Sneaksmile Posted June 25, 2023 Author Posted June 25, 2023 1 hour ago, t.ara said: The cbbe body was also perfect, it s simply a little differing by another skin-layout and it´s skin design at all. UUNP-meshes have some few errors which can cause problems when editing or smoothing the body´s mesh and also some problems with the weightpainting and morphing-areas around the hips...cbbe is little more professional created from my personal impressions. Also CBBE is not error-free (gaps and normal-mesh errors). Coco´s body lacks definitivly caused by it´s crazy difficult installation and by the way how it is added into Bodyslide as an alternative body-too much scripted options for NPC`s breast-behavior/switcher is quite little too much for Oldrim, combined with the way how SMP is being used there, it all together seemed to me not ideal for oldrim. Also do I not like the new added sliders which have been added therewith. But that´s of course only my personal impression. Same is for BHUNP....I checked all the bodies for OLDRIM, also I tested the SSE-body-types with a suiting SMP-conversation for LE...but all those lack in different aspects. In between I made an own one. Simpler, perfect integration and for both game-versions at same time usable for FAST compatibility/conversions. Hmm .. I think the UUNP body is perfect in the visual sense which I personally like. Obviously I tried the CBBE body and its shape is for me much more less realistic than the UNP body, that's my impression Which do you think is better? COCO or BHUNP?
Sneaksmile Posted June 25, 2023 Author Posted June 25, 2023 20 minutes ago, ?????? 1627 said: just what you mentioned . I must say that , this also disappoints me . From various armors used , I have noticed that of COCO and / or BHUNP have only the name . This is because they convert the suit using another Bodymorph ( ex: 3BA) and then re-present it as COCO , but in reality , of COCO , there is only the name. As for COCO , the most reliable , I find them here COCO Body CBBE OK. But my question was very simple. I mean .. if I install COCO body .. can I use then all my UUNP (plain body) armors on that body without problems? Yes or not?
Sneaksmile Posted June 25, 2023 Author Posted June 25, 2023 23 minutes ago, ?????? 1627 said: CBBE SMP (3BBBL) Female Body For Skyrim Legacy Edition 1.0 Thanks! So .. the SMP files that the Modders include ..like in this mod https://www.nexusmods.com/skyrim/mods/100254 What are they for? are they less good or different versions? I mean .. the Cat Boy file should work for that armor without a problem and for all mods like that. Right? or not?
Sneaksmile Posted June 25, 2023 Author Posted June 25, 2023 22 minutes ago, ?????? 1627 said: Of this mod , I use only the following files : HDTInvisibility fix. hdtSkyrimMemPatch.dll ; hdtSkinnedMeshPhysics.dll; hdtPhysicsExtensions.dll d3dcompiler_47.dll DefaultBBPs.xml found in btasqan Easy Hawt HDT SMP Physics _4.6.3\Data\00bttqhdtdbbpsxml\skse\plugins\hdtSkinnedMeshConfigs config.xml found in btasqan Easy Hawt HDT SMP Physics _4.6.3\Data\00btqsmp\skse\plugins\hdtSkinnedMeshConfigs All the others come from other mods for SMP Don't you use smp-pe path files?
