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smp-pe path file = CTD


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Posted

Hello!

Well, it's been a while since I modded Skyrim. And apparently now quite a few armors or things in general need a shitty file called: '' smp-pe path ''

The problem with that is that this file is causing CTDs in my game, with that file installed I have CTDs up 5-10 minutes after loading a Save. While uninstalling that the game can be stable for several hours of play. I use mods like this and they seem to work fine without that file, even though the modder puts that in the requirements even with a red warning

https://www.nexusmods.com/skyrim/mods/88416

So .. I'm not an expert girl in that kind of things and I'm afraid that maybe the game is stable now but later it might have several problems due to missing that strange file for some things. Isn't that stupid file this already??

Easy Hawt HDT SMP Physics by btasqan at Skyrim Nexus - Mods and Community (nexusmods.com)

Why do modders modify that file?? .. and seems that they want everyone to use that crap? if you only want a single fucking armor ... like with this armor ..

https://www.nexusmods.com/skyrim/mods/100254

Isn't the Nexus SMP file not more than enough?? .. or is the old HDT-PE better?? I mean .. why the fuck do you need that Nexus SMP file if modders modify it and ruin the stability of a game with it? goshhh  ..

Well .. I don't want to make it look like a tantrum, but I'm very angry. I just want a fucking armor without the game causing shitty CTDs

I hope someone can shed some light on this. I would really appreciate the info  

Posted
1 hour ago, Sneaksmile said:

Well .. I don't want to make it look like a tantrum, but I'm very angry. I just want a fucking armor without the game causing shitty CTDs

It could be the virtual parts  , as long as there are . 

If so , open the nif with OS or Nifskope , locate the virtual ( you just need to know the name) . Read the path to the XML and open the file with Notepad++

 

Spoiler

Immagine.jpg.f805b40ffbcfe9a62c5a1e8016c31d20.jpg

 

Here 2 options to try :
1) With Nifskope, right click on the virtual and select Block>Remove Branch.

2) Open the file in Notepad++ and delete the virtual part

 

Spoiler

Immagine.jpg.c4ee76bfaf1db23056b75718d2116265.jpg

 

  Example remove all virtual to XML-SMP 

 

 

    <per-triangle-shape name="boxarm">
        <margin>0.3</margin>
        <priority>100</priority>
        <prenetration>0.1</prenetration>
        <shared>private</shared>
        <tag>aa1</tag>
        <no-collide-with-tag>body</no-collide-with-tag>
        <no-collide-with-tag>body1</no-collide-with-tag>
        <can-collide-with-tag>bb1</can-collide-with-tag>
        <!-- <can-collide-with-tag>bb2</can-collide-with-tag> -->
        <!-- <can-collide-with-tag>bb3</can-collide-with-tag> -->
        <!-- <can-collide-with-tag>bb4</can-collide-with-tag> -->
        <!-- <can-collide-with-tag>bb5</can-collide-with-tag> -->
        <no-collide-with-tag>ground</no-collide-with-tag>
        <no-collide-with-tag>aa1</no-collide-with-tag>
        <no-collide-with-tag>aa2</no-collide-with-tag>
        <no-collide-with-tag>aa3</no-collide-with-tag>
        <no-collide-with-tag>aa4</no-collide-with-tag>
        <no-collide-with-tag>aa5</no-collide-with-tag>
        <weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
        <weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
        <weight-threshold bone="NPC L Forearm [LLar]">0.3</weight-threshold>
        <weight-threshold bone="NPC R Forearm [RLar]">0.3</weight-threshold>
        <weight-threshold bone="NPC L ForearmTwist1 [LLt1]">0.3</weight-threshold>
        <weight-threshold bone="NPC R ForearmTwist1 [RLt1]">0.3</weight-threshold>
        <weight-threshold bone="NPC L ForearmTwist2 [LLt2]">0.3</weight-threshold>
        <weight-threshold bone="NPC R ForearmTwist2 [RLt2]">0.3</weight-threshold>
        <weight-threshold bone="NPC L Hand [LHnd]">1</weight-threshold>
        <weight-threshold bone="NPC R Hand [RHnd]">1</weight-threshold>
        <weight-threshold bone="NPC L Foot [Lft ]">1</weight-threshold>
        <weight-threshold bone="NPC R Foot [Rft ]">1</weight-threshold>
        <weight-threshold bone="NPC L UpperArm [LUar]">1</weight-threshold>
        <weight-threshold bone="NPC R UpperArm [RUar]">1</weight-threshold>
        <weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold>
        <weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold>
        <weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold>
        <weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold>
        <weight-threshold bone="NPC L Breast">1</weight-threshold>
        <weight-threshold bone="NPC R Breast">1</weight-threshold>
        <weight-threshold bone="NPC L Breast01">1</weight-threshold>
        <weight-threshold bone="NPC R Breast01">1</weight-threshold>
        <weight-threshold bone="NPC Spine [Spn0]">0.3</weight-threshold>
        <weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
        <weight-threshold bone="NPC Spine1 [Spn1]">0.3</weight-threshold>
        <weight-threshold bone="NPC Belly">1</weight-threshold>
        <weight-threshold bone="NPC Pelvis [Pelv]">0.3</weight-threshold>
        <weight-threshold bone="NPC L Pussy02">1</weight-threshold>
        <weight-threshold bone="NPC R Pussy02">1</weight-threshold>
        <weight-threshold bone="NPC R Butt">1</weight-threshold>
        <weight-threshold bone="NPC R Butt">1</weight-threshold>
        <weight-threshold bone="NPC L Thigh [LThg]">0.3</weight-threshold>
        <weight-threshold bone="NPC R Thigh [RThg]">0.3</weight-threshold>
        <weight-threshold bone="NPC L Calf [LClf]">1</weight-threshold>
        <weight-threshold bone="NPC R Calf [RClf]">1</weight-threshold>      
    </per-triangle-shape>
 

