Cutepatatas Posted May 11 Posted May 11 28 minutes ago, amorrow28 said: uhh, you did all this in a couple of days?? I’m going to retire! Honestly, you did most of the work. I still don’t know how to use Blender. I’m basically doing copy‑paste with a bit of AI guidance. I take zero credit here. You’re still the master at this, so please keep making your awesome mods! 5
Dragonjin Posted May 12 Posted May 12 23 hours ago, Cutepatatas said: FINALLY DONE!!!! YS_IX_Switch_Mods.zip (Default costumes only - See previews below) Spent the whole weekend on it and had to rush because I’m running out of time. I’m about to get super busy with work and life, so I won’t be able to keep going for now Download switch mod file via mega https://mega.nz/file/fE9w0LjR#YFCClzer9wjE_Cr1RBevEKaWLUcZ1097_CekTS1mNhE (2.5gb) *This is a new link - Uploaded wrong file earlier* Made a toolkit for anyone interested continuing the project - YS9_PC_TO_SWITCH_TOOLKIT_ENDUSER_v0_1.zip Ys IX PC-to-Switch mod porting toolkit workflow: 1. Dump the Switch game data.vfs. The main Switch assets are inside data.vfs, including character .it3 files. 2. Prepare a VFS path list. Use the provided path TSV, such as ys9_paths_from_toolkit.tsv, so the tools know which internal VFS path matches each file. 3. Extract Switch files from data.vfs. Use the extractor tool to pull character files like: chr/pc/c0010.it3 chr/pc/c0040.it3 chr/pc/c0050.it3 and any costume/variant .it3 files. 4. Analyze the Switch and PC .it3 files. Use the IT3 scanner to compare record types and structure. PC commonly uses records like RTY2 / INFZ / VP11 / MAT6. Switch commonly uses RTY3 / INFY / VPAU / MATU. Because of this, raw PC .it3 injection usually is not enough. 5. Export the PC mod .it3 to glTF. Use the Ys8/Ys9-compatible glTF exporter to inspect the PC mesh primitives, materials, and body parts. 6. Convert or rebuild the PC mod for Switch. The working method is not simply dropping the PC file into the Switch version. The successful method is: - preserve the Switch container, skeleton, material/resource layout - convert the PC mesh into Switch-friendly VPAU row layout - map the PC skin/body mesh to the correct Switch material/texture - reverse triangle winding when the mesh renders inside-out/flipped - keep or restore small Switch helper/costume pieces when needed for wrists, neck seams, etc. 7. Put converted .it3 files into the replacements folder. Example: workspace/replacements/chr/pc/c0010.it3 workspace/replacements/chr/pc/c0040.it3 workspace/replacements/chr/pc/c0050.it3 8. Reimport/inject the converted .it3 files back into data.vfs. Use the VFS injector/repacker tool to create a new modded data.vfs. 9. Stage the rebuilt data.vfs for Atmosphere LayeredFS. Example Switch path: sd:/atmosphere/contents/0100E390124D8000/romfs/data.vfs 10. Test in-game. Check the character model from the front, side, back, close-up, and during movement. Common issues to watch for: - invisible body parts - inside-out/flipped body - wrong skin color - broken hair/materials - gloves or wrists disappearing at angles - costume variants not changing because the wrong .it3 slot was patched Inclusions: YS9_PC_TO_SWITCH_TOOLKIT_ENDUSER_v0_1/ ├─ README.md ├─ install_requirements.bat ├─ requirements.txt ├─ drag_drop/ │ ├─ 01_EXTRACT_DEFAULT_SWITCH_TARGETS.bat │ ├─ 02_ANALYZE_IT3_DROP_FILE_HERE.bat │ ├─ 03_EXPORT_PC_IT3_TO_GLTF_DROP_FILE_HERE.bat │ ├─ 04_MAKE_CONVERSION_WORKSPACE.bat │ ├─ 05_BUILD_VFS_FROM_REPLACEMENTS_FOLDER.bat │ ├─ 06_STAGE_TO_ATMOSPHERE_FOLDER.bat │ └─ 07_MAP_GLTF_DROP_FILE_HERE.bat ├─ tools/ │ ├─ ys9_vfs_extract.py │ ├─ ys9_vfs_inject_raw_multi.py │ ├─ ys9_it3_scan.py │ ├─ ys9_gltf_primitive_map.py │ ├─ ys9_make_conversion_workspace.py │ ├─ ys9_export_pc_it3_to_gltf.py │ └─ custom_builders/ ├─ config/ │ ├─ default_targets.txt │ └─ settings.example.json ├─ docs/ │ ├─ QUICK_START.md │ ├─ WORKFLOW.md │ ├─ KNOWN_LIMITS.md │ ├─ SLOT_METHODS.md │ └─ TECHNICAL_BASIS.md └─ workspace/ ├─ replacements/ ├─ converted/ └─ reports/ The toolkit basically helps with the full Ys IX Switch modding pipeline: Dump data.vfs, extract the Switch .it3 character files, analyze the PC and Switch .it3 structures, export PC models to glTF for inspection, rebuild/convert the PC mesh into a Switch-compatible layout, then inject the converted .it3 files back into data.vfs for Atmosphere LayeredFS. The important part is that PC and Switch .it3 files are not the same internally. PC files often use different render records from Switch, so direct injection usually causes crashes, invisible models, or broken graphics. The working method is to preserve the Switch structure and only transplant/convert the parts that need to change, like the PC mesh/body, while keeping Switch-compatible skeleton/material/resource layout. Please note that the converter does not work for costumes yet.. Once it3 is extracted from data.vfs you can try manual conversion edits for switch then use the reimport tool. All credits goes to @amorrow28 these mods are legit works of art. (I just ported it to switch guy) Thank you for the amazing work. I want to make a mod for my national language version , so where or how can I get the TSV file?
KosMos94 Posted May 12 Posted May 12 On 5/11/2026 at 1:54 PM, Cutepatatas said: FINALLY DONE!!!! YS_IX_Switch_Mods.zip (Default costumes only - See previews below) Spent the whole weekend on it and had to rush because I’m running out of time. I’m about to get super busy with work and life, so I won’t be able to keep going for now Download switch mod file via mega https://mega.nz/file/fE9w0LjR#YFCClzer9wjE_Cr1RBevEKaWLUcZ1097_CekTS1mNhE (2.5gb) *This is a new link - Uploaded wrong file earlier* Made a toolkit for anyone interested continuing the project - YS9_PC_TO_SWITCH_TOOLKIT_ENDUSER_v0_1.zip Ys IX PC-to-Switch mod porting toolkit workflow: 1. Dump the Switch game data.vfs. The main Switch assets are inside data.vfs, including character .it3 files. 2. Prepare a VFS path list. Use the provided path TSV, such as ys9_paths_from_toolkit.tsv, so the tools know which internal VFS path matches each file. 3. Extract Switch files from data.vfs. Use the extractor tool to pull character files like: chr/pc/c0010.it3 chr/pc/c0040.it3 chr/pc/c0050.it3 and any costume/variant .it3 files. 4. Analyze the Switch and PC .it3 files. Use the IT3 scanner to compare record types and structure. PC commonly uses records like RTY2 / INFZ / VP11 / MAT6. Switch commonly uses RTY3 / INFY / VPAU / MATU. Because of this, raw PC .it3 injection usually is not enough. 5. Export the PC mod .it3 to glTF. Use the Ys8/Ys9-compatible glTF exporter to inspect the PC mesh primitives, materials, and body parts. 6. Convert or rebuild the PC mod for Switch. The working method is not simply dropping the PC file into the Switch version. The successful method is: - preserve the Switch container, skeleton, material/resource layout - convert the PC mesh into Switch-friendly VPAU row layout - map the PC skin/body mesh to the correct Switch material/texture - reverse triangle winding when the mesh renders inside-out/flipped - keep or restore small Switch helper/costume pieces when needed for wrists, neck seams, etc. 7. Put converted .it3 files into the replacements folder. Example: workspace/replacements/chr/pc/c0010.it3 workspace/replacements/chr/pc/c0040.it3 workspace/replacements/chr/pc/c0050.it3 8. Reimport/inject the converted .it3 files back into data.vfs. Use the VFS injector/repacker tool to create a new modded data.vfs. 9. Stage the rebuilt data.vfs for Atmosphere LayeredFS. Example Switch path: sd:/atmosphere/contents/0100E390124D8000/romfs/data.vfs 10. Test in-game. Check the character model from the front, side, back, close-up, and during movement. Common issues to watch for: - invisible body parts - inside-out/flipped body - wrong skin color - broken hair/materials - gloves or wrists disappearing at angles - costume variants not changing because the wrong .it3 slot was patched