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Fallrim resaver (latest version) stalls when loading files. [SOLVED]


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Posted (edited)

 

I've been using a *very old version (v4.2.0-b110)

 

So a few days ago, I decided to try using the most recent version of resaver. (6.0.614)

 

FYI, my Java version is v8 update 171 (fwiw), so I should have an acceptable backbone.

 

Resaver (6.0.614) opens just fine using the exe from the folder where I decompressed the contents of its archive file (the folder IS on a separate drive from the Skyrim Savefiles, if that might have anything to do with it), but it stalls out very quickly when I try to open a save file, and it has to be forced closed by "killing" the java engine instance it runs atop, from program manager (cannot be force-closed by trying to kill resaver itself).

 

I've tried to open a dozen different save files that I know can be opened using 4.2.0. All of them result in a stall out when using 6.0.614

 

And all my save files (sans a few I know are dead and corrupt)  open just fine from 4.2.0-b110)

 

Anyone else run into this or know of something/some step I might have missed?

Edited by anjenthedog
Posted (edited)

Never debugged a java application before, but I do have jdb so why not, lets see what it looks like. Send me the save file and the associated co-save?

 

Edit: The answer to your question is 99% going to be: It's a bug in the application, use the older version that works.

Edited by traison
Posted (edited)
1 hour ago, traison said:

Never debugged a java application before, but I do have jdb so why not, lets see what it looks like. Send me the save file and the associated co-save?

 

Edit: The answer to your question is 99% going to be: It's a bug in the application, use the older version that works.

Tell ya what. Based on the corrupted stack you diagnosed yesterday or the day before (And probably so, I've been a bad bad boy wrt to installing and uninstalling mods during game through play), unless someone else perks up with "the answer" (ie, "oh you just need to"...), I'll just save you the trouble and wait until  I fire up a new game in a month or so to check again. My game is  starting to show signs of impending failure (I'm guessing it'll go dead in a another few levels based on previous games that eventually died in the mid 60s) So anywya, if when  I do, it still fails, I'll take you up on your offer.

 

You help a shitload of people, I don't want to add to that if I can help it

 

 

Edited by anjenthedog
Posted

Usually there's 2 or more reasons for why I do this. One of them is because this is an opportunity for me to learn or at the very least maintain my existing skills. Feel free to send me that save, regardless of whether or not you expect results.

Posted

Maybe there is something funky going on here. Sample save loaded fine in ReSaver 6.0.614. Java 8 upd 371 64 bit. Could be java version?

Posted (edited)

pizzmeoff. running into a error code 1603 failure when I try to update. I knew I shouldn't have ignored the update reminders for so long.

 

... ok got the java updated (download and install - v 371) but nope Resaver 6.0.612 still dies on the vine opening save files. 

 

the progress rate  meter goes up to about 16%, then slowly falls back down to 0 and that's it.

 

I'm seeing what *appears to be a 0.24G buffer of some sort...maybe it's set too small on my system?

 

Resaver_progress_bar.jpg.807ab47387fc4874fada1fca8c9c1eba.jpg

 

oh, and while I was typing this in, I'd left the application idling 

this popped up

 

java_heap_error.jpg.1bd72064bb636ac5a56ca576d6857ee3.jpg

 

 

And... just to be complete, this is the version of java II installed (latest for my machine)

 

java_ver.jpg.a6d1dfba3ed36e35b1e7b5ff01d59ea2.jpg

Edited by anjenthedog
Posted (edited)

The bat file that comes with resaver: ReSaver.bat sets the memory to 4G:

java -D64 -Xms512m -Xmx4g -jar target\ReSaver.jar %1 %2 %3 %4

 

Try the bat instead of the exe perhaps.

Edited by traison
Posted

dumb old out of shape me again:

 

so... looking around for Java heap size info, I see this

 

The Java Virtual Machine takes two command line arguments which set the initial and maximum heap sizes: -Xms and -Xmx. You can add a system environment variable named _JAVA_OPTIONS, and set the heap size values there.

\
For example if you want a 512Mb initial and 1024Mb maximum heap size you could use:

under Windows:

SET _JAVA_OPTIONS = -Xms512m -Xmx1024m

 

I get the feeling that's supposed to be in some sort of config file, but I have no idea which

Posted

oops. responded before your reply was visible.

 

Ok, so I should be able to change the values in the bat file. I was wondering about that.... thanks

Posted (edited)

Hmmm.... all v6.x program versions fail. 4.3.2 is the latest version that opens files. 

 

... I jsut found some more info .  Apparently, I had to install the offline version to get 64-bit.

 

it's working now.

 

thanks for the help/person-to-bounce-off/indirect prodding.

Edited by anjenthedog
Posted (edited)
23 hours ago, traison said:

The answer to your question is 99% going to be: It's a bug in the application, use the older version that works.

 

Well bummer I was wrong then. If the fallrim tools mod page didn't mention it, then the hint was in the -D64 argument. Quote from the "When you download the SDK or JRE, must you choose between the 32 and 64-bit versions?" question:

Quote

The options -d32 and -d64 have been added to the Java launcher to specify whether the program is to be run in a 32 or 64-bit environment.

 

If it did mention java 64 being a requirement then tsk tsk someone didn't read the mod requirements section. Neither did I but that's not the point. Everyone working in tech support knows you're only allowed to read the usage manual when the thing you're trying to make work catches fire or is otherwise broken.

Edited by traison
Posted (edited)
Quote

If it did mention java 64 being a requirement then tsk tsk someone didn't read the mod requirements section. 

I probably resemble that remark. ;)

 

Actually I got my answer from the posts tab at nexus. 

 

I'd have thought the Java updater would have recognized my system is 64-bit and handled that. It didn't

 

Quote

 

Well bummer I was wrong then. If the fallrim tools mod page didn't mention it, then the hint was in the -D64 argument.

You weren't "wrong" per say... I'd have thought so too. The bat didn't actually fire up an instance of resaver.

 

you can't run what you don't have installed. Apparently the original assembler installed 32-bit Java, and the updater jsut presumed I wanted more 32-bit. (kinda a pisser... I paid a pretty penny for someone else to build the hardware AND set the base windows system up for me, as I was in no physical or mental health to do it myself at the time. It was billed as a 64-bit setup)

 

 

----

 

I now have every gd version of  Resaver you can still download though. Woot! (rolls eyes)

Edited by anjenthedog

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