 

 

It may not work , but , it costs nothing to try . ( works for me With a 13-year-old computer )
Just have a backup of the originals to restore

 

1 hour ago, Sneaksmile said:

Why do modders modify that file??

 

Good question . Evidently , they think the whole world can have a NASA computer .

 

Posted
43 minutes ago, ?????? 1627 said:

It could be the virtual parts  , as long as there are . 

If so , open the nif with OS or Nifskope , locate the virtual ( you just need to know the name) . Read the path to the XML and open the file with Notepad++

 

  Reveal hidden contents

Immagine.jpg.f805b40ffbcfe9a62c5a1e8016c31d20.jpg

 

Here 2 options to try :
1) With Nifskope, right click on the virtual and select Block>Remove Branch.

2) Open the file in Notepad++ and delete the virtual part

 

  Reveal hidden contents

Immagine.jpg.c4ee76bfaf1db23056b75718d2116265.jpg

 

  Example remove all virtual to XML-SMP 

 

 

    <per-triangle-shape name="boxarm">
        <margin>0.3</margin>
        <priority>100</priority>
        <prenetration>0.1</prenetration>
        <shared>private</shared>
        <tag>aa1</tag>
        <no-collide-with-tag>body</no-collide-with-tag>
        <no-collide-with-tag>body1</no-collide-with-tag>
        <can-collide-with-tag>bb1</can-collide-with-tag>
        <!-- <can-collide-with-tag>bb2</can-collide-with-tag> -->
        <!-- <can-collide-with-tag>bb3</can-collide-with-tag> -->
        <!-- <can-collide-with-tag>bb4</can-collide-with-tag> -->
        <!-- <can-collide-with-tag>bb5</can-collide-with-tag> -->
        <no-collide-with-tag>ground</no-collide-with-tag>
        <no-collide-with-tag>aa1</no-collide-with-tag>
        <no-collide-with-tag>aa2</no-collide-with-tag>
        <no-collide-with-tag>aa3</no-collide-with-tag>
        <no-collide-with-tag>aa4</no-collide-with-tag>
        <no-collide-with-tag>aa5</no-collide-with-tag>
        <weight-threshold bone="NPC L Clavicle [LClv]">1</weight-threshold>
        <weight-threshold bone="NPC R Clavicle [RClv]">1</weight-threshold>
        <weight-threshold bone="NPC L Forearm [LLar]">0.3</weight-threshold>
        <weight-threshold bone="NPC R Forearm [RLar]">0.3</weight-threshold>
        <weight-threshold bone="NPC L ForearmTwist1 [LLt1]">0.3</weight-threshold>
        <weight-threshold bone="NPC R ForearmTwist1 [RLt1]">0.3</weight-threshold>
        <weight-threshold bone="NPC L ForearmTwist2 [LLt2]">0.3</weight-threshold>
        <weight-threshold bone="NPC R ForearmTwist2 [RLt2]">0.3</weight-threshold>
        <weight-threshold bone="NPC L Hand [LHnd]">1</weight-threshold>
