Aki K Posted February 3, 2024 Posted February 3, 2024 (edited) Ok. So I'm going to try switching to SE. I just got it on steam but I have some questions and could use some advice. If someone could send me the most up to date STEP guide for SE I would appreciate it. I will be using MO2. The steam purchase came with things I was not expecting. It appears to have come with some mods even though i haven't even started modding it yet. Is it safe to delete them or are they now a hard requirement? They are called: fish, curios, advdsgs, resourcepack and survival. I have never been fond of survivial mods and I don't know what the others do. Does SE have the same plugin limit (255)? Which of the following tools are the same and which have versions specific to SE? FNIS TesEdit ENB Merge Plugins LOOT etc. How to install SMP. Is there a version that's just plug and play? A lot of my research into SMP has left me confused. What are the necessary crash fix mods, and how to install them. Most important: How do I convert the following mod types: Animations Textures Mods that require SKSE Outfits with physics EDIT: Okay I'm trying to read STEP and I am completely lost. This makes zero sense to me. I get 100% confused at the part about xLODGen. I don't know what it is, I don't know what it does, and I don't even understand how to install or use it. I don't understand the specific file locations such as the difference between things located in windows and things located in just C:/ or whatever. And is it me or does every single basic mod for SE have 7 required mods, which themselves have 7 required mods, etc etc infinitely. Like I cannot even tell which body is the original CBBE body mod, there's about 100 potential candidates, all of which require a different CBBE mod as the base. Want to install SMP? well you need SMP crash fix which, in addition to a complicated install, has several dependencies. Also: what the fuck is anniversary edition? How is it (or isn't it) different from special edition? how does this make SKSE different (because apparently it does). I need a LOT of help because SE is apparently way more complex a setup than anybody told me it was. LE might have been broken, but at least it was fucking simple to understand. Edited February 3, 2024 by Aki K
Bluegunk Posted February 4, 2024 Posted February 4, 2024 (edited) Hi Take a deep breath, and relax. Judging by your game contents, you have in fact installed the Anniversary Edition, which has more content added on over Skyrim SE. This isn't a problem, you are simply up to date. You do not need to choose the Survival Option - it can be switched off on game start. (And switched back on, anytime). fish, curios, advdsgs, resourcepack and survival these are free giveaway mods with AE. You'll likely enjoy them. ADVSGS is Saints and Seducers, and interesting quest DLC. First up, check your Skyrim.exe properties and check which version you are on. Personally I am on 1.6.1130, but there has been a bug update since then. SE / AE has a plugin limit of 255, in practice 253 because a couple are reserved for the game. With SE/AE you also have the advantage of the new ESP format, the ESPFE. This is a 'lite' version of the main ESP and you can have a couple of thousand ESPFEs in your load order, beating the 253 limit. It is suited to small mods. And there are 2 types of ESPFE: the ESL, and the ESPFE. The ESL is the same as an ESM - it is a master and goes into the ESM section of your load order. The ESPFE mixes in with the ESPs. When you download mods for your SE/AE game, you will see these ESPFE mods - they are now offered when possible by mod authors. As for these: FNIS - I advise you to use NEMESIS these days. It's easier. Follow the instructions. TesEdit ENB Merge Plugins LOOT etc. SKSE You will need the AE versions of these, exactly matching your game version. Merge Plugins may not be so useful, due to the new