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A Very Basic Guide to Azur lane Modding


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Posted

Man this thread is depressing. Is there somewhere else people are discussing AL modding? I'm convinced the Discord is a lie and just causing people to spam IDs but they're not actually getting invites.

Posted
6 hours ago, lolislab2 said:

Man this thread is depressing. Is there somewhere else people are discussing AL modding? I'm convinced the Discord is a lie and just causing people to spam IDs but they're not actually getting invites.

here is the invitation link to mofumochii's discord server ,you can discuss mods here. https://discord.gg/avDQGCDz

Posted
On 3/26/2025 at 12:50 PM, lolislab2 said:

Man this thread is depressing. Is there somewhere else people are discussing AL modding? I'm convinced the Discord is a lie and just causing people to spam IDs but they're not actually getting invites.

There's a discord server for blacked mods posted some pages ago but people be too dumb and lazy to look for it I guess, I wish a mod would come here and delete all these posts asking for joining the discord
I don't think a server to discuss AL mods in general exists tho, not in english at least

Posted

Hi guys, I am new to modding and was roaming around trying to fiddle with Scylla's new skin. I just realized the transparent parts I edit in the texture png went pure white or even glowing. I assume it has something to do with the premultiplied alpha thing, but I lack the knowledge to organize the situation and problem. Since I only have the game file and the exported asset, I wonder if editing the skel file could change the way it render? I didn't see any description about alpha value in the skel file, but I have no idea about any other place to look after. Any help, or simply pointing out this is impossible, would be considerate. Thankyou. 

 

image.png

Posted
On 6/29/2024 at 9:58 PM, eternalflameiv said:

@QuestionableIntentions
I finally got around to fixing up my mod manager a bit, but I no longer have a Windows machine easily at hand and can't translate it for use on Windows anymore. Hopefully WSL works well enough for this.
This script needs:

- a mostly POSIX-compliant shell (written for bash)
- 7z
- https://github.com/jb2170/better-adb-sync or equivalent (and Python)
- Root (for now; it can probably be easily adapted to work with Shizuku or run from ADB)

- Mods packaged such that the mod files are in the correct folders they need to be in relative to the game's AssetBundles folder (see attached mod for Noshiro's base skin)

Notes:
- This was originally written in a way that used mods sorted across multiple folders; the code reflects that somewhat. A mod sorter, though not super useful, is included. I can try to send over the original if needed. I rather hastily refactored this to use a single "mods" folder, and so this might not actually be immediately usable if I didn't cleanly change paths that reference the layers of mod folders.
- This is currently set up to store backups of the original files on-device. This may be undesirable.
- Diffs to check for backup integrity run somewhat slowly. There's probably a better way to do this.

ALModManager.zip 3.49 kB · 67 downloads

Noshiro Default.zip 2.78 MB · 112 downloads

this is almost a year old but, how does the mod manager work and where do i put it?

Posted
4 hours ago, hipper0000 said:

Hi guys, I am new to modding and was roaming around trying to fiddle with Scylla's new skin. I just realized the transparent parts I edit in the texture png went pure white or even glowing. I assume it has something to do with the premultiplied alpha thing, but I lack the knowledge to organize the situation and problem. Since I only have the game file and the exported asset, I wonder if editing the skel file could change the way it render? I didn't see any description about alpha value in the skel file, but I have no idea about any other place to look after. Any help, or simply pointing out this is impossible, would be considerate. Thankyou. 

 

image.png

If you're using uabea it's impossible to edit dynamic/spine based skin as far as I know. There is other program that can do that though I don't have any information about what is used.

Posted (edited)

Default skins. (drop tex files in Painting folder)

Idk what's wrong with Bartolomeo neck, in Photoshop everything was ok. No idea how to fix it.

UPD - Bartolomeo skin fixed. Scroll thread lower, there's new ZIP for her.

1.jpg.a18b0dc1c00efee18f903d6390d1c563.jpg2.jpg.dcafe06f411aa1c65c7db00e1770873c.jpg3.jpg.8f2e2fee5fc87cf2ed85dbd964bac6de.jpg

111.zip

Edited by Aranil
Posted
5 hours ago, Aranil said:

Default skins. (drop tex files in Painting folder)

Idk what's wrong with Bartolomeo neck, in Photoshop everything was ok. No idea how to fix it.1.jpg.a18b0dc1c00efee18f903d6390d1c563.jpg2.jpg.dcafe06f411aa1c65c7db00e1770873c.jpg3.jpg.8f2e2fee5fc87cf2ed85dbd964bac6de.jpg

111.zip 5.72 MB · 4 downloads

 

Did you modify the painting_face file for Bartolomeo? If the face files has the original outfit in the crop then it'll show up on the skin when the face expressions are pasted on top of it. You'll have to mask the modded body into the painting_face files to fix that.

