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Ideas / Topics for mods brainstorming


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The things I like most exist in previous games.

 

Skimpy outfits that support breast, butt, belly physics.

 

Bras, panties, stockings, and other feminine clothing.

 

Pregnancy:

Breeder mods from Fallout would be an example.

Soulgem Oven III would be another.

 

There was a sexual perk in a Fallout NV mod that made you stronger when you were pregnant weaker when you weren't.  Something like that but more situational.

 

Prostitution:

-trade sex for money, goods, or favors.  

 

Other woman:

Seduce men, get gifts of money or items.  Don't let the wife catch you.

 

Homewrecker:

Similar to other woman, but you want to ruin their marriage.  Different rewards, but causes dislike in more good/neutral aligned NPCs if they find out.

 

Sexual skills in the Social and Physical trees.

 

Vaginal drug use.  Not sure how to play this out, but have some drugs that can only be administered vaginally, with an animation where the woman bares her vagina, and inserts the med then covers herself back up.  Could be pull down pants or lift skirt, and move panties aside.  Making them could be done at pharmaceutical station.  Same for any other sex related drugs.  Research required for the better ones.

 

Starfield version of Extra Pocket.  Hide small objects inside your vagina, some chance of getting caught.

 

Sexual status/reputation system:

Things you do above an affect how NPCs treat you, open some quests, close others, and give alternative solutions to some situations.

 

Like Tamriel and the Wasteland, The Settled Systems are dangerous.  Beware of roofies, kidnappers, and rapists.

 

Questlines that require sexual acts or pregnancy to complete.

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Most likely been mentioned before bit I would like to see a harem mod and a rando sex mod where npcs out right would bang (not sure if this ones possible although the beastiality mods had that and some had 3 somes).  But not just having the harem would be enough the members of the harem would love and fuck each other when your not around or available.

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5 hours ago, DonPete said:

Most likely been mentioned before bit I would like to see a harem mod and a rando sex mod where npcs out right would bang (not sure if this ones possible although the beastiality mods had that and some had 3 somes).  But not just having the harem would be enough the members of the harem would love and fuck each other when your not around or available.

 

Building off of this idea more explicitly, I think certain Starfield locations could be greatly enhanced with the addition of, as you touched on, some ambient, NPC-NPC sex animations scattered around for player discovery. Neon, for obvious reasons, is chock-full of locations where lewdness would likely be occurring on the regular. Tons of seedy bathrooms, private lounges/booths, back-alleys. The Stretch, The Well, and parts of Cydonia have similar vibes but to a more modest extent. The Red Mile is another interesting one; Mei Devine just screams brothel madam.

 

I know there were a few Skyrim mods that explored NPC-only interaction, but I feel like Starfield's locations provide a much more believable and immersive sandbox in which to implement these things. Skyrim, in comparison, feels oddly formal and prudent. What were its seediest locations? Redwater Den? The Grey Quarter? The Bee and Barb? It just didn't offer as much in the way of exploitable sexual undertones. Modders had to shoe-horn these things into the game later.

 

More subtle suggestion and theme-building should not be overlooked either. Simple details like spicy bathroom scrawl, a gloryhole, questionable stains, condom clutter, and the odd panty strewn about could really drive home the vibe without even having to animate NPC activity. Speaking of panties; how about some collectible uniques and a custom display for them? And don't neglect the audio! Background fucking noise echoing down the alley, muffled thumping and ecstasy as you walk past a locked VIP room, suspicious sucking noises from the end stall. Sounds can be easy to implement and go a long way in establishing a mood for a location.

Edited by SlicedBread
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Been thinking about this one for a few days and wasn't sure I should even post it because it's a big ask from people doing the actual modding and this is a niche item having to do with the upcoming version of CBBE for Starfield.  Hell, I'm just grateful people make these mods to begin with.  But, since this is a wish list...