        <weight-threshold bone="NPC R Hand [RHnd]">1</weight-threshold>
        <weight-threshold bone="NPC L Foot [Lft ]">1</weight-threshold>
        <weight-threshold bone="NPC R Foot [Rft ]">1</weight-threshold>
        <weight-threshold bone="NPC L UpperArm [LUar]">1</weight-threshold>
        <weight-threshold bone="NPC R UpperArm [RUar]">1</weight-threshold>
        <weight-threshold bone="NPC L UpperarmTwist1 [LUt1]">1</weight-threshold>
        <weight-threshold bone="NPC R UpperarmTwist1 [RUt1]">1</weight-threshold>
        <weight-threshold bone="NPC L UpperarmTwist2 [LUt2]">1</weight-threshold>
        <weight-threshold bone="NPC R UpperarmTwist2 [RUt2]">1</weight-threshold>
        <weight-threshold bone="NPC L Breast">1</weight-threshold>
        <weight-threshold bone="NPC R Breast">1</weight-threshold>
        <weight-threshold bone="NPC L Breast01">1</weight-threshold>
        <weight-threshold bone="NPC R Breast01">1</weight-threshold>
        <weight-threshold bone="NPC Spine [Spn0]">0.3</weight-threshold>
        <weight-threshold bone="NPC Spine2 [Spn2]">1</weight-threshold>
        <weight-threshold bone="NPC Spine1 [Spn1]">0.3</weight-threshold>
        <weight-threshold bone="NPC Belly">1</weight-threshold>
        <weight-threshold bone="NPC Pelvis [Pelv]">0.3</weight-threshold>
        <weight-threshold bone="NPC L Pussy02">1</weight-threshold>
        <weight-threshold bone="NPC R Pussy02">1</weight-threshold>
        <weight-threshold bone="NPC R Butt">1</weight-threshold>
        <weight-threshold bone="NPC R Butt">1</weight-threshold>
        <weight-threshold bone="NPC L Thigh [LThg]">0.3</weight-threshold>
        <weight-threshold bone="NPC R Thigh [RThg]">0.3</weight-threshold>
        <weight-threshold bone="NPC L Calf [LClf]">1</weight-threshold>
        <weight-threshold bone="NPC R Calf [RClf]">1</weight-threshold>      
    </per-triangle-shape>
 

 

 

It may not work , but , it costs nothing to try . ( works for me With a 13-year-old computer )
Just have a backup of the originals to restore


I'll try. Although I don't really understand anything about it, but I follow the instructions 

Posted
54 minutes ago, ?????? 1627 said:

 

 

Good question . Evidently , they think the whole world can have a NASA computer .

 


Hmm .. but why are there no CTDs in my game without that file installed? and the armors and the HDT wigs work fine .. so is there any specific reason for that? I mean .. my computer has enough power to double the recommended requirements of the new RE-4 Remake 

Is that file really necessary or it is just a whim of certain Modders? 

Posted
9 hours ago, Sneaksmile said:

Hello!