Inclusions: YS9_PC_TO_SWITCH_TOOLKIT_ENDUSER_v0_1/ ├─ README.md ├─ install_requirements.bat ├─ requirements.txt ├─ drag_drop/ │ ├─ 01_EXTRACT_DEFAULT_SWITCH_TARGETS.bat │ ├─ 02_ANALYZE_IT3_DROP_FILE_HERE.bat │ ├─ 03_EXPORT_PC_IT3_TO_GLTF_DROP_FILE_HERE.bat │ ├─ 04_MAKE_CONVERSION_WORKSPACE.bat │ ├─ 05_BUILD_VFS_FROM_REPLACEMENTS_FOLDER.bat │ ├─ 06_STAGE_TO_ATMOSPHERE_FOLDER.bat │ └─ 07_MAP_GLTF_DROP_FILE_HERE.bat ├─ tools/ │ ├─ ys9_vfs_extract.py │ ├─ ys9_vfs_inject_raw_multi.py │ ├─ ys9_it3_scan.py │ ├─ ys9_gltf_primitive_map.py │ ├─ ys9_make_conversion_workspace.py │ ├─ ys9_export_pc_it3_to_gltf.py │ └─ custom_builders/ ├─ config/ │ ├─ default_targets.txt │ └─ settings.example.json ├─ docs/ │ ├─ QUICK_START.md │ ├─ WORKFLOW.md │ ├─ KNOWN_LIMITS.md │ ├─ SLOT_METHODS.md │ └─ TECHNICAL_BASIS.md └─ workspace/ ├─ replacements/ ├─ converted/ └─ reports/ The toolkit basically helps with the full Ys IX Switch modding pipeline: Dump data.vfs, extract the Switch .it3 character files, analyze the PC and Switch .it3 structures, export PC models to glTF for inspection, rebuild/convert the PC mesh into a Switch-compatible layout, then inject the converted .it3 files back into data.vfs for Atmosphere LayeredFS. The important part is that PC and Switch .it3 files are not the same internally. PC files often use different render records from Switch, so direct injection usually causes crashes, invisible models, or broken graphics. The working method is to preserve the Switch structure and only transplant/convert the parts that need to change, like the PC mesh/body, while keeping Switch-compatible skeleton/material/resource layout. Please note that the converter does not work for costumes yet.. Once it3 is extracted from data.vfs you can try manual conversion edits for switch then use the reimport tool. All credits goes to @amorrow28 these mods are legit works of art. (I just ported it to switch guy) The toolkit does not contain the file ys9_paths_from_toolkit.tsv. Could you please provide it?
Cutepatatas Posted May 12 Posted May 12 12 hours ago, Dragonjin said: Thank you for the amazing work. I want to make a mod for my national language version , so where or how can I get the TSV file? 1 hour ago, KosMos94 said: The toolkit does not contain the file ys9_paths_from_toolkit.tsv. Could you please provide it? My bad, Here you go. The TSV is not only model paths. It is the VFS path/index table for data.vfs. It maps internal files like chr/pc/c0010.it3 to their offsets/sizes inside the Switch data.vfs, so the extractor/injector knows where to read or replace files. Important: the TSV does not contain the actual game files or mod files. You still need your own dumped Switch data.vfs, the PC mod files, and the external Ys8/Ys9 IT3 glTF exporter if you want to inspect/convert models. The toolkit + TSV should be enough for extracting/analyzing/injecting files, but it is not a universal one-click PC-to-Switch converter. The actual conversion still depends on the specific character/costume slot. ys9_paths_from_toolkit.zip
KosMos94 Posted May 13 Posted May 13 8 hours ago, Cutepatatas said: My bad, Here you go. The TSV is not only model paths. It is the VFS path/index table for data.vfs. It maps internal files like chr/pc/c0010.it3 to their offsets/sizes inside the Switch data.vfs, so the extractor/injector knows where to read or replace files. Important: the TSV does not contain the actual game files or mod files. You still need your own dumped Switch data.vfs, the PC mod files, and the external Ys8/Ys9 IT3 glTF exporter if you want to inspect/convert models. The toolkit + TSV should be enough for extracting/analyzing/injecting files, but it is not a universal one-click PC-to-Switch converter. The actual conversion still depends on the specific character/costume slot. ys9_paths_from_toolkit.zip 903.48 kB · 1 download I don't know why I keep failing to extract the file. I don't know what's wrong. Could it be that it doesn't support the Chinese version?
