flimflamflummox Posted May 14, 2025 Posted May 14, 2025 12 hours ago, Daedric Arbiter said: It still works for me. If you're playing on the latest "Ogre 1.2.1 Update" patch with the Giant King DLC, could you please upload the contents of your 'Mods' folder? I've been trying to get it to run, but I'm getting this error in my logs for Nudemod Skins 1.6: Quote ESSENTIALAssertion failed at C:\.workspace\src\Creator\EK\Source\Content\Package\EContentPackageCommands.cpp (37): false ((false @ EContentPackageCommands.cpp:37)
flimflamflummox Posted May 17, 2025 Posted May 17, 2025 On 5/15/2025 at 12:00 AM, flimflamflummox said: If you're playing on the latest "Ogre 1.2.1 Update" patch with the Giant King DLC, could you please upload the contents of your 'Mods' folder? I've been trying to get it to run, but I'm getting this error in my logs for Nudemod Skins 1.6: Nevermind, I'm a dumbass and I had the Nudemod folder named "Nudemod Skins 1.6" in my mods folder. Works after renaming it to just "Nudemod Skins".
wjkwjk23 Posted May 27, 2025 Posted May 27, 2025 Thanks for the great work! However how can I get rid of that blue default underwear?
wjkwjk23 Posted May 28, 2025 Posted May 28, 2025 10 hours ago, wjkwjk23 said: Thanks for the great work! However how can I get rid of that blue default underwear? sorry my bad guys. It’s fixed. When put nude mod higher than age of fashion there’s still blue underwear(but looks strange) re rank the mods and it’s fine.
Screws Posted July 16, 2025 Posted July 16, 2025 On 7/13/2025 at 1:37 PM, requiemss said: Goatkin was never updated right? Right
Bucklethorpe Posted August 19, 2025 Posted August 19, 2025 Any word on Giants being included in the Nudemod?
DwinX Posted September 19, 2025 Posted September 19, 2025 (edited) New Update! Added the Architect Culture and the Elysian and Ancient Skins. Also fixed the Feudal Units that were totally broken by the game's update, the stats they had were a mix between the update and the old version. So please update the Lewd Cultural Units if you were using that. Also tell me if the Promotion for Feudal Units work right, it should promote to the right Gender version but who knows with the game's logic. The description says it promotes to the male version but it should work in game if I got the logic right. On 7/13/2025 at 9:37 PM, requiemss said: Goatkin was never updated right? Goatkins and Lupine are a pain since it has no female textures and have that horrible underwear that is baked into the texture. It needs heavy edits and all the tricks in the photoshop book. I will probably eventually do it, but I will never do Rats and Molemen those are completely unworkable. On 8/19/2025 at 8:05 AM, Bucklethorpe said: Any word on Giants being included in the Nudemod? Giants maybe next time, it has diffrent model with diffrent textures and UVs but it shouldn't be too hard. More of a problem is what kind of Customization Mods are there for Giants like what you had with Age of Fashion. Edited September 19, 2025 by DwinX 11
DwinX Posted September 26, 2025 Posted September 26, 2025 The Breast Slider is here! Also added Goatkin and Lupine Skins. The Breast Slider can be kind of goofy at high scale as it scales the entire chest, the breast bones don't have any actually weights to them that are used so they are useless. Although if you replace the torso with a better higher resolution mesh you could use them as those bones technically do exist, but you have to manually add the blend weights to each form race which is a pain. Also currently the mod can technically catastrophically break if it ever touches the files I modded, more specifically the Unit_Modularity.rpk and Tagbook_Definitions_Units.rpk so if that ever happens just delete the mods that are in those files. I will probably spin the breast slider into a separate mod for compatibility sake. Spoiler 5
DwinX Posted September 26, 2025 Posted September 26, 2025 On 7/13/2025 at 9:37 PM, requiemss said: Goatkin was never updated right? Goatkin and Lupine are in. 2
Vechernyaya Posted September 27, 2025 Posted September 27, 2025 Nice work, really appreciated, thanks.
DwinX Posted September 29, 2025 Posted September 29, 2025 Any word on Giants being included in the Nudemod? Sadly, no... Giant Kings Update is here. 7
ArgonPrime0 Posted October 16, 2025 Posted October 16, 2025 hi, for some reason the nudemod skins mod doesnt work for me. i have age of fashion too but still nothing. i dont know what else to do
DwinX Posted October 17, 2025 Posted October 17, 2025 18 hours ago, ArgonPrime0 said: hi, for some reason the nudemod skins mod doesnt work for me. i have age of fashion too but still nothing. i dont know what else to do Did you check the folder structure? What did the Paradox Launcher say?
