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[Mod]Flopie nude - Vagina/Penis


PaulitoZ

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Posted

Flopie nude - Vagina/Penis


Flopie our flying companion, with a vagina and anus,

 

 

To install this:
place the pak file your Palworld installation directory \Palworld\Pal\Content\Paks\~mods
Simply place it in your mod folder or create one; it was tested on the Steam version.


 

Posted
3 minutes ago, kikinak said:

Thank you. There is so much more drama than there needs to be when people can just make and upload stuff like this

Agree,I started doing this on the first day the game came out. I am completely unaware of the situations of the two modder groups; I was just reading about them tonight haha, but this is my own project, completed by a single person for fun.

Posted

can't wait for daedream.

 

this and daedream two have probably been in my party the longest. 

 

55 minutes ago, Stellar5 said:

Loving these! Think you'll go on to do some of the bigger pals? Like Chillet? 

i've noticed that a lot of people wants to fuck the cold danger noodle. 

Posted
1 hour ago, Algene said:

Love it man, tell me this is for both genders or I need to chose one set of genitals?

Thanks a lot!, Unfortunately, the files in game are not separated by genre, so there is one for both genres. so you have to choose the genitalia you like :sweat_smile:
Let's hope that in the future, someone will create a script or mod that allows the Pals to have different models based on genre.

Posted
12 hours ago, AGenericDragon said:

Just wanted to say that I'm glad someone is making nfsw mods without changing the pal designs, it's appreciated

i fully agree. Thank you PaulitoZ ! Please MORE !!!

Posted
On 2/4/2024 at 10:06 PM, PaulitoZ said:

Thanks a lot!, Unfortunately, the files in game are not separated by genre, so there is one for both genres. so you have to choose the genitalia you like :sweat_smile:
Let's hope that in the future, someone will create a script or mod that allows the Pals to have different models based on genre.

this honestly sounds like a feature the devs might be willing to add based on some of their other comments. I wouldnt be surprised if was required for something already in the pipe.

Posted

just updated the penis physics, Now jiggles, the first update of a large upload that I am preparing, with more updates and new mods to come.

Posted
20 hours ago, PaulitoZ said:

just updated the penis physics, Now jiggles, the first update of a large upload that I am preparing, with more updates and new mods to come.

Flopie's new penis is a little big for their body but it looks hot. The jiggle is great. Do you plan on making a flaccid version?

  • 2 weeks later...
Posted (edited)

I've been eager for an OK compatible version for all of Paulito's mods. Every now and then he pops in to make a comment about plans or ideas. But it's so spaced out that I'm always on the verge of thinking he's moved on from his Palworld modding projects. Even right now I'm not sure. I'd really love to see more though.

Edited by Innersight
Posted
On 2/5/2024 at 12:34 PM, swagert said:

i fully agree. Thank you PaulitoZ ! Please MORE !!!

I agree too, I tried to do something similar with lovander but I didn't manage to put it back in the game, it keeps giving me problems with the skeleton =/

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Posted
On 2/27/2024 at 9:24 PM, Innersight said:

I've been eager for an OK compatible version for all of Paulito's mods. Every now and then he pops in to make a comment about plans or ideas. But it's so spaced out that I'm always on the verge of thinking he's moved on from his Palworld modding projects. Even right now I'm not sure. I'd really love to see more though.

 

I stopped playing the game haha, so everything related to mods is a little slow right now; I've been modding other games that I'm currently playing. Aside from that, I still have a lot of work to do, so my free time to work on these mods is extremely limited. I've updated a lot of my first mods, but I want to make sure they're OK compatible before uploading them.
 

In other words, my motivation to keep modding has started to fall.


Unless a sex mod with animations is finally implemented in the game, it will be a good incentive to create more.

 

7 hours ago, ricardin1 said:

I agree too, I tried to do something similar with lovander but I didn't manage to put it back in the game, it keeps giving me problems with the skeleton =/

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Do not add the skeleton to the .pak, avoid making custom skeletons, if you are doing jiggle physics just with the animated blueprint is enough you do not need to add a custom skeleton to the final package, 

If you problem is that you have twisted limbs in game, my solution is: in pose mode select all the armature and apply the pose to rest pose.

And very important always rename the SK-xxxx of your armature to : Armature
i can see from here you keep the imported name to the model, change the armature name to just "Armature" in this way Unreal detect the Root otherwise your model will be broken in the game. 

Posted
9 hours ago, PaulitoZ said:

 

I stopped playing the game haha, so everything related to mods is a little slow right now; I've been modding other games that I'm currently playing. Aside from that, I still have a lot of work to do, so my free time to work on these mods is extremely limited. I've updated a lot of my first mods, but I want to make sure they're OK compatible before uploading them.
 

In other words, my motivation to keep modding has started to fall.


Unless a sex mod with animations is finally implemented in the game, it will be a good incentive to create more.

CookieLoverAnon updated a second video for how to use OK so it was less blurry.

It was still just a little beyond me but for active creators his directions will probably make a lot more sense.

 

As for incentive I'd be happy to pay you. I love your shit. Not trying to stack too much on you though. if you're already busy I get it. It was still great getting what we got.

Posted
On 2/29/2024 at 5:29 AM, PaulitoZ said:

 

I stopped playing the game haha, so everything related to mods is a little slow right now; I've been modding other games that I'm currently playing. Aside from that, I still have a lot of work to do, so my free time to work on these mods is extremely limited. I've updated a lot of my first mods, but I want to make sure they're OK compatible before uploading them.
 

In other words, my motivation to keep modding has started to fall.


Unless a sex mod with animations is finally implemented in the game, it will be a good incentive to create more.

 

 

Do not add the skeleton to the .pak, avoid making custom skeletons, if you are doing jiggle physics just with the animated blueprint is enough you do not need to add a custom skeleton to the final package, 

If you problem is that you have twisted limbs in game, my solution is: in pose mode select all the armature and apply the pose to rest pose.

And very important always rename the SK-xxxx of your armature to : Armature
i can see from here you keep the imported name to the model, change the armature name to just "Armature" in this way Unreal detect the Root otherwise your model will be broken in the game. 

In fact, as I was facing many problems, I resolved everything but one still persists. instead of modifying the model I just exported it using Fmodel, imported it into blender using psk addon, changed the name of the skeleton object to armature, checked if the weights were working, exported fbx checking if add leaf bones was unchecked, verified sizes, imported in ue5.1.1, I checked if ''use pak file'' was checked, I checked if ''cook everything in the same directory...'' was checked, I renamed everything correctly, I put skeleton in its correct folder, after cooking I went to the folder where cooking was saved, at first I took all the files and made the pak and it didn't work. Before solving the problem with the skeleton, the character was in Tpose or with the mesh completely bugged, now the character has the skinny mesh as a pin, then I just took the model files and the result was the same.

What I want to say is that I wanted to know if the problem was my modifications, so I did the same process, but now I just imported the original game model and did the whole process without modifying anything and the result was the same in the end, which made me It leaves you thinking that perhaps the problem is in importing, exporting or software versions.

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