Neverstops Posted August 8, 2023 Posted August 8, 2023 I tried making my own female dragonborn with breasts, but when i try exporting the model i keep getting this non-manifold error when converting to .gr2 I select the non-manifold by selecting all trait, turns out it's the neck? 1
Neverstops Posted August 8, 2023 Posted August 8, 2023 (edited) 2 hours ago, Neverstops said: I tried making my own female dragonborn with breasts, but when i try exporting the model i keep getting this non-manifold error when converting to .gr2 I select the non-manifold by selecting all trait, turns out it's the neck? Nevermind, i think i found a solution. https://github.com/Norbyte/dos2de_collada_exporter only export it as .gr2 not .dae. Somehow using the exported .dae and use the converterapp.exe breaks the model, not a good idea. Edited August 8, 2023 by Neverstops typo 3
funfun74 Posted August 8, 2023 Posted August 8, 2023 1 hour ago, Neverstops said: Nevermind, i think i found a solution. https://github.com/Norbyte/dos2de_collada_exporter only export it as .gr2 not .dae. Somehow using the exported .dae and use the converterapp.exe breaks the model, not a good idea. Excited to see how your work comes out. I hope it will be something you can share with those of use who are modding inept.
HyenaDingo Posted August 8, 2023 Posted August 8, 2023 (edited) 21 hours ago, funfun74 said: Any chance of getting female dragonborn with breasts? Incredible work Neverstops: Female Dragonborn Body Improvements at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com) Edited August 8, 2023 by Kazzax 1
funfun74 Posted August 8, 2023 Posted August 8, 2023 Thanks for making that mod and sharing Neverstops.
jei991 Posted August 9, 2023 Posted August 9, 2023 On 8/5/2023 at 9:09 PM, Kryes said: I decided to format and release a small model change mod I did for my own playthrough, hoping to instill others to look into this side of modding BG3. DnD has the right setting and BG3 has the right setup for a lot of spicy stuff, but I'm curious if anyone found out how to create anims, dialogue, cutscenes, and quests? 1
EraAngelus Posted August 9, 2023 Posted August 9, 2023 6 hours ago, Kazzax said: Incredible work Neverstops: Female Dragonborn Body Improvements at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com) Goodness, you have my thanks for sharing this link! And Neverstops, thank you for this!
lukashisuphola Posted August 9, 2023 Posted August 9, 2023 @Neverstops Thank you soo much and great work.
sheamcd Posted August 9, 2023 Posted August 9, 2023 21 hours ago, jei991 said: DnD has the right setting and BG3 has the right setup for a lot of spicy stuff, but I'm curious if anyone found out how to create anims, dialogue, cutscenes, and quests? probably won't be able to do much until Larian releases the mod tools
wrapppo Posted August 9, 2023 Posted August 9, 2023 Hello! I've made an attempt at making a smaller penis (i know, heresy) from the advice in this thread, and I'm pretty happy with the results so far. So thank you very much! As someone completely new to both modeling and modding I'm asking kindly for some advice if anyone knows what's causing an issue for me though: In-game, there is what appears to be a textured plane which only shows up when observed from one side. It doesn't show up for the unmodded model (i'm modding the hairless penis and comparing it to the hairless cut one), but I can't find any sign of the plane in blender. I did delete the lower LOD model in blender. Could that cause any issues? (I didn't feel like modding two models, maybe there's some hack to generate lower LODs that I'm unaware of.) Maybe I can't upload images to LoversLab because my account is new, so I uploaded some here: https://imgur.com/a/xVWNK7o It's hard to spot unless you look closely. I'd be very happy to get some advice. This kind of modding is something I've been thinking of getting into for a while now.
wrapppo Posted August 9, 2023 Posted August 9, 2023 12 minutes ago, wrapppo said: Hello! I've made an attempt at making a smaller penis (i know, heresy) from the advice in this thread, and I'm pretty happy with the results so far. So thank you very much! As someone completely new to both modeling and modding I'm asking kindly for some advice if anyone knows what's causing an issue for me though: In-game, there is what appears to be a textured plane which only shows up when observed from one side. It doesn't show up for the unmodded model (i'm modding the hairless penis and comparing it to the hairless cut one), but I can't find any sign of the plane in blender. I did delete the lower LOD model in blender. Could that cause any issues? (I didn't feel like modding two models, maybe there's some hack to generate lower LODs that I'm unaware of.) Maybe I can't upload images to LoversLab because my account is new, so I uploaded some here: https://imgur.com/a/xVWNK7o It's hard to spot unless you look closely. I'd be very happy to get some advice. This kind of modding is something I've been thinking of getting into for a while now. The link 404'd I guess. Maybe the direct links will stay up for a bit: Modded, from the back: https://i.imgur.com/uABmItz.png Unmodded, from the back: https://i.imgur.com/pa5dXoZ.png I'm modding the female halfling by the way.
