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Posted

Is anyone else's guro backpack transaparent? I've built it in bodyslide not sure whats the issue or any other requirement im missing

  • 3 weeks later...
  • 3 weeks later...
  • 1 month later...
Posted

Are there any future updates planned?

I was wondering if it would be possible to make some monster mods with these assets to replace the zombies and such in the vanilla game.

Also add some decorative corpses to Skyrim for added immersion.

 

Posted
On 8/18/2024 at 2:56 AM, GGsimida2077 said:

Are there any future updates planned?

I was wondering if it would be possible to make some monster mods with these assets to replace the zombies and such in the vanilla game.

Also add some decorative corpses to Skyrim for added immersion.

 

 

I have thought of adding decorative corpses.

  • 4 weeks later...
  • 1 month later...
Posted (edited)

just downloaded the latest version to update it but it does not work at all, nothing appears ingame.
if its update problem, how do i properly update it?
if its not update issue, how do i get the mod to work?

my game version is 1.5.97 (SE) (downgraded from AE)

Edited by Fakeganda
Posted
3 hours ago, Fakeganda said:

just downloaded the latest version to update it but it does not work at all, nothing appears ingame.
if its update problem, how do i properly update it?
if its not update issue, how do i get the mod to work?

my game version is 1.5.97 (SE) (downgraded from AE)

 

Oh, sorry it seems that I forgot to include a requirement for <1.6.1130 users.  You need to use Backported Extended ESL Support.

Posted (edited)

So IDK if this is an error on my part or a compatibility thing or just me not understanding the mod very well, but i got the meat clever and it works on my follower but it doesnt work  on any corpses, is that wrong?

Edit: Okay so update upon further testing, it works on Named NPC corpses, but not randoms like Bandits. idk if thats how it is meant to work or not lol

2nd edit: Another question, how do i use the Backpack/Basket options? i cant find them in the clever menu

Edited by Haplessmodder
Posted
8 hours ago, Haplessmodder said:

So IDK if this is an error on my part or a compatibility thing or just me not understanding the mod very well, but i got the meat clever and it works on my follower but it doesnt work  on any corpses, is that wrong?

Edit: Okay so update upon further testing, it works on Named NPC corpses, but not randoms like Bandits. idk if thats how it is meant to work or not lol

2nd edit: Another question, how do i use the Backpack/Basket options? i cant find them in the clever menu

I was not aware that it doesn't work on non-unique NPC corpses.  I will look into it.

You should be able to add them to your inventory via console commands or additemmenu.  Not sure why they wouldn't work if everything else works.

Posted (edited)
2 hours ago, SoggyToast99 said:

I was not aware that it doesn't work on non-unique NPC corpses.  I will look into it.

You should be able to add them to your inventory via console commands or additemmenu.  Not sure why they wouldn't work if everything else works.

So with a little bit of testing my end I ran into the same issue in that they (both the cleaver and the spell) only working on named NPC's.

 

Also quick question but I assume the .esp name being changed was intentional but is does cause the game to think the mod is missing if you have the latest version installed, have got around it be leaving the previous version installed and just having the new one load after and not seen any issues as a result of that method so far.

Edited by Leavira
Posted (edited)
1 hour ago, Leavira said:

So with a little bit of testing my end I ran into the same issue in that they (both the cleaver and the spell) only working on named NPC's.

 

Also quick question but I assume the .esp name being changed was intentional but is does cause the game to think the mod is missing if you have the latest version installed, have got around it be leaving the previous version installed and just having the new one load after and not seen any issues as a result of that method so far.

 

13 hours ago, Haplessmodder said:

So IDK if this is an error on my part or a compatibility thing or just me not understanding the mod very well, but i got the meat clever and it works on my follower but it doesnt work  on any corpses, is that wrong?

Edit: Okay so update upon further testing, it works on Named NPC corpses, but not randoms like Bandits. idk if thats how it is meant to work or not lol

2nd edit: Another question, how do i use the Backpack/Basket options? i cant find them in the clever menu


I think I fixed the issue. 

ToastGuroOutfitsFix.zip

 

It seems it did not work because my script checks if the NPC is female using GetActorBase() and GetSex() which wouldn't work on leveled actors.  I had to use GetLeveledActorBase() instead.

Edited by SoggyToast99
Upload just the script instead.
Posted
16 hours ago, SoggyToast99 said:

I was not aware that it doesn't work on non-unique NPC corpses.  I will look into it.

You should be able to add them to your inventory via console commands or additemmenu.  Not sure why they wouldn't work if everything else works.

Okay so the patch did fix the Npcs, thank you very much for that. How/what console commands would i need to use to get them? also is that how i get the spell the other guy mentioned? because i dont have a spell and havent found one for sale.