 

A version of CBBE with physics that allows for a better way to tailor the belly and breasts during pregnancy.  This would include having a way to allow the breasts and belly be 'solid' to one another, eliminating the way breasts clip into the belly as in FO4 and SkyrimAE, and allowing a way to set waypoints for growth to keep the appearance of belly and breasts appealing to the user as the pregnancy progresses.  Little additions like nipple/areola color and size would be a bonus.

 

All I can offer in return are my skills as a writer.  I can do proofreading, editing, etc. for any of the text portions of your work that would show up in game.  In my last English course I managed a 167% for the semester with all the extra credit, so I'm fairly useful in this regard.  If you need me to give something a look, PM me here.  I swing by every few days to see what's new.

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[Sexual Persuasion] Attempt to "get what you want", through sexual acts. (Generic acts, handled like a cut-scene. Just a black room with low lighting, showing the two people doing some random sexual act together. Doesn't even have to be animated... Just posed with a spinning camera and "flashes" that reveal what they are doing. Like a VR scene... "This is what I am thinking, about you.")

 

Back-room strip-clubs, with deeper back-room sex-clubs, with possibly even deeper back-room taboo-clubs! How deep can you go? You though running the Red-Mile was hard... This will be a lot harder!

 

New job... Hiring entertainment for your private outpost... "The Strip"... No miners allowed! (Play on words.) You get various rooms and outfit them with various interaction items, which demand "employees" for them to operate. You get the income from the station, as if you were mining at a mining-outpost. (Strip-mining. :P ) The models could be, should be, purposely created models for these tasks. You come across them, while playing the game. (Randomly generated creations that you can interact with, to hire for your special outpost type, as they don't mine, because they are not miners! And hopefully not minors either!) Pole dancers, Table dancers, Lap dancers, Servers, Prostitutes, Specialists for taboo stuff, etc...

 

The Amazonians! Because, why not... it's in every other MODed game...

 

The Slavers... A faction of people who sell people for sexual purposes. (First you have to be captured! Take them down, from the inside... Literally!)

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I think the ng+ could open up some opportunities.

 

Spoiler

Travel to a new dimension that's hyper sexualised, or gender-bent, sleep with an alternate version of yourself. Depends how hard new universe permeations are to implement I guess, which we won't know about until the creation kit comes out. 

 

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On 9/2/2023 at 3:03 AM, starikki said:

interstellar slavery ships: 

- abduction / imprisonment / training / trading sex slaves all over the galaxy

which can be made possible by a batch of coherent mods

 

- ship mods with slavery cells / training devices / xeno-sexcreatures etc.

- all characters have traits of Desire / Sensitivity / Sub&Dom tendencies / sanity etc.

- random tasks from buyers all over the galaxy requesting specific types/traits of "merchandize", so you need to capture-train-transport-sell

- traders sell devices / drugs / devices

- law enforcement interaction as you are carrying "illegal cargos"

- you yourself can be defeated in battle and being abducted on this kind of ships

 

quite a big picture to paint, but surely it would provide a great dynamic and organic gameplay experience, and hopefully enough emersion too.

I've been thinking about this the entire time I've been playing. We already have brig habs on ships which contain cells you could put prisoners in, EM weapons which knock people out, providing our mesmetron equivalent, the crew system which could be used as a template to put NPCs on your ship, or even integrated, treating obedient slaves as crew members, and the outpost system which we could use to store "merchandise", or even build training facilities. Piracy content would integrate perfectly as well, the crimson fleet quest boards would be the perfect place to put those ambient "merchandise capture" missions, and to put an extra npc to act as a buyer. We've also got the existing piracy dialogue options for ships, which could allow us to try and intimidate ship crews into surrendering themselves as slaves, alongside the contents of their cargo hold. This is a pretty big undertaking, but the potential here is incredible.

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The following idea for a mod scenario:

An implant based on the existing head implants, which provides certain social buffs (persuasion, etc.)

but bonds firmly to the wearer and reduces willpower each time it is used.

