Mercury Nightstime Posted May 16, 2023 Posted May 16, 2023 Please give me clear instructions about how to install the SL Anim loader and how to add animations packs and don't give me vague answers like "Install animation packs just like you would any other mod" Cause Cleary I don't know what that means, I am tired and just wanna finishes this already so I can see some tittes flop out dammit This is the Loader I am using and so far I can see it in the MCM but none of the animations packs
Just Don't Posted May 17, 2023 Posted May 17, 2023 2 hours ago, Mercury Nightstime said: "Install animation packs just like you would any other mod" That's quite literally what you have to do. To be more specific you'd need to say which mod manager you're using and what version of the game you want to mod. But it's exactly that, make sure you're installing anim packs for your version of Skyrim (LE/SE) and that you meet all the requirements for SLAL. Then it's a matter of installing and enabling the mods, running FNIS and going into the SLAL MCM to enable the newly added animations. 2 hours ago, Mercury Nightstime said: This is the Loader I am using and so far I can see it in the MCM but none of the animations packs Not sure if you meant to link something. But not being able to see installed animation packs in the MCM is almost always because of an incompatible or missing JContainers. Install the correct JContainers for your version of the game. 1
Mercury Nightstime Posted May 17, 2023 Author Posted May 17, 2023 20 hours ago, Just Don't said: That's quite literally what you have to do. To be more specific you'd need to say which mod manager you're using and what version of the game you want to mod. But it's exactly that, make sure you're installing anim packs for your version of Skyrim (LE/SE) and that you meet all the requirements for SLAL. Then it's a matter of installing and enabling the mods, running FNIS and going into the SLAL MCM to enable the newly added animations. Not sure if you meant to link something. But not being able to see installed animation packs in the MCM is almost always because of an incompatible or missing JContainers. Install the correct JContainers for your version of the game. Here are the programs I am using The Elder Scrolls V: Skyrim Special Edition from Steam https://store.steampowered.com/app/489830/The_Elder_Scrolls_V_Skyrim_Special_Edition/ Mod Manger 2 https://www.nexusmods.com/skyrimspecialedition/mods/6194 I was using FNIS (https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files) but now I am using Nemesis https://www.nexusmods.com/skyrimspecialedition/mods/60033 cause it does not cause characters to T pose and I am using SexLab Animation Loader 1.5 https://www.loverslab.com/files/file/2488-sexlab-animation-loader/ here is the order and list of other mods I have in the Mod Manger and yes I know the anims are unchecked some anims are are going through, only two packs I used Mod Mangar 2 to add the anims but they don't appear in the game mod configuration menu and I just download Jcontainers and I still can't see any of the anims so I guess I have the wrong Jcontainers And with Nemesis I can now see animations being played out, FNIS was being a HUGE pain in da ass I hope this helps you understand what I am doing wrong
Just Don't Posted May 18, 2023 Posted May 18, 2023 (edited) 3 hours ago, Mercury Nightstime said: Mod Manger 2 https://www.nexusmods.com/skyrimspecialedition/mods/6194 Mod Organizer. 3 hours ago, Mercury Nightstime said: I was using FNIS (https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files) but now I am using Nemesis https://www.nexusmods.com/skyrimspecialedition/mods/60033 cause it does not cause characters to T pose FNIS by itself can't cause T-poses, adding incompatible animations (which are reported by FNIS as a warning line) causes T-poses. You can fix that by removing the incompatible animations and getting mods converted or made for Skyrim SE. 3 hours ago, Mercury Nightstime said: I used Mod Mangar 2 to add the anims but they don't appear in the game mod configuration menu and I just download Jcontainers and I still can't see any of the anims so I guess I have the wrong Jcontainers Most likely. Like I said, check the version of your game (the product version of your SkyrimSE.exe file), as you say Skyrim Special Edition it should be 1.6.640 (unless you've done something to avoid automatic updates for the last couple of years or downgraded your game, that's the current version). So go to the JContainers page and check the available files, one of them is specifically for 1.6.640. You should also check if you have the correct SKSE version. And Address Library, which is a fairly common requirement. edit: loading XPMSSE above SOS will likely cause problems. You should load XPMSSE below SOS to ensure the game uses XPMSSE skeletons for humanoid actors, you can use other skeleton mods for creatures mods though. You don't want SOS skeletons for anything really. Edited May 18, 2023 by Just Don't 1
