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New mod BimboApoc wip dev


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Posted

Hey, been lurking here for years but finally starting to try out modding seriously.

 

I have been working on a mod called BimboApoc (Bimbo Apocalypse). I plan to release a version soonish, but wanted to open a discussion to see thoughts / opinions on what I am planning with it and where I plan to go with it.

 

It is similar to Bimbos of Skyrim however there were a few things I didn't like with it.

  1. Could only have 5 infections at a time.
  2. Many extra features like quests and such, but the core is still a bit buggy.
  3. Triggering the different stages was difficult.

 

Nothing against the mod, I have had a great time with it, but I had some ideas and want to give a shot at them.

 

So here is a run down of BimboApoc

  1. Triggered initially with a new kind of alcohol, "Dibella's Nectar" that can be found flagged for the player in the Temple of Dibella (so its not stealing to take it).
  2. Dibella's Nectar can be given to an NPC though a mod, or drank by the player to "infect" them, it will also trigger 100% arousal / 10% corruption (uses OSLAroused for arousal)
  3. Every 20% corruption a change can take place. I have not implemented what those look like yet though.
  4. Corruption thresholds also set min arousal.
  5. Every sexual act will add additional corruption, currently 1% but I doubt I will keep it that low.
  6. Every sexual act will also infect any none infected NPC
  7. NPC's can infect eachother.
  8. No limit to the amount of NPC's that can be infected at one time.

 

Although I only have integration with Sexlab atm, integrating with OStim would not be hard, though I see some turmoil happening on the dev of OStim so I have focused on SexLab.

 

All this is currently in the mod, it uses SKSE to keep track of things rather then just Papyrus. Working through some bugs though and getting some MCM integration.

 

The general concept is that once the infection starts, depending on what other mods you use, it could quickly spread to all of skyrim and make things get more and more...... interesting lol

 

So thoughts / opinions? I will probably get a downloadable version sometime over the weekend for people to play around with.

 

 

 

Posted

Uses OSLAroused, so counts me out. Would be better to have the choice of that and standard Sexlab Aroused type mods.

 

I am guessing there will be body morphs? If so, which bodies will be catered for?

Posted
33 minutes ago, ebbluminous said:

Uses OSLAroused, so counts me out. Would be better to have the choice of that and standard Sexlab Aroused type mods.

 

I am guessing there will be body morphs? If so, which bodies will be catered for?

 

I do need to figure that out for body morphs. CBBE seems like the ideal choice, but I want to make it as versatile as possible.

 

That is part of the reason for OSLAroused, since its made to allow support for both SexLab and OStim arousal. However all I really need to do is be able to read the current arousal of the player / npc, set it, and listen for updates to arousal. So allowing multi support should be possible.

 

Same with Sexlab, I just need to know when sex happens, and who is involved. Both SexLab and OStim have events for that I can listen to.

 

Posted
1 hour ago, knoofofmarky said:

Im interested in an ostim version if you do plan on it, especially if this is going to use OSL aroused

 

I should be able to make it work without much issues. Once I release a version I will let you know if you want to try it out.

Posted (edited)

Hi! I saw this and I felt like I had to duck in...

 

For your problems with BoS:

-I'll be increasing the number of simultaneous bimbofications to 25 in the next version, but remember that that number is only a limit on mid-bimbofication actors- there can be any number of fullly transformed bimbos.

-What kind of bugs have you been having with the core bimbo curse?

-What was difficult about the triggering the different stages? There's an MCM slider to change the time per "infection" level to as low as 1 hour- but that's an arbitrary limit I set for the MCM, in code it could be as fast as the script can run. And then the limited number of mid-bimbofication actors wouldn't matter because an NPC would only take up a spot for 16 minutes, not 16 days.

 

Also, NPCs can already "infect" each other in BoS, it just takes a while- but this could also be sped up in the code really easily.

 

 

I'm not trying to be a dick! But I might be able to save you the effort of making a whole mod from scratch by just tweaking a few values in BoS!

Because with a matchmaker mod so that aroused NPCs fuck autonomously, setting the curse to take 1 minute/stage instead of 1 day, and changing the corruption-on-bimbo-sex value from 4 to 100, you can basically make this scenario already.

 

 

I was also considering adding a function to BoS that skips the bimbofication procress and instantly transforms an NPC for story purposes- if you're interested in using that, I can add it sooner rather than later.

Edited by jib_buttkiss
Posted
Just now, jib_buttkiss said:

Hey, I saw this and I felt like I had to duck in...

 

For your problems with BoS:

-I'll be increasing the number of simultaneous bimbofications to 25 in the next version, but remember that that number is only a limit on mid-bimbofication actors- there can be any number of fullly transformed bimbos.

-What kind of bugs have you been having with the core bimbo curse?

