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Creature Mutation - Charisma Gameplay Idea


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Posted

I had an idea for a mod, I have no idea if something like that has already been implemented or not, but its an entire idea based around Animal Friend and Wasteland Whisperer perks. 

You can use those two perks to pacify animals and wasteland creatures. 
When you manage to pacify them, and there are no threats remaining, you can try to get them to breed you. If it leads to a successful pregnancy, and you manage to take it to terms (Using Family Planner), you gain an incremental perk that gives you some ability related to that beast. Some ranks of those perks can also unlock recipies for unique weapons. Weapons that technically represent your mutations gained by those creatures. Like being able to spit acid like a bloodbug, which gains more potency with each bloodbug mutations you gain, or a Deathclaw's claws as a melee weapon.) ...Those weapons are not as dependant on other stats as they are on the mutations. Yes, Big League Player's 20% damage would make the Deathclaws stronger, its nowhere near as much as being a Tier 5 Deathclaw Genes yourself. 

 

Various buffs grantable by the mutations:

Max health, regen, melee damage, ranged damage (with the bio weapons only) stealth, faster movement speed. Is it balanced? No. Its going to make you OP ...if you manage to pacify the strongest beasts out there and get them to impregnate you. Is it going to be glorious, when you take your wasteland baby to tear raiders and otherwise to shreds? Quite possibly yes. 

Along with your usual companion (in that case it should be the dog) ...you can also take along one of your babies.

 

Or hold 'em into a building that is a pen. Where you raise them to be bigger and stronger, making them fight other creatures (weaker ones birthed by you, or by others, or captured in contraptions cages) takes a lot of food to get them to 'grow' however. 

  • 1 month later...
Posted

The first part with seducing and mating with wasteland creatures is covered by the Animal Seducer mod.  The pregnancy part is covered by Family Planning and Wasteland Offspring.  With a MCM setting in the Family Planning mod, the player character can be an ally with the type of creature she gave birth to.  I don't know of any mod that would cover the mutations that causes the player character to take on attributes of the creature she gave birth to.  There are mods that cause morphs to the player character due to radiation, special stats, pregnancy, cumflation, or bimbo perk.  The Assimilation mod causes the player character to look more like a raider and possibly start behaving like one as a result of being around raiders for too long.  Your idea is partially covered by existing mods but the rest will need to be created.  It would give an actual reason to get the player character pregnant with a creature offspring.  Without it, she gets pregnant via Animal Seducer or AAF Violate and the only things that come from it are pregnant belly morph, stat debuffs due to pregnancy and an offspring that may be friendly and hangs out in the settlement or hostile to the player character.  There is just not much motivation to get her pregnant except for the novelty factor.  Your idea is interesting and I hope it gets put together into a mod.

Posted

I remembered a couple of mods that would be useful for what you are trying to do.

 

1. Magic Syringes mod at Nexus mods:  The Love Hypnosis syringe will turn any NPC into a companion regardless of whether they are friend or foe.

 

2. Beastmaster mod at Nexus mods:  Creatures captured via traps in the settlement can be tamed and used as companions.  You can even paint the creatures and give them snacks to keep them happy with you.  The taming mechanic in this mod may also work with creatures that the player character gave birth to.  You should set the taming chances in the Wasteland Offspring MCM to 100 % to ensure that the creature your character gave birth to is friendly.

 

3. Cheat Terminal at Nexus mods:  One of the features of it is spawn NPC grenades.  Set the type of NPC and the affinity to the player (ally, foe or companion) then throw the grenade to have a temporary companion to help you fight.  You can also do things like enable / disable perks and increase / decrease the special stats.  There are a lot of things that the cheat terminal can do.

 

If you want to have a death claw a companion, the easiest way is the Love Hypnosis syringe, use Beastmaster to tame one caught in a trap in your settlement or simply spawn one with a spawn NPC grenade.  The longer way involves seducing a death claw via Animal Seducer or having your character raped by a death claw via AAF Violate to get her pregnant then use Beastmaster to make the offspring into a companion.  The mutation buffs will have to be a new mod.  

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