ShiftedFlow Posted November 16, 2024 Author Posted November 16, 2024 3 hours ago, lovalter said: I read the description and still have no idea what this does I added a TLDR, hopefully it's a bit more clear now, if people still think it's too vague, I'm open for suggestions. Wish there was a way to update the post without bumping the thread if the download hasn't changed
citruxon Posted November 17, 2024 Posted November 17, 2024 Hi, I have used the command to start quest "like a needle in a haystack". Could you tell where this new slave market is?
ShiftedFlow Posted November 17, 2024 Author Posted November 17, 2024 1 hour ago, citruxon said: Hi, I have used the command to start quest "like a needle in a haystack". Could you tell where this new slave market is? you can use "coc IA_MarigoldSlaveMarket" to teleport straight to the location. I will make sure to fix the marker appearing when i update the next time. 2
Vancleef Posted November 18, 2024 Posted November 18, 2024 Fun mod and enjoyed all the side quests. Looking forward to more if you expand this mod. Had some trouble getting Lyssa to leave after freeing her but after a pair of reloads, she got her act together! Everything else ran fine. No problems.
zigster999 Posted November 18, 2024 Posted November 18, 2024 (edited) Only problem for me so far was Charlotte's note. It was actually under the floor of the new hut; I had to tcl to find it. The downside is that Lilith Maidenloom is actually sleeping in Charlotte's bed, and called the guards on me. The mod's been quite fun up to now. Time to kill Lilith, I think. Edit: I'm running the Whiterun Re-Cut mod, and it directly conflicts with Invisible Actors. Charlotte's house has been given to Lilith in the WRC mod. In addition, the house has been remodeled away from this mod into a small 2 room affair. Because of this, I could not get Charlotte's dialogue to continue past 'I need to get back to my home'. Once I disabled WRC, the mod works as it should. Edited November 18, 2024 by zigster999
Burensc Posted November 22, 2024 Posted November 22, 2024 Does this mod enslave the player or just npcs?
wayandean Posted November 22, 2024 Posted November 22, 2024 6 hours ago, Burensc said: Does this mod enslave the player or just npcs? Only the selected NPCs
Burensc Posted November 23, 2024 Posted November 23, 2024 On 11/22/2024 at 12:55 AM, wayandean said: Only the selected NPCs Thanks
tadcaster12 Posted November 25, 2024 Posted November 25, 2024 After loading, Game will CTD when I get any where near Valtheim Towers. Any Ideas? Thanks 1
Vancleef Posted November 26, 2024 Posted November 26, 2024 Had another problem with Helmina refusing to follow me any further than the road outside the slave market. Had to use console commands to teleport her into the market. After that her script kicked back in. Or is she just smart and knows what's going to happen to her if she enters the door? ;-)
Anon303303 Posted November 27, 2024 Posted November 27, 2024 Lovely scenario, rare to see actualy story based slaved quests that arent too bloated. With a player slavery branch this would be perfect.
Hirataro78 Posted November 29, 2024 Posted November 29, 2024 Hello, can anyone help me where the brothel is located in Morthal now? Or where should I take Lуssa?
Vancleef Posted November 29, 2024 Posted November 29, 2024 9 hours ago, Hirataro78 said: Hello, can anyone help me where the brothel is located in Morthal now? Or where should I take Lуssa? Spoiler The brothel entrance is in Markarth , just to the left of the entrance to The Warrens. Once you free Lyssa, she should walk to Whiterun and will enter the Homestead cottage where you begin the quest. I will admit to having some trouble getting her to start her journey. Might require a reload or two but eventually she gets there.
Grumbrum Posted December 4, 2024 Posted December 4, 2024 1. You really need to remove the underscores in the editor ids of your added cells: like IA_something -> IAsomething. You can't see saves done there under your character tab, otherwise. 2. Are there any voicepacks already?
ShiftedFlow Posted December 5, 2024 Author Posted December 5, 2024 14 hours ago, Grumbrum said: 1. You really need to remove the underscores in the editor ids of your added cells: like IA_something -> IAsomething. You can't see saves done there under your character tab, otherwise. 2. Are there any voicepacks already? 1) Wait, THATS the reason why my saves don't come up unless i select "All characters"??? 2) Haven't created any voice packs yet and am not planning to any time soon because of dialogue changes, if anyone else want's to make it then feel free. Cause i noticed someone in another thread actually did for the previous version of the mod.
crococat Posted December 8, 2024 Posted December 8, 2024 (edited) Had found clothes to girl from Whiterun and recieve quest to talk to her in home, but just cannot enter Whiterun - game crush. Tried to teleport to breesehome or other locations in town, but cannot enter Whiterun from any location. Also any fasttravel to any map location crush game (exept beinz teleport room) Load save before getting clothes to girl and all is ok, i may enter Whiterun as usually. Is there any event from quest at entering location or something that may crush game? P.S. sorry, i had found my problem, it was another mod that i installed and didnt check Edited December 8, 2024 by crococat
randy1990 Posted January 4, 2025 Posted January 4, 2025 a stupid question is the mod DOM or PAHE compatible so can you drag them over?
ShiftedFlow Posted January 4, 2025 Author Posted January 4, 2025 With this update I also wanted to create a small poll with 2 questions to see what it is people want to see in a mod like this. https://www.loverslab.com/topic/243746-invisible-actors-quest-mod-future-content/ If there is something else you really want in a mod like this, feel free to mention it on that thread as well. What is voted on most, will be what is most likely focussed on. 1
ShiftedFlow Posted January 4, 2025 Author Posted January 4, 2025 1 minute ago, randy1990 said: a stupid question is the mod DOM or PAHE compatible so can you drag them over? I can't immediately think of anything that would make it incompatible as long as you make sure to finish the quests the characters appear in first before moving them over. Otherwise some quests may become incompletable.
Vrosh Posted January 4, 2025 Posted January 4, 2025 On 9/14/2024 at 9:23 PM, looping said: @Triberzis Charlotte's letter is on the floor to the left of the door of the new house added in Whiterun 😉 the small house was completely enveloped by hroarfrost bath house in my case XD
Vrosh Posted January 4, 2025 Posted January 4, 2025 (edited) This quest mod has high potential, please continue adding to it. Awesome mod played till lyssa's quest looking forward to other quests, nice use of boethia's piller effect. Btw, I had to replace body meshes they werent physics enabled A better hint about where that forest is in lyssa's case would be helpful unless it's intended for player to come across them randomly - I used 'where are you' mode for tracking her location. I actually search around whiterun city perimiter while casting detect life for like 20 mins since It was mentioned she would not go far XD Edited January 4, 2025 by Vrosh
Holy bruh Posted January 5, 2025 Posted January 5, 2025 Not sure but I think 0.3 file has 0.2 esp in it
Kasane31 Posted January 5, 2025 Posted January 5, 2025 I think the quest with Emma has something wrong with it, even if i use the console commands to start it none of the dialogue shows up, even when i get to the slave merchant nothing pops up
ShiftedFlow Posted January 5, 2025 Author Posted January 5, 2025 4 hours ago, Holy bruh said: Not sure but I think 0.3 file has 0.2 esp in it You were right, dunno how i missed that, uploaded a fixed version 3 hours ago, Kasane31 said: I think the quest with Emma has something wrong with it, even if i use the console commands to start it none of the dialogue shows up, even when i get to the slave merchant nothing pops up I've had this before but it hasn't happenned to me in quite a while, so I can't reproduce it. Can you check if the quest aliases are filled and the quest is running with "sqv ia_q_nh"?
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