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modding a mod?


Kasumidoll

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Posted

Hopefully I'm in the right subforum. I have two mods that add in a LOT of armors. The problem I have is they are all in ebony and glass categories, and its is a pain to scroll down to actual ebony/glass armors. What I would like to know is if it is possible to alter the mod to add a customized smithing category and if so, how hard would it be to move it all into that new one?

Posted

Because of the way Skyrim's Smithing categories were hard-coded, it is not possible to add a customized Smithing category. It is possible, however, to place such items in a different category. This is accomplished by editing the keywords associated with the item (eg. switching ArmorMaterialEbony for ArmorMaterialIron, iirc). However, doing so will certainly affect gameplay in particular ways. For instance, tempering perks that affect Ebony items will no longer affect the changed armor.

Posted

Not so much hard, as it is tedious.

afaik you'd have to move everything manually, which just means you would have to take the keyword armormaterialebony or armormaterialglass out of the pieces you want to move, and then put in your new keyword, or the keyword for the section you want those armors moved to.

 

As for your own custom category, if you look it up on the ck wiki it explains how you can add these, again not hard just tedious.

The real problem happens with this:

There is a limited and hard-coded number of categories available. These categories have a numbered "slot" if you will, and if you two mods that use the same one for a category.... well whichever one loads last gets the slot, and everything else kinda gets screwed, or dumped into misc if you're lucky.

 

Anyway of the available slots for categories, most are used up between dlc's, and iirc if you are running all the dlc's you should 3 or 4 slots open. 

 

Edit:  Here's the relevant wiki page for creating custom crafting categories, just to save typing.

 

http://www.creationkit.com/Customizing_Crafting_Categories

Posted

Are they ebony replacers or are they just placed under ebony. Many times if they are just armors placed under ebony I just type in help armor/outfit/dress and so forth then use the console to get them. If they are ebony replacers or just under ebony crafting a quick way to get ebony unlocked would be to use this mod.

 

 http://skyrim.nexusmods.com/mods/14152/? It is a tower mod/home one of the rooms has a bunch of buttons one of them is the smithing button mass spam the button leave the room open your inventory go up to level up do that till there are no more level ups then add points to smithing making your way to ebony smithing.

Posted

Sounds like some of the BBP armor compilations available here. Something else you can do to separate them out is make them craftable on the tanning rack instead. That can be changed in the crafting recipe along with any material and perk requirements.

Posted

I have been doing adjustments for myself in the same one. It;s not difficult but it is tedious so I have taken a little at a time. Someone here made adjustments that uses the mod 'The Art of Magicka' http://skyrim.nexusmods.com/mods/1040 and adjusts the crafting components. I have not tried it yet as I don't currently have the second one installed.

Posted

To change what material category th armor shows up in open the armor properties (listed under Items then Armor in the Object window. On the right side there are Keywords, one of them would be ArmorMaterialGlass or something like that. Delete that entry and Add the ArmorMaterialXXXXXX keyword for whatever category you want it in. If you want to change it from being created on the forge to the tanning rack, change the materials needed to make it or add a perk requirement find the Recipe for it under Items then Constructible Object. Workbench Keyword controls where it is made, Required Item list is what it takes to make it and Match conditions is where any perks and other conditions for making it are located.

 

post-101267-0-17371000-1384211989_thumb.jpg

Posted

To change what material category th armor shows up in open the armor properties (listed under Items then Armor in the Object window. On the right side there are Keywords, one of them would be ArmorMaterialGlass or something like that. Delete that entry and Add the ArmorMaterialXXXXXX keyword for whatever category you want it in. If you want to change it from being created on the forge to the tanning rack, change the materials needed to make it or add a perk requirement find the Recipe for it under Items then Constructible Object. Workbench Keyword controls where it is made, Required Item list is what it takes to make it and Match conditions is where any perks and other conditions for making it are located.

 

attachicon.gifarmoradj.jpg

 

Ahhh ok. Is there any way at all to add a "fantasy" group so I can keep them all separate?

Posted

Yes, there is, and it is easier than I thought. You will have to change one of the current categories to the one you want, Falmer is the one I would suggest. In the menu bar at the top (in the Creation Kit window itself) Click on Gameplay then Settings. In the filter type sfalmer (or s+whatever you want to change). Click on the item under Editor ID so Falmer shows under String Value on the right. Change the name to whatever you want in the String Value field. This just changes the name in the smithing and crafting menus so you will need to change the ArmorMaterial type in the armor properties to ArmorMaterialFalmer. 

  • 2 weeks later...
Posted

Yes, there is, and it is easier than I thought. You will have to change one of the current categories to the one you want, Falmer is the one I would suggest. In the menu bar at the top (in the Creation Kit window itself) Click on Gameplay then Settings. In the filter type sfalmer (or s+whatever you want to change). Click on the item under Editor ID so Falmer shows under String Value on the right. Change the name to whatever you want in the String Value field. This just changes the name in the smithing and crafting menus so you will need to change the ArmorMaterial type in the armor properties to ArmorMaterialFalmer. 

 

I gave this a try and I couldn't find ArmorMaterialFalmer in the properties list.

Posted

Ok, creating the Armor Material Falmer is simple. Clock on the All section of the Object Window and in the filter put in material. Duplicate one of the Armor materials listed and change the name to ArmorMaterialFalmer and save it. Open the MaterialsArmor formlist (should be in the items filtered - form type is FLST) and see if the ArmorMaterialFalmer is listed. If not you should be able to drag the material from the Object window and drop it into the list. The ArmorMaterialFalmer should be available to add to the armor now.

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