Well, it's been a while since I modded Skyrim. And apparently now quite a few armors or things in general need a shitty file called: '' smp-pe path ''

The problem with that is that this file is causing CTDs in my game, with that file installed I have CTDs up 5-10 minutes after loading a Save. While uninstalling that the game can be stable for several hours of play. I use mods like this and they seem to work fine without that file, even though the modder puts that in the requirements even with a red warning

https://www.nexusmods.com/skyrim/mods/88416

 

 

 

THIS MOD I MADE WORKING FOR SKYRIM SLE-go to my lownloads.....coming with a well working smp-version!

 

 

 


So .. I'm not an expert girl in that kind of things and I'm afraid that maybe the game is stable now but later it might have several problems due to missing that strange file for some things. Isn't that stupid file this already??

Easy Hawt HDT SMP Physics by btasqan at Skyrim Nexus - Mods and Community (nexusmods.com)

 

 

 

THIS MOD IS NOT WORKING AND CAN ´T BE USED TO WORK FOR SKYRIM.....THIS IS OBSOLETE because of my first comment.

Why do modders modify that file?? .. and seems that they want everyone to use that crap? if you only want a single fucking armor ... like with this armor ..

https://www.nexusmods.com/skyrim/mods/100254

 

Beside the HAIR mod which includes the SMP-physics, you need to add a working HDT-PE-mod also to SKSE: 

 

https://www.nexusmods.com/skyrim/mods/53996?tab=files

Isn't the Nexus SMP file not more than enough?? .. or is the old HDT-PE better?? I mean .. why the fuck do you need that Nexus SMP file if modders modify it and ruin the stability of a game with it? goshhh  ..

Well .. I don't want to make it look like a tantrum, but I'm very angry. I just want a fucking armor without the game causing shitty CTDs

I hope someone can shed some light on this. I would really appreciate the info  

 

And do not install the COCO-body as this is a WRONG step to do all together for a start.

Use a simple CBBE HDT or UUNP HDT body and if that works you can later go on by changing that to another one if really necessary.

My tips ONLY are meant to be for SKYRIM LE !!!!!

Posted (edited)

Again: use my Hundai-HDT/SMP-Hair mod and add the SMP-Physics, which I also offer there...

Then Use the HDT-PE-mod which I linked to NEXUS for a download.

Both physics will work parallel inside the game: HDT-PE and SMP will stay working without any problem. THe HDT-Bodies will use the HDT-PE-physics and CLothing and HAIRS will use BOTH or mostly the SMP-physics.

My SMP-physics is using the far-eastern terminology, so if you use a new SMP-clothing, you simply edit the XML-file of that mod by replacing the "." with a "," inside the lines which contain decimal-numbers-which can be done easily by a textedit "search-and-replace" or by using NOTEPAD++, which is a very useful texteditor.

This will help!!!

 

Wrong physic-installations will normally not cause the game to crash. Make sure to use the correct stuff for SLE.

Also make sure that you can not choose HAIR by the race-menu-editing-way: You need to eqip HDT-hair alsways as a WIG inside of the AIM (add Item Menu). If you create NPCs or if you tend to spend NPCs a physic´s hair, this can be made by adding it to their outfit, I guess-or by using a FOLLOWER mod and equip the wigs as a clothing part for existing followers, then.

Edited by t.ara
Posted
15 minutes ago, t.ara said:

And do not install the COCO-body as this is a WRONG step to do all together for a start.

COCO BodyA SMP    It did not seem to me  

 

7 hours ago, Sneaksmile said:

I mean .. my computer has enough power to double the recommended requirements of the new RE-4 Remake 

One cause of problems , is given by the hdtPhysicsExtensionsDefaultBBP (It can be found in Skyrim\Data\SKSE\Plugins) .

If , it is filled with high values , it also causes CTDs , as well as shaking body parts( Breast , Butt , belly , Vag , Leg the parties most involved ) when using HDT-SMP

 

You can try with this  I use them with COCO Body A (CBBE).

 

 

 

 

Posted
6 hours ago, t.ara said:

Again: use my Hundai-HDT/SMP-Hair mod and add the SMP-Physics, which I also offer there...

Then Use the HDT-PE-mod which I linked to NEXUS for a download.

