crococat Posted August 12, 2025 Posted August 12, 2025 Just walked in and near Falkreath for some hours with last version and all is ok
ShiftedFlow Posted August 17, 2025 Author Posted August 17, 2025 (edited) On 8/12/2025 at 9:03 AM, kv1gerhard said: The former version of your mod worked and i could enter falkreath. I have changed nothing in falkreath or to any of the NPC's there with the 0.4.0 update, so no idea really. On 8/12/2025 at 2:25 PM, kv1gerhard said: By the way... Could you tell the guy who made the soundfiles, that he can do the missing files. If I have them I would translate in german. While I appreciate people making their own soundfiles and they're allowed to upload them no problem, I haven't contacted anyone to make them. Don't really know who to contact, and due to me changing the dialogue quite often, I would feel bad asking them to redo the work a lot of the time. --- With this post, 0.5.0 is released, adding a new quest. Like mentioned earlier, sometimes I finish a lot quickly, sometimes it takes a year. If there are any new problems relating to the NPC's: Stella, Hireling, Edith, brothel customers. Or any problems related to the Locations: bellflower's paradise, Solitude's Winking Skeever. Then please do mention them Edited August 17, 2025 by ShiftedFlow
ShiftedFlow Posted August 18, 2025 Author Posted August 18, 2025 18 hours ago, xyzxyz said: Any chance for LE compatibility? To be honest, I have no idea how to do this or what would be required before something like this would be possible. So unless someone else takes it up/there is a guide that clearly explains what I need to do, I don't see it happening.
Kasane31 Posted August 18, 2025 Posted August 18, 2025 how far out do you think player slavery content is?
daggerbot Posted August 18, 2025 Posted August 18, 2025 is this newly version contain player slavery? is this what the bad end is? luv your work btw! wonderful mod!
-alpha- Posted August 19, 2025 Posted August 19, 2025 Busy testing LE conversion for 0.5 atm. Seems fine so far.
-alpha- Posted August 19, 2025 Posted August 19, 2025 (edited) LE Version - 0.5.0 https://mega.nz/file/A8Q3yJBa#0GZyAryFNMey_AG4ocCoPR-Jpw9N2Yaaemshd8TpNck Edited August 19, 2025 by -alpha- 2
ShiftedFlow Posted August 19, 2025 Author Posted August 19, 2025 19 hours ago, Kasane31 said: how far out do you think player slavery content is? I really can't give a clear date, as the progress I make is super heavily reliant on the amount of motivation I have to work on the mod. It could be 1 month, it could be 6. 17 hours ago, daggerbot said: is this newly version contain player slavery? is this what the bad end is? luv your work btw! wonderful mod! Still has none, I have a tiny piece setup and have added some areas but they are disabled at the moment, so you can't access them yet. The bad ends are bad ends for the main character the quest is about, and not the player. 1 hour ago, -alpha- said: LE Version - 0.5.0 https://mega.nz/file/A8Q3yJBa#0GZyAryFNMey_AG4ocCoPR-Jpw9N2Yaaemshd8TpNck If it's OK I'll link this in the main post with a disclaimer that it might break. Big thanks! 1
kv1gerhard Posted August 20, 2025 Posted August 20, 2025 Its me again.... I looked at your esp-file and all coversations are INFO. Should the Player dialogues not be DIAL insted of INFO? The sp-file of the voiced version is not readable in ESP translator? Why is it? Regards gerri
ShiftedFlow Posted August 23, 2025 Author Posted August 23, 2025 On 8/20/2025 at 5:54 PM, kv1gerhard said: Its me again.... I looked at your esp-file and all coversations are INFO. Should the Player dialogues not be DIAL insted of INFO? The sp-file of the voiced version is not readable in ESP translator? Why is it? Regards gerri I don't really know what you mean by the DIAL vs INFO, I'm a rather beginner modder so I just make the entire thing in the creation kit, export it, and I'm done. Don't know what setting makes the DIAL or INFO appear. Regarding the voiced version, I saw someone made it of a really old version (0.1.2), but don't know much about how these are made. So you'll have to ask him for that. If there is anything I should change, then as long as it isn't a ton of work, I'll do so to make it voicable by someone else.
kv1gerhard Posted August 23, 2025 Posted August 23, 2025 (edited) Thanks for your answer. Yes there is something you could change. The poacher Girl (forgot the name) which is handled by the bandits. The location where this is happening has too much grass! And I have no grass mods installed! So you can only partially see, what they are doing. Maybe you could move the scene to a different location. The Girls are beautiful and regarding my opinion the should have pubes (hairs on the pussy). You are a beginner modder? i nearly cant believe it. As far i can discover, the mod is very good made. Yes, the voicing is very old, but you should ask the guy to make more. I tend to translate it in german and give voicing too, but for this I need a voiced english version. If there are texts without a filename for the voicefile I cannot make a voicing. Regards Gerri Edited August 23, 2025 by kv1gerhard
-alpha- Posted August 24, 2025 Posted August 24, 2025 @ShiftedFlow I think I ran into a bug. Spoiler When in dialog with Philip the only dialog that shows at the end is "Is there any way to get into contact with them myself?" (xx12195C) which ends the quest and nothing else happens. Checking the form records and it seems there was supposed to be another option "Where could I see the slaves yet to be cursed? (enter player slavery route)" (xx28A6CE) However this option does not appear due to a condition of (is sprinting=1), you have set for this dialog. After removing this condition the option now appears and the quest moves along. Was this intentional?