jei991 Posted August 9, 2023 Posted August 9, 2023 15 minutes ago, wrapppo said: I did delete the lower LOD model in blender. Could that cause any issues? (I didn't feel like modding two models, maybe there's some hack to generate lower LODs that I'm unaware of.) https://www.nexusmods.com/baldursgate3/mods/346 You could use this to generate LODs since you're on blender. There's an auto LOD plugin in there. Your img is down, but if it is an LOD issue then I assume it would only show up when your character is far enough away to swap to that LOD.
jei991 Posted August 10, 2023 Posted August 10, 2023 1 hour ago, sheamcd said: probably won't be able to do much until Larian releases the mod tools Hope they will have the right capabilities.
wrapppo Posted August 10, 2023 Posted August 10, 2023 (edited) 58 minutes ago, wrapppo said: In-game, there is what appears to be a textured plane which only shows up when observed from one side. 37 minutes ago, jei991 said: https://www.nexusmods.com/baldursgate3/mods/346 You could use this to generate LODs since you're on blender. There's an auto LOD plugin in there. Your img is down, but if it is an LOD issue then I assume it would only show up when your character is far enough away to swap to that LOD. Thanks. Seems like there's something wrong with ExportTool-v1.18.2 or the way I'm using it. I tried converting the extracted .GR2 to .dae, and then back from .dae to .GR2 without even opening it in Blender, and the plane still shows up. Using all default settings in the export tool: It looks like I can upload files now. Modded, from the back: Unmodded, from the back: It's hard to show with pictures. The plane travels from about the nut sack to the ass crack It juts out like one or two inches straight down. Edited August 10, 2023 by wrapppo clarification in text
jei991 Posted August 10, 2023 Posted August 10, 2023 6 minutes ago, wrapppo said: It's hard to show with pictures. The plane travels from about the nut sack to the ass crack It juts out like one or two inches straight down. I see it. I'm sorry I don't really know what that is. If the game is looking for an LOD that doesn't exist it's possible it's creating a placeholder sprite and throwing the UVs on there. Could be a backface? You should have seen it while rotating around though. If there's a clean option for non manifold topology you could try it, or you could try moving your edges around that area to see if there's one hiding in there. Just try generating an LOD or just duplicating your hi-res mesh and setting it as the LOD and see if it still shows up.
wrapppo Posted August 10, 2023 Posted August 10, 2023 I fixed the issue! Using the addon mentioned by Neverstops, the plane doesn't show up. On 8/8/2023 at 6:16 PM, Neverstops said: Nevermind, i think i found a solution. https://github.com/Norbyte/dos2de_collada_exporter only export it as .gr2 not .dae. Somehow using the exported .dae and use the converterapp.exe breaks the model, not a good idea. Thanks for the help jei991. Now, if only I knew how to apply the texture to the the model in Blender for reference while editing, I'd be all set. Again, I'm just now starting out so I'm sure I can find some good guides out there for modding the models. 1
KarbonKitsune Posted August 10, 2023 Posted August 10, 2023 I did a sculpt for dragonborn type A too. Hand fixed topology and vertex normals so should be easy enough if anyone wants to change it. Even added a starfish. Shape is based on the female_strong body type so it shouldn't clip too much with clothing. The texture and shader work in this game is insane, but it probably won't be long to have a working substance painter setup that gets close to be able to paint in details. That is if I can find time between actually playing. DRG_F_Resculpt.zip 11
KarbonKitsune Posted August 10, 2023 Posted August 10, 2023 Side note, this blender addon will let you import and export gr2's for BG3 directly. Just make sure you configure it to point to the divine.exe from lslib. https://github.com/Norbyte/dos2de_collada_exporter 1
Fulgerion Posted August 10, 2023 Posted August 10, 2023 (edited) Thank you so much. This was needed, badly. Dragonborne everywhere are suffering with such a smol package. Size+ is just right. Next we need bulged for underwear. Edited August 10, 2023 by Fulgerion 2
requiemfang Posted August 11, 2023 Posted August 11, 2023 On 8/9/2023 at 9:04 PM, KarbonKitsune said: I did a sculpt for dragonborn type A too. Hand fixed topology and vertex normals so should be easy enough if anyone wants to change it. Even added a starfish. Shape is based on the female_strong body type so it shouldn't clip too much with clothing. The texture and shader work in this game is insane, but it probably won't be long to have a working substance painter setup that gets close to be able to paint in details. That is if I can find time between actually playing. DRG_F_Resculpt.zip 355.18 kB · 32 downloads Only thing that sucks about this and I think the other mod that adds breasts to Dragonborn is that underwear clips into it. Otherwise ?