Both physics will work parallel inside the game: HDT-PE and SMP will stay working without any problem. THe HDT-Bodies will use the HDT-PE-physics and CLothing and HAIRS will use BOTH or mostly the SMP-physics.

My SMP-physics is using the far-eastern terminology, so if you use a new SMP-clothing, you simply edit the XML-file of that mod by replacing the "." with a "," inside the lines which contain decimal-numbers-which can be done easily by a textedit "search-and-replace" or by using NOTEPAD++, which is a very useful texteditor.

This will help!!!

 

Wrong physic-installations will normally not cause the game to crash. Make sure to use the correct stuff for SLE.

Also make sure that you can not choose HAIR by the race-menu-editing-way: You need to eqip HDT-hair alsways as a WIG inside of the AIM (add Item Menu). If you create NPCs or if you tend to spend NPCs a physic´s hair, this can be made by adding it to their outfit, I guess-or by using a FOLLOWER mod and equip the wigs as a clothing part for existing followers, then.


 

Wait a sec ..did you create that wig mod on Nexus?

So you're saying that I need to have both .. SMP and HDT-PE installed, and that the ''smp-pe path'' file is for the two to work at the same time without conflicts?  

Posted (edited)


THIS MOD I MADE WORKING FOR SKYRIM SLE-go to my lownloads.....coming with a well working smp-version!

But as I said, that SMP file is giving me CTD problems. And no one tells me why the game works perfectly without that file installed?? .. I'm not telling lies, why would I do that?? ..so with that file installed, the game causes CTDs in less of 10 minutes ..I've already checked it 7 damn times and the same thing always happens. I uninstall it and no CTDs

THIS MOD IS NOT WORKING AND CAN ´T BE USED TO WORK FOR SKYRIM.....THIS IS OBSOLETE because of my first comment.

Really?? .. but there is no warning there on the site, on the contrary, the mod was updated this year. And like I said .. wigs work very fine with that installed but NOT with the 'smp-pe path' file installed. I just want to know the reason .. since many modders are adding that 'smp-pe path' file. The wigs and other stuff requiring 'the path' file ... they work perfectly without even using an HDT-PE file and only that 'obsolete' file

Beside the HAIR mod which includes the SMP-physics, you need to add a working HDT-PE-mod also to SKSE: 

Do you mean this one?  

https://www.nexusmods.com/skyrim/mods/53996

 

Edited by Sneaksmile
Posted (edited)
7 hours ago, t.ara said:

 

And do not install the COCO-body as this is a WRONG step to do all together for a start.

Use a simple CBBE HDT or UUNP HDT body and if that works you can later go on by changing that to another one if really necessary.

My tips ONLY are meant to be for SKYRIM LE !!!!!


I think the UUNP 'plain' bodies are perfect .. I don't know why the fuck people added more bodies ..well ..in COCO's case it's obvious why he/she did it .. I mean .. If there was a full thread for the conversion of COCO armors to a UUNP '' plain '' body .. it would avoid all that crap with his/her UUNP body but with that damn open vagina that looks like a chicken beak 

If anyone knows of such a thread, please tell me. I hate COCO body and BHUNP body 

Edited by Sneaksmile
Posted
6 hours ago, ?????? 1627 said:

COCO BodyA SMP    It did not seem to me  

 

One cause of problems , is given by the hdtPhysicsExtensionsDefaultBBP (It can be found in Skyrim\Data\SKSE\Plugins) .

If , it is filled with high values , it also causes CTDs , as well as shaking body parts( Breast , Butt , belly , Vag , Leg the parties most involved ) when using HDT-SMP

 

You can try with this  I use them with COCO Body A (CBBE).

 

 

 

 


But I don't use COCO body because I really hate it  lol 

What thing could have filled that file with some high values? if I have not moved anything in that file  

Posted (edited)
7 hours ago, ?????? 1627 said:

COCO BodyA SMP    It did not seem to me  


How I can fully remove the HDT vagina from that body? I mean .. if that is done it would essentially be another ''flat'' UUNP body and would all UUNP armors work with the COCO body or not? I mean .. without sometimes the pussy stretching like chewing gum using a UUNP plain body with a COCO body armor

Edited by Sneaksmile
Posted
52 minutes ago, Sneaksmile said:

How I can fully remove the HDT vagina from that body?