Posted (edited)
7 hours ago, ahpy said:

 

Did you modify the painting_face file for Bartolomeo? If the face files has the original outfit in the crop then it'll show up on the skin when the face expressions are pasted on top of it. You'll have to mask the modded body into the painting_face files to fix that.

I have to fix all of them? What a pain, 7 files. Don't blame me but i'm lazy to do it. But thanks for knowledge.image.png.ad6b471428ce49aa9198f148ebb6884b.png

Edited by Aranil
Posted
39 minutes ago, honccnoh said:

May you can use this file?

batuoluomeiao.7z 133.85 kB · 0 downloads

Why only this? If she is Secretary, then only one this default face will be normal. All other six are stays bugged. I fixed in a way i choose and for all expressions. It's faster for me and more preferable. Besides, she is Elite shipgirl.

Posted (edited)
48 minutes ago, Aranil said:

Why only this? If she is Secretary, then only one this default face will be normal. All other six are stays bugged. I fixed in a way i choose and for all expressions. It's faster for me and more preferable. Besides, she is Elite shipgirl.

Well,It's the file in the paintingface folder.It includes all the seven faces and all of them are fixed.

Edited by honccnoh
Posted (edited)
57 minutes ago, honccnoh said:

Well,It's the file in the paintingface folder.It includes all the seven faces and all of them are fixed.

Couldn't find this file in my Paintingface folder. I got only 2 of them and their size is not same as yours in archive (420k and 5.5mb). 

Checked your file. It's just face expressions without neck. I see no reason to use this file. Easier to nudify and leave some pieces of outfit in one main png file which contains whole body. Anyway, i'm not gonna change anything, i'm satisfied with what i already did by adding collar.

 

Edited by Aranil
Posted
On 4/5/2025 at 1:57 AM, kenryu_sensei said:

this is almost a year old but, how does the mod manager work and where do i put it?

Sorry for the very long delay - haven't checked this thread for a while. To use this manager: be on Linux (unknown how well WSL will work) install the prereqs, put all your mods (in the right format) into the mods folder, then connect a device via ADB and run the update_all.sh script. This should put all the mods and an on-device manager script onto your device in a .mods folder in the root folder of your SD card; run that with adb shell to back up the game files then overwrite them with the mod files that got loaded onto the device.

Posted

My personal matters have settled down, so I'm starting work on Anchorage. Meshing is almost done, and I'm now adjusting the weights and textures.
I hope to release it within this month.

 

Spoiler

20250415_1.thumb.png.7475e0ecc546e5badadf1e52c464bb10.png

 

Posted
38 minutes ago, lewdragon7 said:

My personal matters have settled down, so I'm starting work on Anchorage. Meshing is almost done, and I'm now adjusting the weights and textures.
I hope to release it within this month.

 

  Hide contents

20250415_1.thumb.png.7475e0ecc546e5badadf1e52c464bb10.png

 

Hey, do you think there could be a way that I could have that as model that I can use on blender by chance after you are done? If not I can understand, thanks for all your work so far.

Posted
On 4/15/2025 at 5:10 AM, lewdragon7 said:

My personal matters have settled down, so I'm starting work on Anchorage. Meshing is almost done, and I'm now adjusting the weights and textures.
I hope to release it within this month.

 

  Reveal hidden contents

20250415_1.thumb.png.7475e0ecc546e5badadf1e52c464bb10.png

 

Sire, you've finally return! 🙇‍♂️

Posted (edited)
On 4/14/2025 at 5:10 PM, lewdragon7 said:

My personal matters have settled down, so I'm starting work on Anchorage. Meshing is almost done, and I'm now adjusting the weights and textures.
I hope to release it within this month.

 

  Hide contents

20250415_1.thumb.png.7475e0ecc546e5badadf1e52c464bb10.png

 

Glad to see you back, Anchorage looks great. 👍 

Edited by Solovan0116
Posted
On 9/8/2024 at 2:49 AM, Saphaya said:

Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite

Could I get an invite too, please?(discord: luguodewu1398)

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