OrcishOatmeal Posted April 14, 2023 Posted April 14, 2023 Hi, im attempting to make my own racemenu overlays/tatoos and ive come up with an issue I've managed to get a CBBE body into Blender (With UV), and import/export textures Now, yeah its easy to just add a picture for it to show up on a characters back, but how would I import an overay that would split and go to a different place on the texture? For example, a tatoo that runs from the back, butt and to the legs, I just dont understand. I've been searching around for a simple way to drag an image into blender and "wrap it" around and blender do the job for me, but that doesnt exist?
coolfreaky Posted April 27, 2023 Posted April 27, 2023 with blender i find it quit a mess ! texturing - Overlaying Image Textures - Blender Stack Exchange you can do it with gimp ! ( for me the best free tool for textures ) Communauté Steam :: Guide :: Using DDS Textures in GIMP 2.8 (steamcommunity.com) if you want to make a some sorte of animated tatoo / texture you might as well get this link FPI Animated Textures Tutorial at Skyrim Nexus - Mods and Community (nexusmods.com)
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