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Several Mods are Crashing "CRAFTING" menu but im no expert in "Fix Mods"


FurryestX

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Posted

- So several mods caused the game to crash on start up....

   Then i deleted the mods that caused that problem... (Those weren't a big problem, and not that i cared about those)

 

- Now, when it comes to the crash in the craft, i'm out of my zone, and i don't wanna Play Vanilla...

   Like  W T   B R U H . . . whats the point of  " modding "  if i cannot play the game.

 

- So here i leave my " .Log " so someone can watch the things that are happening.

   And tell me how to fix it, or make the mods work and don't have these horrendous problems...

 

( NO, Not using the mods is not an option, the other option is simply don't play the bloody hell game )

 

 

 

starbound.log

Posted
2 minutes ago, FurryestX said:

- So several mods caused the game to crash on start up....

   Then i deleted the mods that caused that problem... (Those weren't a big problem, and not that i cared about those)

 

- Now, when it comes to the crash in the craft, i'm out of my zone, and i don't wanna Play Vanilla...

   Like  W T   B R U H . . . whats the point of  " modding "  if i cannot play the game.

 

- So here i leave my " .Log " so someone can watch the things that are happening.

   And tell me how to fix it, or make the mods work and don't have these horrendous problems...

 

( NO, Not using the mods is not an option, the other option is simply don't play the bloody hell game )


The TikTok shitposting hides a darker truth... a truth that got damn why do you have so many duplicates...

Spoiler

image.png.d44d5b3d670b4bf4e7b3dc0bd8075f36.png

 

The crash itself is related to the unfinished playable races you have installed. If you don't believe me, i can explain the error way further...

Spoiler
[00:54:28.795] [Error] Application: exception thrown, shutting down: (ItemException) No such item 'flagsktest'

This "Flag SKTEST" is a common item in unfinished races. Most people make what i label "Throw-away races", races with only a different body image, heads, maybe a few color options for their body, rarely hairstyles, and then leave it at that. Default Apex ship, and these "blank craftables" that are named by default like that, from Skittle's Race Template.
This means one or more of the many races above left a crafting recipe in their files for their racial flag (Each race has a flag and the protectorate flag as craftable teleport-points) but didn't rename the target item (EG: There maybe a "flagpikachu" or "flagtails" but the recipe is still trying to make a "flagsktest")

Starbound, in it's weird knowledge, thinks it should crash because a recipe is broken and you are viewing it, recipe being broken because it can't find the resulting item.


I see other issues you may run into, like using OG Sexbound (Not Reborn) and using the version of the PoV mod meant for Reborn (PoV Redux 4.2.0), which by itself prevents Sexbound from running properly.

Other than that, you just have a lot of supports for races, that maybe outdated. That won't break anything outside of their Sexbound animations looking wonky.

Posted

- Ok, s o o...  im   t h r o w i n g   t o   t h e   b i n  those conflicting duplicates and old versions, and trying to find out which ones are the  L i t t l e   B a s t a r d s  that are doing the BingoBango On the "Flag SKTest"

 

- And then see which ones are the conflicts, and posting them here for future fellas having problems,

 

- So yeah, pretty big moment i have here :

 

( Me trying the same thing expecting Some bloody thing to change, insanity at its finest )

 

 

Thanks Mate.

 

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