SkullBaron Posted July 20, 2023 Posted July 20, 2023 Hmm, I still cant quite understand 3DMigoto myself. I'll just have to keep digging.
weiwei008 Posted July 29, 2023 Posted July 29, 2023 Well,It‘s a wonderful tools.It could actually working on this game. 1
SkullBaron Posted August 1, 2023 Posted August 1, 2023 On 7/29/2023 at 8:42 AM, weiwei008 said: Well,It‘s a wonderful tools.It could actually working on this game. Woah... how did you manage to do that? Is there anything you followed specifically?
Omegalul115 Posted August 28, 2023 Posted August 28, 2023 (edited) Found these from Pixiv I don't know if it the PC or Mobile version, but it's seems to be on the global server. Is this some sort of free camera mod or just a good in-game camera angle? Edited August 28, 2023 by Omegalul115
201193 Posted September 29, 2023 Posted September 29, 2023 Balter is out!! A personal edit for the men of culture to enjoy (here is to hoping a better modder is motivated to do some better texture edits for the game!) The tutorial to extract and apply the textures is included. Put in your : 'Special K\Profiles\PGR.exe\SK_Res\inject\textures' Tutorial: https://youtu.be/Tl_5aZ3wgg0 3ADE2152.dds B9FC6E65.dds 2
cjp_enas Posted October 4, 2023 Posted October 4, 2023 (edited) 3dmigoto seems promising, but looks like it might need some tinkering. I'm just giving this a quick check using GIMI for now. Models in PGR are a bit more complicated / separated than Genshin or Star Rail, where it's just the body and head. Here depending on the character, they get divided into torso, legs, mechanical parts, dress parts, hair, head, etc. Overriding textures is easy, editing models, not so much. This is because the tool for analyzing and collecting the frame dump data for Genshin doesn't work here. Not sure if this is necessary though, but I'm completely new to this stuff. I'll get back to testing and learning later. Edited October 4, 2023 by cjp_enas 2
cjp_enas Posted October 5, 2023 Posted October 5, 2023 Quick update, managed to get an edited model in the game, but it remains static. E.g. Tried to cut off the cloth off of Haicma's dress, which is part of her torso and arms. When loading the mod in game, whenever she does any animation, everything moves except her torso, which remains floating in place. Pretty funny when she does the robot dance but it seems I'll need a few more cups of coffee to figure out how to put tiddies on robot waifus (or husbandos, I won't discriminate). If anyone has any idea, if it's an issue with the frame data dump, the blender model, the .ini file, any advice, suggestions, help (or straight up someone with actual experience telling me I'm a dumbass doing everything wrong) would be great. Also, is there any place in the game where the character models can be seen / loaded that also has the least amount of UI possible? Going through the frame dump manually and deleting irrelevant elements which make up 80% of it is really annoying.
cjp_enas Posted October 25, 2023 Posted October 25, 2023 I'm back, after quite a while (real life got in the way) and maybe bad news, and a possible solution. So, it turns out when importing the files from 3dmigoto, the model doesn't come with vertex groups (such an obvious thing and I didn't notice in the hours of testing I spent, pain) . Whether if it's because the 3dmigoto dumping is not configured correctly or an issue with blender or importing, no idea. At this point in time, I'm hoping someone with experience can come to the thread and offer help because I can't make heads or tails from reading the documentation. I can think of one possible solution, but it's probably incredibly stupid, overcomplicated and who knows if it will work. Grab an MMD model of the character, import it to blender with mmd_tools, and then transfer the weights to the imported 3dmigoto blend files. I know, it sounds dumb, and is dumb, but I have no other ideas at the moment, and I'm expecting things to go horribly wrong. 1
hilbo75 Posted October 25, 2023 Author Posted October 25, 2023 i dont know if that will work but im praying for you lol unhelpfully, samurai maidens also had this same problem i think. i dont remember how they ended up fixing it. i feel like they had to extract the models from the game files in the end, but obviously thats not really an option for punishing gray raven.
