Greesys Posted November 25, 2023 Posted November 25, 2023 I play Skyrim, all mods work, everything seems to work, occasionally there is a departure every 30 minutes, but it doesn't matter because there is no departure in the same place after loading, but it takes off stably near falkreath as well as at sawmills. Having turned off 70% of my build, I could not identify what the problem was, who understands and knows how to read the log, help). Crash_2023_11_25_11-51-37.txt Crash_2023_11_25_11-53-21.txt Papyrus.0.log
traison Posted November 25, 2023 Posted November 25, 2023 Both crashes occured in YameteKudasai.dll, that's your problem.
Greesys Posted November 25, 2023 Author Posted November 25, 2023 (edited) 1 hour ago, traison said: Both crashes occured in YameteKudasai.dll, that's your problem. Deleted the mod, it still crashes in the same place and in the district Crash log is not being created Papyrus.0.log Edited November 25, 2023 by Greesys
traison Posted November 25, 2023 Posted November 25, 2023 3 hours ago, Greesys said: Crash log is not being created Then it wasn't caused by an unhandled exception. That's going to be considerably more difficult to debug.
Greesys Posted November 25, 2023 Author Posted November 25, 2023 (edited) 4 hours ago, traison said: Then it wasn't caused by an unhandled exception. That's going to be considerably more difficult to debug. Checked such a thing. When starting a new game and spawning inside folkrit, the game does not crash, and I even have time to run through the buildings and around folkrit without departure, but literally 5 minutes pass, as a crash immediately occurs, and when loading the save in the same place, a crash occurs. It is possible that some script or animation processing is triggered that has not been deleted or a script. I can't predict for sure because I don't understand And yes, it takes off only in an open place, in caves or dungeons, not a single crash in 80 hours Edited November 25, 2023 by Greesys
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