Sneaksmile Posted June 25, 2023 Author Posted June 25, 2023 21 minutes ago, ?????? 1627 said: A Guide to HDT-SMP Users/Modders General instructions to the use of HDT-SMP Is there anything else that needs to be done besides this? I mean .. to mix the files like Cat Boy says? '' I must uninstall this Mod Easy Hawt HDT SMP Physics by btasqan at Skyrim Nexus - Mods and Community (nexusmods.com) Then Install a 'smp-pe path' file Then install this mod https://www.nexusmods.com/skyrim/mods/53996 And that's all So .. have installed 'Easy Hawt HDT SMP' and a 'smp-pe path' file at the same time .. it does cause problems! Right? Then ... it is NOT NECESSARY do what you say when mixing SMP and HDT-PE .. BUT that is better than having just 'Easy Hawt HDT SMP' .. although on the Nexus page it says that you should never do that I mean .. mix SMP and HDT-PE ''
Dorabella Posted June 26, 2023 Posted June 26, 2023 2 hours ago, Sneaksmile said: Don't you use smp-pe path files? Only SMP 2 hours ago, Sneaksmile said: Is there anything else that needs to be done besides this? I mean .. to mix the files like Cat Boy says? As you may have read in the guide , SMP is NOT installed , You take only the necessary files and paste them into Skyrim data with the appropriate folders . ONLY d3dcompiler_47.dll will go into Skyrim directory\Skyrim folder The files needed are : CalienteTools Folder ; make sure it is complete with collision armor . Not all mods have a folder for collison . . That of @t.ara , are integrated into the nif, so they are ready to use without adding anything else Into SKSE\Plugins : hdtSkyrimMemPatch.dll ; hdtSkinnedMeshPhysics.dll; hdtPhysicsExtensions.dll hdtSkinnedMeshConfigs folder of course , the XMLs for SMP that will go inside the above folder 2 hours ago, Sneaksmile said: So .. have installed 'Easy Hawt HDT SMP' and a 'smp-pe path' file at the same time .. it does cause problems! Right? They should not be mixed . The resulting problems are caused by differences in execution that , I assume should be considered as a time factor When factors in common ( BBB for example) come into conflict you get an annoying shaking of the parts(BBB) hdtPhysicsExtensions.dll hdtPhysicsExtensions.ini hdtPhysicsExtensionsDefaultBBP.xml Which you find in the mod you pointed to HDT Physics Extensions , is part of the basic installations for Skyrim . The really useful file of the mod is the dll , the ini file , is the standard configuration, the one doing all the work is hdtPhysicsExtensionsDefaultBBP.xml , which can also be replaced with other Below, I attach all the files for HDT that I use , needed to make SMP work at its best . Consider that I use them on a 13-year-old computer If you want to test them, just overwrite them in SKSE\Plugins ( make backup of originals files ) Spoiler hdtVagina.xml hdt.xml hdt3bbb.xml hdtFingers.xml hdtPhysicsExtensionsDefaultBBP.xml In any case , they should not be combined together with SMP Spoiler HDT-PE and HDT-SMP will have to work separately . It seems a complex job to make it work . In fact , it is , especially for those who have never done it . But , it is a matter of understanding how it works . Once you understand how it works , it becomes a little game ? I , spent quite some time on it making it work well , even making corrections where they were needed . In practice , you waste more time experimenting than doing . everything must be tested and analyzed carefully in order to correct . The most common error I have encountered is the vagina not opening when needed but , identified the source , I solved this problem
Sneaksmile Posted June 26, 2023 Author Posted June 26, 2023 18 minutes ago, ?????? 1627 said: But , it is a matter of understanding how it works . Once you understand how it works , it becomes a little game ? I think it rather make you want to send the damn game to the hell .. I mean ..now my game is freezing every time I equip armors with SMP ..I think I made a total mess in the SKSE plugins folder, also black textures appear on them (armors) or they have invisible parts. That ever happened to me when I had a only 1 GB V-RAM card. Now that my PC is a '' monster '' .. this stupid problem appears, damn unstable game
Sneaksmile Posted June 26, 2023 Author Posted June 26, 2023 25 minutes ago, ?????? 1627 said: Only SMP Well, I'll also going to forget forever those damn ''smp-pe path'' files of hell. And I will reinstall ''Easy Hawt HDT SMP'' with the manager and that's it. Because my damn game worked really well! only with that .. but now the damn thing freezes at wearing SMP armors. Damn those idiots and their fucking ''smp-pe path'' files of shit, they just confuse people