 

Open body with Nifskope ( best from calientetools ) . File\Open , search the nif . Extend 0NiNode , select string . You will have to jump between Block list and Block Details buttons. Right click on the HDT Havok Path string and select Delete

 

Spoiler

Immagine.jpg.ffb9cb571367ff1380fa220e61296415.jpg

 

 

Immagine.jpg.aaa1ec42a4cb2616f87755129ba66be7.jpg

 

 

File\Save . HDT-PE has been removed

 

From here 2 options of choice :

 

1) How to insert HDT-SMP (SkinnedMeshesPhysics)

2) The method I indicated with COCO BODY A SMP.

You will need to create the Collisions with Bodyslide . If you already have mods that contain them ( COCOBODY,BHUNP,3BA) , Just create them in Bodyslide , with the method given by nifskope, read the path to the string HDTSkinnedMeshesConfig , following the path , you paste in , the HDT-SMP XML file you want to use  . If the case, it should be renamed

With Notepad++ , open DefaultBBPs ( you can find it in HDTSkinnedMeshesConfig ) , and edit it for activation , as I did for the example of COCO BODY A SMP.

Make sure that both the file name and path are correct , otherwise it will not work

 

Spoiler

Immagine.jpg.71de96eb90f42a93b3adb487b03968f2.jpg

 

 

With the second method, I use SMP without using any activation key , no Havok object , No Toogle Spell . It is activated only by reading the Collision Armor files. 

Spoiler

Immagine.jpg.ec524ba180da1f7d8423d0ebe4c78ee7.jpg

 

It also works on many vestit provided that , they are of the same nature as the bodymorph ( Example COCO A + COCO A Luscious Lady ) Without making any further changes/corrections

Posted (edited)
5 hours ago, Sneaksmile said:


 

Wait a sec ..did you create that wig mod on Nexus?

So you're saying that I need to have both .. SMP and HDT-PE installed, and that the ''smp-pe path'' file is for the two to work at the same time without conflicts?  

I made a working version from the original mod of nexus here on LL. The original mod has hairs which work for both types of physics, smp and hdt-pe.

Both sould be installed if you want to see all the stuff working, then.

smp-pe is a not existing term: you can say hdt-pe for the hdt-physics-extension and smp for the skinned mesh physics, both are working well together only in skyrim le, inside of sse hdt-pe is not existing because it has no working skse-support there.

You can also only use smp or hdt-pe...in that case you need to use ONLY the dedicated supported body/assets/cloths/hair and so on...

Both, if used wisely and moderate, will allow to have the optimal gameplay inside of skyrim.

Edited by t.ara
Posted
4 hours ago, Sneaksmile said:


I think the UUNP 'plain' bodies are perfect .. I don't know why the fuck people added more bodies ..well ..in COCO's case it's obvious why he/she did it .. I mean .. If there was a full thread for the conversion of COCO armors to a UUNP '' plain '' body .. it would avoid all that crap with his/her UUNP body but with that damn open vagina that looks like a chicken beak 

If anyone knows of such a thread, please tell me. I hate COCO body and BHUNP body 

The cbbe body was also perfect, it s simply a little differing by another skin-layout and it´s skin design at all. UUNP-meshes have some few errors which can cause problems when editing or smoothing the body´s mesh and also some problems with the weightpainting and morphing-areas around the hips...cbbe is little more professional created from my personal impressions. Also CBBE is not error-free (gaps and normal-mesh errors).

Coco´s body lacks definitivly caused by it´s crazy difficult installation and by the way how it is added into Bodyslide as an alternative body-too much scripted options  for NPC`s breast-behavior/switcher is quite little too much for Oldrim, combined with the way how SMP is being used there, it all together seemed to me not ideal for oldrim. Also do I not like the new added sliders which have been added therewith. But that´s of course only my personal impression. Same is for BHUNP....I checked all the bodies for OLDRIM, also I tested the SSE-body-types with a suiting SMP-conversation for LE...but all those lack in different aspects. In between I made an own one. Simpler, perfect integration and for both game-versions at same time usable for FAST compatibility/conversions.