The higher the value, the lower the probability of resisting if a citizen asks the player to have sex.

 

A randomly spawning forbidden laboratory (the same manufacturer of the implants) where

secret experiments were carried out to turn convicts into mindless sex adroids.

At the end of the dungeon there is a chamber in which people can be transformed into mindless sex androids.

 

Option 1: Using an input computer, the player can have his companions scanned, who then has a

convincing dialogue to climb into the chamber to see what happens.

Option 2: When the implant worn reaches a certain value, the laboratory's AI takes control of the

player and forces him to enter the chamber himself.

 

The test subject is transformed into a mindless sex android.

 

Idea 1: A 1-piece spacesuit is added (like the Starborn suit) that cannot be taken off and is not hidden indoors.

Idea 2: Or your own race model is created and the suit represents the same variant with closed body openings,

which represents a change between service and battle mode.

these seem to me to be the most viable options.

 

After converting, the reactions of all NPS can then change accordingly, forcing the player to perform services.

The player may become the property of the constellation and be used by the respective companion or rented to other NPS.

There are a variety of options for additional mods here. (theft of the androids by Crimson Fleet,

arbitrary use by enemy NPCs who have a remote control and take control of the player in battle, use it themselves

and later throw it away somewhere on the planet or sell it..

So many options.

There are certainly no limits to your imagination when it comes to the appearance of the android as i remember former stuff =^.^=

image.jpeg.97155dcf7b70ddd1d64240ab3f7efbdd.jpeg

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Something I was thinking about the other day. Starfield's photo mode, when you take a photo there is a chance it can be used as a picture for the load screens. That means that the game itself can make a call to read photos out of that folder.

 

I wonder if this could be used in mods? Previously if you wanted custom photos you would have to jump out of the game after taking the photo and then rename and replace it.

 

It would be cool if in game you had to take a photo for an I.D. or ad and then you'd see it appear in game (almost) seamlessly.

 

Obviously there are a few hitches like making sure that it finds the right one, because as amusing as it would be having a bdsm club advertise through scenic pics of an iceball I explored two years ago, it isn't exactly the goal.

 

I just think that if we could pull this off there is a lot you can do with it. Wanted posters, ads, billboards, portraits, I.D's, all sorts of fun stuff.

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What I want is better female followers, with good story and decent voice, which is possible with AI like elavan labs.

 

Ideas for female followers:

 

A sexy female android like Demi from subverse.

 

A female pirate for the bad guy playthrough.

 

Hope that cybernetics mods will be a thing, then also a cybernetic chick from Neon, just to name a few.

 

Also there needs to be a mod to fix the npcs look, since all of them look horrible and most of them are old people, also most of them are black and ethnic, adding some European and Japanese looking characters will do wonders.

 

A mod like the wenches mod in skyrim that lets you build up a harem would be welcomed.

 

adding more species would also be a welcomed mode, space elfs, alien women and man, cat people, and let our imegination go wild.

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I'll disclaimer in advance that I am from the D/s slavery branch of the kink universe, so my suggestions might be dark and scary. My two favorite mods were the giant slavery mod for Skyrim, and the Sexist Guards mod.

 

It feels like Neon and Akali should both have prostitution. Neon because it's space Vegas, and Akali because they've got that whole ghetto sector as the outer ring of the "city".

 

Pretty much everyone you deal with on both sides of the Crimson Fleet saga is an unbelievably self absorbed dick. Half the people in that arc would at least be open to sexually assaulting you. It would also be cool if you could start all those missions by being captured by the Crimson Fleet, and then have a UC SysDef operative offer you a way out, if you're willing to cooperate. Or, maybe if you're playing a woman, there's extra step to the initiation mission, where the other low ranking members get to have their fun with you. It feels like the Crimson Fleet should be more like rl bikers and gang members.

