BootneyLee Posted July 10 Posted July 10 These mods could be brilliant if they ever worked right. Your "contact me on Discord and I might get back to you to give you a single answer about the cascade of issues you'll encounter in 3-5 days!" idea of "support" is a joke. Yes, most mod authors on Nexus, LL, wherever take days to respond to queries but they usually have a list of known issues/solutions stickied somewhere easily searchable as a jumping off point. Not to mention there's something of a community where users actually help users. Your Discord is just people trying to talk to you about their singular mod-related issues, there's no community there. This last one is not necessarily your fault, but it doesn't help things. Admittedly some of your ideas are clever but not clever enough to have to spelunk through multiple Lovers Lab threads or use Discord's atrocious search function to find answers that should probably be posted somewhere easily accesible on the Discord you insist people use. I just can't fathom how you could spend countless hours putting all of this: character models, animations, 2 and 3 way npc dialogues, breakaway clothes, individualized special attacks together and completely shit the bed over a few hours worth of writing a FAQ/Troubleshooting guide. What's wild is you've gone to the trouble of making sanitized Xbox versions of these mods and still provide zero support for them. Now I know there is a strain of weird prudishness that plagues the console modding community, and DOA has a following that is cult-like, at best, so these mods were never going to be at the level of Heather Casdin, or even Ellen the Cartographer. But given the utter lack of custom voiced follower mods on consoles these should be way more popular and talked about than they are. I get it, you're a big picture type of guy. But maybe 5 people are ever going to get to see that big picture through if you don't start doing a much better job of providing the nuts and bolts that hold that big picture frame together. It seems like even PC folks who can brute force their way past most of the broken quest stages with console commands have largely given up on these mods, if the lack of recent commentary is anything to go by. I'm not a mod author, I don't know your real life schedule conflicts. I've honestly learned more about Dead or Alive in a month of (trying) to get these mods to work than I ever have in three decades of the franchise's existence. It's good to see my old buddy Ryu Hayabusa again, been a very long time since we were on that Ancient Ship Of Doom together. I know this whole novella comes across as shitting on your hard work. It's not. It's more of a suggestion, a pleading, for you to start paying more attention to the details so these mods can actually achieve the following and recognition they deserve after all of your big picture efforts. The Shroud of Opaque, Obtuse Vagueness is one thing when it comes to quest markers, logs and general in-game hints, it's not so compelling when it comes to basic functionality and troubleshooting. Either way, I hope what you're doing provides you personal satisfaction and fulfillment. Good luck to you. Have a great weekend. 1
matrixfallout Posted July 29 Posted July 29 On 7/10/2026 at 8:37 AM, BootneyLee said: These mods could be brilliant if they ever worked right. Your "contact me on Discord and I might get back to you to give you a single answer about the cascade of issues you'll encounter in 3-5 days!" idea of "support" is a joke. Yes, most mod authors on Nexus, LL, wherever take days to respond to queries but they usually have a list of known issues/solutions stickied somewhere easily searchable as a jumping off point. Not to mention there's something of a community where users actually help users. Your Discord is just people trying to talk to you about their singular mod-related issues, there's no community there. This last one is not necessarily your fault, but it doesn't help things. Admittedly some of your ideas are clever but not clever enough to have to spelunk through multiple Lovers Lab threads or use Discord's atrocious search function to find answers that should probably be posted somewhere easily accesible on the Discord you insist people use. I just can't fathom how you could spend countless hours putting all of this: character models, animations, 2 and 3 way npc dialogues, breakaway clothes, individualized special attacks together and completely shit the bed over a few hours worth of writing a FAQ/Troubleshooting guide. What's wild is you've gone to the trouble of making sanitized Xbox versions of these mods and still provide zero support for them. Now I know there is a strain of weird prudishness that plagues the console modding community, and DOA has a following that is cult-like, at best, so these mods were never going to be at the level of Heather Casdin, or even Ellen the Cartographer. But given the utter lack of custom voiced follower mods on consoles these should be way more popular