Posted (edited)
4 hours ago, ?????? 1627 said:

 

Open body with Nifskope ( best from calientetools ) . File\Open , search the nif . Extend 0NiNode , select string . You will have to jump between Block list and Block Details buttons. Right click on the HDT Havok Path string and select Delete

 

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File\Save . HDT-PE has been removed

 

From here 2 options of choice :

 

1) How to insert HDT-SMP (SkinnedMeshesPhysics)

2) The method I indicated with COCO BODY A SMP.

You will need to create the Collisions with Bodyslide . If you already have mods that contain them ( COCOBODY,BHUNP,3BA) , Just create them in Bodyslide , with the method given by nifskope, read the path to the string HDTSkinnedMeshesConfig , following the path , you paste in , the HDT-SMP XML file you want to use  . If the case, it should be renamed

With Notepad++ , open DefaultBBPs ( you can find it in HDTSkinnedMeshesConfig ) , and edit it for activation , as I did for the example of COCO BODY A SMP.

Make sure that both the file name and path are correct , otherwise it will not work

 

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With the second method, I use SMP without using any activation key , no Havok object , No Toogle Spell . It is activated only by reading the Collision Armor files. 

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It also works on many vestit provided that , they are of the same nature as the bodymorph ( Example COCO A + COCO A Luscious Lady ) Without making any further changes/corrections


Okay. Thank you very much for the explanation but I think it was something simpler. I mean .. I do not want to add more problems to the game when I do not have the necessary knowledge and I will surely do something wrong with it 

But tell me one thing please.. why are there no armor conversions for COCO or BHUNP body armors? I mean .. really only very few of them and they are usually made by the own authors of COCO and BHUNP body mods. So .. is that because on those types of bodies you can use all the UUNP plain or CBBE plain armors and gear without any problems and at the same time the exclusive armors? or is it not??

I mean .. what's so fucking different about those bodies? .. as far as I know .. only much more polygons on the breasts and that horrible HDT vagina .. or something else?

Edited by Sneaksmile
Posted
34 minutes ago, t.ara said:

Coco´s body lacks definitivly caused by it´s crazy difficult installation

From what I read on Nexus ( there is a special section , I have to retrieve the page )regardless of which you choose to sare , SMP is not installed but , you extract and , copy only the necessary files :
Bodyslide folder;
textures folder;
XML folders;
dll

The files should be copied to the appropriate folders preindicated

 

Using these suggestions , I installed COCO on LE without any difficulty . Of course, the choice , remains entirely personal. I have tried several and , all of them (including BHUNP) had issues . COCO was the only one I installed and used without any difficulty . It has a shortcoming, not all presets for Bodyslide are good with COCO , regardless of the type ( CBBE,UUNP,BHUNP,3BA,3BBB)

 

The most common problem I have encountered with other SMPs is related to the weight of NPC's . During the game, those below a spwcific weight , had their bodies deforming .

The cause , is related to the body composed of several parts . Both yours and COCO , being devoid of these parts , do not have the problem

 

Spoiler

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I will also experiment with your , pointing you to any issues , although ,starting from experiences already , I will go to the CTDs caused by the virtual parts .

The mystery remains that with COCO , I have never had this problem. 

Posted
1 hour ago, t.ara said:

I made a working version from the original mod of nexus here on LL. The original mod has hairs which work for both types of physics, smp and hdt-pe.

Both sould be installed if you want to see all the stuff working, then.

smp-pe is a not existing term: you can say hdt-pe for the hdt-physics-extension and smp for the skinned mesh physics, both are working well together only in skyrim le, inside of sse hdt-pe is not existing because it has no working skse-support there.

You can also only use smp or hdt-pe...in that case you need to use ONLY the dedicated supported body/assets/cloths/hair and so on...

Both, if used wisely and moderate, will allow to have the optimal gameplay inside of skyrim.


Can you post the link to your mod?

