ck2modfan Posted December 10, 2023 Posted December 10, 2023 FNIS creature anims are a must. I would like to make Skyclimb and Paraglider using Nemesis also work. Â Nemesis coexists fine for other mods like True Directional Movement. Â Currently have Nemesis output above (lower priority) than FNIS output. Creature animals work fine but Nemesis ones don't. If I flip the order, Nemesis works fine but creatures don't. If I remove FNIS and all LL anims, Nemesis works fine. Â One post suggested deleting all but character behavior files within Nemesis. Tried that but still didn't fix the problem. Â If anyone has these all working together, would greatly appreciate how it was done.
bnub345 Posted December 10, 2023 Posted December 10, 2023 Delete all anim outputs to get a clean slate. Disable nemesis and its output. Run FNIS. Disable FNIS and its output. Run Nemesis. Enable FNIS (output only) again. Make sure nemesis overwrites it. 1
ck2modfan Posted December 13, 2023 Author Posted December 13, 2023 On 12/10/2023 at 2:25 PM, bnub345 said: Delete all anim outputs to get a clean slate. Disable nemesis and its output. Run FNIS. Disable FNIS and its output. Run Nemesis. Enable FNIS (output only) again. Make sure nemesis overwrites it. After a few attempts and fixing things along the way (had to increase number of animations in Nemesis, had to regen Nemesis a couple of times as it has throwing an 1210 error, etc...) it seems to be working! THANK YOU SO MUCH!!
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