belegost Posted September 14, 2023 Posted September 14, 2023 (edited) As in the title. I am making a custom merged patch for Devious Cidhna and noticed it flags a Forsworn chest in Druadach Redoubt as Persistent. This record is then unmade by LAL which loads after it. I am pondering whether I should forward this flag. For clarity, this record is found in Cell\Block\Sub-block path, and I have never before dabbled with cell edits. I am familiar with forwarding actors, weapons, armor, containers and so on, but not with Cell records. In my perception these could easily screw things over so I normally don't touch them. Edited September 17, 2023 by belegost
Travestea Posted September 14, 2023 Posted September 14, 2023 Persistent, to my knowledge, means it's always loaded regardless of where you are, even if the cell gets unloaded. I'd recommend forwarding it to keep that persistence. It's probably set for a reason. 1
Michele Magus Posted September 14, 2023 Posted September 14, 2023 If an item is important, like a quest starter, place the persistant flag on it, otherwise it may not be there when the cell loads. 1
belegost Posted September 15, 2023 Author Posted September 15, 2023 (edited) 18 hours ago, Michele Magus said: If an item is important, like a quest starter, place the persistant flag on it, otherwise it may not be there when the cell loads. See, the thing is, that chest is originally defined in Skyrim.esm. Cidhna only adds the flag to it, and LAL then keeps the original record (though it changes chest's coordinates, which is irrelevant). I assume that this chest will always load, since it's defined in the master file. What is the logic of "Persistent" flag then? I'm not questioning your statement, I just want to understand the logic of said flag. Edited September 15, 2023 by belegost
t.ara Posted September 15, 2023 Posted September 15, 2023 (edited) For tesvedit there is a huge guide in the internet available, this all is mentioned there in detail. Cell formats: https://en.uesp.net/wiki/Skyrim_Mod:Mod_File_Format/CELL I think you talk about containers and not about chests. Chests are one sort of containers. Belonging to somebody or a faction, this stuff can´t be used (no access) or only become stolen...red dialogue is indicating this for the player in combine with no access or a "steal process" is happening... Persistance "flagged" means that item to belong to a part of a script, quest/....is utilized inside of a quest, ...is parent enabled and so on... Edited September 15, 2023 by t.ara
wareware Posted September 15, 2023 Posted September 15, 2023 I imagine its set to persistent so that it doesn't respawn on location reset.
belegost Posted September 17, 2023 Author Posted September 17, 2023 (edited) On 9/15/2023 at 5:19 PM, t.ara said: I think you talk about containers and not about chests. Chests are one sort of containers. This was not defined in containers, but specifically at the path which I posted. Had it been a Container record, I would've not asked that question. In fact, Cidhna doesn't touch any vanilla Container records at all. On 9/15/2023 at 5:19 PM, t.ara said: For tesvedit there is a huge guide in the internet available, this all is mentioned there in detail. Cell formats: https://en.uesp.net/wiki/Skyrim_Mod:Mod_File_Format/CELL I appreciate it, but I don't understand anything about it. You might as well show me a grimoire and say it's about black magic. Edited September 17, 2023 by belegost
Tlam99 Posted September 17, 2023 Posted September 17, 2023 (edited) Reference handles, limit little bit over 1 million. Master (esm) can unload persistent flagged references, so do not count to the max. All persistent flagged references count to the limit. Mods like Bruma add over 200k to it. That means, several mods like Bruma make the game unplayable. Not to heavy setups are in the range of 400k. Persistent flag makes the reference loading every time on start, even if you are not in the same cell. This is needed for e.g. starting a quest in Falkenreath and the quest object will be found in Wintherhold. The quest object must be loaded (reference handle), otherwise the quest might fail because of missing reference. Bit deeper explanation here: https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/ Edited September 17, 2023 by Tlam99 1
belegost Posted September 17, 2023 Author Posted September 17, 2023 1 hour ago, Tlam99 said: Reference handles, limit little bit over 1 million. Master (esm) can unload persistent flagged references, so do not count to the max. All persistent flagged references count to the limit. Mods like Bruma add over 200k to it. That means, several mods like Bruma make the game unplayable. Not to heavy setups are in the range of 400k. Persistent flag makes the reference loading every time on start, even if you are not in the same cell. This is needed for e.g. starting a quest in Falkenreath and the quest object will be found in Wintherhold. The quest object must be loaded (reference handle), otherwise the quest might fail because of missing reference. Bit deeper explanation here: https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/ I understand now. Thank you.
Tlam99 Posted September 17, 2023 Posted September 17, 2023 2 hours ago, belegost said: understand now. One more thing. If you start working in xedit. If the cell has loaded once (mdgame), do NOT change an reference from temp to persistent. Just imagine, the engine creates it's own reference (FFXXXXXX) and now it loads the new created (changed) persistent reference. You end up with 2 references. This will very possible corrupt your save. 1
belegost Posted September 17, 2023 Author Posted September 17, 2023 1 hour ago, Tlam99 said: One more thing. If you start working in xedit. If the cell has loaded once (mdgame), do NOT change an reference from temp to persistent. Just imagine, the engine creates it's own reference (FFXXXXXX) and now it loads the new created (changed) persistent reference. You end up with 2 references. This will very possible corrupt your save. Understood.
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