Mercury Nightstime Posted May 18, 2023 Author Posted May 18, 2023 4 hours ago, Just Don't said: Mod Organizer. FNIS by itself can't cause T-poses, adding incompatible animations (which are reported by FNIS as a warning line) causes T-poses. You can fix that by removing the incompatible animations and getting mods converted or made for Skyrim SE. Most likely. Like I said, check the version of your game (the product version of your SkyrimSE.exe file), as you say Skyrim Special Edition it should be 1.6.640 (unless you've done something to avoid automatic updates for the last couple of years or downgraded your game, that's the current version). So go to the JContainers page and check the available files, one of them is specifically for 1.6.640. You should also check if you have the correct SKSE version. And Address Library, which is a fairly common requirement. edit: loading XPMSSE above SOS will likely cause problems. You should load XPMSSE below SOS to ensure the game uses XPMSSE skeletons for humanoid actors, you can use other skeleton mods for creatures mods though. You don't want SOS skeletons for anything really. This is the SKSE version I am using And this is the warning/error I get with FNIS. it involves the creature pack Nemesis seems to be working more smoothly, and involves less work do I really need FNIS? I am fine using it, just asking Thanks for helping me with so much
Just Don't Posted May 18, 2023 Posted May 18, 2023 (edited) 9 hours ago, Mercury Nightstime said: This is the SKSE version I am using 1.7.3 is for Skyrim... the one from 2011. Not Skyrim SE. Seriously, check your SkyrimSE.exe product version, once you do you'll start seeing these numbers everywhere. Use that to get the correct version of SKSE related things like SKSE, mods with a SKSE plugin (dll plugin). If your exe is version 1.6.640 you should be using Also to install SKSE with MO2 you don't want to simply add it to MO2 and enable it. You have to unpack the dll and exe files and place them in your Skyrim SE installation (in the same folder the game executables are, not inside /Data), then add the /scripts files (either manually moving that scripts folder into your game installation /data or installing that folder as a mod in MO2. I'm sure there's a video showcasing the process or something. To install SKSE directly into MO2 you need the rootbuilder plugin which is an extra step (I assume you haven't done that which is why I'm mentioning this). 9 hours ago, Mercury Nightstime said: And this is the warning/error I get with FNIS. it involves the creature pack You downloaded the wrong version of FNIS, most likely the one for Skyrim... the 2011 one. FNIS should be looking for incompatible mods with Skyrim SE, not Skyrim as it states in that line. There are two entirely different sites for Skyrim and Skyrim SE mods, look https://www.nexusmods.com/skyrim https://www.nexusmods.com/skyrimspecialedition You must check all the mods you're using are for Skyrim SE (and for mods with a dll, you must additionally check they're compatible with your executable and SKSE versions). 9 hours ago, Mercury Nightstime said: Nemesis seems to be working more smoothly, and involves less work do I really need FNIS? I am fine using it, just asking Yes, Nemesis works fine for anything FNIS can do, except creature animations. And checking the mods you have installed (such as BakaFactory ABC) you likely want creature animations. And in this case using Nemesis instead of FNIS isn't easier or less complicated, it's just preventing you from using the wrong FNIS version for your game. You likely want to use FNIS, or review the mods you have installed and remove things that won't work with Nemesis. Edited May 18, 2023 by Just Don't 1
Mercury Nightstime Posted May 22, 2023 Author Posted May 22, 2023 (edited) On 5/18/2023 at 9:12 AM, Just Don't said: 1.7.3 is for Skyrim... the one from 2011. Not Skyrim SE. Seriously, check your SkyrimSE.exe product version, once you do you'll start seeing these numbers everywhere. Use that to get the correct version of SKSE related things like SKSE, mods with a SKSE plugin (dll plugin). If your exe is version 1.6.640 you should be using Also to install SKSE with MO2 you don't want to simply add it to MO2 and enable it. You have to unpack the dll and exe files and place them in your Skyrim SE installation (in the same folder the game executables are, not inside /Data), then add the /scripts files (either manually moving that scripts folder into your game installation /data or installing that folder as a mod in MO2. I'm sure there's a video showcasing the process or something. To install SKSE directly into MO2 you need the rootbuilder plugin which is an extra step (I assume you haven't done that which is why I'm mentioning this). You downloaded the wrong version of FNIS, most likely the one for Skyrim... the 2011 one. FNIS should be looking for incompatible mods with Skyrim SE, not Skyrim as it states in that line. There are two entirely different sites for Skyrim and Skyrim SE mods, look https://www.nexusmods.com/skyrim https://www.nexusmods.com/skyrimspecialedition You must