 

Neon Security is super corrupt. There is a lot of potential there for things like sex slavery and coerced prostitution. Maybe they force you to take one of the addictive drugs and lock you up in a brothel and you have to get your head clear and then find a way to escape while dealing with clients and pretending you're still the junkie they thing you are.

 

The Starseed settlement has Genghis Khan. I want to be fair to Genghis, because he was actually kind of forward thinking in terms of feminism, but he was also responsible for thousands of rapes, both personally and by command or heritage. Clearly he and his followers could go a lot farther than just being the mildly abrasive faction in the Starseed trinity. If his side wins, he should keep Amanirenas as a pet, not execute her. And she'd be naked, so you could still have her dress! (lol sorry, I'm so desperate for feminine clothes in this frumpy game.)

 

There should obviously be a Seduction skill that works like Persuade, but ends in the transactional sex acts you offered in the process, before advancing to whatever result you were trying to persuade/seduce out of them in the first place. And this wouldn't make sense in all situations, but there are definitely interactions in the game... ok, like, for example, you get asked to retrieve a package by that bartender in New Atlantis. You have to go persuade the cargo guy to unlock a door for you. He's standing alone at the distant edge of the starport. That is exactly the kind of low stakes, no one is watching, situation that you can solve with a blow job. Stuff like that.

 

It would be cool if there was a tentacle rape encounter that had consequences beyond the sex scene(s). Like, if you then had to go to The Clinic and figure out how to abort your alien baby before it was too late. And then maybe you have to go back and destroy the hive, so then there's more tentacle molesting, but you can win in the end, somehow.

 

In the "big slavery mod" category, it would be fun to play an android version of that. Like, you have to agree to get chipped, and from then on certain people can control you. So you could go back to missions and living your little life, but whenever someone out there with the matching remote hit the button, you stop whatever you're doing and report in until they are done with you. It wouldn't make a lot of sense from the in game story perspective, but as a player, it takes three seconds to go anywhere, since it's all just fast travel.

 

You should be able to offer yourself or a companion to the collector guy who won't sell the artifact. Give me the artifact, and you get one week of total obedience from Sarah, ex-head of the enigmatic Constellation illuminati faction, and Disliker of All Things. She will dislike that, obviously, but that will only make it hotter!

 

I'd love to see a domestic slavery mod that was less focused on the sex, and more focused on the interactions of trying to keep a demanding owner happy. I feel like sometimes the "foreplay" gets left out of D/s scenarios.

 

I will add, before finally shutting up, that I would like to contribute this time, if I can be any help. With these ideas or other ideas that are fun. I don't know anything about modding, but I can write erotica, and dialog, and help design scenarios, and that kind of thing. I will TRY to learn the creation kit when it comes out, but I did not fare well with that Blender donut, so... yeah. We'll see. You could already plan things like dialog trees, though. I could have all that done and ready to plug-in the moment the kit drops. Please feel free to message me about collaborating.

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For those of you who played @DeepBlueFrog's SexLab Parasites for Skyrim, you'll know what's up.

Imagine an evolved variant of heatleeches or terrormorphs (idk, I haven't touched on their part of the game yet), some special breed, that does, in fact, begin to parasitize the human body in a more... comprehensive way.

 

You get attacked by a heatleech, but (by small chance) you notice a different "hit" sound, and you look around and can't see the little fucker anywhere.  But you've got things to do, and aren't about to worry about this right now.

About a day later, you're having a bit of a harder time breathing.  And you're randomly very hungry (you compulsively eat junk food in your inventory).  And moody and confused in random bouts of mental fog (only one option in companion conversation, and it's some socially-retarded "The fuck do you mean by that, anyway?!" response, followed by apology and further confusion.

And then... you see it.  A rash-like marking on your skin.

And it grows, deepens in color, expands...

You start hearing voices in your head, when you're all alone (say, on your ship exclusively) that tell you "It's time to come home... bring yourself back now..."

Suddenly, a mission appears in your menu: "Come to [some planet determined by the mod author].  Come home.  Join with us."

