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Honkai Star Rail mod


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Posted
11 hours ago, TemTem597 said:

Hey ! πŸ’œ
Doesn anyone have the full version of this mod ? thank you !Β 
image.png.73e476661e4e0640d094bf3a8f742f0b.png

+1 plsss this one

Posted
10 hours ago, iiroy10805 said:

γ…Žλ¬˜λ…Έγ…‘γ…œ
λ―Έλ―Έ.zip

Β 

On 7/11/2025 at 2:17 PM, r219 said:

image.png.8ca5a1a3e07188c3a792ada7931c43d6.pngimage.png.c867e6f23c5238d1fad2a4809e2e6e5f.pngimage.png.2aaef76093fa7472c7ceb54befbac316.png

anyone can help me fix these like all of my mods just being like this and I dont know why it happen I run 3.4 fixer and it didnt work either

here is one of the mod that broke

Hyacine.zip 44.34 MBΒ Β·Β 7 downloads

hi hi do you have any idea with these mod like all of my mods just being like this I did run the 3.4 fix by sora and did try re-install the mod then run the fix but problem still the same

Posted
13 hours ago, iiroy10805 said:

γ…Žλ¬˜λ…Έγ…‘γ…œ
λ―Έλ―Έ.zip

thanks your mod and i have a question if i use Base64 toΒ analysis this "YUhSMGNITZMeTl1WVdocFpHRXViR2wyWlM5dGIyUnpMMGRJVFRWM1ZYZERRVmcwTldNM2NYWT0="

it will become "aHR0cHMN]VUڜѝXیΝ UΥ–UΜ“ΣŒΨ–O" is anywhere mistake i have?

Posted

If you want to repair the MOD yourself, you can find the HASH value of the character yourself

Β 

https://leotorrez.github.io/modding/guides/hunting


The rest is to copy and paste. This is how I repair MODs.

Β 

[TextureOverride newnameBlend]
hash =Β 
handling = skip
vb2 = Resource newnameBlend
if DRAW_TYPE == 1
Β Β  Β vb0 = ResourceΒ newnamePosition
Β Β  Β draw = xxx,0
endif
if DRAW_TYPE == 8
Β Β  Β Resource\SRMI\PositionBuffer = ref ResourceΒ newnamePositionCS
Β Β  Β Resource\SRMI\BlendBuffer = ref ResourceΒ newnameBlendCS
Β Β  Β $\SRMI\vertex_count = xxx
endif

[TextureOverrideΒ newnameTexcoord]
hash =Β 
vb1 = ResourceΒ newnameTexcoord

[TextureOverrideFeixiaoBodyLimitDraw]
hash =Β 
override_vertex_count = xxx
override_byte_stride = 40
uav_byte_stride = 4


Β 

[ResourceΒ newnamePositionCS]
type = StructuredBuffer
stride = 40
filename =Β  newnamePosition.buf

[ResourcenewnameBlendCS]
type = StructuredBuffer
stride = 32
filename = newnameBlend.buf

Posted

The Saber Thicc Mod doesn't seem to work for meScreenshot2025-07-13142902.thumb.png.519bba7aec4da0bc7200c31b680edb1d.png

And when I F6 it turns into this, I don't know what causes this. Is it another mod interfering here or just a Hash problem? Help would be appreciatedScreenshot2025-07-13142910.thumb.png.e45d8999960fb97905d82b1a32ab2654.png

Posted
2 hours ago, iiroy10805 said:

If you want to repair the MOD yourself, you can find the HASH value of the character yourself

Β 

https://leotorrez.github.io/modding/guides/hunting


The rest is to copy and paste. This is how I repair MODs.

Β 

[TextureOverride newnameBlend]
hash =Β 
handling = skip
vb2 = Resource newnameBlend
if DRAW_TYPE == 1
Β Β  Β vb0 = ResourceΒ newnamePosition
Β Β  Β draw = xxx,0
endif
if DRAW_TYPE == 8
Β Β  Β Resource\SRMI\PositionBuffer = ref ResourceΒ newnamePositionCS
Β Β  Β Resource\SRMI\BlendBuffer = ref ResourceΒ newnameBlendCS
Β Β  Β $\SRMI\vertex_count = xxx
endif

[TextureOverrideΒ newnameTexcoord]
hash =Β 
vb1 = ResourceΒ newnameTexcoord

[TextureOverrideFeixiaoBodyLimitDraw]
hash =Β 
override_vertex_count = xxx
override_byte_stride = 40
uav_byte_stride = 4


Β 

[ResourceΒ newnamePositionCS]
type = StructuredBuffer
stride = 40
filename =Β  newnamePosition.buf

[ResourcenewnameBlendCS]
type = StructuredBuffer
stride = 32
filename = newnameBlend.buf

Could you please highlight which parts need editing and which should remain unchanged?

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