cjp_enas Posted October 26, 2023 Posted October 26, 2023 19 hours ago, hilbo75 said: samurai maidens also had this same problem i think. This is exactly what I needed! After reading through it (and some other linked threads), there's a bunch of things for me to try and test. Hopefully it's not the exact same issue as the one they ran into, as it would mean editing meshes will not be possible, meaning we're stuck with texture edits. Explanation if you're interested: Spoiler Long story short as I understand it, either the game sends draw calls to the GPU with no weights, possibly because those are done by the CPU beforehand, which is why there is nothing in the dumps, or the vertex group data is found in the constant buffers (in samurai maiden). They got around it by editing the actual game files, something we probably can't do since this is an online game and the risk of getting banned is higher. If this is the case for PGR as well, my solution of merging vertex groups from the mmd models is also possibly ruled out, since we are still injecting after the animation / posing has been processed. There's a lot of new stuff for me to try and I have some coffee brewing so this is going to be a fun night. But first, I'm going to check out and play Reverse 1999. 3
yukisaiko6601 Posted May 21, 2024 Posted May 21, 2024 On 10/26/2023 at 10:58 AM, cjp_enas said: This is exactly what I needed! After reading through it (and some other linked threads), there's a bunch of things for me to try and test. Hopefully it's not the exact same issue as the one they ran into, as it would mean editing meshes will not be possible, meaning we're stuck with texture edits. Explanation if you're interested: Reveal hidden contents Long story short as I understand it, either the game sends draw calls to the GPU with no weights, possibly because those are done by the CPU beforehand, which is why there is nothing in the dumps, or the vertex group data is found in the constant buffers (in samurai maiden). They got around it by editing the actual game files, something we probably can't do since this is an online game and the risk of getting banned is higher. If this is the case for PGR as well, my solution of merging vertex groups from the mmd models is also possibly ruled out, since we are still injecting after the animation / posing has been processed. There's a lot of new stuff for me to try and I have some coffee brewing so this is going to be a fun night. But first, I'm going to check out and play Reverse 1999. any news?, i really want some mods for pgr tbh
cjp_enas Posted May 24, 2024 Posted May 24, 2024 On 5/21/2024 at 11:40 PM, yukisaiko6601 said: any news?, i really want some mods for pgr tbh Sorry, been working on learning and modding on and off as well as life getting in the way so I have nothing on PGR. I might give it another crack with 3dmigoto sometime soon but I've already forgotten what I did before and what I was planning to do, so gotta start from scratch. SpecialK and/or chinese forums might be your best bet if you want playable mods. Also WuWa is out so there's that, but I'll be working on finishing some Azur Lane mods I've had on the burner for months now first, then maybe Blue Archive or Snowbreak before I get back to testing PGR.
Kasanova77 Posted July 7, 2024 Posted July 7, 2024 On 5/24/2024 at 12:26 AM, cjp_enas said: Sorry, been working on learning and modding on and off as well as life getting in the way so I have nothing on PGR. I might give it another crack with 3dmigoto sometime soon but I've already forgotten what I did before and what I was planning to do, so gotta start from scratch. SpecialK and/or chinese forums might be your best bet if you want playable mods. Also WuWa is out so there's that, but I'll be working on finishing some Azur Lane mods I've had on the burner for months now first, then maybe Blue Archive or Snowbreak before I get back to testing PGR. Any update?
Keklyf Posted August 6, 2024 Posted August 6, 2024 Anybody manage to get 3DM working on the game? I think it'll work if someone puts their mind to it.
