XavierMace Posted May 19, 2024 Author Posted May 19, 2024 (edited) On 5/9/2024 at 6:47 PM, Shadowwolf03 said: Thanks for the reply so not something I did the publisher decided to break things, wonderful. Does mod author still update for stuff like that or no? On 5/10/2024 at 5:31 PM, Stultus said: Update please I haven't been playing much Stellaris (haven't played at all since the latest DLC) and haven't looked to see what the latest update broke. I might poke around at it tomorrow, but unless it's a really quick/easy fix (I haven't looked into it yet), I wouldn't hold your breath. If the fix requires a major rework, it's probably going to wait until I do another portrait cleanup/improvement pass. Edit: Decided before going to bed to take a quick look at a couple of portrait mods that have already been fixed to try to get a feel for what's needed. Tried out a quick fix for the original Stable Lewds (as that only has a couple of portrait sets) and based on just a quick new empire creation and year 0 launch, the fix looks to have worked. So, an update tomorrow is a bit more likely if that's the case. But it's definitely past my bed time for today. Edited May 19, 2024 by XavierMace Quick Checks
XavierMace Posted May 19, 2024 Author Posted May 19, 2024 Also, for those of you using the mod, if there's any portrait sets you feel are noticeable more sub-par than the others and probably should be removed/redone, let me know. Given how little I've been playing I haven't even used a sizable amount of my portrait sets. But I've got a pretty sizable backlog of generated art ready to be converted to portraits. There's a lot more adult stuff for SDXL now so it's pretty rare I have to switch back to SD1.5 so most of the backlog is mostly higher quality/detail stuff.
XavierMace Posted May 19, 2024 Author Posted May 19, 2024 Uploaded what should be a fix file containing fixes for both Stable Lewds and Stable Lewds 2. Again, only tested to the point of creating an empire and starting a new game but seems to be good. With the 3.12 changes however, the portraits are back to being separate categories on the empire designer, so not sure it's going to work for save games and any custom empires you've already made will need to have their portraits re-selected. I have not updated the actual mod uploads as of yet, that's going to wait until I can poke around at the changes some more. More than likely, at that point I'm probably going to merge the two mods into a new version and do some more portrait clean ups/additions. I'm sitting close to the upload limit I believe, so I might have to find a way to split them up. We'll see. But that's not going to be a this weekend thing.
Jade514 Posted May 20, 2024 Posted May 20, 2024 (edited) So i hope i am not being rude but i noticed in the mod files you have 31 different portrait models folders but your new 3.12 files only have 27 lines of portraits in the code and most of them don't even have a corresponding models folder is that supposed to be the case or was that a mistake? also i just tested the 3.12 files in game with the mod file found here and yeah no portraits are showing under the catagories added by the 3.12 files. Edited May 20, 2024 by WolfPack51942
XavierMace Posted May 20, 2024 Author Posted May 20, 2024 (edited) Not being rude, but can you elaborate on what you're seeing and what your mod folders look like. I played a couple hours last night using a couple of my portraits and all seemed fine. Edit: Nevermind, I just rechecked and I put the wrong fix files in the upload. I'll fix that later today, as soon as I can. I really should stop uploading things past my bed time. Edited May 20, 2024 by XavierMace
XavierMace Posted May 20, 2024 Author Posted May 20, 2024 4 hours ago, WolfPack51942 said: So i hope i am not being rude but i noticed in the mod files you have 31 different portrait models folders but your new 3.12 files only have 27 lines of portraits in the code and most of them don't even have a corresponding models folder is that supposed to be the case or was that a mistake? also i just tested the 3.12 files in game with the mod file found here and yeah no portraits are showing under the catagories added by the 3.12 files. OK, ended up having time between meetings to reupload quick. Try the new fix files.
Jade514 Posted May 21, 2024 Posted May 21, 2024 (edited) That works thanks sorry again if being a pain hope your day/night is going ok. also hope you keep up the good work when you have the time. edit 1: also is this them mod that adds the rooms shown in image 6? or was that a different mod i can't remember. Edited May 21, 2024 by WolfPack51942
XavierMace Posted May 21, 2024 Author Posted May 21, 2024 I think I dropped the rooms at some point because I wasn't happy with most of them and with the other mods I'm using I was up to to like 200 rooms and it was too much of a PITA to try to cycle through them.
gravechild3 Posted May 22, 2024 Posted May 22, 2024 Not sure if I'm doing the fix wrong or not, but the portraits don't show up.