Dawn The Storm Dragon Posted August 11, 2023 Posted August 11, 2023 On 8/6/2023 at 5:09 AM, Kryes said: I decided to format and release a small model change mod I did for my own playthrough, hoping to instill others to look into this side of modding BG3. It is a direct model replacement. As such, you can only install one. Three options for differing sizes of the Male Dragonborn Penis Genital type. Please read the README .txt file UPDATE: Generated.zip is a fully modeled version, there are no size variants, however the previous rendition was simply just a rescale. may affect(?) performance, I kept the LOD mesh same quality as the main mesh. Note; I might add future changes to the rest of the races, and/or the female dragonborn version aswell. This is however, extremely easy to learn and do, you could easily do it yourself too! Size+ DGM.zip 102.84 kB · 340 downloads Size+ DGM EXAMPLE PICTURES.zip 14.43 MB · 397 downloads Generated.zip 28.72 kB · 172 downloads Would it be possible to make a genital slit version?, like no balls, tapered penis coming from a slit, maybe a knot? while what you've done is amazing m wondering how far the modding tools will allow us to go and see if we can get true anatomically correct "equipment" for them.
DarnHyena Posted August 15, 2023 Posted August 15, 2023 On 8/8/2023 at 8:57 AM, Neverstops said: I tried making my own female dragonborn with breasts, but when i try exporting the model i keep getting this non-manifold error when converting to .gr2 I select the non-manifold by selecting all trait, turns out it's the neck? Which model file in particular did you fish out for this? Was in one in the _anims or _models folders? Shared or Shareddev? Generated or Public? The folder hierarchy is a hot mess and has files scattered all around that it's left me confused on which one is the one I need. Atm, I got GNO_M_NKD_Body_A from Model\Generated\Public\Shared\Assets\Characters\_Models\Gnomes\_Male\Resources. It seems to be alright though it's also got some random extra bones here and there that don't seem to be present in other player rigs Also unsure of what to do about the head half since those are split onto their own special rigs with tons of extra bones for facial animations I was probably just gonna leave the hyena head static tbh. Haven't head much luck finding anyone in the games main server that's modded in rigged models into the game like y'all have over here.
Edeamos Posted August 15, 2023 Posted August 15, 2023 (edited) Wondering if anyone might be able to give me some advice here. I'm not a modeler at all so I've been trying to use the pre-existing asset penis on to the pre-existing vulva mesh to create a sort of larger clitoris look (needs adjustment I know). However somewhere along the line I've managed to de-link the textures or they aren't applying properly? I did unpack the source files without the textures so maybe that's the issue but I didn't think that would adversely affect the mesh references. EDIT: Fixed. Mostly. Not 100% sure the texture is right but mostly acceptable. Required to duplicate UV maps on both the vulva and penis mesh then merge the two meshes together. This resolved the issue with the hair texture as well. Edited August 15, 2023 by Edeamos
LaserWhale69 Posted August 23, 2023 Posted August 23, 2023 I second the bigger dragon peens for female dragons. I love the default shape/texture, just wish it was a little bit bigger. Praying someone does it as I've basically 0 modding experience
1lobo1 Posted August 24, 2023 Posted August 24, 2023 Was wondering if anyone with more experience might be able to help, with Raykie's https://www.nexusmods.com/baldursgate3/mods/1194 mod I've been trying to open the large erect flint penis (specifically the "DGB_M_NKD_Body_Genital_B.GR2" file) in blender but any method I use it crashes Blender when trying to import it as a GR2 or importing as a DAE after converting it using the ExportTool 1.85. Importing the old default penis has no issues, but the flint one won't open. If anyone might know what I'm doing wrong that would be great or if you can open it in blender provide the blender file.
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