randy1990 Posted January 5, 2025 Posted January 5, 2025 in emma's quest can you also wait and then just bid for her and the lady next to her or do i have to free her ?
ShiftedFlow Posted January 5, 2025 Author Posted January 5, 2025 28 minutes ago, randy1990 said: in emma's quest can you also wait and then just bid for her and the lady next to her or do i have to free her ? She's part of a future quest, so you can't do anything with her yet. (unless you use other frameworks like dom to take her over)
makkon Posted January 5, 2025 Posted January 5, 2025 Yeah Im having the same issue with Emma quest (splinter) no dialogue for anything or anybody in Falkreath. I can setstage right thru the whole quest and emma will go to Markarth , but no dialogue for her. Im guessing Marione and the Director are part of it in Falkreath as well ?? no dialogue with them either. All the other quests i was able to get thru.
randy1990 Posted January 5, 2025 Posted January 5, 2025 i have the book “a endles whirl” and also read it but the quest “a puppet's stage show” does not continue
ShiftedFlow Posted January 5, 2025 Author Posted January 5, 2025 (edited) 1 hour ago, makkon said: Yeah Im having the same issue with Emma quest (splinter) no dialogue for anything or anybody in Falkreath. I can setstage right thru the whole quest and emma will go to Markarth , but no dialogue for her. Im guessing Marione and the Director are part of it in Falkreath as well ?? no dialogue with them either. All the other quests i was able to get thru. I've finally found the issue, the Exclusive box was accidently toggled for the start quest dialogue of "Kynareth's Disciple" which prevented any other dialogue from showing. I'll update it when I have either fixed a couple more bugs or when I finish the new quest. You can temporarily fix it by spawning in a new Scarlet with "player.placeatme <scarlet_id>" and using the disable command on the other one. 1 hour ago, randy1990 said: i have the book “a endles whirl” and also read it but the quest “a puppet's stage show” does not continue It currently only advances onActivate, which might not happen under certain circumstances. I've added an onRead which would also advance it and will be added in the next update. you can use "setstage ia_q_ps 80" to advance it to the next stage for the time being. (dropping the book if you had it in the inventory and reading it from the floor might also just work) Edited January 5, 2025 by ShiftedFlow 1
randy1990 Posted January 5, 2025 Posted January 5, 2025 Just now, ShiftedFlow said: I've finally found the issue, the Exclusive box was clicked for the quest dialogue which prevented any other dialogue from showing. I'll update it when I have either fixed a couple more bugs or when I finish the new quest. You can temporarily fix it by spawning in a new Scarlet with "player.placeatme <scarlet_id>" and using the disable command on the other one. It currently only advances onActivate, which might not happen under certain circumstances. I've added an onRead which would also advance it and will be added in the next update. you can use "setstage ia_q_ps 80" to advance it to the next stage for the time being. (dropping the book if you had it in the inventory and reading it from the floor might also just work) then it could be the mod book`em
crococat Posted January 6, 2025 Posted January 6, 2025 This update makes changes on world women body. I use BHUNP and after installing bodies are corrupt as wearing some CBBE item. Looking in TESEDID there are armor addons in female character assets instead of separate mod folder. Before update all was ok.
ShiftedFlow Posted January 6, 2025 Author Posted January 6, 2025 1 hour ago, crococat said: This update makes changes on world women body. I use BHUNP and after installing bodies are corrupt as wearing some CBBE item. Looking in TESEDID there are armor addons in female character assets instead of separate mod folder. Before update all was ok. ok, thats a bug so severe that I have uploaded a new version. this update also fixes the issue of certain quests being unstartable by Scarlet. 1
mymods Posted January 7, 2025 Posted January 7, 2025 I can't find a house in Whiterun, no one in Windhelm. Is there anything missing?