JD Vance Posted October 18, 2025 Posted October 18, 2025 Is there anyone working on anything more than a nudemod? It seems to be the only mod on the site for AoW4. I'd quite like some more lewd events, or better yet, mechanics.
DwinX Posted October 19, 2025 Posted October 19, 2025 (edited) 14 hours ago, JD Vance said: Is there anyone working on anything more than a nudemod? It seems to be the only mod on the site for AoW4. I'd quite like some more lewd events, or better yet, mechanics. I also wish we had another modder with experience with 3D modeling. But the fundamental problem with this game is it's impossible to make new animations, it uses a Maya plugin and there is no resources provided on doing that. Even exporting and importing a mesh is a problem while keeping it compatible all the Race Forms and Transformations, although I have done that before in my mod. And without custom animations you can't do much with scenes and events. As for other things and mechanics, what would you like to see? I am probably the most experienced in modding this game. Ultimately it's a strategy game so there isn't much opportunity for lewdness as the camera tends to be pretty zoomed out. Edited October 19, 2025 by DwinX 2
Sannaella Posted October 19, 2025 Posted October 19, 2025 (Sorry for my bad English, I'm French.) Could we have a mod to modify each soldier of each civilization type, like we customize kings/queens? That would be really cool.
DwinX Posted October 19, 2025 Posted October 19, 2025 (edited) 55 minutes ago, Sannaella said: (Sorry for my bad English, I'm French.) Could we have a mod to modify each soldier of each civilization type, like we customize kings/queens? That would be really cool. There isn't a good system in customizing that, even the regular mods have problems with customizing the army units. It's also much limited then the Hero Customization. Technically I made enough variants for them, just don't have a good system to actually select them. Another problem is some units have more variants than others between the diffrent units and cultures so there isn't one size fits all solution, one tier 3 unit in one culture can have 3 variants while another in another can have none. So it's technically doable but difficult. Maybe after I make the edited Tome Units custom outfits and edit some more cultural outfits I will look into making a system like that. And give more lewd options for Age of Fashion while I am at it. Edited October 19, 2025 by DwinX 1
Sannaella Posted October 23, 2025 Posted October 23, 2025 That would be cool. But it seems super complicated. Thanks for the mods anyway 1
Ardran Posted October 24, 2025 Posted October 24, 2025 Just wanted to give a heads up that the mod appears to be doing something funky to the hair textures on Lupine. Otherwise well done, this is great work!
DwinX Posted October 24, 2025 Posted October 24, 2025 (edited) 12 hours ago, Sannaella said: That would be cool. But it seems super complicated. Thanks for the mods anyway I am working on that, thanks to Cultural Makeover Mod I found a system that I can work with, but don't expect any compatibility with that mod, it's exclusively only for selecting my variants. I am slowly converting the cultural units to work with the new system which is pretty slow going, error prone and game breaking. If you have any good idea for variants for a unit in a culture I could add them, customize them in Age of Fashion and take a screenshot and I could recreate them as a variant you can select. Just that it must be lewd and must fit that culture. The system should be flexible enough so modders can make their own variants on top. 5 hours ago, Ardran said: Just wanted to give a heads up that the mod appears to be doing something funky to the hair textures on Lupine. Otherwise well done, this is great work! Can you share a screenshot with the problem? I don't believe the mod messes with they hair much. Edited October 24, 2025 by DwinX 1
Ardran Posted October 24, 2025 Posted October 24, 2025 It can be seen with all of the hair options, but these probably show it the best. It's possible it's a mod conflict, but I don't have any other customization mods save for Age of Fashion. And the hair is fixed when I disable these three mods. Hopefully that helps!
DwinX Posted October 24, 2025 Posted October 24, 2025 58 minutes ago, Ardran said: It can be seen with all of the hair options, but these probably show it the best. It's possible it's a mod conflict, but I don't have any other customization mods save for Age of Fashion. And the hair is fixed when I disable these three mods. Hopefully that helps! This fucking game. That might be a bit tricky to solve since looks like it uses the Skin ID Modifier for the hairs which I use to override stuff nondestructively. Looks like Lupines are going to be a special case that I do old fashion way.
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