Cutepatatas Posted May 13 Posted May 13 6 minutes ago, KosMos94 said: I don't know why I keep failing to extract the file. I don't know what's wrong. Could it be that it doesn't support the Chinese version? Most likely.. I used NISA version for my dumps so paths are most likely for NISA. I think I read somewhere that there is an extra folder for the chinese version so that will likely affect the paths. We most will likely need to dump the chinese version
Dragonjin Posted May 13 Posted May 13 11 hours ago, Cutepatatas said: My bad, Here you go. The TSV is not only model paths. It is the VFS path/index table for data.vfs. It maps internal files like chr/pc/c0010.it3 to their offsets/sizes inside the Switch data.vfs, so the extractor/injector knows where to read or replace files. Important: the TSV does not contain the actual game files or mod files. You still need your own dumped Switch data.vfs, the PC mod files, and the external Ys8/Ys9 IT3 glTF exporter if you want to inspect/convert models. The toolkit + TSV should be enough for extracting/analyzing/injecting files, but it is not a universal one-click PC-to-Switch converter. The actual conversion still depends on the specific character/costume slot. ys9_paths_from_toolkit.zip 903.48 kB · 1 download Thank you for the file.
Dragonjin Posted May 13 Posted May 13 2 hours ago, Cutepatatas said: Most likely.. I used NISA version for my dumps so paths are most likely for NISA. I think I read somewhere that there is an extra folder for the chinese version so that will likely affect the paths. We most will likely need to dump the chinese version I guess the path is the same.I extracted your moded VSF file to get the modified character files and inject them to chinese version data.vfs.It worked.There are some problems during extract phase and could be fixed by corrrecting the python file by AI. So I think the path is the same. By the way, the content in your modified data.vfs only including c0010,c0040 and c0050,is it correct?
Cutepatatas Posted May 17 Posted May 17 On 5/13/2026 at 2:32 PM, Dragonjin said: I guess the path is the same.I extracted your moded VSF file to get the modified character files and inject them to chinese version data.vfs.It worked.There are some problems during extract phase and could be fixed by corrrecting the python file by AI. So I think the path is the same. By the way, the content in your modified data.vfs only including c0010,c0040 and c0050,is it correct? Nice! Yes, Correct. Sorry got busy.
amorrow28 Posted June 12 Author Posted June 12 (edited) I've made a switch version of my mod! Thank you to @Cutepatatas for doing a lot of research into how Ys 9 switch is different from the PC version and for porting over 3 of the costumes from my mod. This version has all 14 files including town clothing, alternate color variants, and bottomless Aprilis that are included in my PC mod. NOTE: Newer version here! Ys9_Mod_1.1_switch_version.7z How to install: Put the contents of Ys9_Mod_1.1_switch_version.7z into an empty folder. Place data.vfs from Ys IX: Monstrum Nox (Switch 1 version) into the same folder. (I do not have a modded switch, I have no idea how to dump this file, don't ask me.) Run ys9nx_insert_into_vfs.exe (or ys9nx_insert_into_vfs.py if you are using Linux/MacOS/etc). Place the new data.vfs into your Ys IX: Monstrum Nox romfs folder. (According to cutepatatas it is sd:/atmosphere/contents/0100E390124D8000/romfs/data.vfs for the English language release) Enjoy! Again, thank you to @mercury_D, Holden McClure, Osiri, and all other contributors to these nude mods, and to the brilliant folks at the Kiseki Modding Discord for help in reverse-engineering the IT3 format. Thank you to MasaGratoR for the Ni No Kuni scripts that I used to reverse engineer the .vfs file. NOTE ABOUT AVOIDING SPOILERS: The monstrums are supposed to be "hidden in plain sight," which obviously doesn't work if they are nude. The spoilers are mild, but if you are playing for the first time and do not want the game spoiled (but still want nudity), I recommend using only c0010.it3, c0040.it3 and c0050.it3 from the "pc" folder. Add c001x for white cat, c004x for raging bull and c005x for doll once their identities are revealed. You can add the "npc" folder right from the beginning. Also note, I did not change the mod itself from the 3dmigoto version. The problems with elbows and stuff are unchanged, nor is the brightness of the skin. Footnote: I tried to work with Cutepatatas' tools, but I couldn't make heads or tails of the code and I couldn't get them to work. I ended up writing my own tools for extracting and injecting into data.vfs, and I updated my tool to fully support switch .it3 costume modding. Download here. Edited June 14 by amorrow28 2