Vrosh Posted January 7, 2025 Posted January 7, 2025 Charlotte's body tattos on bnp texture. path: textures\invisibleactors\specific\charlotte\body femalebody_1op.7z
cyrilstar Posted January 7, 2025 Posted January 7, 2025 sadly CTD everytime i approach the homestead near whiterun :(. Spoiler unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF71832917D SkyrimSE.exe+02F917D cmp byte ptr [rcx+0x1A], 0x28 Exception Flags: 0x00000000 Number of Parameters: 2 Access Violation: Tried to read memory at 0x00000000001A REGISTERS: RAX 0x0 (size_t) [0] RCX 0x0 (size_t) [0] RDX 0x40 (size_t) [64] RBX 0x2C30D8F7A48 (void*) RSP 0xCC145FEF60 (void*) RBP 0x2C30D8F79C0 (TESObjectREFR*) Object Reference: None ParentCell: None File: "InvisibleActors.esp" Flags: 0x00600400 FormID: 0x61089567 FormType: Reference (61) RSI 0xFFFFFFFF (size_t) [4294967295] RDI 0x2C30D8F7A48 (void*) R8 0xF (size_t) [15] R9 0x2C30D8FEC60 (void*) R10 0x2C30886EC40 (void*) R11 0x10 (size_t) [16] R12 0x2C30D930700 (Character*) File: "InvisibleActors.esp" Flags: 0x00020408 Name: "Lyssa" FormID: 0x61089568 FormType: ActorCharacter (62) Object Reference: File: "InvisibleActors.esp" Flags: 0x00040008 kInitialized Name: "Lyssa" FormID: 0x6107F353 FormType: NPC (43)
ShiftedFlow Posted January 7, 2025 Author Posted January 7, 2025 1 hour ago, cyrilstar said: sadly CTD everytime i approach the homestead near whiterun :(. Reveal hidden contents unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF71832917D SkyrimSE.exe+02F917D cmp byte ptr [rcx+0x1A], 0x28 Exception Flags: 0x00000000 Number of Parameters: 2 Access Violation: Tried to read memory at 0x00000000001A REGISTERS: RAX 0x0 (size_t) [0] RCX 0x0 (size_t) [0] RDX 0x40 (size_t) [64] RBX 0x2C30D8F7A48 (void*) RSP 0xCC145FEF60 (void*) RBP 0x2C30D8F79C0 (TESObjectREFR*) Object Reference: None ParentCell: None File: "InvisibleActors.esp" Flags: 0x00600400 FormID: 0x61089567 FormType: Reference (61) RSI 0xFFFFFFFF (size_t) [4294967295] RDI 0x2C30D8F7A48 (void*) R8 0xF (size_t) [15] R9 0x2C30D8FEC60 (void*) R10 0x2C30886EC40 (void*) R11 0x10 (size_t) [16] R12 0x2C30D930700 (Character*) File: "InvisibleActors.esp" Flags: 0x00020408 Name: "Lyssa" FormID: 0x61089568 FormType: ActorCharacter (62) Object Reference: File: "InvisibleActors.esp" Flags: 0x00040008 kInitialized Name: "Lyssa" FormID: 0x6107F353 FormType: NPC (43) I have tried again with a clean skyrim install only containing the required mods and could not cause any CTD's, nor have I had any happen so far when working with the mod. Maybe you have some other conflicts between mods I don't know of? 9 hours ago, mymods said: I can't find a house in Whiterun, no one in Windhelm. Is there anything missing? As said in the description, there should be a new house all the way in the south-east corner of whiterun. "coc whiterunplainsdistrict02" should tp you right next to it. And Silas should be roaming all the way at the end of the Windhelm Hall of the dead. Maybe you can check if the mod is active in the first place by checking that "sqv ia_q_fb" and "sqv ia_q_dc" return quests marked as running. I might add pointers from the start of the game another time, but I personally don't really like filling the quest log at the start.
cyrilstar Posted January 7, 2025 Posted January 7, 2025 16 minutes ago, ShiftedFlow said: I have tried again with a clean skyrim install only containing the required mods and could not cause any CTD's, nor have I had any happen so far when working with the mod. Maybe you have some other conflicts between mods I don't know of? As said in the description, there should be a new house all the way in the south-east corner of whiterun. "coc whiterunplainsdistrict02" should tp you right next to it. And Silas should be roaming all the way at the end of the Windhelm Hall of the dead. Maybe you can check if the mod is active in the first place by checking that "sqv ia_q_fb" and "sqv ia_q_dc" return quests marked as running. I might add pointers from the start of the game another time, but I personally don't really like filling the quest log at the start. yeah i have a pretty heavy modlist, i'll have to try this next time i do a fresh install.
