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Inhabited commonwealth


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Posted

I like fallout 4 its a fun game. Its not a very good fallout game though, the series since the start was about humans surviving the wasteland and their new society, and this was fallout 4 main mistake the lack of a society. We have diamond city and goodneighbour and thats it, 2 towns at odds with each other is all we can find in boston. I like the settlement system but bethesda went too far and made fallout 4 over reliant on it. Thats why Im asking for mods that adds new towns and hubs to the game. I plan to eventually compile a list of mods that turn the commonwelath on a proper inhebited and "cvilized" space like it was in older games. Its already in the works but I would like some reccomendations of mods to help me with it.

Posted (edited)
7 hours ago, espguy said:

I like fallout 4 its a fun game. Its not a very good fallout game though, the series since the start was about humans surviving the wasteland and their new society, and this was fallout 4 main mistake the lack of a society. We have diamond city and goodneighbour and thats it, 2 towns at odds with each other is all we can find in boston. I like the settlement system but bethesda went too far and made fallout 4 over reliant on it. Thats why Im asking for mods that adds new towns and hubs to the game. I plan to eventually compile a list of mods that turn the commonwelath on a proper inhebited and "cvilized" space like it was in older games. Its already in the works but I would like some reccomendations of mods to help me with it.

You can start with Kinggath's Sim mods.

But keep in mind, they are very script heavy and taxing on a system. So go easy and you'll be fine. ;)

 

Edited by izzyknows
sperlin
Posted
20 hours ago, izzyknows said:

You can start with Kinggath's Sim mods.

But keep in mind, they are very script heavy and taxing on a system. So go easy and you'll be fine. ;)

 

The problem with sim settlements 2 is that the auto complete settlments feature isnt on it yet only on sim settlements 1.

Posted
3 hours ago, espguy said:

The problem with sim settlements 2 is that the auto complete settlments feature isnt on it yet only on sim settlements 1.

that makes 0 sense because sim settlement 2 is about Building settlements, not having complete one, its  doing the very thing u are complaining that fo4 lacks it lets u develop the settlements that humans survive in and the struggles that come with it, your logic seems flawed on that account, you have a good point about the lack of populations centers but, it is partially explain with the way the game plays the number of ghouls the super mutants the institute all these things have lead to the Boston area not being as developed as some of the other fo games. what you expect and the reality do not mesh. personally i find it quite realistic especially since i  have been in places that are very similar huge areas that you would expect a lot of people, but they are isolated into 1 or 2 places. You clearly have no been paying attention to the way the story of sim settlement 2 plays out, as u progress the more settlements start  popping up and when u get to chapter 3 the game/mechanics change. which makes it more immersive ss2 is about YOU the player helping get those settlements started and off the ground and defending them from threats     

Posted (edited)

Atomic World would be my choice.

There is also Ryn's fallout and Project Apocalyptic Commonwealth.

 

I would pick only one of the 3, since there are some conflicts/overlaps.

 

PAC is nicey done but it limits itself on your route from Sanctuary to Diamond City.

Ryn's fallout also adds a lot more ghoul enemies, not something for an erotic playthrough.

 

 

Atomic world is the one to pick. 

Has way more content then the 2 competing mods adds locations with both enemies and friendlies.

Just gives the world a more real and lived-in feeling.

 

"hunkered down" can be used in addtion to atomic world, makes some locations look lived in.

Edited by katrina.balanchuk
  • 1 month later...
Posted
On 10/3/2023 at 9:30 PM, espguy said:

I like fallout 4 its a fun game. Its not a very good fallout game though, the series since the start was about humans surviving the wasteland and their new society, and this was fallout 4 main mistake the lack of a society. We have diamond city and goodneighbour and thats it, 2 towns at odds with each other is all we can find in boston. I like the settlement system but bethesda went too far and made fallout 4 over reliant on it. Thats why Im asking for mods that adds new towns and hubs to the game. I plan to eventually compile a list of mods that turn the commonwelath on a proper inhebited and "cvilized" space like it was in older games. Its already in the works but I would like some reccomendations of mods to help me with it.

a couple of possibilities could be Fusion City Rising and Point Lookout.

 

as for there only being 2 towns, you forgot Bunker Hill and Covenant then the DLCs added Nuka Town and Far Harbor.

 

compared to older titles yes FO2 had more towns/cities but also covered a larger geographical area. both FO3 and FONV had more of what was called

towns than FO4, but for most of them it would be more appropriate to call them settlements (they are very similar to Finch and Abernathy farms).

once you drop the "towns" of FO3 and FONV that do not have multiple merchants and a decent population out they both drop from many to

4-6 towns/cities, which is what we have here in FO4. in comparison older titles have 4-6 town/cities and additional 4-12 settlements, FO4 has 4-6 towns/cities

and over 30 settlements which can be grown into towns/cities.  

 

hmm game total of 6 cities and 12 settlements for 18 total vs 4 towns/cities and 35 settlements (that can be grown into towns/cities)??

yes you have to do more work for it to fully surpass FO3 and FONV, but in those you could not increase stuff, just stabilize it (at best), here you

can actually grow the commonwealth back into a functional society.

 

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