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Help (if possible) for coexistence between FNIS (using creature anims) and Nemesis (specifically Skyclimb and Paraglider)


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Posted

FNIS creature anims are a must. I would like to make Skyclimb and Paraglider using Nemesis also work.

 

Nemesis coexists fine for other mods like True Directional Movement.

 

Currently have Nemesis output above (lower priority) than FNIS output. Creature animals work fine but Nemesis ones don't. If I flip the order, Nemesis works fine but creatures don't. If I remove FNIS and all LL anims, Nemesis works fine.

 

One post suggested deleting all but character behavior files within Nemesis. Tried that but still didn't fix the problem.

 

If anyone has these all working together, would greatly appreciate how it was done.

Posted
  1. Delete all anim outputs to get a clean slate.
  2. Disable nemesis and its output. Run FNIS.
  3. Disable FNIS and its output. Run Nemesis.
  4. Enable FNIS (output only) again. Make sure nemesis overwrites it.
Posted
On 12/10/2023 at 2:25 PM, bnub345 said:
  1. Delete all anim outputs to get a clean slate.
  2. Disable nemesis and its output. Run FNIS.
  3. Disable FNIS and its output. Run Nemesis.
  4. Enable FNIS (output only) again. Make sure nemesis overwrites it.

After a few attempts and fixing things along the way (had to increase number of animations in Nemesis, had to regen Nemesis a couple of times as it has throwing an 1210 error, etc...) it seems to be working! THANK YOU SO MUCH!!

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