ESPFE format which extends the plugin limit. How to install SMP. Is there a version that's just plug and play? A lot of my research into SMP has left me confused. What are the necessary crash fix mods, and how to install them. Simply navigate to the Nexus mods for these, read the instructions, and install accordingly. SMP is now replaced by "Faster SMP" which is a must, and you must once again match the version number to your game. Crash fix mods are on Nexus, I'm sure you can find them. Most important: How do I convert the following mod types: Animations Textures Mods that require SKSE Outfits with physics I would strongly advise you to download what you want fresh from the Skyrim SE pages in Nexus. Only convert mods you really have to. Mods have moved on a lot since the 32bit LE days. The vast majority of what you want is now in SE/AE. CBBE is now mostly a development called 3BA. Caliente, Bodyslide, etc. are all much the same. I get 100% confused at the part about xLODGen. If I were you, worry about that once you get the hang of a working game. No need to kill yourself over it. Same with Dyndolod. AE is primarily the same as LE. If you require more advice, there'll be others around to assist, I'm sure. Edited February 4, 2024 by Bluegunk 1
Aki K Posted February 4, 2024 Author Posted February 4, 2024 51 minutes ago, Bluegunk said: As for these: FNIS - I advise you to use NEMESIS these days. It's easier. Follow the instructions. Hi. Just a few questions about what you said: FNIS is the "devil I know." I'm also a big fan of FNIS PCEA, and I'm not aware of a Nemesis equivalent. Is Nemesis just easier to use or does it have better performance/features? 52 minutes ago, Bluegunk said: Simply navigate to the Nexus mods for these, read the instructions, and install accordingly. SMP is now replaced by "Faster SMP" which is a must, and you must once again match the version number to your game. Faster SMP has tons of requirements that are making my head spin. There's stuff about xmls, Validators, etc. I don't understand any of it. This is why I am very cautious of SMP stuff. Additionally, there is only one download for SMP and it doesn't have a version number. As I just purchased SE, I am on whatever the latest version is for SE. I don't know how to match Faster SMP to it. 55 minutes ago, Bluegunk said: AE is primarily the same as LE. I'm not sure I understand. Is AE the latest version of SE or is another way of referring to LE/Oldrim? Having difficulty interpreting this as your first statement on this appears to conflict with the above statement. It might just be that I'm misreading your comments. 57 minutes ago, Bluegunk said: I would strongly advise you to download what you want fresh from the Skyrim SE pages in Nexus. Only convert mods you really have to. Mods have moved on a lot since the 32bit LE days. The vast majority of what you want is now in SE/AE. CBBE is now mostly a development called 3BA. Caliente, Bodyslide, etc. are all much the same. I am downloading most things fresh. But there are some mods that either don't exist for SE, the SE version is substantially different in a way I don't like, or the mod doesn't exist anywhere anymore LE or SE (but I happen to archive my favorite mods so I have a copy). Additionally, I made a TON of slavetat mods. I do not want to have to recreate each one for SE and would prefer to find a way to port them.
Guest Posted February 4, 2024 Posted February 4, 2024 3 hours ago, Aki K said: I'm not sure I understand. Is AE the latest version of SE or is another way of referring to LE/Oldrim? To keep it simple, AE is a shitty update that Bethesda released that jacked up SE. I would strongly advise downgrading because many mods for SE don't work for AE. I would explain how to do that, but I suck at explaining the downgrading process. Perhaps @Bluegunk can explain it. They seem better at explaining this than me, anyway.