Keklyf Posted August 6, 2024 Posted August 6, 2024 On 5/24/2024 at 12:56 PM, cjp_enas said: Sorry, been working on learning and modding on and off as well as life getting in the way so I have nothing on PGR. I might give it another crack with 3dmigoto sometime soon but I've already forgotten what I did before and what I was planning to do, so gotta start from scratch. SpecialK and/or chinese forums might be your best bet if you want playable mods. Also WuWa is out so there's that, but I'll be working on finishing some Azur Lane mods I've had on the burner for months now first, then maybe Blue Archive or Snowbreak before I get back to testing PGR. Whoa, you make Azur Lane mods as well? Is there any way to obtain them?
cjp_enas Posted August 18, 2024 Posted August 18, 2024 On 8/7/2024 at 5:49 AM, Marakemi Ionis said: Whoa, you make Azur Lane mods as well? Is there any way to obtain them? Look for the azur lane thread in this forum, just came back from another period of inactivity (life do be a bitch sometimes) but I should be posting some L2Ds I was working on. You can also find some other mods from other people there. Back on topic, I suppose there's been no updates on anyone trying out 3DM yet no? Anyone know if there's any updates or info from the JP or CN side, even if its specialK? Or are we still stuck with what we currently have right now?
Kasanova77 Posted August 19, 2024 Posted August 19, 2024 On 8/6/2024 at 2:42 PM, Marakemi Ionis said: Anybody manage to get 3DM working on the game? I think it'll work if someone puts their mind to it. Sadly modders are more interested in hoyo games
Kasanova77 Posted August 19, 2024 Posted August 19, 2024 On 8/18/2024 at 8:58 AM, cjp_enas said: Back on topic, I suppose there's been no updates on anyone trying out 3DM yet no? Anyone know if there's any updates or info from the JP or CN side, even if its specialK? Or are we still stuck with what we currently have right now? You are our only hope :< 1
animatedtiddy Posted September 8, 2024 Posted September 8, 2024 I doubt people play the game on pc especially now that wuwa is out but I do have a dump of all the characters. tell me about the game anyone? its ue4, right? maybe the same custom compute shaders written for wuwa will work
cjp_enas Posted September 13, 2024 Posted September 13, 2024 On 9/9/2024 at 2:45 AM, animatedtiddy said: I doubt people play the game on pc especially now that wuwa is out but I do have a dump of all the characters. tell me about the game anyone? its ue4, right? maybe the same custom compute shaders written for wuwa will work Nope, I believe PGR uses Unity. They changed to UE4 for WuWa. Feel free to dump the characters though, last time I tried, it didn't go too well since apparently 3dmigoto won't work due to the game mainly using the CPU for processing as opposed to the GPU. If anything, at least we'll have the models to make MMDs or something.
tatsumi12 Posted October 9, 2024 Posted October 9, 2024 anyone knows how to extract models from PGR? I need it for PGR chara replacements
WGrer Posted October 12, 2024 Posted October 12, 2024 On 5/24/2024 at 1:26 PM, cjp_enas said: Sorry, been working on learning and modding on and off as well as life getting in the way so I have nothing on PGR. I might give it another crack with 3dmigoto sometime soon but I've already forgotten what I did before and what I was planning to do, so gotta start from scratch. SpecialK and/or chinese forums might be your best bet if you want playable mods. Also WuWa is out so there's that, but I'll be working on finishing some Azur Lane mods I've had on the burner for months now first, then maybe Blue Archive or Snowbreak before I get back to testing PGR. There are blue archive mods? Where?
ErCumo Posted June 5, 2025 Posted June 5, 2025 Hey, i just created an account to share my findings here. After messing around with GIMI and successfully modifying a mesh i found out that it didn't animate, just like someone else has said before, and just like they said, the mesh didn't have any vertex weight thing, so i started my hunt for the original in-game models: After a couple searchers i found THIS where you can get the link to the OMATSURI discord server, where you can get the ripped models straight from the game (According to the README) and after importing the .fbx into blender, i saw the real stuff, hair, face, clothes, etc. After exporting the model and doing a basic setup ( https://pixvid.org/image/image.eUqd9 https://pixvid.org/image/image.eUq3S https://pixvid.org/image/image.eUtZ2 ) i found myself back into square one, the mesh would still not animate, whether is because of the setup, the importing or exporting, the name of the vertex groups or anything else, i don't know, i have no clue. I got tired of this and decided to share my knowledge in case anyone later on comes here just like i did, and has a easier time than me. So, if you are more skilled than me (which is not hard lol) please give this a try, and if you find anything please share your findings here, or/and DM me on discord (otakumitodehumito) 2
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