You go there, land, and you're next to a laboratory, but your quest marker tells you to go to a cave, some 500-600 meters away.  You go, and full-grown aliens "greet" you.  The air inside this cave is different from outside.  You can tolerate it.  You strip off your spacesuit, your clothes... you approach the center of the cave chamber.

Here comes the choice.

1) Give yourself to these creatures as a broodmother.  The transformation can complete.  You'll change, and your appearance will be such that you'll seem a human-alien hybrid, but you'll have a regenerating pheromonal ability that will mask your new alien nature to people, for a short time.  You'll lose some of your understanding of weapons, but can summon your new kin to fight with you.  You can seduce other humans to give themselves to you and the other members of this alien race, and bring them back to this cave on this planet.  But, in order for this to all happen, there will be a rather intense carnal ritual that you must undergo.  Hours of ravaging by these aliens.  By the experience alone, your mind would not be the same.

OR

2A) You run.  With no clothes, no suit, and surrounded by desperate creatures, the odds are not in your favor.  But, with some luck, you might be able to make it to that research facility near where you landed.  The aliens give chase, and attempt to take you back.  You're deft enough to make it there, at which point you're greeted by a quirky lead scientist who has been coordinating research into those aliens for a long time, but has never encountered a living subject who was as "suitable" to them as you.  He can help you rid yourself of this parasite and all its symptoms, but it will be a harsh and invasive process.  You'll agree to it.  Days pass, treatments occur which involve the introduction of human "substances" into your body to counteract the presence of the alien tissue.  Bedridden and desperate, you've no choice but to endure the treatments.  But, you come out the other side of this as your (mostly) normal self.  Your appearance is back to normal, and the compulsions, fog, and voices are gone.  But... you are known to these aliens.  They want you back - the opportunity you refused them.  Occasionally, in a populated area, an impressionable "emissary" will come find you.  They'll try to convince you... pheromonally.  If you resist, they'll fight.  If you win, you win for now... but if you lose, see Option 2B next.

OR

2B) You run.  However, you're not so resilient.  The creatures catch up to you, overwhelm you, and now you're back in the hive.  As a demonstrably uncooperative host, you're not going to be their conduit for evolution, but you can still serve.  So here you are.  Trapped.  With a mind breaking bit-by-bit, a body transforming, and memories fading, you are doomed to become a vessel, a fixture in the hive.  Literally affixed to a wall, orifices exposed and belly distended, your "life" is eternally this: a biological vending machine for their species.  This is a soft GAME-OVER/BAD-END for your character, pending further mod development and expansion.

 

I've had a lot of time to think about this, and I personally think we owe ourselves the kind of mod that gives this level of depth and depravity to our open-world RPGs.

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On 10/2/2023 at 4:14 AM, VenomousOuroboros said:

For those of you who played @DeepBlueFrog's SexLab Parasites for Skyrim, you'll know what's up.

Imagine an evolved variant of heatleeches or terrormorphs (idk, I haven't touched on their part of the game yet), some special breed, that does, in fact, begin to parasitize the human body in a more... comprehensive way.

 

You get attacked by a heatleech, but (by small chance) you notice a different "hit" sound, and you look around and can't see the little fucker anywhere.  But you've got things to do, and aren't about to worry about this right now.

About a day later, you're having a bit of a harder time breathing.  And you're randomly very hungry (you compulsively eat junk food in your inventory).  And moody and confused in random bouts of mental fog (only one option in companion conversation, and it's some socially-retarded "The fuck do you mean by that, anyway?!" response, followed by apology and further confusion.

And then... you see it.  A rash-like marking on your skin.

And it grows, deepens in color, expands...

You start hearing voices in your head, when you're all alone (say, on your ship exclusively) that tell you "It's time to come home... bring yourself back now..."

Suddenly, a mission appears in your menu: "Come to [some planet determined by the mod author].  Come home.  Join with us."