Posted
50 minutes ago, Haplessmodder said:

Okay so the patch did fix the Npcs, thank you very much for that. How/what console commands would i need to use to get them? also is that how i get the spell the other guy mentioned? because i dont have a spell and havent found one for sale.

I found the book for it on the meat stall in Whiterun, outside the Bannard Mare, should just be sitting on top of the stand's counter. 

Posted
1 hour ago, Leavira said:

I found the book for it on the meat stall in Whiterun, outside the Bannard Mare, should just be sitting on top of the stand's counter. 

Found it! thank you, i don't know how i didn't see that the first time because that was the exact same stall i grabbed the clever from lmfao

Posted

@SoggyToast99

 

Hi there

 

Can you help me, please, with a query regarding downloads from your Discord. (I couldn't work out how to upload the attached file there, and the overall formatting on Discord is not so good as here 🙂 )   

 

I am using SE 1.5.97 with BEES

and

SXL dse-display-model-vbeta7

 

I also have installed ....

 

: ToastSLAL_1_1.zip

and

: ToastPoses_1_6.zip

 

The game works fine with those in place

 

I have since tried to also add the following to my game (one at a time obviously 🙂)....

 

: toast-dmpack1_2_1.zip

and the esl version

: toast-dmpack1_2_2.zip,

 

,,,,, but in both cases, after trying various combinations of the mods mentioned, I always get the same error - See the attached NetScriptFramework Crash File report

 

(I also get the same error when I tested this with Display Model SE (DM3) vGamma 1  (I normally use the beta 7 version as I found that the vGamma1 version, although it will work, it does some strange things with some of the devices - the Lemonade Stand etc))

 

Anyway, the crash logs show an error which internet reports on Skyrim problems show as seemingly commonly associated with missing masters

 

So my bottom line question here is :

 

Am I supposed to have the Guro Outfits file in the game as well as that, as your Discord entry does not seem to show it as a requirement, and MO2 doesn't show it as a dependency

 

TIA for any help/suggestions you might be able to give me

 

DQW

 

 

 

 

 

 

 

Crash_2024_10_25_10-58-4.txt

Posted
9 hours ago, DonQuiWho said:

@SoggyToast99

 

Hi there

 

Can you help me, please, with a query regarding downloads from your Discord. (I couldn't work out how to upload the attached file there, and the overall formatting on Discord is not so good as here 🙂 )   

 

I am using SE 1.5.97 with BEES

and

SXL dse-display-model-vbeta7

 

I also have installed ....

 

: ToastSLAL_1_1.zip

and

: ToastPoses_1_6.zip

 

The game works fine with those in place

 

I have since tried to also add the following to my game (one at a time obviously 🙂)....

 

: toast-dmpack1_2_1.zip

and the esl version

: toast-dmpack1_2_2.zip,

 

,,,,, but in both cases, after trying various combinations of the mods mentioned, I always get the same error - See the attached NetScriptFramework Crash File report

 

(I also get the same error when I tested this with Display Model SE (DM3) vGamma 1  (I normally use the beta 7 version as I found that the vGamma1 version, although it will work, it does some strange things with some of the devices - the Lemonade Stand etc))

 

Anyway, the crash logs show an error which internet reports on Skyrim problems show as seemingly commonly associated with missing masters

 

So my bottom line question here is :

 

Am I supposed to have the Guro Outfits file in the game as well as that, as your Discord entry does not seem to show it as a requirement, and MO2 doesn't show it as a dependency

 

TIA for any help/suggestions you might be able to give me

 

DQW

 

 

 

 

 

 

 

Crash_2024_10_25_10-58-4.txt 58.37 kB · 0 downloads


My display model pack does not require any of my other mods.  I have tested it without my other mods and it still works.

Based on the crash log, I would suggest checking the version of SSE engine fixes and Racemenu to see if they are for your version of Skyrim.

Posted
1 hour ago, SoggyToast99 said:


My display model pack does not require any of my other mods.  I have tested it without my other mods and it still works.

Based on the crash log, I would suggest checking the version of SSE engine fixes and Racemenu to see if they are for your version of Skyrim.

 

Thanks for the quick reply

 

I'll do that

 

I've been using my current ones for months, probably years actually, so they may need an update

 

DQW

Posted

i cannot get this mod's new update on 1.5.97 even with BEES installed, BEES is broken on my modlist.
is it possible to make it work for 1.5.97 without BEES?

Posted
On 11/2/2024 at 3:43 PM, Fakeganda said:

i cannot get this mod's new update on 1.5.97 even with BEES installed, BEES is broken on my modlist.
is it possible to make it work for 1.5.97 without BEES?


I believe older version will work since the esps were not made in the most recent update of creationkit.  The issue is that I do not know which version that is.  Try editing the load order of BEES in your modlist.

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