nehaberlan Posted July 21, 2023 Posted July 21, 2023 Hi, I created followers for LE. I used BHUNP Genderless Body. It's originally for SE, not LE. I don't know if the body that I converted was HDT compatible, or not. How can I check it? Someone said that he can't get bouncing effects. Do you have any suggestions about that? I suggested him to use these mods: HDT Breast And Butt Physics - TBBP BBP Supported UNP HDT-PE BBP TBBP I don't know if it was a satisfactory answer. I don't even know what BBP or TBBP. Another thing... If there is no HDT neither on body, nor on outfit, how can I add HDT-PE compatible bouncing effects by myself? Is there a tutorial for it? If you can help me anyway, I'll appreciate... Nehaberlan...
Andy14 Posted July 21, 2023 Posted July 21, 2023 4 hours ago, nehaberlan said: Someone said that he can't get bouncing effects. Do you have any suggestions about that? HDT PE moves bones. The body is completely irrelevant. If the body has a skin for these bones (breast, butt, etc.), then HDT PE will also work.
ghastley Posted July 21, 2023 Posted July 21, 2023 Remember that many clothing items replace the main part of the body (the body slot) so that item has to be weighted to those bones, too.
nehaberlan Posted July 22, 2023 Author Posted July 22, 2023 I made some research. I got an idea about HDT .xml files that control movements of the bones. Physics. For example, HDT Physics Extensions has hdtPhysicsExtensionsDefaultBBP.xml in SKSE\plugins\ folder. BBP means "Breast and Butt Physics. TBBP means Tender Breast and Butt Physics. There are xml files as hdtvagina, hdtfingers, hdt3bbb, hdt. I opened "femalebody_1.nif" files of several TBBP/BBP compatible bodies. UNPB, Sevenbase Bombshell with collision, BHUNP with 3BBB. I couldn't see any specific notification or line in there. I was hoping something like this. Someone prepared a schlong for SE. At the beginning, he added a line at the 2nd. row. 2 NiStringExtraData SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml So, after seeing that, I thought that I had to add similar .xml data line in the femalebody_0.nif, femalebody_1.nif. And also, if I have transparent lingerie with its naked body, I would hope that the lingerie and its body have HDT breast/butt physics also. In that case, I was thinking to add in the lingerie's body NiTriShape, something like that: NiStringExtraData SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml And doing the same thing at the lingerie part. Basically, adding this line at the beginning of the mesh file. Is it correct, or semi-correct, or totally wrong? Cheers...
Andy14 Posted July 22, 2023 Posted July 22, 2023 For HDT PE: Add NiStringExtraData in Nifskope: Right Click on Scene Root (the Root Node) -> Node -> Attach Extra Data -> NiStringExtraData Name = HDT Havok Path Value/String Data = SKSE\Plugins\YourHdtPE.xml< 1
nehaberlan Posted July 22, 2023 Author Posted July 22, 2023 27 minutes ago, Andy14 said: For HDT PE: Add NiStringExtraData in Nifskope: Right Click on Scene Root (the Root Node) -> Node -> Attach Extra Data -> NiStringExtraData Name = HDT Havok Path Value/String Data = SKSE\Plugins\YourHdtPE.xml< So, in my case, it should be something like this: Under the Scene Root 1 NiStringExtraData SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml The name is: HDT Havok Path I added a screenshot. You can see it below. I converted this BHUNP body to UUNP - UNPB via BodySlide. I don't understand how to use BodySlide. The result looks like UNPB. I'll try that. Thank You again... Cheers...
Andy14 Posted July 22, 2023 Posted July 22, 2023 6 minutes ago, nehaberlan said: I added a screenshot. You can see it below. The NiStringExtraData is correct. It might be better to put it in BodySlide's body Nif. The nif should be in the Data\CalienteTools\BodySlide\ShapeData\YourbodyType\ directory. 1
nehaberlan Posted July 22, 2023 Author Posted July 22, 2023 38 minutes ago, Andy14 said: The NiStringExtraData is correct. It might be better to put it in BodySlide's body Nif. The nif should be in the Data\CalienteTools\BodySlide\ShapeData\YourbodyType\ directory. Yes, I found the file. I'll add the line right away.... Cheers...
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