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Skyrim CTD problems


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Posted (edited)
1 hour ago, Miauzi said:

current blog story

FO4!

Uh, that's something I want to try too, if I wasn't stuck in an endless Skyrim modding cycle ^^

 

1 hour ago, Miauzi said:

My mod manager (Vortex) tended to change the loading order of his mod

It uses LOOT automatically right?

That's what happens if you trust it blindly, but you know that already.

My gut feeling is my LOOT ^^ But of course I started with LOOT too until I had the same experiences like you had.

 

1 hour ago, Miauzi said:

Only with the knowledge today ... I could have repaired my old installation and saved myself a total of 4 weeks of work!

(of the 4 weeks, more than 3 weeks are the extensive tests I do after installing each new mod)

LL modding eats hours like candies. -.-

Searching for errors not included >.<

 

1 hour ago, Miauzi said:

Only I fear that the questioner does not understand at all how incomplete and incomplete his knowledge of all the dependencies when using these mods is.

I wait with that conclusion until I have more data.

 

1 hour ago, Miauzi said:

But he is currently doing the same - like me 3-4 years ago and I had already used mods in Skyrim for 6 years

6-7 years ago I tented to rebuild the whole LO again and again if the game was unstable.

By now I have at least a chance to narrow it down depending on the symptoms.

Turned out it was always a memory issue >.<

 

For example:

9 hours ago, arkhas said:

(the bethesda logo doesnt even show before the crash)

> too many FNIS animations installed without a patch to rise the limit

> missing master

> wrong patch for the wrong mod

> patch became an issue thru bad LO sequence

> corrupted mod or mod became corrupt during installation

 

everything else causes CTD after the logo or if starting a new game, like low memory, ENB wrongly configured, too many mods loading scripts at the same time or in a wrong order, corrupted mod (for example from overwriting), wrong LO sequence for a certain mod, bad meshes, stuff like that

 

that's why this is confusing:

9 hours ago, arkhas said:

starting a new game (the bethesda logo doesnt even show before the crash)

It should read as : "CTD before bethesda logo."

Because CTD starting a new game (loading into the first cell after main menu) can have completely other reasons.

 

9 hours ago, arkhas said:

starting a SL animation( the characters get is position and afterwards it crashes)

for example is mostly a skeleton/mesh related issue, because other issues would only make the animation fail but not cause a CTD

 

9 hours ago, arkhas said:

loading up a save( the game plays for 3-4 seconds before a crash)

CTD on game load:

> corrupted ess

> corrupted or missing skse co save

> esm plugin removed

> high string count but no crash fixes installed

> loading into a busy area and scripts fail to load correctly

> autosave that didn't save the skse (because it was busy or already broken, autosave will just overwrite itself over and over gain and thus make a fallback to the last working save impossible)

> skse bloat

> running out of memory

> mods removed that wrote scripts in save and save not cleaned

Edited by donttouchmethere
Posted
Vor 12 Minuten sagte donttouchmethere:

FO4!

Äh, das möchte ich auch ausprobieren, wenn ich nicht in einem endlosen Skyrim-Modding-Zyklus stecke ^^

 

 

 

no - this one:

 

Posted
8 minutes ago, Miauzi said:

no - this one:

oops ^^

I like the titel of chapter one:

Kapitel 1 - „Flusswald ist schon ganz in Ordnung – für ein Dorf der Nerd.“

 

From my experience they are perverts! ?

Posted
Vor 4 Minuten sagte donttouchmethere:

Ups ^^

Mir gefällt der Titel von Kapitel eins:

Kapitel 1 - „Flusswald ist schon ganz in Ordnung – für ein Dorf der Nerd .“

 

Meiner Erfahrung nach sind sie pervers! ?

Since I haven't decided yet - whether my "I" from chapter 0 was actually transported into a "real" universe ... or is still stuck in some kind of "simulation" ... it can already be a "mistake -interpretation" ("nerd" instead of "north")

?

Posted

Seems i have managed to pinpoint and delete the reason for all of the crashes, it was the mod called floppySOS, so seems we were both in the wrong, everything is resolved now, thank you very much for your help:D

Posted
Vor 39 Minuten sagte Arkhas:

Es scheint mir gelungen zu sein, den Grund für alle Abstürze zu ermitteln und zu löschen. Es war der Mod namens floppySOS. Es scheint also, dass wir beide im Unrecht waren. Jetzt ist alles gelöst. Vielen Dank für Ihre Hilfe:D

So that the penis can move - i.e. erect - it needs -> "bones" (in the sense of a 3D model)

(just as bouncing breasts also need "bones")


and that of course needs to be able to work with the rest of the "bone" system

Posted
2 hours ago, Miauzi said:

So that the penis can move - i.e. erect - it needs -> "bones" (in the sense of a 3D model)

(just as bouncing breasts also need "bones")


and that of course needs to be able to work with the rest of the "bone" system

Ohne Boner geht da nix ?

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