check all the mods you're using are for Skyrim SE (and for mods with a dll, you must additionally check they're compatible with your executable and SKSE versions). Yes, Nemesis works fine for anything FNIS can do, except creature animations. And checking the mods you have installed (such as BakaFactory ABC) you likely want creature animations. And in this case using Nemesis instead of FNIS isn't easier or less complicated, it's just preventing you from using the wrong FNIS version for your game. You likely want to use FNIS, or review the mods you have installed and remove things that won't work with Nemesis. Ok so I figured out some things I don't have the special edition of Skyrim just the basic version I started over and delated every, slowly adding back the mods I found a way to buy it when it was unlisted and now I understand how a lot of this works and added animations thanks for everything I just need to know what I should look for to know which mods can work for my version of Skyrim like for example When it says LE / SE does that mean it can't work with my version completely Animated Beast's Cocks(ABC) For users LE / SE 2.90V and is there a way to use special edition mods? Like is there another version or a mod I can use to use them? thnak you Edited May 22, 2023 by Mercury Nightstime
Just Don't Posted May 22, 2023 Posted May 22, 2023 2 hours ago, Mercury Nightstime said: I don't have the special edition of Skyrim just the basic version The 2011 Skyrim + the 3 DLC (Dawnguard, Hearthfire, Dragonborn is known as Legendary Edition. LE. I guess you got that since pretty much every mod assumes you'll have the DLCs at this point. 2 hours ago, Mercury Nightstime said: When it says LE / SE does that mean it can't work with my version completely Use the LE version. Any mod that says it's for Skyrim or LE will work. 2 hours ago, Mercury Nightstime said: and is there a way to use special edition mods? Like is there another version or a mod I can use to use them? If a mod exists for SE it will likely exist for LE too. If it's easy to port it'll be ported, if it's hard to port (such as mod containing a dll) you won't be able to use them nor port them yourself. Stay out of the Skyrim SE Nexus and download sections and confirm you're getting mods for LE. That's about it really. 1
Mercury Nightstime Posted May 25, 2023 Author Posted May 25, 2023 On 5/22/2023 at 5:40 PM, Just Don't said: The 2011 Skyrim + the 3 DLC (Dawnguard, Hearthfire, Dragonborn is known as Legendary Edition. LE. I guess you got that since pretty much every mod assumes you'll have the DLCs at this point. Use the LE version. Any mod that says it's for Skyrim or LE will work. If a mod exists for SE it will likely exist for LE too. If it's easy to port it'll be ported, if it's hard to port (such as mod containing a dll) you won't be able to use them nor port them yourself. Stay out of the Skyrim SE Nexus and download sections and confirm you're getting mods for LE. That's about it really. I understand now I have kind of figured out how things work. I am just having a issue with Fuz Ro D-oh - Silent Voice https://www.nexusmods.com/skyrim/mods/14884 for Skyrim LE There is not a lot of info about how to install it with Mod Organizer 2, every time I try to open the game in MO2 through SKSE to continue my game it crashes, same with loading the game, do I have to start all over so the mod can work with a clean save or is there some other way to fix this?
Just Don't Posted May 26, 2023 Posted May 26, 2023 1 hour ago, Mercury Nightstime said: There is not a lot of info about how to install it with Mod Organizer 2 It's no different than other mods. Just install and enable. Confirm you have SKSE correctly installed and that's it really. And no, you shouldn't need to start again for that mod to work as intended. I haven't played LE in a couple of years now, so no idea if there's any additional requirement or if it's a known issue (checking the latest comments I see there are a few mentions of the mod having issues).
Mercury Nightstime Posted May 27, 2023 Author Posted May 27, 2023 On 5/25/2023 at 8:40 PM, Just Don't said: It's no different than other mods. Just install and enable. Confirm you have SKSE correctly installed and that's it really. And no, you shouldn't need to start again for that mod to work as intended. I haven't played LE in a couple of years now, so no idea if there's any additional requirement or if it's a known issue (checking the latest comments I see there are a few mentions of the mod having issues). It started to work fine, all the mods at the same time but next day (today) when I open up the game through SKSE it gets to the menu but won't continue the game I get a all black screen or it just crashes here is my mod loading list and yes they are all for my version of the game every time I start the game, I sort the files with the sort button and FNIS to make sure it's all fine play the game with SKSE gets to the menu and then it crashes or if I am lucky it works all fine
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now