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[Mod]Flopie nude - Vagina/Penis


PaulitoZ

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Posted
28 minutes ago, ricardin1 said:

In fact, as I was facing many problems, I resolved everything but one still persists. instead of modifying the model I just exported it using Fmodel, imported it into blender using psk addon, changed the name of the skeleton object to armature, checked if the weights were working, exported fbx checking if add leaf bones was unchecked, verified sizes, imported in ue5.1.1, I checked if ''use pak file'' was checked, I checked if ''cook everything in the same directory...'' was checked, I renamed everything correctly, I put skeleton in its correct folder, after cooking I went to the folder where cooking was saved, at first I took all the files and made the pak and it didn't work. Before solving the problem with the skeleton, the character was in Tpose or with the mesh completely bugged, now the character has the skinny mesh as a pin, then I just took the model files and the result was the same.

What I want to say is that I wanted to know if the problem was my modifications, so I did the same process, but now I just imported the original game model and did the whole process without modifying anything and the result was the same in the end, which made me It leaves you thinking that perhaps the problem is in importing, exporting or software versions.

Sem título.png

 

in blender did you export with the scale set to 0.01? and disable Leaf bones? image.png.0e5419c0054d511218a0d1f04a5efa3b.png

Posted
On 2/29/2024 at 2:29 AM, PaulitoZ said:

 

I stopped playing the game haha, so everything related to mods is a little slow right now; I've been modding other games that I'm currently playing. Aside from that, I still have a lot of work to do, so my free time to work on these mods is extremely limited. I've updated a lot of my first mods, but I want to make sure they're OK compatible before uploading them.
 

In other words, my motivation to keep modding has started to fall.


Unless a sex mod with animations is finally implemented in the game, it will be a good incentive to create more.

 

 

Do not add the skeleton to the .pak, avoid making custom skeletons, if you are doing jiggle physics just with the animated blueprint is enough you do not need to add a custom skeleton to the final package, 

If you problem is that you have twisted limbs in game, my solution is: in pose mode select all the armature and apply the pose to rest pose.

And very important always rename the SK-xxxx of your armature to : Armature
i can see from here you keep the imported name to the model, change the armature name to just "Armature" in this way Unreal detect the Root otherwise your model will be broken in the game. 

Sad, I was hoping that the apply to rest pose would fix my Melpacas Problem... 😥

Posted
27 minutes ago, FJolt said:

 

in blender did you export with the scale set to 0.01? and disable Leaf bones? image.png.0e5419c0054d511218a0d1f04a5efa3b.png

Yes I believe I mentioned that. As you can see when you change the scale in current blenders where the character is already imported in normal size and doesn't matter giant like in old blenders, when you change the scale the size to 0.01 in the game returns to normal but the pal's name is below.

  • 2 weeks later...
Posted
On 3/3/2024 at 6:12 PM, FJolt said:

Sad, I was hoping that the apply to rest pose would fix my Melpacas Problem... 😥

yay i fix it

Sem título.png

  • 2 months later...
  • 1 month later...
Posted

I mean, OK is abandonware that doesn't work on gamepass / xbox versions. there IS altermatic that doesn't overwrite base models, and allows the users to reconfigure it after the fact

Posted
1 hour ago, zileteh said:

I mean, OK is abandonware that doesn't work on gamepass / xbox versions. there IS altermatic that doesn't overwrite base models, and allows the users to reconfigure it after the fact

okidoki

Posted
15 hours ago, marno said:

I'm guessing there's no plans to make this ok compatable.

Community Meshpack contains Paulito models based on Altermatic

 

By the way, OK never supported Flopie

Posted
5 hours ago, TemtemLover said:

Community Meshpack contains Paulito models based on Altermatic

 

By the way, OK never supported Flopie

I see, alright then, thanks for the clarification

 

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