rolandsdrktower Posted June 12 Posted June 12 Followed the instructions and everything worked like a charm! Thanks @amorrow28 and @Cutepatatas for all the work and time put into this. 1
amorrow28 Posted June 14 Author Posted June 14 Here is a new version of my Ys IX mod! I've gone back and re-sculpted / re-weighted White Cat, Raging Bull and Doll, making their bodies closer to those of the default models (although I've not touched the breast size, those are the same). I did this mostly to see if I could reduce the amount of distortions in some of the animations, and I do think there is a visible improvement. This comes at a cost however - the original body shapes in the game are a bit more stocky. If you do not like the new body shapes, I would recommend using v1.1 of my mod instead (PC / Switch). PC version: (possibly PS4 compatible) Ys9_Mod_1.2_IT3_version.7z Switch version: Ys9_Mod_1.2_switch_version.7z Again, thank you to @mercury_D, Holden McClure, Osiri, and all other contributors to these nude mods, and to the brilliant folks at the Kiseki Modding Discord for help in reverse-engineering the IT3 format. Thank you to @Cutepatatas for figuring out a lot of changes from PC format to Switch format. Thank you to MasaGratoR for the Ni No Kuni scripts that I used to reverse engineer the .vfs file. NOTE ABOUT AVOIDING SPOILERS: The monstrums are supposed to be "hidden in plain sight," which obviously doesn't work if they are nude. The spoilers are mild, but if you are playing for the first time and do not want the game spoiled (but still want nudity), I recommend using only c0010.it3, c0040.it3 and c0050.it3 from the "pc" folder. Add c001x for white cat, c004x for raging bull and c005x for doll once their identities are revealed. You can add the "npc" folder right from the beginning. How to use (PC): Download and copy the files into your Ys IX Monstrum Nox folder. The default location is {Steam}\steamapps\common\Ys IX Monstrum Nox if you have the Steam version of the game. Hide contents How to use (Switch): Quote Put the contents of Ys9_Mod_1.2_switch_version.7z into an empty folder. Place data.vfs from Ys IX: Monstrum Nox (Switch 1 version) into the same folder. (I do not have a modded switch, I have no idea how to dump this file, don't ask me.) Run ys9nx_insert_into_vfs.exe (or ys9nx_insert_into_vfs.py if you are using Linux/MacOS/etc). Place the new data.vfs into your Ys IX: Monstrum Nox romfs folder. (According to cutepatatas it is sd:/atmosphere/contents/0100E390124D8000/romfs/data.vfs for the English language release) Load the game to test the mod. Enjoy! 10
Cutepatatas Posted June 14 Posted June 14 (edited) 7 hours ago, amorrow28 said: Here is a new version of my Ys IX mod! I've gone back and re-sculpted / re-weighted White Cat, Raging Bull and Doll, making their bodies closer to those of the default models (although I've not touched the breast size, those are the same). I did this mostly to see if I could reduce the amount of distortions in some of the animations, and I do think there is a visible improvement. This comes at a cost however - the original body shapes in the game are a bit more stocky. If you do not like the new body shapes, I would recommend using v1.1 of my mod instead (PC / Switch). PC version: (possibly PS4 compatible) Ys9_Mod_1.2_IT3_version.7z 50.22 MB · 1 download Switch version: Ys9_Mod_1.2_switch_version.7z 15.57 MB · 1 download Again, thank you to @mercury_D, Holden McClure, Osiri, and all other contributors to these nude mods, and to the brilliant folks at the Kiseki Modding Discord for help in reverse-engineering the IT3 format. Thank you to @Cutepatatas for figuring out a lot of changes from PC format to Switch format. Thank you to MasaGratoR for the Ni No Kuni scripts that I used to reverse engineer the .vfs file. NOTE ABOUT AVOIDING SPOILERS: The monstrums are supposed to be "hidden in plain sight," which obviously doesn't work if they are nude. The spoilers are mild, but if you are playing for the first time and do not want the game spoiled (but still want nudity), I recommend using only c0010.it3, c0040.it3 and c0050.it3 from the "pc" folder. Add c001x for white cat, c004x for raging bull and c005x for doll once their identities are revealed. You can add the "npc" folder right from the beginning. How to use (PC): Download and copy the files into your Ys IX Monstrum Nox folder. The default location is {Steam}\steamapps\common\Ys IX Monstrum Nox if you have the Steam version of the game. Reveal hidden contents How to use (Switch): Enjoy! They look absolutely gorgeous 😍 I finally had time to test it, and it worked perfectly. The process was super easy too. Truly master craftsman work. I feel honored just to be mentioned here, especially by the mod creator himself. Not only did you make an awesome tool, you went ahead and perfected everything too. I’m honestly just a guy with a Switch who loves playing with mods, so getting noticed by one of the best modders here genuinely means a lot. I’m sure many people in the community feel the same way. Thank you for all the amazing mods, and I genuinely wish you more success and good fortune in the future! Edited June 14 by Cutepatatas 1