bnub345 Posted February 4, 2024 Posted February 4, 2024 Just to clear this up - LE is the old 32-bit skyrim version, SE is the 64-bit conversion that last supported v1.5.97, and AE is the shitty bethesda paid mods update to SE, last v1.6.1170. The big difference between AE and SE is the executable, which means mods with an SKSE plugin (.dll) are not compatible. You can choose to play AE, but every time bethesda launches an update it will break every single mod with an SKSE plugin. You can also choose to downgrade your game to SE, which is stable, but you might find technically difficult, and you also have to prevent steam from ever updating the game. Pay close attention to the version number of your game, 1.5.97 or 1.6.1170, etc, you need to make sure you only download mods for your version. This only matters for certain mods, which should be clear on the mod page. If you check the mod folders, anything with a file in SKSE/Plugins is version specific. Converting - SE supports all of the old LE texture formats, as well as some newer ones with better compression/loss ratios. This means you can use LE textures without converting them, although they may not look exactly the same. Meshes must always be converted. Animations must always be converted, and also have a new behavior file generated. SKSE plugins must be converted and I doubt you can do this yourself unless you are a programmer with access to the source code. Plugins can be converted from LE to SE but this isn't necessary in 99% of cases and you can ignore warnings about form 43/44. Check the blog link below my post if you want more details. Cathedral Assets Optimizer is a tool that should let you easily convert meshes/animations to SE, although there are other tools as well. For your animations, FNIS and Nemesis are both equally valid. FNIS does not support a lot of newer animation mods while Nemesis does not support creature animations. You can also use both at the same time if you like, although that requires some setup. There is also Pandora engine, which is like a newer nemesis with full support for all animations. I don't know if this is useable yet or still in early testing. Physics - Anything that relies on HDT-PE is dead, it won't work on SE without significant and painstaking effort, and maybe not even then. Unless someone has already done a conversion for you I wouldn't bother trying. There are two main physics mods for SE, SMP and CBPC. SMP is very powerful but also very resource intensive, as such it is usually only applied to the player. CBPC is generally used for more universal things like NPC physics. You want faster SMP, ignore all of the extra junk on the mod page, all you need is the crash fix and the skeleton (you need the skeleton mod for modded animations anyway so just get it.) The crash fix only requires address library and SKSE, you need both of these anyway for any serious modded game. The extra stuff is for making custom physics presets, realistically you are going to use the one that comes with your body mod, or one someone else made, unless you want to fiddle with testing .xmls for hours. Speaking of bodies, there are two modern options, 3BA (CBBE) and BHUNP (UNP). This is up to your preference. There are also things like COCO body and UBE but they are more complicated. Crash fixes - You NEED SSE Engine Fixes on the nexus. It has two separate parts, one must be installed like a regular mod and the other must be placed directly into the skyrim game directory. Read the instructions carefully. I would also strongly advise you get Papyrus Tweaks NG, this mod virtually eliminates script lag. Instead of waiting 5-10+ seconds for a script to do something it happens almost instantly. I'm sure you can find other bug fixes on various guides. Directories - Windows has a variety of restrictions on certain folders. If you install skyrim in one of these folders certain mods might get broken by windows security features. Avoid anything related to program files. Your game will be installed in the same folder as steam so wherever you placed that. By default, windows labels the first memory drive you use as C and a backup as D. Extra drives will go in alphabetical order, E, F, G, so on. There is no "windows" install location, everything on your computer is on some form of drive, C:\ if you only have one. Bluegunk gave good answers to your other questions. 1
Bluegunk Posted February 4, 2024 Posted February 4, 2024 6 hours ago, CrowOfItachi said: downgrading process. Perhaps @Bluegunk can explain it. Sorry, that is beyond me. 😟