ShiftedFlow Posted August 24, 2025 Author Posted August 24, 2025 (edited) 6 hours ago, -alpha- said: @ShiftedFlow I think I ran into a bug. Reveal hidden contents When in dialog with Philip the only dialog that shows at the end is "Is there any way to get into contact with them myself?" (xx12195C) which ends the quest and nothing else happens. Checking the form records and it seems there was supposed to be another option "Where could I see the slaves yet to be cursed? (enter player slavery route)" (xx28A6CE) However this option does not appear due to a condition of (is sprinting=1), you have set for this dialog. After removing this condition the option now appears and the quest moves along. Was this intentional? That was intentional as the quest almost has no content after that. So I blocked off the dialogue option by just putting an impossible condition for now. Although it looks like I didn't apply it correctly, so it gets you an odd transition. It indeed the start of the player slavery route, but it needs a lot more work. If you want 5 minutes of content, you can remove the condition and try it out. On 8/23/2025 at 7:41 PM, kv1gerhard said: The poacher Girl (forgot the name) which is handled by the bandits. The location where this is happening has too much grass! And I have no grass mods installed! So you can only partially see, what they are doing. I'll take a look at moving this location somewhere else in a later patch. Edited August 24, 2025 by ShiftedFlow
-alpha- Posted August 24, 2025 Posted August 24, 2025 (edited) Yep did just that but when I got to the hideout they where already dead. Killed by respawned bandits. Might want to add them to the "BanditFriendFaction [FACT:00044EF6]" or "CaptiveFaction "NPCs Captured by Bandits" [FACT:0005ADD2]" Oh and set their Assistance level to "Helps Nobody" Else they'll join in the fighting. Edited August 24, 2025 by -alpha- 1
kv1gerhard Posted August 31, 2025 Posted August 31, 2025 Me again. The quest with the thief in solitude. You wrote "look for something suspicious in the bar" I looked inside the "bar" of the winking skeever and nothing happened. Then i looked outside and foud her. Better write "look outsinde the winking skeever" and NOT around the "bar" There can be misunderstandings! I saw Edith, and excuse me, but her boobs are FAR to big! Yes, i know, many men prefer big boobs, but the most men prefer normal ones. That MY opinion. How about further soundfiles? Regards Gerri
Dendriah Posted September 21, 2025 Posted September 21, 2025 does this have anything player slavery wise in it as of now or no?
Delzaron Posted October 23, 2025 Posted October 23, 2025 there is a mispack in your mod : I found some pama relared scripts in your scripts and source folders.
ShiftedFlow Posted November 12, 2025 Author Posted November 12, 2025 On 9/21/2025 at 5:40 AM, Dendriah said: does this have anything player slavery wise in it as of now or no? Not yet, soontm there will be On 10/23/2025 at 9:40 AM, Delzaron said: there is a mispack in your mod : I found some pama relared scripts in your scripts and source folders. Thanks for the catch, i think i included them a long time ago trying to fix some weird furniture behaviour i had and forgot to take them out, will do it in the next patch.
blnkzmore Posted November 21, 2025 Posted November 21, 2025 Hey does this conflict with Cities of the North Falkreath, because i noticed the door of Deadmans drink and a couple others in Falkreath are gone and entering Deadmans Drink from the top door will trap you inside since there's no door.
Vhaluus Posted December 20, 2025 Posted December 20, 2025 Really loving this mod so far. Unlike some others here I have no interest in a player slavery route because there are already a million mods for that. I'm loving the slaver route though. Is there any way I can take Julie with me? She's in the dog cage for now. 1
ShiftedFlow Posted January 17 Author Posted January 17 On 11/21/2025 at 4:47 PM, blnkzmore said: Hey does this conflict with Cities of the North Falkreath, because i noticed the door of Deadmans drink and a couple others in Falkreath are gone and entering Deadmans Drink from the top door will trap you inside since there's no door. It shouldn't but it seems i accidently changed something about the door entrance + one of the fx lightbeams, i'll undo those changes the next time i update. On 12/20/2025 at 3:02 AM, Vhaluus said: Really loving this mod so far. Unlike some others here I have no interest in a player slavery route because there are already a million mods for that. I'm loving the slaver route though. Is there any way I can take Julie with me? She's in the dog cage for now. On the one had, I want to let the player take her along, but I am keeping her there for the time being as I might want to reuse her in a followup quest.
ShiftedFlow Posted January 17 Author Posted January 17 As a small update for anyone stumbling on this thread and wondering if the mod is dead. What's been added since the update is a ton of stuff to the new arena used in the player slavery route + most of the dialogue for the quest is written. What's left is mostly scripting, which will take a while as the plan is to allow the player to take actions to improve their odds in the arena. With the downside that these events increase your corruption level, causing different endings/knockon effects down the line. As always, I am still terrible at designing cells, whether indoors or outdoors. So don't expect too many changes there, although it's something I would like to get better at later. As for a timeline, it's either end of this month or sometime in april, as I will be very busy irl in the coming months. 5
Tatoine66 Posted March 9 Posted March 9 Hi ! Excellent mod !!! All works and screenplay is very original with some surprise. Bravo One question though: in the "Illicit Innocence" quest, the thief never appears when leaving the bar between midnight and 5 AM. I've tried it several nights (entering and exiting the bar): nothing. What is the stage ID or ID quest plz ? Thanks for all
Tatoine66 Posted March 13 Posted March 13 On 3/9/2026 at 6:43 PM, Tatoine66 said: Hi ! Excellent mod !!! All works and screenplay is very original with some surprise. Bravo One question though: in the "Illicit Innocence" quest, the thief never appears when leaving the bar between midnight and 5 AM. I've tried it several nights (entering and exiting the bar): nothing. What is the stage ID or ID quest plz ? Thanks for all I found the solution: SPOILER: Spoiler The thief is Stella, who is actually in the brothel, tied up from the start, and not around the bar in Solitude. Why? I don't know, but questioning her unlocks the quest This mod is very excellent and I hope to be continued soon.
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