Jump to content

[mod] Regula Magistri 2


Recommended Posts

Posted (edited)
31 minutes ago, Tyrranus said:

I like this, dont particularly like how cartoony it looks but I like it more than the 'painting' style of core CK3 load screens and art

There's like 100+ art styles supported by the model I just didn't bother trying all of them since it takes like 2m for my PC to render one. This was the one that had the least defects I found which I guess meant the training data actually had what I was looking for lol. The others didn't understand what "round shield" meant, were too modern, or were too splotchy. 😆

 

This is supposedly based on renaissance painting according to the model so....I guess whatever renaissance painting it was trained n was cartooney.

 

If you want to know what ChatGPT outputs with a very similar (earlier version) of the prompt, it's below. Although the girl with the shield has 3 hands.

 

image.jpeg.bb30100ca5a50bbf09f3bd4b5f68dcfa.jpeg

Edited by mylen.ploa
Posted (edited)

Tried some run, very great mod.

 

I dont know what feed back to give.

 

Maybe a full harem domicile to improve, and make a batter end game, just create 5 immortal harem girls is not great, i read the final quest could be become immortal, yeah is good idea, but maybe another end game can be create the full avatar of the keeper of souls, praticaly a perfect wife, the legendary 100 stats man (or woman in this case)

 

And last but not least more events! Orgy option is great but let get more stuff.

 

Like others said we have a lot of months before the next paradox dlc fuck up.

But the dlc could give strong mod option for be the head of faith

Edited by Arkstant
Posted (edited)
On 3/25/2026 at 10:09 AM, Arcticcz said:

Wassup fellas :)

 

So, been playing around with Ban's mod and managed to fix the mutare interactions to work again for Regula admin government.

 

Mutare interactions not working:

You need to change max. devotion level back to level 5 max, basically avoid Mandala government levels of devotion.

After that, it works ok again, just tested it. Replace file with regula_government_types attached below

 

Path: Documents\Paradox Interactive\Crusader Kings III\mod\Regula_Magistri\common\governments

 

 

Plaing as a female magister:

As for the other one which was discussed here, female player being able to become Magister.

Wanted to do it as well for a long time after so many times playing as a dude, now it is "playing as Demoness futa turning the relm into VERY fucked up place" :)

 

Quite easy, just couple lines deleted to clear restrictions as well as 

1) Documents\Paradox Interactive\Crusader Kings III\mod\Regula_Magistri\common\decisions

Replace regula_initialize_decision file. Nothing major, just deleted requirement to be male

 

2) Documents\Paradox Interactive\Crusader Kings III\mod\Regula_Magistri\common\traits

Replace Regula_trait file. Again, just deleted the line with gender being male as requirement, so it works for female player as well.

 

3) Documents\Paradox Interactive\Crusader Kings III\mod\Regula_Magistri\common\laws

Lastly, be sure to overwrite the laws using the attached files. That corrects issue of female player divorcing her spouses due to regula laws.

What it does: Edits the files to allow both males and females and work with some special laws from other mods that even limit inheritance and such to females only.

 

 

Have a good one, I know I do ;)

 

PS: Updated it for the latest version on git hub that I have tested today. The "regula_traits" is different compared to LL version here from December, so be sure to use the latest github version to avoid issues.

2026-03-25 14_46_32-regula_government_types.txt – Poznámkový blok.png

regula_succession_laws.txt 22.84 kB · 39 downloads regula_title_succession_laws.txt 7.19 kB · 37 downloads regula_initialize_decision.txt 6.06 kB · 32 downloads regula_traits.txt 21.28 kB · 33 downloads regula_government_types.txt 2.88 kB · 37 downloads

do these still work with the new update? Specifically, the female futa magistar?

Edited by jinxweaverHD
Posted
8 hours ago, mylen.ploa said:

There's like 100+ art styles supported by the model I just didn't bother trying all of them since it takes like 2m for my PC to render one. This was the one that had the least defects I found which I guess meant the training data actually had what I was looking for lol. The others didn't understand what "round shield" meant, were too modern, or were too splotchy. 😆

 

This is supposedly based on renaissance painting according to the model so....I guess whatever renaissance painting it was trained n was cartooney.

 

If you want to know what ChatGPT outputs with a very similar (earlier version) of the prompt, it's below. Although the girl with the shield has 3 hands.

in terms of art style I like that one a lot better but yeah I can see why its frustrating heh. 

Posted

Just wanted to say how amazing this mod has become.  The new adventurer lewd contracts are very well done; for the first time I actually completed 10/10 goals before releasing the Keeper. Absolutely worth it!

Thanks for creating this work of art.  🙂

Posted

hi do i need a mod that lets me play as a theocracy because after a certain point activating this mod i become a theocracy and lose the ability to play as that character 

Posted

so I just started a new game as a normad landless adventurer off in 867 and chose to get the book and once I did that I chose cultist as my camp focus or whatever and again wherever I go even if Im just travelling through an area Im immediately a fugittive in that region

Posted

Love the new Update but two things, 

1. The mod description still says Harem Palace

2. Maiden Humt seems to be bugged for me, the first one works great but after that I am instantly expelled, but the structure and description of the comtracttype seems to indicate that multiple victims should be possible.

Posted (edited)
On 6/17/2026 at 8:34 PM, jinxweaverHD said:

do these still work with the new update? Specifically, the female futa magistar?

Set up a compatibility with Phaze Futanari Mod; instructions are in the readme file. It gives a bit of futa flavorization to the cult start events, allows futas to take the decision and be magister, and adds a setup event to establishing tenants to allow futanari marriages and set virtues. If you don't want to use Phaze, open regula_initialize_event, remove regula_initialize_event.0023, and change the after in regula_initialize_event.0021 to point to regula_initialize_event.0022

 

Put the files in the regula_magister folder, not the Phaze folder

regula_futa.zip

Probably a lot of interactions won't work with futa pregnancies and I haven't set up bloodline inheritance yet; may in the next couple days.

Edited by anonanon421

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...