Fotogen Posted February 4, 2024 Posted February 4, 2024 (edited) I am on Skyrim SE version 1.6.640. I installed it with Steam. Started it once with Steam, so Skyrim would create .ini files. Then I forced Steam to "update only on game start". But as I have modded Skyrim, I start it with SKSE loader. So: never start Skyrim with Steam (so it doesn't do update). 15 hours ago, Aki K said: The steam purchase came with things I was not expecting. It appears to have come with some mods even though i haven't even started modding it yet. Is it safe to delete them or are they now a hard requirement? They are called: fish, curios, advdsgs, resourcepack and survival. I have never been fond of survivial mods and I don't know what the others do. Mod is a mod. Its a mod. I deleted them. Works just fine. Mod is a mod. 15 hours ago, Aki K said: Does SE have the same plugin limit (255)? Yes. But Skyrim SE also supports "mini" mods. ESL mods. You can have 2k (or 4k) of those. 15 hours ago, Aki K said: Which of the following tools are the same and which have versions specific to SE? Always look for "SE" version. I mean find SE version. 15 hours ago, Aki K said: How to install SMP. Is there a version that's just plug and play? A lot of my research into SMP has left me confused. Sorry, I use CBPC. More simple. I think the answer is Fast SMP. 15 hours ago, Aki K said: What are the necessary crash fix mods, and how to install them. EngineFixes, https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=description 15 hours ago, Aki K said: Most important: How do I convert the following mod types: You don't. Find already converted mods. First install SE, have a working game and then start converting mods on your own. 15 hours ago, Aki K said: And is it me or does every single basic mod for SE have 7 required mods, which themselves have 7 required mods, etc etc infinitely. Like I cannot even tell which body is the original CBBE body mod, there's about 100 potential candidates, all of which require a different CBBE mod as the base. Nothing wrong with you. Its confuzzled. Use: - "standard", "vannila" CBBE SE. When building body in Bodyslide, pick CBBE Physics or CBBE Special (is like Physics, but with vagina) - (optional): on to of that add CBBE 3BA. Its like improved CBBE. Better physics, more detailed boobs, ... and tones of Bodyslider options 15 hours ago, Aki K said: I don't understand the specific file locations such as the difference between things located in windows and things located in just C:/ or whatever. By default: - Skyrim goes into: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition - INI settings and saves go into: Documents\My Games\Skyrim Special Edition. Full path is C:\Users\<your user name>\Documents\My Games\Skyrim Special Edition OK, "C:\Program files\" vs "other locations": - if C is full, you are forced to install it somewhere else - Windows puts extra security flags on C:\Program Files (x86). Not a problem. My account(user) has enough access right to use that folder. - if you think its a problem, start Skyrim with "Run as Administrator" 15 hours ago, Aki K said: Also: what the fuck is anniversary edition? How is it (or isn't it) different from special edition? how does this make SKSE different (because apparently it does). Marketing speak for Skyrim SE. Its Skyrim SE. But to sound as "new and cool and like magical", some1 in Bethesda decided to rename it. I quess to make more money. What is importand is "binary version". Its so you know which SKSE and SKSE based mod you have to install. Its important for "binary" mods. Every thing else works fine (as long as its for SkyrimSE), but "binary" mods (SKSE stuff) is tricky. Edited February 4, 2024 by Fotogen
Aki K Posted February 4, 2024 Author Posted February 4, 2024 (edited) 5 hours ago, bnub345 said: Just to clear this up - LE is the old 32-bit skyrim version, SE is the 64-bit conversion that last supported v1.5.97, and AE is the shitty bethesda paid mods update to SE, last v1.6.1170. The big difference between AE and SE is the executable, which means mods with an SKSE plugin (.dll) are not compatible. You can choose to play AE, but every time bethesda launches an update it will break every single mod with an SKSE plugin. You can also choose to downgrade your game to SE, which is stable, but you might find technically difficult, and you also have to prevent steam from ever updating the game. Pay close attention to the version number of your game, 1.5.97 or 1.6.1170, etc, you need to make sure you only download mods for your version. This