You go there, land, and you're next to a laboratory, but your quest marker tells you to go to a cave, some 500-600 meters away.  You go, and full-grown aliens "greet" you.  The air inside this cave is different from outside.  You can tolerate it.  You strip off your spacesuit, your clothes... you approach the center of the cave chamber.

Here comes the choice.

1) Give yourself to these creatures as a broodmother.  The transformation can complete.  You'll change, and your appearance will be such that you'll seem a human-alien hybrid, but you'll have a regenerating pheromonal ability that will mask your new alien nature to people, for a short time.  You'll lose some of your understanding of weapons, but can summon your new kin to fight with you.  You can seduce other humans to give themselves to you and the other members of this alien race, and bring them back to this cave on this planet.  But, in order for this to all happen, there will be a rather intense carnal ritual that you must undergo.  Hours of ravaging by these aliens.  By the experience alone, your mind would not be the same.

OR

2A) You run.  With no clothes, no suit, and surrounded by desperate creatures, the odds are not in your favor.  But, with some luck, you might be able to make it to that research facility near where you landed.  The aliens give chase, and attempt to take you back.  You're deft enough to make it there, at which point you're greeted by a quirky lead scientist who has been coordinating research into those aliens for a long time, but has never encountered a living subject who was as "suitable" to them as you.  He can help you rid yourself of this parasite and all its symptoms, but it will be a harsh and invasive process.  You'll agree to it.  Days pass, treatments occur which involve the introduction of human "substances" into your body to counteract the presence of the alien tissue.  Bedridden and desperate, you've no choice but to endure the treatments.  But, you come out the other side of this as your (mostly) normal self.  Your appearance is back to normal, and the compulsions, fog, and voices are gone.  But... you are known to these aliens.  They want you back - the opportunity you refused them.  Occasionally, in a populated area, an impressionable "emissary" will come find you.  They'll try to convince you... pheromonally.  If you resist, they'll fight.  If you win, you win for now... but if you lose, see Option 2B next.

OR

2B) You run.  However, you're not so resilient.  The creatures catch up to you, overwhelm you, and now you're back in the hive.  As a demonstrably uncooperative host, you're not going to be their conduit for evolution, but you can still serve.  So here you are.  Trapped.  With a mind breaking bit-by-bit, a body transforming, and memories fading, you are doomed to become a vessel, a fixture in the hive.  Literally affixed to a wall, orifices exposed and belly distended, your "life" is eternally this: a biological vending machine for their species.  This is a soft GAME-OVER/BAD-END for your character, pending further mod development and expansion.

 

I've had a lot of time to think about this, and I personally think we owe ourselves the kind of mod that gives this level of depth and depravity to our open-world RPGs.

 

Terrormorphs can pheromonally influence you, so it is also possible that it can mark you for this mission during  combat or in a defeat mod a terrormorph may insert a parasite into you for either delivery or the nesting broodmother mission. Maybe being in a special breed terrormorph's influence will deplete O2 as if overincumbered and if your O2 runs out an CO2 fills completely it couhts as defeat.

 

There is a mission opportunity down path 1 to deliver the special breed of heatleeches to places. Possibly counts as smuggling after a certain quest, no penalty other than debuff as the heatleeches on board are purged. Possable "internal" smuggling option. 

 

Path 2A should come a penalty to exp for surgical time and all subsequent visit to the lab have steeper penalties. A debuff by the number of emissaries you have encounterd should make it harder to resist the call. If you are remarked by a heatleech and haven't been removed by the lab and an emissary approaches you, it should be extremely hard resist returning to the special breed colony.

 

I feel a player which went down 2B should give the opportunity to roll into a version option 1, let's call it 2B2, once sufficiently corrupted. Maybe corrupted to the point where the player is treated hostility,  with bounies included in cities due to visual changes. You will be locked out of companions, excluding the annoying fan, Vasco, & mod companions. Other spacecraft will not be necessarily hostile, due to voice only communication. Boarding the craft would be one of the way to spread the breed. By completing missions that spread the breed the player will receive a buff that obscures your "enhancements" during your next friendly human settlement, space station, or city visit, so can go to the cities and mission giverswithout alarming everone.

