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Baulder's Gate 3 Dragonborn Peens [REPLACEMENT MOD]


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Posted (edited)

I decided to format and release a small model change mod I did for my own playthrough, hoping to instill others to look into this side of modding BG3.

It is a direct model replacement. As such, you can only install one.
Three options for differing sizes of the Male Dragonborn Penis Genital type. 

image.png.2b71c43945e5fffcfbea623ee73de1b5.png


Please read the README .txt file :)


UPDATE: Generated.zip is a fully modeled version, there are no size variants, however the previous rendition was simply just a rescale.
may affect(?) performance, I kept the LOD mesh same quality as the main mesh.

Note; I might add future changes to the rest of the races, and/or the female dragonborn version aswell. This is however, extremely easy to learn and do, you could easily do it yourself too!

Size+ DGM.zip Size+ DGM EXAMPLE PICTURES.zip

Generated.zip

Edited by Kryes
Added collage .png directly into post
Posted

How did you do this? I wanna learn how to personally mod my game too, but I have no idea what to do or even how to do it.

 

Great mod btw, I was hoping something like this would appear soon. Is this drop in and play or do I have to make a new character?

Posted

Great Mod, I would also like to know how you did it, or if you can point us in some direction towards learning it?

Posted
1 hour ago, PotentBeans said:

How did you do this? I wanna learn how to personally mod my game too, but I have no idea what to do or even how to do it.

 

Great mod btw, I was hoping something like this would appear soon. Is this drop in and play or do I have to make a new character?

It simply replaces a mesh file, should work mid playthrough!

I used Norbytes Converter app to unpack the models.pak located in  Baldurs Gate 3\Data
Found the desired file using Agent Ransack, and used Norbyte's converter app to convert the .GR2 file into a .dae file.
Do note the base blender .dae export does NOT work, it literally just didn't load the model in game in my testing. I found an addon for blender 'see Collada-Exporter' that the game can read from my understanding and testing. Convert the modified .dae into Collada's .dae export and then convert that back into a .gr2 file using Norbytes converter.

 

Posted
48 minutes ago, gwra133412 said:

Great Mod, I would also like to know how you did it, or if you can point us in some direction towards learning it?

Thank you! Please see my above post, I really only figured this out in about an afternoon worth of time, I don't have much modding experience at all haha.

Posted
1 hour ago, Kryes said:

It simply replaces a mesh file, should work mid playthrough!

I used Norbytes Converter app to unpack the models.pak located in  Baldurs Gate 3\Data
Found the desired file using Agent Ransack, and used Norbyte's converter app to convert the .GR2 file into a .dae file.
Do note the base blender .dae export does NOT work, it literally just didn't load the model in game in my testing. I found an addon for blender 'see Collada-Exporter' that the game can read from my understanding and testing. Convert the modified .dae into Collada's .dae export and then convert that back into a .gr2 file using Norbytes converter.

 

Appreciate the response and help. Hopefully it's as easy as it sounds. Thanks.

Posted
11 hours ago, Kryes said:

It simply replaces a mesh file, should work mid playthrough!

I used Norbytes Converter app to unpack the models.pak located in  Baldurs Gate 3\Data
Found the desired file using Agent Ransack, and used Norbyte's converter app to convert the .GR2 file into a .dae file.
Do note the base blender .dae export does NOT work, it literally just didn't load the model in game in my testing. I found an addon for blender 'see Collada-Exporter' that the game can read from my understanding and testing. Convert the modified .dae into Collada's .dae export and then convert that back into a .gr2 file using Norbytes converter.

 


So, I'm running into issues with this... I'm trying it for myself.
I've set up Norbytes app, and instaleld the proper external both pggp, gplex and protoc.... but how do I got about exporting?
When I run "Rebuilder_parser" it just fails saying it can't locate Osiris and if I try to open a .pak file with it does nothing :/ 

 

I was hoping you'd add more details... thanks so much for any help or insight you can provide.

Posted
47 minutes ago, Kazzax said:


So, I'm running into issues with this... I'm trying it for myself.
I've set up Norbytes app, and instaleld the proper external both pggp, gplex and protoc.... but how do I got about exporting?
When I run "Rebuilder_parser" it just fails saying it can't locate Osiris and if I try to open a .pak file with it does nothing :/ 

 

I was hoping you'd add more details... thanks so much for any help or insight you can provide.



