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[F03] Why are enemies teleporting to the front door of my custom interior?


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Posted (edited)

Hi, i'm making a custom interior cell and the issue i'm having is that immediately upon entry all of the enemies are right at the front door when i enter, as if they teleport there instantly, despite me placing them scattered about all around the cell decently far away, they still all pool at the front door when i enter, all around me like one big ball of NPC's.... Is this because i have not done the navmesh yet? Will doing the navmesh fix this, or did i fuck up something else?

 

I didn't notice until i entered the interior, from a fresh save out of the vault, the save i was using before seemed to work, but i guess when i added more stuff something changed.

 

please help. thanks. 

Edited by infamouskrauser
Posted
On 1/18/2024 at 4:03 AM, infamouskrauser said:

Hi, i'm making a custom interior cell and the issue i'm having is that immediately upon entry all of the enemies are right at the front door when i enter, as if they teleport there instantly, despite me placing them scattered about all around the cell decently far away, they still all pool at the front door when i enter, all around me like one big ball of NPC's.... Is this because i have not done the navmesh yet? Will doing the navmesh fix this, or did i fuck up something else?

 

I didn't notice until i entered the interior, from a fresh save out of the vault, the save i was using before seemed to work, but i guess when i added more stuff something changed.

 

please help. thanks. 

I was soooo tempted to type "To say hi" as answer to your question, but on a more serious note:

While I'm not an expert in these matters, I think it might be due to faulty navmeshes. I don't know how to fix that though.

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