Let's see if I understand ..

I must uninstall this Mod

Easy Hawt HDT SMP Physics by btasqan at Skyrim Nexus - Mods and Community (nexusmods.com)

Then Install a 'smp-pe path' file

Then install this mod 

https://www.nexusmods.com/skyrim/mods/53996

And that's all

So .. have installed 'Easy Hawt HDT SMP' and a 'smp-pe path' file at the same time .. it does cause problems! Right?

Then ... it is NOT NECESSARY do what you say when mixing SMP and HDT-PE .. BUT that is better than having just 'Easy Hawt HDT SMP' .. although on the Nexus page it says that you should never do that I mean .. mix SMP and HDT-PE 

Posted
10 minutes ago, Sneaksmile said:

I mean .. what's so fucking different about those bodies? .. as far as I know .. only much more polygons on the breasts and that horrible HDT vagina

just what you mentioned . 

 

11 minutes ago, Sneaksmile said:

But tell me one thing please.. why are there no armor conversions for COCO or BHUNP body armors?

I must say that , this also disappoints me . From various armors used , I have noticed that of COCO and / or BHUNP have only the name . 

This is because they convert the suit using another Bodymorph ( ex: 3BA) and then re-present it as COCO , but in reality , of COCO , there is only the name. 

As for COCO , the most reliable , I find them here   COCO Body CBBE

Posted (edited)
1 hour ago, t.ara said:

I made a working version from the original mod of nexus here on LL. The original mod has hairs which work for both types of physics, smp and hdt-pe.

Both sould be installed if you want to see all the stuff working, then.

smp-pe is a not existing term: you can say hdt-pe for the hdt-physics-extension and smp for the skinned mesh physics, both are working well together only in skyrim le, inside of sse hdt-pe is not existing because it has no working skse-support there.

You can also only use smp or hdt-pe...in that case you need to use ONLY the dedicated supported body/assets/cloths/hair and so on...

Both, if used wisely and moderate, will allow to have the optimal gameplay inside of skyrim.


For example, this Mod can be used only with SMP or only with HDT-PE .. but if you want all its functionality and also avoid some problems .. then you must mix them and use the file included by the modder. File which in that case replaces 'Easy Hawt HDT SMP' file .. nope?

https://www.nexusmods.com/skyrim/mods/100254  

Edited by Sneaksmile
Posted
1 hour ago, t.ara said:

I made a working version from the original mod of nexus here on LL. The original mod has hairs which work for both types of physics, smp and hdt-pe.

Both sould be installed if you want to see all the stuff working, then.

smp-pe is a not existing term: you can say hdt-pe for the hdt-physics-extension and smp for the skinned mesh physics, both are working well together only in skyrim le, inside of sse hdt-pe is not existing because it has no working skse-support there.

You can also only use smp or hdt-pe...in that case you need to use ONLY the dedicated supported body/assets/cloths/hair and so on...

Both, if used wisely and moderate, will allow to have the optimal gameplay inside of skyrim.


'' Both, if used wisely and moderate, will allow to have the optimal gameplay inside of skyrim ''

Hmm .. what does that mean?? .. do you have to uninstall or update the '' path '' file for certain things or armors? or unistall HDT-PE for some things? .. so what's the point of mixing that? when a file like 'Easy Hawt HDT SMP' .. you install it and leave it like that forever really 

Posted
3 minutes ago, Sneaksmile said:

Easy Hawt HDT SMP' file

Of this mod , I use only the following files :
HDTInvisibility fix.
hdtSkyrimMemPatch.dll ;

hdtSkinnedMeshPhysics.dll;

hdtPhysicsExtensions.dll

d3dcompiler_47.dll

DefaultBBPs.xml found in btasqan Easy Hawt HDT SMP Physics _4.6.3\Data\00bttqhdtdbbpsxml\skse\plugins\hdtSkinnedMeshConfigs

config.xml found in btasqan Easy Hawt HDT SMP Physics _4.6.3\Data\00btqsmp\skse\plugins\hdtSkinnedMeshConfigs

All the others come from other mods for SMP 

 

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