XavierMace Posted May 22, 2024 Author Posted May 22, 2024 Were you using it before 3.12 and if so, I assume it was working then? Your folder structure should look like: /mod/StableLewds/common and/or /mod/StableLewds2/common Then in there you should have the existing species_classes folder (whose files got overwritten) and the new portrait_categories and portrait_sets folders.
gravechild3 Posted May 23, 2024 Posted May 23, 2024 (edited) On 5/22/2024 at 11:08 AM, XavierMace said: Were you using it before 3.12 and if so, I assume it was working then? Your folder structure should look like: /mod/StableLewds/common and/or /mod/StableLewds2/common Then in there you should have the existing species_classes folder (whose files got overwritten) and the new portrait_categories and portrait_sets folders. I hadn't used it before. I don't an option to overwrite any of the files, only when adding the fix first then the full mod. Tried every way that I can think of, even disabling another portrait mod. When putting the mod in without the fix, nothing shows. After the fix, I get Humanoid and Machine (Stable Teens 2). They both get the default Humanoid and Machine portrait (can't upload an image, it won't work for some reason) Edited May 23, 2024 by gravechild3 Image not loading
XavierMace Posted May 24, 2024 Author Posted May 24, 2024 You have the old/incorrect fix file, redownload it please.
gravechild3 Posted May 24, 2024 Posted May 24, 2024 8 hours ago, XavierMace said: You have the old/incorrect fix file, redownload it please. Thank you. You updated the fix almost right after I downloaded it lmao
XavierMace Posted May 25, 2024 Author Posted May 25, 2024 4 hours ago, gravechild3 said: Thank you. You updated the fix almost right after I downloaded it lmao Yeah, my bad. Your post was after I'd already uploaded the fix so I mistakenly assumed you had the corrected version.
XavierMace Posted May 25, 2024 Author Posted May 25, 2024 (edited) Finished the 3.12 game I started earlier this week and didn't come across any other issues. Spent the last couple hours going through my backlog of generated pictures and tossing out crap ones which got my backlog folder down to about 3k images (current SL2 is ~7,100 images). Still needs some more pruning though. Previously I've generated one or two particular sets, filtered/organized them, then generated a few more sets. This was basically just a dump of most everything I've generated in the last couple of weeks. When looking at them in bulk it becomes far more obvious how similar a lot of them are. Namely mostly straight porn-ish pictures with no other theme beyond a porn genre. That combined with spotting more images in my last playthrough that I wasn't happy with quality wise and it being a holiday weekend, what I'm likely going to do is supplement the existing picture sets with the new pictures. Then, consolidate some of the similar themed sets, and toss out more of the lower quality pictures. So the set count might actually drop a bit, but there will likely be more pictures in a set and it should give a bit more variety to some of the really consistent sets. However over the last couple of weeks I think I've finally found a way (IP-Adapter) to do more alien looking sets (IE not human skin tones) and still be able to control the rest of the style like I want and get good resolution/quality even without SDXL which greatly speeds up the generation speed. Example: So beyond the above mentioned clean-up/consolidation, I'll probably have a few new alien sets as well, depending how motivated I am. The existing Andorian set will more than likely be flat out replaced with a new set. Orion set is likely as well, and a Twi’lek-ish one IF this works on them (haven't tested yet). I'll probably be doing M/F for all of these sets, since I've only got a couple of M/F sets. But the clean-up for sure this weekend, and the 3.12 fix will be integrated as well. Edited May 25, 2024 by XavierMace
XavierMace Posted May 28, 2024 Author Posted May 28, 2024 TLDR: Update will be a couple more days. Got most of the clean up and organization done and decided a few existing sets really needed to be re-done. I really wanted to get them (and the new ones) done in SDXL because of the far better image quality, namely the faces. But generation time was just taking far too long when stacking ControlNet units. So, I decided to switch from Automatic1111 to Forge (because I tried ComfiUI and couldn't stand it). The good news is SDXL generation time in particular is wildly faster. The bad news is, I can't get the IP-Adapters to work at all for SDXL and spent far too much time trying to get them to work. I'll take another stab at it at some point, but for now it's back to SD1.5, at least for the more alien looking stuff. Fortunately with IP-Adapters I can still get decent results. To that end, here's what's in store for the update: Consolidated a few of the existing bondage, dildo, tentacle, and Christmas-ish sets. (Done) Tossed out the existing female only Andorian set. (Done) Moved the F human maids to a standalone set, merged the M humans in that set with a similar themed F human set (Done) New Ferengi male set, trying to decide if I want to do Ferengi females or do random females because both work lore wise. (50% done) New M/F Human Jedi-ish outfit set. (Done, mostly non-lewd) New M/F Human camo set (50% done, mostly non-lewd) New M/F Andorian soldier set (80% done, mostly non-lewd) New F Andorian lewd set (50% done) New M/F Orion lewd set (80% done, this will likely be my only set with lewd males because that's just not my thing, but yes they're large and green). New M/F Human future soldier set (80% done, mostly non-lewd) Then I just need to generate the various text files and update the 3.12 fixes, which SHOULD be quick now that I know what needs to be done. I'd still like to get a couple of machine sets done, but they've generally been the most troublesome, so we'll see how tomorrow goes.
