PSSSSSSSSSSSSSSSSSS for 3mi. Thanks man you did it even if you don't know what you did. 1
Merlin Wizzard Posted May 3 Posted May 3 This was my favorite realism mod for years. I don't know what happened, but since PNO integration (updates), I've tried enabling, disabling, reinstalling, debug tracing, and this just kept freezing or crashing whenever I cast a Dwemer Toilet and try to sit on it. I finally gave up, re-generated my ENB's after removal or everything, including Dooty. From the number of times this has been updated this month. I'm not the only one having issues. Sorry, no logs any more. I'll wait a few weeks and see if this has been notably addressed. Great mod otherwise and I'm sorry to have had to remove it.
redlong Posted May 8 Posted May 8 On 4/16/2026 at 5:19 AM, Dg75 said: No bother ! I'm here to help if I can. Thank you for your explanation. I understand that item models are not that simple. I initially just wanted to try replacing the model because I was curious whether it was possible to change the poop to other objects, such as soulgem. I will try it myself again based on these tips. Then, it turns out that the automation function already existed all along. I'm so sorry my English isn't good enough to notice. Thank you so much for the answer. I asked a really stupid question.
Dg75 Posted May 8 Author Posted May 8 (edited) 2 hours ago, redlong said: I was curious whether it was possible to change the poop to other objects, such as soulgem. You can. -open pfa in Xedit. -Choose a vanilla soulgem in xedit - skyrim Misc object, their are different ones depending on empty or filled.. copy to clip board- the model path- the one wanting to use and paste to txt doc somewhere for easy reference . you can easily view what it looks like by double clicking the nif into nifscope. Make sure Nifscope is pointing to you skyrim directiory. -open pfa - ingestible - the top item should be Paf_PoopPotion. - Copy as override into - Create your mod.esp In your mod.esp - change its model path to the soulgem model path. Save it Cntl + f4 Done - collect your esp from skyrim's data folder, copy it to clipboard. Create new folder outside your game directory - name it Data and put Yourmod.esp in it. - zip it up.- delete the one xedit put to your skyrim data folder so it don't linger. install your mod via mod manager You can do the same for the DynamicPoops too, but your soulgem would need to be copied as new record for each of these with their own model paths. you then need to copy a model nif for each of these - youll need bsa extracter to extract skyrims mesh's to a backup - folder outside your game directory. find the soul gem nif and would need to be opened in nifscope and remove their collisions, and on the 02 would need its spawn rotation altered to to be exactly as the DynamicPoop02.nif Edited May 8 by Dg75
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