nehaberlan Posted April 21, 2023 Posted April 21, 2023 Hi, I used BodySlide to create UUNP based UNPB, UNP, and 7B. When I checked in the Skyrim LE, I noticed that the mesh quality of the body is lower than the face. For that reason, there is a visible line between neck and body. I have no color, nor gap problem. There are triangles on the body. I've used UNPB as default body. I checked with the other original bodies like CBBE, UNP, I had no such a problem. Only with the created UUNP bodies by BodySlide. I checked the meshes. There are nothing wrong with them. Why these created bodies have lower quality. Is there a setting in BodySlide to avoid it? Or, there is a mod, update for it? What can you suggest me? If you can help me anyway, I'll really appreciate... Thank You in advance... Nehaberlan...
RomeoZero Posted April 21, 2023 Posted April 21, 2023 1 hour ago, nehaberlan said: Hi, I used BodySlide to create UUNP based UNPB, UNP, and 7B. When I checked in the Skyrim LE, I noticed that the mesh quality of the body is lower than the face. For that reason, there is a visible line between neck and body. I have no color, nor gap problem. There are triangles on the body. I've used UNPB as default body. I checked with the other original bodies like CBBE, UNP, I had no such a problem. Only with the created UUNP bodies by BodySlide. I checked the meshes. There are nothing wrong with them. Why these created bodies have lower quality. Is there a setting in BodySlide to avoid it? Or, there is a mod, update for it? What can you suggest me? If you can help me anyway, I'll really appreciate... Thank You in advance... Nehaberlan... Due to different poly count of meshes such issues exist. Original bodies made for original body parts, updated hi-poly bodies used with updated hi-poly head mods. There are many other issues with vertex misalignment that you dont see but are there, bcs I have made tons of fixes in game on that subject. Use supported hi-poly assets in projects for body parts to minimize such issues.
nehaberlan Posted April 22, 2023 Author Posted April 22, 2023 15 hours ago, RomeoZero said: Due to different poly count of meshes such issues exist. Original bodies made for original body parts, updated hi-poly bodies used with updated hi-poly head mods. There are many other issues with vertex misalignment that you dont see but are there, bcs I have made tons of fixes in game on that subject. Use supported hi-poly assets in projects for body parts to minimize such issues. I tried to create Vaginaless BHUNP and Futa Addon of Vaginaless BHUNP. The problem is to create them I needed their BodySlide Sliders/Sets, etc... I created UUNP bodies and schlongs in three different types. When I checked in the game, I noticed the low quality meshes of UUNP bodies. For that reason, I need a solution for BodySlide.
nehaberlan Posted April 22, 2023 Author Posted April 22, 2023 There are screenshots of an UUNP body and original UNPB body: UUNP body with problem: Original UNPB body that has no problem:
RomeoZero Posted April 22, 2023 Posted April 22, 2023 Bcs original CBBE\UNP bodies are low poly ones and BHUNP \ CBBE\3BA are hi-poly. (New painted weights) If you want to create 3BA body using sliders to close pussy use its slider > Slider tab > Set base shape.
nehaberlan Posted April 22, 2023 Author Posted April 22, 2023 2 hours ago, RomeoZero said: Bcs original CBBE\UNP bodies are low poly ones and BHUNP \ CBBE\3BA are hi-poly. (New painted weights) If you want to create 3BA body using sliders to close pussy use its slider > Slider tab > Set base shape. Thank You...
nehaberlan Posted April 24, 2023 Author Posted April 24, 2023 I think, I found the problem. Body Change mod. It can load a body shape as default in perfect shape. However, it looks messy when you use the same body in a custom set. I checked with the same bodies. I added one of them in a Custom Set #7. I added the same body's meshes and textures in the "meshes\actors\character\character assets\" and "textures\actors\character\female\" In the Body Change, as a default body, everything looked fine. No low-poly mesh problem, etc... When I selected the same body that was in the Custom Set #7, has still looked bad. I asked to the author of that mod. I couldn't get any answer yet.
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