megaera Posted May 29, 2024 Posted May 29, 2024 (edited) Is it just me or is this species not in any of the current packs? Edited May 29, 2024 by megaera
XavierMace Posted May 29, 2024 Author Posted May 29, 2024 1 hour ago, megaera said: Is it just me or is this species not in any of the current packs? Let me look through my images, but the machine ones have by far been the hardest, so it's possible so many of the other images from that set were trash that I just tossed the whole thing out. The thumbnails/screenshots are mostly from the original mod which after playing more I found had far more trash images in it than I originally thought. That said, I've been working on trying to get some good machines done today and as long as the background removal process doesn't fuck them up (which has been the primary problem with machines), there should be some similar ones in the next update which will either be tonight or tomorrow. I've got most of the other sets I wanted done ready. Had to generate some "filler" for a couple of sets because I had to toss out too many of them. 1
megaera Posted May 29, 2024 Posted May 29, 2024 27 minutes ago, XavierMace said: Let me look through my images, but the machine ones have by far been the hardest, so it's possible so many of the other images from that set were trash that I just tossed the whole thing out. The thumbnails/screenshots are mostly from the original mod which after playing more I found had far more trash images in it than I originally thought. That said, I've been working on trying to get some good machines done today and as long as the background removal process doesn't fuck them up (which has been the primary problem with machines), there should be some similar ones in the next update which will either be tonight or tomorrow. I've got most of the other sets I wanted done ready. Had to generate some "filler" for a couple of sets because I had to toss out too many of them. I really liked those btw
XavierMace Posted May 29, 2024 Author Posted May 29, 2024 9 minutes ago, megaera said: I really liked those btw Can confirm they are absent. I did too, which is why I'm 90% sure that was one of the sets that after doing a full playthrough and actually seeing more than a couple of images in-game I realized the bulk of them were missing limbs/partially transparent/etc. I've got most the other sets in a spot I'm happy with so I've been working on machine portraits as time allows today as I definitely feel that area is most lacking. Most of the ones I've generated today are less... industrial? Not quite sure how to describe it. Right now they're ranging between mostly human and mostly not with the eyes being a bit stubborn right now: I'm pretty sure the set in question was one of my older SD1.5 based sets as I'm not getting any results today with the more industrial/less modern look. If you're specifically liking the style of the one you posted compared to the above machine examples, I can probably try to recreate that old set quick.
megaera Posted May 30, 2024 Posted May 30, 2024 4 hours ago, XavierMace said: Can confirm they are absent. I did too, which is why I'm 90% sure that was one of the sets that after doing a full playthrough and actually seeing more than a couple of images in-game I realized the bulk of them were missing limbs/partially transparent/etc. I've got most the other sets in a spot I'm happy with so I've been working on machine portraits as time allows today as I definitely feel that area is most lacking. Most of the ones I've generated today are less... industrial? Not quite sure how to describe it. Right now they're ranging between mostly human and mostly not with the eyes being a bit stubborn right now: I'm pretty sure the set in question was one of my older SD1.5 based sets as I'm not getting any results today with the more industrial/less modern look. If you're specifically liking the style of the one you posted compared to the above machine examples, I can probably try to recreate that old set quick. I mean, if it's not too much trouble i would love it. With the new expansion I want to play a machine/ individual machine empire too try it out, but i can't find leaders that i really like. I use to use the one we're talking about in my previous runs.
megaera Posted May 30, 2024 Posted May 30, 2024 (edited) models.zip Worst is, I got those picture (from Lewd Light that was hanging around on my HD), but i can't run the java file on this forum for some reason to create a pack.. Trying to make one pack, but I'm reaching the limit of my knowledge at this point 🤣 Edited May 30, 2024 by megaera
XavierMace Posted May 30, 2024 Author Posted May 30, 2024 2 hours ago, megaera said: I mean, if it's not too much trouble i would love it. With the new expansion I want to play a machine/ individual machine empire too try it out, but i can't find leaders that i really like. I use to use the one we're talking about in my previous runs. Unfortunately I don't have a notes on the specific prompts/loras I used for that set so I think this is about as close as I'm going to get: Still a bit more "modern" than I think the original set was, but who knows what settings I used originally. I've got a batch like the above generating right now, so as long as background removal doesn't hose all of them it should be good to go. There's a total of 9 new or redone non-machine sets. Besides the above attempt to recreate an old set, I'm just shy of 300 other machine portraits that survived background removal (192F, 70M). Non-anime looking robo-penis ended up being a tough ask so the male ones are a bit.... odd. As I showed earlier in the day, given some are far more human looking than others, I'm thinking I'm going to split those into three sets. Since machines don't have a gender in game, I'm thinking the male looking ones as one set, splitting the females into two sets (more human looking and less human looking). This last minute set makes 4 machine sets, all with 50+ images each which is generally my goal to try to ensure decent portrait diversity. I'm going to hold to my previous thought of not uploading right before bed, because something always ends up missing/broken. But the rest of the sets are pretty much done. So as long as I don't hit the upload size limit (I think I was close last time), I should have this uploaded mid/late tomorrow. SL1 is going to get re-uploaded with the 3.12 fix, but no other changes/additions. 1
XavierMace Posted May 30, 2024 Author Posted May 30, 2024 39 minutes ago, megaera said: models.zip 10.33 MB · 1 download Worst is, I got those picture (from Lewd Light that was hanging around on my HD), but i can't run the java file on this forum for some reason to create a pack.. Trying to make one pack, but I'm reaching the limit of my knowledge at this point 🤣 LOL. I did look to see if I had an old copy, but I didn't. I've forgotten how to make a per-class portrait set already, lol. But I'll see what I can do about tossing that in.
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