only matters for certain mods, which should be clear on the mod page. If you check the mod folders, anything with a file in SKSE/Plugins is version specific. SKSE plugins must be converted and I doubt you can do this yourself unless you are a programmer with access to the source code. These two things greatly concern me and almost push me back to trying to mod LE again. The downgrade is going to be necessary so I'm going to need an explanation for that. But here's the thing: there are as many mods that appear to be AE only as there are SE only. Mods that I used to use for LE. One of the reasons I liked LE was the lack of updates and dealing downgrades etc. So now I need to downgrade, but don't know how to do that. A lot of mods also require this mod https://www.nexusmods.com/skyrimspecialedition/mods/32444. I don't understand the instructions. SE is too complex. I was told it was more stable, but I understand so little of it by comparison. Its only more stable for people who understand all this complicated Sh*t. For someone like me this looks like an exercise in futility and I'll never get my game back to where it was. Sorry if I'm coming off nasty in anyway. Not my intention. I'm just extremely frustrated and a bit depressed over how difficult this "upgrade" is. All I wanted was to play skyrim with the same mods I had before. I tried to get LE fixed and most people would just tell me to upgrade to SE. Now that I'm trying, it is endlessly more confusing. Edited February 4, 2024 by Aki K
Aki K Posted February 4, 2024 Author Posted February 4, 2024 2 hours ago, Fotogen said: Nothing wrong with you. Its confuzzled. Use: - "standard", "vannila" CBBE SE. When building body in Bodyslide, pick CBBE Physics or CBBE Special (is like Physics, but with vagina) - (optional): on to of that add CBBE 3BA. Its like improved CBBE. Better physics, more detailed boobs, ... and tones of Bodyslider options What is importand is "binary version". Its so you know which SKSE and SKSE based mod you have to install. Its important for "binary" mods. Every thing else works fine (as long as its for SkyrimSE), but "binary" mods (SKSE stuff) is tricky. There are certain mods on my "always use" list. I've gotten so used to them that I can hardly imagine the game without them, and many don't exist for SE (some don't even exist for LE anymore). If I can't convert them or find someone who can do so for me, I might as well just keep hammering at LE until it works. Additionally, since I apparently have to figure out a downgrade on top of everything, and because every mod seems to have 7 damn requirements, I'm considering giving up on SE already. Its so much more confusing. I literally need somebody to stick with me and be a guide, I can't figure this stuff out on my own. I mean i'm still going to give it a shot, but it's starting to feel like a waste of time if it isn't going to do the things I want it to do and requires downgrading just to even get started. I only have weekends to work on this and I don't want to spend every weekend for weeks at a time with little to show for it. At least with LE I partly knew what I was doing. 2 hours ago, Fotogen said: Nothing wrong with you. Its confuzzled. Use: - "standard", "vannila" CBBE SE. When building body in Bodyslide, pick CBBE Physics or CBBE Special (is like Physics, but with vagina) - (optional): on to of that add CBBE 3BA. Its like improved CBBE. Better physics, more detailed boobs, ... and tones of Bodyslider options What is "touch of dibella"? Half of the LE mods that used to use the CBBE body now require something called Touch of Dibella for the SE version. A majority of the mods I used to use that were CBBE now all seem to call for different CBBE bodies. Some call for CBBE, some call for CBBE 3BA, some call for COCO, and nearly all of them require Touch of Dibella, etc etc. Is my outfit collection now reduced to a quarter of what it was because everyone has to use a different version of CBBE?
Aki K Posted February 4, 2024 Author Posted February 4, 2024 (edited) My freshly purchased unmodded skyrim SE just had a CTD in the first mission. Am I f*cking cursed or something? Edited February 4, 2024 by Aki K
