slugguh Posted August 23, 2023 Posted August 23, 2023 (edited) View File Masochist Slaves Won't Rebel You've seen it before. The new slave, Cindy, has been violated so hard that she gained the masochist trait. Or spawned with it. Whatever. Dear reader, I ask you, why should Cindy ever consider staging a rebellion, or follow others as they escape, when she could stay exactly where she wants to be? This mod will stop pawns with the "masochist" trait from ever trying to escape. It synergizes well with mods that expand on slavery's mechanics, so that you have a reason to keep around what is ultimately a slightly less useful pawn with a yellow name. Submitter slugguh Submitted 08/23/2023 Category Rimworld Edited August 31, 2023 by slugguh 6
Tory187 Posted August 23, 2023 Posted August 23, 2023 Nice, this makes sense and should be a base feature. I hope you make more rjw mods. This community always needs more C# literate modders making interesting mods. 3
doop_lvl Posted August 24, 2023 Posted August 24, 2023 cool mod for such an easily overlooked scenario. definitely gonna start using this. 1
KHCN Posted August 30, 2023 Posted August 30, 2023 hi i wanna try this mod but got ctd upon loading. any idea what may be the cause?
slugguh Posted August 31, 2023 Author Posted August 31, 2023 22 hours ago, KHCN said: hi i wanna try this mod but got ctd upon loading. any idea what may be the cause? is rjw installed? it's a hard-requirement due to the way i detect masochists. i forgot to not assume everyone here uses it. this was honestly just a personal mod i packed up because some might be interested in it
KHCN Posted September 1, 2023 Posted September 1, 2023 On 8/31/2023 at 2:48 PM, slugguh said: is rjw installed? it's a hard-requirement due to the way i detect masochists. i forgot to not assume everyone here uses it. this was honestly just a personal mod i packed up because some might be interested in it yeah. it might be the ram issue. the game works fine since i got an extra 16g vram. 1
OvanMk8 Posted May 1, 2024 Posted May 1, 2024 On 4/30/2024 at 12:28 PM, Mr.Weirdo said: Is this mod still good for 1.5? it is still 1.4 ver so use it as your own risk. Last time I tried it it gives me a lot of error on log when enslaving prisoner. But then again, I didn't have rjw installed on 1.5 and one of the messages has rjw prefix, so I am not sure.
Akiya82 Posted May 28, 2024 Posted May 28, 2024 I ported the mod to 1.5. masochists_cant_rebel.zip After enslaving a pawn with the trait “Masochist” pawn did not want to escape from the colony. On 5/1/2024 at 8:49 AM, OvanMk8 said: Last time I tried it it gives me a lot of error on log when enslaving prisoner. I'm not sure what issues you encountered when using this mod in version 1.5, but it wasn't the mod itself that caused the problem. This mod has only one dependency, which is RJW. When I upgraded mod to version 1.5, there was no need to make any changes for this mod to function properly in the new version. Unfortunately, at the time of writing this post, GitGud is not available, so I cannot create a repository for this mod. I will create one as soon as GitGud.io becomes available. (I will also remove the mod repository page from GitGud if the original developer of the mod requests it.)
McflurryButtz Posted May 29, 2024 Posted May 29, 2024 Does this work without RJW? Seems like something that would make sense even in the base game. Heck, colonists should even get a debuff for not being slaves
Akiya82 Posted May 29, 2024 Posted May 29, 2024 14 hours ago, McflurryButtz said: Does this work without RJW? Currently it doesn't work without RJW, but it is possible to rewrite the code to make it work. 14 hours ago, McflurryButtz said: Heck, colonists should even get a debuff for not being slaves I could add a separate integration with RJW that would work as follows: With a certain chance, when the “Slave” thought appears, the “submission” trait could manifest, which would give a debuff when the pawn is not in “Slave” status, at the very least. 1
McflurryButtz Posted May 30, 2024 Posted May 30, 2024 13 hours ago, Akiya82 said: Currently it doesn't work without RJW, but it is possible to rewrite the code to make it work. I could add a separate integration with RJW that would work as follows: With a certain chance, when the “Slave” thought appears, the “submission” trait could manifest, which would give a debuff when the pawn is not in “Slave” status, at the very least. I actually like the idea of this being vanilla purely because masochistic pawns are simply overpowered and there really isn't any downside. But if you are writing the code, it's totally up to you and it's your mod.
Skömer Posted May 30, 2024 Posted May 30, 2024 8 hours ago, McflurryButtz said: I actually like the idea of this being vanilla purely because masochistic pawns are simply overpowered and there really isn't any downside. But if you are writing the code, it's totally up to you and it's your mod. this mod doesn't fix that? it makes masochists even better
Akiya82 Posted May 31, 2024 Posted May 31, 2024 On 5/30/2024 at 9:37 AM, McflurryButtz said: I actually like the idea of this being vanilla purely because masochistic pawns are simply overpowered and there really isn't any downside. The mod performs a single function, which is evident from its name. I believe it would be more effective to create a separate mod dedicated to enhancing the "masochist" trait. This way, we can avoid cluttering this mod with additional features.
McflurryButtz Posted May 31, 2024 Posted May 31, 2024 (edited) On 5/30/2024 at 7:54 AM, Skömer said: this mod doesn't fix that? it makes masochists even better It does for RJW, but I don't always use RJW for all my playthroughs. Masochists are genuinely overpowered and they really need some weaknesses in the base game, especially since anomaly adds in a ton of mental state positives like mind numb serum. It's way to readily available, so I can essentially turn my colonists into robots. Edited May 31, 2024 by McflurryButtz
Akiya82 Posted June 8, 2024 Posted June 8, 2024 On 5/29/2024 at 5:00 AM, McflurryButtz said: Does this work without RJW? removed the RJW dependency from the mod posted the mod on Gitgud the latest version of the mod at the moment is 1.1.1 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now