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[mod] Wicked Debauchery


black1

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Posted (edited)
11 hours ago, csirke128 said:

 

Can you try disable #10 and #11? There was a bug reported on Better Barbershop steam page for 1.14.x, you need to remove a file:

gui/interaction_menu_window.gui

from better barbershop mod

Yes it works perfectly after i disabled the 10 and 11, 

Edited by sexsexsexbrosex
Posted

Does Wicked debauchery had any plan to make a Compatch for Elder kings 2 Total conversion mod?? the mod currently break EK2 magic/spell system

Posted

What are the rules for the pregnancy chances in the orgy? Sometimes almost all girls got pregnant and sometimes only the honorary guest.

Posted
3 hours ago, lilkiya said:

Does Wicked debauchery had any plan to make a Compatch for Elder kings 2 Total conversion mod?? the mod currently break EK2 magic/spell system

no

Posted
3 hours ago, xyzxyz said:

What are the rules for the pregnancy chances in the orgy? Sometimes almost all girls got pregnant and sometimes only the honorary guest.

pregnancy is taken care by wd_had_sex_with_effect , which is same for make love, demand sex,orgy . basically anywhere sex is involved. so thr is no extra rules which makes girls pregnant in orgy or not. of course, since pregnancy system depend on fertility of character, so which character u invite in orgy. and which character ends up having sex does matter whether girls will end up getting knocked up. don't expect a pair of lesbian to make a kid. :) 

Posted
13 minutes ago, black1 said:

pregnancy is taken care by wd_had_sex_with_effect , which is same for make love, demand sex,orgy . basically anywhere sex is involved. so thr is no extra rules which makes girls pregnant in orgy or not. of course, since pregnancy system depend on fertility of character, so which character u invite in orgy. and which character ends up having sex does matter whether girls will end up getting knocked up. don't expect a pair of lesbian to make a kid. :) 

it is always my 100 fertility king with a bunch of 80-100 fertility girls^^

Posted
On 4/26/2025 at 10:15 AM, black1 said:

this mod does not touch carnal court sex scene. i guessing u r talking about normal sex scene. character window and big event window. if that what's u r asking ,then answer is no. i don't have plan to change into big event windows. if u want, its just a single line. add it in wd_sex_scene_event.002 , something like event_window = big window. compare it with cbo, u will find it.

Hi i did what you said in it in wd_sex_scene_event.002 , but sadly it didn´t work. could you please help me . i just want to know how to make big caracters on sex scenes.

ck3 2025-04-30 21-17-40.png

Posted
12 hours ago, drumer said:

Hi i did what you said in it in wd_sex_scene_event.002 , but sadly it didn´t work. could you please help me . i just want to know how to make big caracters on sex scenes.

ck3 2025-04-30 21-17-40.png

u ask for big event window, it is big event window, as for why animation is not working properly, i can't say for sure. it should, but its not. try asking in CBO Unofficial. maybe thr would u get urs answer 

Posted

When I completed the translation of this update, I couldn't help but admire that this is the most creative mod I have ever seen on this platform. I sincerely pay tribute to the author's work this time.

simp_chinese.zip

Posted

Does anyone have the slightest Idea why this mod "disables" the spellcasting window in Elder Kings 2 (EK2)? Removing this mod's gui files only makes the magica bar reappear, but spells still can't be cast. in terms of compatibility, it looks like this mod and EK2 only share 4 files, none of which seem to pertain to the magic casting window. I'm confused...

 

Posted
5 hours ago, boix4 said:

Does anyone have the slightest Idea why this mod "disables" the spellcasting window in Elder Kings 2 (EK2)? Removing this mod's gui files only makes the magica bar reappear, but spells still can't be cast. in terms of compatibility, it looks like this mod and EK2 only share 4 files, none of which seem to pertain to the magic casting window. I'm confused...

 

if u can tell me, how spellcasting works, i might be able to help. 

Posted
On 5/4/2025 at 6:44 AM, black1 said:

if u can tell me, how spellcasting works, i might be able to help. 

1st there should be a Magica/saved-up-Mana bar on the left of the screen that gets overwritten by wicked debauchery. This is stored in gui/hud.gui. It's not super essential, but would be nice to have visible. Should hopefully be a case of simply merging the two gui files. (It's visible in-game once your character has a certain amount of the Arcana Attribute, creating any custom character and maxxing the Arcana there is enough to see it for testing purposes.)

Screenshot2025-05-05231559.jpg.9f1e1d92836ea92d632cb2e9af46a8f9.jpg

 

 

2nd, Spellcasting works with the "Cast Spell" character interaction, which is supposed to open a spellbook window to select a spell to cast, and target of the spell. The character interaction is stored in common/character_interactions/ek_magic_interactions.txt. Theres a comment there that reads "observer in hud.gui actually triggers spellbook widget". From what I could find, this character interaction file sets a variable "spells_open", and the file gui/ek_hud_types.gui contains an observer that sets a spellcasting widget to visible once it reads this variable. From testing, copying the files gui/ek_hud_types.gui and gui/hud.gui from EK2 into WD seems to reenable spellcasting, whereas previously the character interaction would simply do nothing. (although obviously the new hud elements from WD are missing this way.)