You need to download the packaged release file here, and run ConverterApp.exe
I setup my exports workspace in the exact same place as my ConverterApp, '\ExportTool-v1.18.1\Exports' helps keep things tidy. Thinking back I did have an issue I completely forgot about in retrospect. The current release of the converterapp is missing granny2.dll in the main directory '\ExportTool-v1.18.1' so I pulled the .dll from version v1.15.13. Without it the app will fail to export and import .gr2 files.

Posted
28 minutes ago, Kazzax said:

Okay.... aaaaaand I'm stuck here... any ideas?

image.png.489478747e11745f2b73bbcad9dc9e4e.png

You need to nab the Granny2.dll from v1.15.13 and put it in the same directory as the .exe.

Posted

image.png.ea1b59525fd367abafd570b990f5cdf1.png

 

Just a simple test, I used you model and replaced the name and folder path to the HalfOrc Female, seems it actually works which means doing multiple races will be easy once completed.

 

4 hours ago, Kryes said:

You need to nab the Granny2.dll from v1.15.13 and put it in the same directory as the .exe.



Thank you so much, another step down.

I've made good progress. I'm now attempting to export from Blender with the improved collada export but running into issues.

 

image.png.fba1985c0d15b149a008733b391c6511.png

 

But when I open it in the LSLib, I run into issues...
image.png.e4c49a8bf950cb5478053896d1104c95.png

 

I suspect it has to do with how I'm editing in Blender and the package I'm actually exporting. Would you give me your 2 cents on how to export from blender properly?

 

image.png.555449c0bf6fb11025094da704db65ae.png

Posted (edited)
1 hour ago, Kazzax said:

image.png.ea1b59525fd367abafd570b990f5cdf1.png

 

Just a simple test, I used you model and replaced the name and folder path to the HalfOrc Female, seems it actually works which means doing multiple races will be easy once completed.

 



Thank you so much, another step down.

I've made good progress. I'm now attempting to export from Blender with the improved collada export but running into issues.

 

image.png.fba1985c0d15b149a008733b391c6511.png

 

But when I open it in the LSLib, I run into issues...
image.png.e4c49a8bf950cb5478053896d1104c95.png

 

I suspect it has to do with how I'm editing in Blender and the package I'm actually exporting. Would you give me your 2 cents on how to export from blender properly?

 

image.png.555449c0bf6fb11025094da704db65ae.png

Hey Kazzax, you need to select the option Triangulate in the Export window within blender.
image.png.6da06282ce947f6a82246d423c6d8673.png

edit: Also, I see you're using converter app 1.15.12
You just need to copy the granny2.dll to the current version, I haven't tested the outdated version of the app, as its for an older version of bg3

Edited by Kryes
Posted

Hey guys,

Quick little update I did as I found myself yet again with free time go figure.

image.png.52d12e8cb8a415ab33749f3e2df3131e.png

I completely modeled and separated the back side the model, and so far has been working perfectly in game, I've added the file to the main post :) 
 

Posted
4 hours ago, ryandekker said:

After working in Blender, I converted it to .gr2 using Tool. What should I do now?


You'll need to download and install  Collada-Exporter as an addon in blender.
This is for export though.

For now, youve GR2 -> .dae you should be able to import it into blender, but you have to go to file -> import -> Collada .dae

Posted
On 8/5/2023 at 9:09 PM, Kryes said:

I decided to format and release a small model change mod I did for my own playthrough, hoping to instill others to look into this side of modding BG3.

It is a direct model replacement. As such, you can only install one.
Three options for differing sizes of the Male Dragonborn Penis Genital type. 

image.png.2b71c43945e5fffcfbea623ee73de1b5.png


Please read the README .txt file :)


UPDATE: Generated.zip is a fully modeled version, there are no size variants, however the previous rendition was simply just a rescale.
may affect(?) performance, I kept the LOD mesh same quality as the main mesh.

Note; I might add future changes to the rest of the races, and/or the female dragonborn version aswell. This is however, extremely easy to learn and do, you could easily do it yourself too!

Size+ DGM.zip 102.84 kB · 192 downloads Size+ DGM EXAMPLE PICTURES.zip 14.43 MB · 282 downloads

Generated.zip 28.72 kB · 74 downloads

Ooh, I would love for a female dragonborn version of this. 

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