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A Very Basic Guide to Azur lane Modding


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Posted (edited)
On 11/22/2024 at 2:53 PM, Saphaya said:

Didn't think of that lol I contacted a mod and I got the permission.
Here's the Azur Lane Blacked Mods discord server for the people who wants to join -> WsdMhZNnSp
To join just paste the code in the "Add a server">"Join a Server" tab.

Discord link is dead. Please may you add me?

 

Edited by RandomAccount1748
  • 2 weeks later...
Posted
On 3/8/2026 at 5:52 PM, tilling. said:

does someone have an invite link to the blacked modding server

 

On 3/13/2026 at 1:34 PM, RandomAccount1748 said:

Discord link is dead. Please may you add me?
user: dany_xoxox

 

On 3/25/2026 at 2:09 PM, akko96 said:

Even if probably the thread is dead I'll do it too, I'd love to be in it. My discord is:

akko9030

Here's the new discord server invitation: blackedmodding

  • 3 weeks later...
Posted
On 3/27/2026 at 12:47 AM, Saphaya said:

 

 

Here's the new discord server invitation: blackedmodding

hello, thread might be dead but i'd like to join the server too, but the link is dead.
my discord is: endsystem
and i have PoliteAtGunpoint as my display name

Posted (edited)

First time file sharing, but came across this recently, if anyones still looking for the mods by Mochi, here should be the complete* version, at least, to my knowledge. Let me know if the link doesnt work.


https://gofile.io/d/YqPoEB 
2024-2026, tested it in game, works fine. Not sure what the difference between 2024-2026 and 2024, 2025, and 2026 is, but it seems to add more stuff, so I'm not really complaining. 

Edit 1: I'll check every so often to see if there is anything new, probably in a year or so I'll update the contents. And yes, the password is mochi123, as said by F0rget below. 

Edited by Reiayanamer
Posted
17 hours ago, Reiayanamer said:

First time file sharing, but came across this recently, if anyones still looking for the mods by Mochi, here should be the complete* version, at least, to my knowledge. Let me know if the link doesnt work.


https://gofile.io/d/YqPoEB 
2024-2026, tested it in game, works fine. Not sure what the difference between 2024-2026 and 2024, 2025, and 2026 is, but it seems to add more stuff, so I'm not really complaining. 

Thanks for the share! For anyone who was as blind as I was and missed the password in the other post: 

On 9/15/2024 at 6:59 AM, Solovan0116 said:

Mochi shared a mod for the event login screen

AmagiCVWatarase.png.94c6d0969ab4d2df72ed8991ae1415c5.png

 

Edit: Password is mochi123

 

Amagi & Watarase LoadingBG.rar 6.2 MB · 348 downloads

 it's mochi123. Just wanted to save some time for those of us who tend to skip the fine print! Cheers.

  • 2 weeks later...
Posted

Someone have a list of all ships with their chinese name? or where to check at least (new jersey is xinzexi etc...)

  • 2 weeks later...
Posted
On 2026/3/27 at AM7点47分, Saphaya said:

 

 

这是新的Discord服务器邀请:blackedmodding

来晚了,能重新分享一下邀请码吗?

Posted
On 1/13/2025 at 3:02 AM, lewdragon7 said:

Sirius has changed the bone order of the mesh, so previous data cannot be used. The swimsuit and towel work, but it is unconfirmed whether the assets have not changed at all since before.
The new MOD for the normal outfit is below.
https://mega.nz/folder/TYVkTJhB#wKcphbt7hXTUTJXAHOIayw

 

 

There are still many things I need to do with Sirius, but I'm busy for a while, so I won't be able to update frequently.

If anyone's a dumb noob like me and wanted to fix this but can't properly import a .fbx into Unity, I think as long as the bones haven't changed you can just copy the mesh data over from the dump. It looks like they've never changed Sirius' 107 bones since back then, so Export Dump the body mesh from the mod (2020.3.48f1) and from the current (2022.3.51f1). Then copy over from the mod to the current:

  1. vector m_SubMeshes
  2. vector m_BindPose
  3. vector m_BoneNameHashes & unsigned int m_rootBoneNameHash
  4. m_VariableBoneCountWeights
    (Apparently this means for the 2020 build the weight and bone indices were stored inline in the vertex stream... or something. Regardless, just copy it over or it'll be messed up)
  5. vector m_IndexBuffer
  6. VertexData m_VertexData

Then it's just a simple matter of doing Import Dump with the newly edited dump and updating the textures (I just updated anything that was mismatched with the mod's) in current.

 

I managed to do this same strategy for Noshiro's default outfit too. Obviously a very makeshift and unstable fix, but it seems to work.

Posted

can someone make/point me to a detailed (preferably video, but I'll take what I can get) guide on how to edit spinepainting (animated) files specifically? I've been trying to get them to work for a while. I have UABEA, AssetStudio (which crashes when I try to look at a texture file from a spinepainting bundle), L2D Cubism, GIMP, and ALPEP.

Posted
12 hours ago, Dinkeycat said:

can someone make/point me to a detailed (preferably video, but I'll take what I can get) guide on how to edit spinepainting (animated) files specifically? I've been trying to get them to work for a while. I have UABEA, AssetStudio (which crashes when I try to look at a texture file from a spinepainting bundle), L2D Cubism, GIMP, and ALPEP.

 

Spinepainting specifically are spine2d files, unless you're down to pay $379 for the pro license you won't be able to work with them.

 

If you're talking about animated files in general, the other category are live2d files which can not be altered.

 

Both of these allow for texture editing, however the capabilities are extremely limited since you can only paint within the mesh rather than adjusting them to make room for meaningful edits.

 

Mochii's the only creator I know of who ponied up for a license of spine2d since they're a big enough mod creator, others just do some hacky stuff with textures for both.

Posted
On 3/27/2026 at 7:47 AM, Saphaya said:

 

 

Here's the new discord server invitation: blackedmodding

Can you invite me to two Azur Lane servers? id:asd418570484

Posted
On 5/25/2026 at 11:46 PM, ahpy said:

 

Spinepainting specifically are spine2d files, unless you're down to pay $379 for the pro license you won't be able to work with them.

 

If you're talking about animated files in general, the other category are live2d files which can not be altered.

 

Both of these allow for texture editing, however the capabilities are extremely limited since you can only paint within the mesh rather than adjusting them to make room for meaningful edits.

 

Mochii's the only creator I know of who ponied up for a license of spine2d since they're a big enough mod creator, others just do some hacky stuff with textures for both.

thank you for explaining. as I am only looking to modify existing textures within the mesh, I just want to figure out how to load the files into cubism at this point.

Posted

Maybe I'm misunderstanding something, but I don't think you can load Spine 2D into Cubism?

 

And in regards to those motions/ jsons, I think only the Live2D ones have them (all dynamic skins just have a single animated loop...? idk, i never use them). So like for the example above you can load Android/data/com.YoStarEN.AzurLane/files/AssetBundles/live2d/aijier_4 into AssetStudio then Export>Live2D Cubism Models>All Models and you'd see the same jsons in the screenshot.

Posted (edited)
On 3/26/2026 at 7:47 PM, Saphaya said:

 

 

Here's the new discord server invitation: blackedmodding

Can you dm me an invite? my username: theonethatkeks7115

Id like to get into the blacked modding server

Edited by I am Yisus
Posted
On 3/26/2026 at 6:47 PM, Saphaya said:

 

 

Here's the new discord server invitation: blackedmodding

Could you also invite me as well? or anyone else could invite me? discord name is: asianduck2.

 

PS my discord name has a period (.) at the end of it to avoid confusion

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