and talked about than they are. I get it, you're a big picture type of guy. But maybe 5 people are ever going to get to see that big picture through if you don't start doing a much better job of providing the nuts and bolts that hold that big picture frame together. It seems like even PC folks who can brute force their way past most of the broken quest stages with console commands have largely given up on these mods, if the lack of recent commentary is anything to go by. I'm not a mod author, I don't know your real life schedule conflicts. I've honestly learned more about Dead or Alive in a month of (trying) to get these mods to work than I ever have in three decades of the franchise's existence. It's good to see my old buddy Ryu Hayabusa again, been a very long time since we were on that Ancient Ship Of Doom together. I know this whole novella comes across as shitting on your hard work. It's not. It's more of a suggestion, a pleading, for you to start paying more attention to the details so these mods can actually achieve the following and recognition they deserve after all of your big picture efforts. The Shroud of Opaque, Obtuse Vagueness is one thing when it comes to quest markers, logs and general in-game hints, it's not so compelling when it comes to basic functionality and troubleshooting. Either way, I hope what you're doing provides you personal satisfaction and fulfillment. Good luck to you. Have a great weekend. I second thisim enjoying the mod immensley, however im really annoyed with the lack of quest or markers, not everyone wants a easter egg hunt some of us want a fun 5 hour play through so we can focus on thousands of other mods and ideas we want to implement or replay, also its impossible to debug for the amatures i got stuck finding honaka for literaly 6 hours , i was spawning her id in , forcing set stage the only way i was able to find her was by set stage 20 and then following marie to the very poorly placed club hide out, imo and i dont want to insult your tremendous skill or the creativity or anything i actually love the mod just jesus it NEEDS markers for debug purposes and a better flow heres the bugs i noticed that made it annoying so far and im stuck after baymans safe house i dont know where to go slave girl 1 and 2 "gemma" are gone i cant question them to find this stinky ghoul infested place however i did take screenshots of others leask im about to just skip ahead i hate that im having to "cheat" and such just to play this mod you lack of quest markers / objective hints are causing people to either give up or ruin the experience spending hours cheating forcing set stages etc, --in the honoka discovery scene teh npcs all get to close for dialog not sure if fixable. --theres 2 doors for the club entrace looks poor --clothing mesh issues however i might be on a older version you may have fixed that i will check after this im on cbbe 3.7 --dialogue for exploration purposes culd be expanded upon such as talking to piper or meg about comments the girls make could be funny / maybe even start small side quests -- the location for the club hide out at college square iis not poorly placed instead marie rose and bayman should clearly tell the player "take me to college square we need to find a secret door for this venue , if the step 39 flyer was better it would actuallty show this the club hideout location is that bad no one should spend 6 hours finding honaka. (I understand what your going for with the lack of quest guide etc and i imagine its easier to program and less buggy without the quest line stuff but some better forum of hints at times and or a debug check --oh honoka has a serious dialouge bug, also if revisiting the club from the scene where we obtain honoka to check for the slave girls still being there which is a total waste you cant talk to anyone and for some weird reason one of the invited guests is just alone in there creepy lol. and hes non communicative in fact upon reentry all the characters are mute -- i went back to where we find marie rose the washington memorial look alike thing and theres a invited guest sitting againts it the dialogue options made 0 sense and i killed him after telling him to give me all his stuff but have no idea why that was my dialogue options. --
matrixfallout Posted July 29 Posted July 29 ALL night wasted cant get the cementary trigger to set dont even know what im trying to find went to warehouse 4 off the rip and marie started stuff then got stuck on the need for 3 stupid suits tried to just player add item the facilities red jump suit nope didnt work. dude i just want to play the quest man i dont care to sit here and guess where things are this mod is getting super annoying idek if il be able to play through it which frusterates me cause i want to but i cant debug something that i dont know about gonna try go back 12hours of saves and start from scratch pretty sure its just done for man went to the four leaf factory nothing
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