 

There may be a cult that worships the special breed terrormorphs in addition to the emissaries, "for they dont mindlessly kill and bestow their blessing to us humans". They will try to get a unmarked player to go to a place where a special breed is, depending upon level and quest completion, a heatleech,  bunch of heatleeches, a terrormorph or multiple terrormorphs.  The marked are saints to them. They are willing to trade,  provide missions and other services if you are marked.  However, if  you have rejected the "gift",  they will try to show you the error of your ways and try to get you to repent and go to the colony, by disruption if needed. Again if a cultist approaches you while marked or remarked you have to resist a very hard check to not go to the special breed colony 

 

 A defeat events, such as if your ship is defeated by spacers or Crimson Fleet, they board, loot whatever they wont, and have fun with you, and some heatleeches may stow away on board before they set you loose. 

 

I see this as a possible mission type as the Fallout Breeder like quests, once marked you could have been opened up to pregnancies from aliens. 

 

Spoiler for UC Vanguard questline. Possable options for path 1 & 2A.

Spoiler

For path 1 or 

  • A quest to go collect a substance from a location,  that the alien colony would be interested in once you know about it. I'm being vague due to extreme plot spoiler. If you gotten that far you know what it is.

For path 2A

  • There is a need to breed Aceles to hunt heatleeches and terrormorphs by UC Vanguard, possible missions after being marked. Possable connection to lab outside colony. A mission to breed enough Aceles to Wipeout special breed as a way out as a "human", now modified.

After the Vanguard questline, The Crimson fleet is looking for a way to demesticate heatleeches for pet terrormorphs.

There are possible missions there for all branches here

  • For 1, Releasing the special breed on the pirates, making them think they domesticated the terrormorphs when it's the other way around. Making it another place for Special Breed missions. 
  • For 2A, getting captured an breeding heatleeches from terrormorphs, possible delivery to the colony.
  • For 2B, similar to path 1 but more obvious takeover.
  • As a slave "missions" or "missions" for your slaves
  • As a way of getting the mark.

 

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1 hour ago, SBASHER said:

 

Terrormorphs can pheromonally influence you, so it is also possible that it can mark you for this mission during  combat or in a defeat mod a terrormorph may insert a parasite into you for either delivery or the nesting broodmother mission. Maybe being in a special breed terrormorph's influence will deplete O2 as if overincumbered and if your O2 runs out an CO2 fills completely it couhts as defeat.

 

There is a mission opportunity down path 1 to deliver the special breed of heatleeches to places. Possibly counts as smuggling after a certain quest, no penalty other than debuff as the heatleeches on board are purged. Possable "internal" smuggling option. 

 

Path 2A should come a penalty to exp for surgical time and all subsequent visit to the lab have steeper penalties. A debuff by the number of emissaries you have encounterd should make it harder to resist the call. If you are remarked by a heatleech and haven't been removed by the lab and an emissary approaches you, it should be extremely hard resist returning to the special breed colony.

 

I feel a player which went down 2B should give the opportunity to roll into a version option 1, let's call it 2B2, once sufficiently corrupted. Maybe corrupted to the point where the player is treated hostility,  with bounies included in cities due to visual changes. You will be locked out of companions, excluding the annoying fan, Vasco, & mod companions. Other spacecraft will not be necessarily hostile, due to voice only communication. Boarding the craft would be one of the way to spread the breed. By completing missions that spread the breed the player will receive a buff that obscures your "enhancements" during your next friendly human settlement, space station, or city visit, so can go to the cities and mission giverswithout alarming everone.