mymods Posted January 8, 2025 Posted January 8, 2025 As said in the description, there should be a new house all the way in the south-east corner of whiterun. "coc whiterunplainsdistrict02" should tp you right next to it. And Silas should be roaming all the way at the end of the Windhelm Hall of the dead. Maybe you can check if the mod is active in the first place by checking that "sqv ia_q_fb" and "sqv ia_q_dc" return quests marked as running. I might add pointers from the start of the game another time, but I personally don't really like filling the quest log at the start. then something is wrong with my installation, coc... sqv... nothing
Wolfen09 Posted January 12, 2025 Posted January 12, 2025 doesnt look like its been reported, but idk if its a conflict with another mod (doubt it as i dont have stuff that affects whiterun) but after installing this the door to carlottas house is off its hinges and about 2 ft to the left of its intended location. enjoying mod though, saw you were inspired by yuriana, drop by its discord if ya havent already plenty of us over there and weve got a couple really experienced modders (not me though lol) hanging out if ya need to pick someone's brain or if ya need some more testers... plus we have the newer beta versions that add way more than the old nexus version did (will be updated once out of beta). looking forward to where this mod goes for sure
notarobot007 Posted January 15, 2025 Posted January 15, 2025 (edited) I really do like the slaver/detective story part of it. Tho, i have no idea why the Scarlet Quest is in. It could be probably seperated into two mods as of now. Anyways, I'am excited to see where this mod is going! Some interiors could need some love and look a bit "empty" as of now but other than that it was fun. I had exactly zero issues - no bugs, console-shenaningans or excessive reloading, just some little minor issue where i couldnt talk to lyssa intially. Was refreshing to play through it almost without any problems, good job! Edited January 15, 2025 by notarobot007
Wolfen09 Posted January 16, 2025 Posted January 16, 2025 got through everything for now, really like it (ill 2nd notarobots sentiment for interior work, but the mod is still coming along so thats nothing major). Found 2 more things with pic of one. Helemina's has a neck seam (almost like the body isnt big enough cause it looks bulgy as the neck falres down into the shoulders) and the other one without a pic is a white seam in the windhelm hall of the dead near silas, when facing the little soulgem font its just to the right of it.
mengchenm67 Posted January 18, 2025 Posted January 18, 2025 I encountered a problem with the task 'like a needle in a haystack'. When I stole the key, the task did not progress. I am stuck here and reloading a saved game does not solve the issue. Could you please tell me the code for this task?
naughtySoup Posted January 23, 2025 Posted January 23, 2025 (edited) In the quest "From the beginning..." - Charlotte wont appear in her house. You can wait infinitely but none. Spoiler Edited January 23, 2025 by naughtySoup
Foulmouthjester Posted January 26, 2025 Posted January 26, 2025 I cant get the "Bend over" animation to work. Have run fnis 2 times.
Kasane31 Posted January 30, 2025 Posted January 30, 2025 Glad the vote for player enslaved quest is winning. I always wondered why those kind of quests weren't more frequent in skyrim. hope you keep up the great work!
Kasane31 Posted January 30, 2025 Posted January 30, 2025 I am getting crashes when i enter the marigold auction from the entrance in falkreath
ShiftedFlow Posted February 1, 2025 Author Posted February 1, 2025 On 1/18/2025 at 2:55 PM, mengchenm67 said: I encountered a problem with the task 'like a needle in a haystack'. When I stole the key, the task did not progress. I am stuck here and reloading a saved game does not solve the issue. Could you please tell me the code for this task? Haven't checked it in the creation kit but that step requires the player to steal the key + talk to Emma at the correct time of day. The quest log can always be checked to see the time slots that work. On 1/26/2025 at 3:40 PM, Foulmouthjester said: I cant get the "Bend over" animation to work. Have run fnis 2 times. Seems I probably removed the files somehow (and can't find a backup). I'll doublecheck later but if I truly lost it, I'll remove it for the time being. On 1/30/2025 at 4:24 AM, Kasane31 said: Glad the vote for player enslaved quest is winning. I always wondered why those kind of quests weren't more frequent in skyrim. hope you keep up the great work! I mentioned something small about how i want to approach the new storyline on the thread, but I think the reason the biggest reason these kind of quests don't exist, is due how much more difficult this is narratively to hold together. You can make NPC's make absolutely foolish decisions without issue. But if it's the player, they choose what they do. So you have to make the choices make some sense, otherwise it will be infuriating to play. I could just make the player walk into a bandit den and get enslaved, but that wouldn't be interesting or interactive. 2
Kasane31 Posted February 1, 2025 Posted February 1, 2025 9 hours ago, ShiftedFlow said: Haven't checked it in the creation kit but that step requires the player to steal the key + talk to Emma at the correct time of day. The quest log can always be checked to see the time slots that work. Seems I probably removed the files somehow (and can't find a backup). I'll doublecheck later but if I truly lost it, I'll remove it for the time being. I mentioned something small about how i want to approach the new storyline on the thread, but I think the reason the biggest reason these kind of quests don't exist, is due how much more difficult this is narratively to hold together. You can make NPC's make absolutely foolish decisions without issue. But if it's the player, they choose what they do. So you have to make the choices make some sense, otherwise it will be infuriating to play. I could just make the player walk into a bandit den and get enslaved, but that wouldn't be interesting or interactive. i think you're doing great work! just hoping some of the crashing is an easy fix!
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