Sneaksmile Posted June 26, 2023 Author Posted June 26, 2023 37 minutes ago, ?????? 1627 said: Only SMP As you may have read in the guide , SMP is NOT installed , You take only the necessary files and paste them into Skyrim data with the appropriate folders . ONLY d3dcompiler_47.dll will go into Skyrim directory\Skyrim folder The files needed are : CalienteTools Folder ; make sure it is complete with collision armor . Not all mods have a folder for collison . . That of @t.ara , are integrated into the nif, so they are ready to use without adding anything else Into SKSE\Plugins : hdtSkyrimMemPatch.dll ; hdtSkinnedMeshPhysics.dll; hdtPhysicsExtensions.dll hdtSkinnedMeshConfigs folder of course , the XMLs for SMP that will go inside the above folder They should not be mixed . The resulting problems are caused by differences in execution that , I assume should be considered as a time factor When factors in common ( BBB for example) come into conflict you get an annoying shaking of the parts(BBB) hdtPhysicsExtensions.dll hdtPhysicsExtensions.ini hdtPhysicsExtensionsDefaultBBP.xml Which you find in the mod you pointed to HDT Physics Extensions , is part of the basic installations for Skyrim . The really useful file of the mod is the dll , the ini file , is the standard configuration, the one doing all the work is hdtPhysicsExtensionsDefaultBBP.xml , which can also be replaced with other Below, I attach all the files for HDT that I use , needed to make SMP work at its best . Consider that I use them on a 13-year-old computer If you want to test them, just overwrite them in SKSE\Plugins ( make backup of originals files ) Reveal hidden contents hdtVagina.xml 733 B · 0 downloads hdt.xml 205.84 kB · 0 downloads hdt3bbb.xml 733 B · 0 downloads hdtFingers.xml 96.3 kB · 0 downloads hdtPhysicsExtensionsDefaultBBP.xml 733 B · 0 downloads In any case , they should not be combined together with SMP Reveal hidden contents HDT-PE and HDT-SMP will have to work separately . It seems a complex job to make it work . In fact , it is , especially for those who have never done it . But , it is a matter of understanding how it works . Once you understand how it works , it becomes a little game ? I , spent quite some time on it making it work well , even making corrections where they were needed . In practice , you waste more time experimenting than doing . everything must be tested and analyzed carefully in order to correct . The most common error I have encountered is the vagina not opening when needed but , identified the source , I solved this problem Anyway thanks for the help and the files ..I won't use them but thanks. I give up on this, stupid game
Dorabella Posted June 26, 2023 Posted June 26, 2023 2 hours ago, Sneaksmile said: Anyway thanks for the help and the files ..I won't use them but thanks. I give up on this, stupid game Do you give up for so little ?? 2 hours ago, Sneaksmile said: but now the damn thing freezes at wearing SMP armors. In the sense that it freeze the physics or freeze the game? 2 hours ago, Sneaksmile said: Easy Hawt HDT SMP That's exactly what I use, too, and it's the only one that works for me without any problems
t.ara Posted June 26, 2023 Posted June 26, 2023 4 hours ago, Sneaksmile said: Anyway thanks for the help and the files ..I won't use them but thanks. I give up on this, stupid game ....this happens and got Caused by too much of different complex info and the wish to add difficult stuff right at the beginning of skyrim-modding! This easy-hawt-mod has issures...get rid of that one and deinstll that... Deinstall everything of bodies you mentioned and install the uunp-hdt one... Then install the mentioned hdt-pe-physics from the nexus-page... Then play the game with the suiting skeleton....!!! If that is fine so far, you can start to install smp-I have recommended to install the version, which is coming with my mod which I have prepared here on LL, which offers the smp/hdt-pe hairs pack I remade as mentioned... If then, the hairs are fine and working with the body, you can begin to think about another, more complexer body, then. In the afternoon I will prepare for you a complete skse folder, which you can use for Skyrim LE and which is WORKING for both physics-you simply can replace that with the one inside of your game-folder: SKSE, then. In that case you have this physics-stuff at once ready to go. It btw. also allows to use the compiler of SKYRIM/Creation-Kit in an error free way to generate error-free script-compilations...Yes, Skyrim is hard to become modded as lot of stuff is not available at once and some stuff is packed, hidden or simply only available by third-party creators, but this all is known and ready, made in the past time-so it´s all available. But in between it´s sadly HARD to find the correct and important tools between the huge amount of creations....and that makes it hard for newcomers to find the important basic stuff for the game without any serious guide. And different guides simply and mostly depend on personalized taste or the guides grow to implement endless or nearly every single skyrim-mod, which has been created on the planet.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now