 

There may be a cult that worships the special breed terrormorphs in addition to the emissaries, "for they dont mindlessly kill and bestow their blessing to us humans". They will try to get a unmarked player to go to a place where a special breed is, depending upon level and quest completion, a heatleech,  bunch of heatleeches, a terrormorph or multiple terrormorphs.  The marked are saints to them. They are willing to trade,  provide missions and other services if you are marked.  However, if  you have rejected the "gift",  they will try to show you the error of your ways and try to get you to repent and go to the colony, by disruption if needed. Again if a cultist approaches you while marked or remarked you have to resist a very hard check to not go to the special breed colony 

 

 A defeat events, such as if your ship is defeated by spacers or Crimson Fleet, they board, loot whatever they wont, and have fun with you, and some heatleeches may stow away on board before they set you loose. 

 

I see this as a possible mission type as the Fallout Breeder like quests, once marked you could have been opened up to pregnancies from aliens. 

 

Spoiler for UC Vanguard questline. Possable options for path 1 & 2A.

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For path 1 or 

  • A quest to go collect a substance from a location,  that the alien colony would be interested in once you know about it. I'm being vague due to extreme plot spoiler. If you gotten that far you know what it is.

For path 2A

  • There is a need to breed Aceles to hunt heatleeches and terrormorphs by UC Vanguard, possible missions after being marked. Possable connection to lab outside colony. A mission to breed enough Aceles to Wipeout special breed as a way out as a "human", now modified.

After the Vanguard questline, The Crimson fleet is looking for a way to demesticate heatleeches for pet terrormorphs.

There are possible missions there for all branches here

  • For 1, Releasing the special breed on the pirates, making them think they domesticated the terrormorphs when it's the other way around. Making it another place for Special Breed missions. 
  • For 2A, getting captured an breeding heatleeches from terrormorphs, possible delivery to the colony.
  • For 2B, similar to path 1 but more obvious takeover.
  • As a slave "missions" or "missions" for your slaves
  • As a way of getting the mark.

 

That's the spirit!  I'm hoping this idea gets a serious following here.

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Vor 51 Minuten sagte VenomousOuroboros:

Das ist der Geist! Ich hoffe, dass diese Idee hier eine ernsthafte Anhängerschaft findet.

 

It's good - form a team as soon as the CK is out and implement YOUR ideas YOURSELF ... don't look at the "heroes" but become "mod heroes" yourself!

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I have a few ideas which may or may not have been suggested already.

 

1) Prostitution mod: No brainer, gotta have it. Neon is the perfect place to centralize it along with Paradiso.

2) Maybe a staryard (or multiple staryards) that act as resorts for people to hang out and have 0G orgies and swinging.

3) Defeat mod: Also a no brainer, maybe have it connect to the ones above for a better experience.

4) Transparent and or skin tight spacesuit and skimpy apparel replacers: We'll probably get it soon after CK goes live.

5) Drug system expansion to include sexual stimulants and everything, sci-fi love potions if you will.

6) Ship stereo system: Hopefully with spotify or youtube integration. If not then at least with mp3 files streaming like GTA does.

 

That's all i can think of right now.

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This has probably already been brought up but recently, I came across the party ship randomly and me being my degenerate self instantly thought of a mod where you could come across random ships that would invite you to an orgy party onboard or any kind of sex party you could think of. that would be an interesting mod 

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I hope it's not a buzzkill to say, but IMO what we need is a flexible foundation for a sexlab which can be put into operation once ck arrives. All the unsexy stuff like quest links, GUI, lists of existing quests, characters, locations, etc to hook into and how they are internally referenced, preparation for matching movement to bone, etc.

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PREGNANCY. IMPREGNATION. Birth, etc. I want to be able to bang every sloot in the galaxy and leave them there knocked up. Detailed and highly configurable like FPE for AAF on fallout 4. So what if i want an extragalactic human breeding farm. Earth and the wider galaxy as a whole aint gonna repopulate itself. All those space pirates I wipe out had to come from somewhere and the numbers only grow so id only be doing my part to keep the numbers up lmao.

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