-What was difficult about the triggering the different stages? There's an MCM slider to change the time per "infection" level to as low as 1 hour- but that's an arbitrary limit I set for the MCM, in code it could be as fast as the script can run. And then the limited number of mid-bimbofication actors wouldn't matter because an NPC would only take up a spot for 16 minutes, not 16 days.

 

Also, NPCs can already "infect" each other in BoS, it just takes a while- but this could also be sped up in the code really easily.

 

I'm not trying to be a dick! But I might be able to save you the effort of making a whole mod from scratch by just tweaking a few values in BoS!

Because with a matchmaker mod so that aroused NPCs fuck autonomously, setting the curse to take 1 minute/stage instead of 1 day, and changing the corruption-on-bimbo-sex value from 4 to 100, you can basically make this scenario already.

 

I was also considering having a function that skips the bimbofication procress and instantly transforms an NPC for story purposes- if you want I can add that to BoS for you to use.

 

No problem! I got inspired by your mod to take a crack at things. :)

 

On the limit, I think that is due to sub process issues right? My solution was passing it to SKSE and use other events rather then game time update.

 

Using that mod, as a developer got me thinking of other ways to handle things. I have no issue sharing the source if you want an example of where my mind is on it.

Posted (edited)
11 minutes ago, velor said:

 

No problem! I got inspired by your mod to take a crack at things. :)

 

On the limit, I think that is due to sub process issues right? My solution was passing it to SKSE and use other events rather then game time update.

 

Using that mod, as a developer got me thinking of other ways to handle things. I have no issue sharing the source if you want an example of where my mind is on it.

 

The only real timing limit on the curse step is Slavetats- they tend to take ~30 seconds to apply. Without slavetats the script runs pretty quickly.

Honestly, the 1-hour minimum in the MCM is totally arbitrary-  I couldn't think of a reason why anyone would want it lower when I did it.

 

 

Edited by jib_buttkiss
Posted
4 minutes ago, jib_buttkiss said:

 

The only real timing limit on the curse step is Slavetats- they tend to take ~30 seconds to apply. Without slavetats the script runs pretty quickly.

Honestly, the 1-hour minimum in the MCM is totally arbitrary-  I couldn't think of a reason why anyone would want it lower when I did it.

 

 

 

I found that I had to spam rest 1 hour to gradually move through the steps to check them out. 

 

Could the slavetats updates be queued for later? Would not really matter until the npc is loaded right?

 

Posted
2 minutes ago, velor said:

 

I found that I had to spam rest 1 hour to gradually move through the steps to check them out. 

 

Could the slavetats updates be queued for later? Would not really matter until the npc is loaded right?

 

 

Oh, yeah, the spam rest thing. That happens because of how I implemented the timer- it will only advance 1 hour per rest. But if the time/stage is set to 1 hour then that issue doesn't happen.

 

Yeah, I could queue the slavetats pretty easily. The NPCs being loaded thing is the reason for the 5 (soon to be 25) mid-transformation limit- you can only make these changes to loaded NPCs, and you don't want every NPC in the game staying loaded at once. But if I do add the instant-transform function it will easily bypass all of those problems.

 

Have you considered making your mod as an addon to BoS? It'd save you retreading ground I've already covered (for example, you could hook into BoS's curse instead of making one from scratch). Of course, you might want to work from scratch, it's totally personal preference, but the option is there.

 

Posted
7 hours ago, jib_buttkiss said:

 

Oh, yeah, the spam rest thing. That happens because of how I implemented the timer- it will only advance 1 hour per rest. But if the time/stage is set to 1 hour then that issue doesn't happen.

 

Yeah, I could queue the slavetats pretty easily. The NPCs being loaded thing is the reason for the 5 (soon to be 25) mid-transformation limit- you can only make these changes to loaded NPCs, and you don't want every NPC in the game staying loaded at once. But if I do add the instant-transform function it will easily bypass all of those problems.

 

Have you considered making your mod as an addon to BoS? It'd save you retreading ground I've already covered (for example, you could hook into BoS's curse instead of making one from scratch). Of course, you might want to work from scratch, it's totally personal preference, but the option is there.

 

 

I could, though the curse itself is basically what my mod focusses on and handles things through SKSE rather then factions / faction rank. Also rather then time it moves things along through orgasm's (which is why I need some way to emulate it happening with AI procedures or something).

 

That being said, if the curse I am working on can take over, and pass back to BoS, that could work. Though I will need to get support for sexlab working.

 

I am basically just messing around with modding atm, and the idea of having npc's gradually get more and more..... interesting even without the player involved is where I want to go with it.

 

Anyway I am down to look into integration. Though I would want to discuss more with you on how that could best be achieved if your open to that.

 

 

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