amorrow28 Posted June 14 Author Posted June 14 6 hours ago, Cutepatatas said: They look absolutely gorgeous 😍 I finally had time to test it, and it worked perfectly. The process was super easy too. Truly master craftsman work. I feel honored just to be mentioned here, especially by the mod creator himself. Not only did you make an awesome tool, you went ahead and perfected everything too. I’m honestly just a guy with a Switch who loves playing with mods, so getting noticed by one of the best modders here genuinely means a lot. I’m sure many people in the community feel the same way. Thank you for all the amazing mods, and I genuinely wish you more success and good fortune in the future! Thank you for the kind words! I am still just a learner, but I do think I've made some progress in the last two and a half years since I originally made the mod. The truth is that I still think they look kind of rough, but it is difficult to mod this game since there were no swimsuit models to use as a template for sculpting and weighting. Also, this game predates when Falcom learned to do elbows and other joints properly (even thought it came out a month after CS3), so I can't take all the blame! Even the original costumes have difficulties with elbows that collapse when folding (it's just hidden with extra cloth). Anyways, your insights with the switch version were very necessary for me to finally crack data.vfs and were also very helpful with the .it3 itself. It's more than just being noticed, I promise!
afdbg Posted June 20 Posted June 20 On 6/13/2026 at 9:16 PM, amorrow28 said: Here is a new version of my Ys IX mod! I've gone back and re-sculpted / re-weighted White Cat, Raging Bull and Doll, making their bodies closer to those of the default models (although I've not touched the breast size, those are the same). I did this mostly to see if I could reduce the amount of distortions in some of the animations, and I do think there is a visible improvement. This comes at a cost however - the original body shapes in the game are a bit more stocky. If you do not like the new body shapes, I would recommend using v1.1 of my mod instead (PC / Switch). PC version: (possibly PS4 compatible) Ys9_Mod_1.2_IT3_version.7z 50.22 MB · 6 downloads Switch version: Ys9_Mod_1.2_switch_version.7z 15.57 MB · 6 downloads Again, thank you to @mercury_D, Holden McClure, Osiri, and all other contributors to these nude mods, and to the brilliant folks at the Kiseki Modding Discord for help in reverse-engineering the IT3 format. Thank you to @Cutepatatas for figuring out a lot of changes from PC format to Switch format. Thank you to MasaGratoR for the Ni No Kuni scripts that I used to reverse engineer the .vfs file. NOTE ABOUT AVOIDING SPOILERS: The monstrums are supposed to be "hidden in plain sight," which obviously doesn't work if they are nude. The spoilers are mild, but if you are playing for the first time and do not want the game spoiled (but still want nudity), I recommend using only c0010.it3, c0040.it3 and c0050.it3 from the "pc" folder. Add c001x for white cat, c004x for raging bull and c005x for doll once their identities are revealed. You can add the "npc" folder right from the beginning. How to use (PC): Download and copy the files into your Ys IX Monstrum Nox folder. The default location is {Steam}\steamapps\common\Ys IX Monstrum Nox if you have the Steam version of the game. Reveal hidden contents How to use (Switch): Enjoy! I had never played Ys before until last month when I finally finished Ys VIII, and was waiting for the steam summer sale to buy Ys IX only to see this update! Personally I think video game characters are getting way too unrealistic proportionally anyway, so stocky is a plus for me 😅 Looking forward to actually have non-chibi models. Thanks for keeping this game updated!
amorrow28 Posted June 20 Author Posted June 20 2 hours ago, afdbg said: I had never played Ys before until last month when I finally finished Ys VIII, and was waiting for the steam summer sale to buy Ys IX only to see this update! Personally I think video game characters are getting way too unrealistic proportionally anyway, so stocky is a plus for me 😅 Looking forward to actually have non-chibi models. Thanks for keeping this game updated! Enjoy! It's a fantastic game.
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