nehaberlan Posted April 9, 2023 Posted April 9, 2023 Hi, I had lots of memory usage in my mod. Someone suggested me to use roombounds and portals to decrease rendering. Then, I created rooms, connected them by using portal markers. I've been careful not to have any gap between rooms that I connect. I made the rooms as large as possible to cover all the area. My problem is I have missing meshes/textures while I'm in a room. I can see sky, or other part of the cell, which is far away. Another problem is having different colors of the same kind meshes/textures. It's my first attempt of creating portals & rooms in a cell. I add some screenshots. If you can help me anyway, I'll really appreciate...
Seijin8 Posted April 9, 2023 Posted April 9, 2023 1 hour ago, nehaberlan said: Hi, I had lots of memory usage in my mod. Someone suggested me to use roombounds and portals to decrease rendering. Then, I created rooms, connected them by using portal markers. I've been careful not to have any gap between rooms that I connect. I made the rooms as large as possible to cover all the area. My problem is I have missing meshes/textures while I'm in a room. I can see sky, or other part of the cell, which is far away. Another problem is having different colors of the same kind meshes/textures. It's my first attempt of creating portals & rooms in a cell. I add some screenshots. If you can help me anyway, I'll really appreciate... Reveal hidden contents Before trying to fix whatever went wrong, I'd first see if it is actually performing better. Unless you are seeing a performance benefit right now from this broken version of the roombounds, then it isn't worth it. Personally, I've never seen roombounds/portals to provide much benefit. The biggest hits to peformance are lights, especially shadow-casters, and no method exists for getting the system not to render them -- not roombounds/portals, nor occlusion planes. There is a "just-in-time" system available to make lights disappear when you are too far from them, and that can help a lot. Having said all that, I use occlusion planes on my interiors, but they're easy to set up and diagnose. Not so much with the roombounds system. So again: If there isn't a noticable improvement in performance at this stage, I'd ditch the idea altogether.
Harvald56 Posted April 9, 2023 Posted April 9, 2023 I' not shure, but it looks like the roombounds are not in touch with each other. Did you use "snap to grid" and snap to angle building your inn. The surfacesof the roombounds must lie precisely on top of each other, there must be no spacing or overlap. This is sometimes quite tricky. Are all rooms covered by roombounds, because you can either do everything with or without roombounds. Some of the images look like the mesh is placed in a different roombound. Especially the last. All things within the roombound are rendered but not the walls. So they are outside the roombound. The color differences are probably a positioning problem. Re you shure they are 100% in line?
Harvald56 Posted April 9, 2023 Posted April 9, 2023 15 minutes ago, Seijin8 said: Personally, I've never seen roombounds/portals to provide much benefit. The biggest hits to peformance are lights, especially shadow-casters, and no method exists for getting the system not to render them -- not roombounds/portals, nor occlusion planes. There is a "just-in-time" system available to make lights disappear when you are too far from them, and that can help a lot. try this https://www.nexusmods.com/skyrimspecialedition/mods/14084 or this https://www.nexusmods.com/skyrim/mods/32505/ and walk through haemar's shame dungeon and you will see or you have a super gaming PC, but not everybody has.
Seijin8 Posted April 9, 2023 Posted April 9, 2023 6 minutes ago, Harvald56 said: try this https://www.nexusmods.com/skyrimspecialedition/mods/14084 or this https://www.nexusmods.com/skyrim/mods/32505/ and walk through haemar's shame dungeon and you will see or you have a super gaming PC, but not everybody has. Mods like that are useful only if the interiors being affected are very close to vanilla design. Any change in lighting (from dozens of mods) or room positions (from hundreds -- maybe thousands -- of mods) or architecture will not only make those fixes useless, but can make the area unplayable with portals and roombounds now displaced from the modded conditions. For some folks, those are useful. Not so much in my case.
nehaberlan Posted April 9, 2023 Author Posted April 9, 2023 1 hour ago, Harvald56 said: I' not shure, but it looks like the roombounds are not in touch with each other. Did you use "snap to grid" and snap to angle building your inn. I've already done it at the beginning.
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