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My WIP body mod (HGEC - like) (Download page 2)


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Posted

Hi folks' date=' thanks for the kind words. :)

 

Knootewoot: Dreamtourist has it right, plus I have my official variant due out fairly soon (modified Phygit's feet, and seamless textures/normals)

 

fear not for those who think my textures/normals/changes are awful, everything should stay compatible with Phygit's work.

sneak preview:

 

 

[/quote']

 

Excellent work! BTW, in case you haven't been following, I'm in the process of (yet another) uv-mapping change. I really, really hate changing the UVs again, but this will definitely be the last time and will make texture-creator's life much easier.

 

To get an idea of the reasons for the changes and a preview, start at this post (a few posts above there may also be useful).

 

BTW, if anyone wants to volunteer a bump/height map (for skin-wrinkes/veins) that I can use when I generate the new normal map, I'd love to include that :).

Posted

Hi folks' date=' thanks for the kind words. :)

 

Knootewoot: Dreamtourist has it right, plus I have my official variant due out fairly soon (modified Phygit's feet, and seamless textures/normals)

 

fear not for those who think my textures/normals/changes are awful, everything should stay compatible with Phygit's work.

sneak preview:

 

 

[/quote']

 

Thanks for the replies. Ill wait for your official release. I love women's feet so it was a bit important to me. But I can wait.

 

Posted

Hello everyone!

 

Phygit: Ack! ugh! eek! Redoing the feet on my side doesn't sound like much fun, got them to align utterly seamlessly with my modified mesh. I do want to maintain compatibility with your feet though, texture wise, so people don't have to try and support two types of feet that are basically the same. I'll try to get my feet updated as soon as I can.

 

Kenny: From me -- probably someday when I get down to doing texture variants. For now, there are some others on Nexus who are working on that sort of thing, and I released my PSD texture source files there for people who want to customize their own...

 

Artanis: Nope, just spicy:) I don't know what you mean exactly by the narrowed shoulder, but I've tried to keep shoulders close to the vanilla sizes to avoid wonkyness with animations. Future enhancments, possibly :)

Posted

As an addendum, I've finished my hand and feet work for now (not including any changes by phygit to his UVs)

 

post-21341-13597872160592_thumb.jpg

 

Feet and Hands, Requires CBBE or CBBE Slim to work properly. The two files are different only in the body texture and normal maps which replace the ones from the body packages. These were changed to match up seams. Choose the package below that matches which body style you're using

 

CBBE 'curvy'

CalienteFeetnHands_cbbe_v0-2.7z

 

Slim

 

Posted

As an addendum' date=' I've finished my hand and feet work for now (not including any changes by phygit to his UVs)

[/quote']

Oh god, it's so beautiful!! Thank you so much, Caliente!! :heart:

Posted

thanks Caliente' date=' unfortunately my photoshop expired :( and i dont have the budget to get one right now.

[/quote']

 

Download Gimp. It's not perfect and not quite as user friendly. But it's free and can almost do everything Photoshop can.

Posted

wow thanks ive been looking for an alternative to replace PS..

 

Edit: k i spent a little time to make a crappy version of lighter nipple. please dont laugh completely new to computer graphic :(

edit edit: crap didnt realize the backgound is suppose to be on top :( will try later.

.psd too big gona try to upload it to mf later

 

 

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Posted

Phygit: Ack! ugh! eek! Redoing the feet on my side doesn't sound like much fun' date=' got them to align utterly seamlessly with my modified mesh. I do want to maintain compatibility with your feet though, texture wise, so people don't have to try and support two types of feet that are basically the same. I'll try to get my feet updated as soon as I can.

[/quote']

 

Yeah, sorry about that - I have no further/future plans to change the UVs after this (v3.0 posted earlier tonight). I think/hope you'll like the improvements ( http://www.skyrimnexus.com/downloads/file.php?id=3666 ).

 

The new release includes Falmer Boots and Wedding Dress Sandals (the sandals are a higher-res mesh replacement). I'll add the Prisoner Footwraps when I get a chance. The Falmer boots morph properly, but the sandals have a problem - even though the exported .obj files morph perfectly (if you have any idea what's causing that, please let me know).

Posted

@ Phygit

Maybe the vertex indexes got mixed up or something.

 

That's generally the problem, but as I mentioned, if you export the .obj files back out using NifSkope, the vertex-ordering is fine.

Posted

Damn I was gonna say, if you used 3DS Max, what is the best way to modify the shape of the body. I was thinking something like "Soft selection", but other than that I dont know. Manually tweaking each vert or polygon would probably take forever and a couple days, at which point you forgot to tick the "Ignore backfacing" box, subsequently sending all your painstaking work straight to hell LOL!

 

Its really good anyway.

Posted

Is there some way to get the necks of the various head mods and the necks from CBBE to play more nicely together?

 

In what way do you mean exactly? Is there a specific head/face-body combination you're having trouble with?

 

For example, I use Bella's face mod with Caliente's body plus the additional hands/feet stuff. All are the most recent versions, and were manually installed following the included "ReadMe"'s. This is my favourite mix I have found so far and I am experiencing no issues.

 

Perhaps you could start a new thread & post a pic or two of what the problem seems to be? That might be a good way to garner some feedback & assistance!

 

 

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