Miauzi Posted February 4, 2024 Posted February 4, 2024 18 hours ago, Aki K said: OK. Also werde ich versuchen , auf SE umzusteigen. Ich habe es gerade erst auf Steam heruntergeladen, aber ich habe einige Fragen und könnte einen Rat gebrauchen. Wenn mir jemand die aktuellste STEP-Anleitung für SE schicken könnte, wäre ich dankbar. Ich werde MO2 verwenden. Der Steam-Kauf brachte Dinge mit sich, die ich nicht erwartet hatte. Es scheint mit einigen Mods ausgestattet zu sein, obwohl ich noch nicht einmal mit dem Modifizieren begonnen habe. Ist es sicher, sie zu löschen, oder sind sie jetzt eine zwingende Voraussetzung? Sie heißen: Fish, Curios, Advdsgs, Resourcepack und Survival . Ich mochte Survival-Mods noch nie und weiß nicht, was die anderen machen. Hat SE das gleiche Plugin-Limit (255)? Welche der folgenden Tools sind gleich und welche haben SE-spezifische Versionen? KICHERN TestBearbeiten ENB Plugins zusammenführen BEUTE usw. So installieren Sie SMP. Gibt es eine Version, die einfach Plug-and-Play ist? Viele meiner Recherchen zu SMP haben mich verwirrt. Was sind die notwendigen Crash-Fix-Mods und wie werden sie installiert? Am wichtigsten: Wie konvertiere ich die folgenden Mod-Typen: Animationen Texturen Mods, die SKSE erfordern Outfits mit Physik EDIT: Okay, ich versuche STEP zu lesen und bin völlig verloren. Für mich ergibt das keinen Sinn. Der Teil mit xLODGen verwirrt mich zu 100 %. Ich weiß nicht, was es ist, ich weiß nicht, was es tut, und ich verstehe nicht einmal, wie man es installiert oder verwendet. Ich verstehe die spezifischen Dateispeicherorte nicht, z. B. den Unterschied zwischen Dingen, die sich in Windows befinden, und Dingen, die sich nur in C:/ oder was auch immer befinden. Und bin ich es oder hat jeder einzelne Basis-Mod für SE 7 erforderliche Mods, die selbst 7 erforderliche Mods haben usw. usw. unendlich. Da ich nicht einmal sagen kann, welcher Körper der ursprüngliche CBBE-Körpermod ist, gibt es etwa 100 potenzielle Kandidaten, die alle einen anderen CBBE-Mod als Basis benötigen. Möchten Sie SMP installieren? Nun, Sie benötigen eine SMP-Absturzkorrektur, die neben einer komplizierten Installation auch mehrere Abhängigkeiten mit sich bringt. Außerdem: Was zum Teufel ist die Jubiläumsausgabe? Wie unterscheidet es sich von der Sonderedition (oder nicht)? Wie unterscheidet sich SKSE dadurch (denn anscheinend ist das der Fall)? Ich brauche VIEL Hilfe, weil SE anscheinend ein viel komplexeres Setup ist, als mir irgendjemand gesagt hat. LE war vielleicht kaputt, aber zumindest war es verdammt einfach zu verstehen. O.M.G. - and then why don't you ask in the SE section of the forum?
Aki K Posted February 4, 2024 Author Posted February 4, 2024 (edited) 12 minutes ago, Miauzi said: O.M.G. - and then why don't you ask in the SE section of the forum? I wasn't aware there was a separate section. Because literally anytime I asked for help for my LE copy in this section, people just tell me to upgrade to SE. If I could get LE help reliably, I would have. If I knew there was a different section I would have gone there. Edited February 4, 2024 by Aki K
Miauzi Posted February 4, 2024 Posted February 4, 2024 Vor 18 Minuten sagte Aki K: Mir war nicht bewusst, dass es einen separaten Abschnitt gibt. Denn jedes Mal, wenn ich in diesem Abschnitt um Hilfe für meine LE-Kopie bat, sagten mir die Leute einfach, ich solle auf SE upgraden. Wenn ich LE-Hilfe zuverlässig bekommen könnte, hätte ich es getan. Wenn ich gewusst hätte, dass es einen anderen Abschnitt gibt, wäre ich dorthin gegangen. You just have to take a good look at the main page of the forum... there is the "Skyrim" section - the subsection "Skyrim SE" should really "catch your eye" there. 😉
Aki K Posted February 4, 2024 Author Posted February 4, 2024 1 minute ago, Miauzi said: You just have to take a good look at the main page of the forum... there is the "Skyrim" section - the subsection "Skyrim SE" should really "catch your eye" there. 😉 Yeah. I had missed it because I'm so used to just going to the LE section. I have created a post there. Although to be honest, I'm already considering going back to LE. SE has so much more difficulty involved in it. My head is spinning and so little of it makes sense to me. I am not a technical person, as should be very obvious by now. At least not technical when it comes to computer stuff. I need a lot of this sort of stuff explained to me like a child. STEP guides seem to assume a baseline level of knowledge that I simply don't have. And the SE STEP guide is significantly more complicated than the LE step guide. Now throw in that I have to downgrade somehow, this address library nonsense that so many mods require, and the fact that most of the mods I want to use require some form of conversion (LE to SE, or one CBBE body type to another) and it is starting to feel like a waste of time for me to even try to learn SE.
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