 

I'm not really familiar with CK3 modding, moreso EU4, so I may have misinterpreted or missed some things

Posted
On 4/27/2025 at 11:56 AM, lilkiya said:

Does Wicked debauchery had any plan to make a Compatch for Elder kings 2 Total conversion mod?? the mod currently break EK2 magic/spell system

 

32 minutes ago, boix4 said:

1st there should be a Magica/saved-up-Mana bar on the left of the screen that gets overwritten by wicked debauchery. This is stored in gui/hud.gui. It's not super essential, but would be nice to have visible. Should hopefully be a case of simply merging the two gui files. (It's visible in-game once your character has a certain amount of the Arcana Attribute, creating any custom character and maxxing the Arcana there is enough to see it for testing purposes.)

Screenshot2025-05-05231559.jpg.9f1e1d92836ea92d632cb2e9af46a8f9.jpg

 

 

2nd, Spellcasting works with the "Cast Spell" character interaction, which is supposed to open a spellbook window to select a spell to cast, and target of the spell. The character interaction is stored in common/character_interactions/ek_magic_interactions.txt. Theres a comment there that reads "observer in hud.gui actually triggers spellbook widget". From what I could find, this character interaction file sets a variable "spells_open", and the file gui/ek_hud_types.gui contains an observer that sets a spellcasting widget to visible once it reads this variable. From testing, copying the files gui/ek_hud_types.gui and gui/hud.gui from EK2 into WD seems to reenable spellcasting, whereas previously the character interaction would simply do nothing. (although obviously the new hud elements from WD are missing this way.)

 

I'm not really familiar with CK3 modding, moreso EU4, so I may have misinterpreted or missed some things

 

 

 

I threw together a quick compatibility patch. No guarantees it won't break anything, but it reenables spell casting and merges the Huds.

 

  • 2 weeks later...
Posted

Encountered a bug. I came back to the game after a long while away. Updated all the mods and the game and was enjoying everything. The on Tuesday? I think there was an update to the game from Paradox as my saves said "previous version".... things seemed fine but I noticed I cannot assign or reassign councilors anymore. After a lengthy process I learned it was this mod that is causing the issue. If I only load this mod with Carnalitas... the issue remains. Not sure what might be causing it but something to know.

Posted
2 hours ago, Wra7hofAchilles said:

Encountered a bug. I came back to the game after a long while away. Updated all the mods and the game and was enjoying everything. The on Tuesday? I think there was an update to the game from Paradox as my saves said "previous version".... things seemed fine but I noticed I cannot assign or reassign councilors anymore. After a lengthy process I learned it was this mod that is causing the issue. If I only load this mod with Carnalitas... the issue remains. Not sure what might be causing it but something to know.

This happens to me to, the "assign" button is missing for me aswell

Posted
2 hours ago, Wra7hofAchilles said:

Encountered a bug. I came back to the game after a long while away. Updated all the mods and the game and was enjoying everything. The on Tuesday? I think there was an update to the game from Paradox as my saves said "previous version".... things seemed fine but I noticed I cannot assign or reassign councilors anymore. After a lengthy process I learned it was this mod that is causing the issue. If I only load this mod with Carnalitas... the issue remains. Not sure what might be causing it but something to know.

 

9 minutes ago, blabla2111 said:

This happens to me to, the "assign" button is missing for me aswell

delete WD extended -> gui -> list.gui  for now. 1.16.2 break a few things without mentioning it anywhere, will fix it in next version.

Posted
18 hours ago, black1 said:

 

delete WD extended -> gui -> list.gui  for now. 1.16.2 break a few things without mentioning it anywhere, will fix it in next version.


I'm not using WD Extended, just regular WD. Should I be using it with WD and then make this change? or is there a different file in the regular WD to delete?

Posted (edited)
5 hours ago, Wra7hofAchilles said:


I'm not using WD Extended, just regular WD. Should I be using it with WD and then make this change? or is there a different file in the regular WD to delete?

then i am not sure this problem is from wd, it should be from carnalitas.

Edited by black1
Posted

small fyi for the dev something about the extended sub-mod conflicts with regula magistiri mod, it erases the button to assign/reassign members of council and regula council.

 

atm this is the only issue Ive discovered

Posted (edited)
On 5/16/2025 at 11:56 PM, black1 said:

then i am not sure this problem is from wd, it should be from carnalitas.


I'm not sure then, as I've run, (and can run), Carnalitas and all the other mods without WD and the "assign/reassign" button is there, no issue.

Edited by Wra7hofAchilles
Posted

@black1 so my question is - what exactly happens to a NPC when it hits 100/200/300 arousal? When I see debug, I see it drops rapidly from example from 100 to 0. Then I check both debug data and their history and there is no trace of any sexual activity.

Any method to edit libido level of (N)PC? I want PC to have low one and NPC higher. Any debug command?

Posted
8 hours ago, CobraPL said:

@black1 so my question is - what exactly happens to a NPC when it hits 100/200/300 arousal? When I see debug, I see it drops rapidly from example from 100 to 0. Then I check both debug data and their history and there is no trace of any sexual activity.

Any method to edit libido level of (N)PC? I want PC to have low one and NPC higher. Any debug command?

edit event->wd_libido_events.txt. the way arousal was designed was to make sure arousal of npc also raise same way as pc but thr are some events and limiter to curb npc arousal threshold limit crossing to keep the balance. if u want to make npc have higher arousal , change some values in that file and u will good to go.

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