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Adding non-human followers to SL animations?


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Posted

Hi all, was trying to initiate sex scenes with a handful of non-human followers. Namely Silah and Philmorex (both dragons, female and male respectively) and a sabre cat tamed using the Instincts-Animal Taming mod. In all three cases, the Matchmaker spells fizzled against them. Creature animations were turned on, loaded, and registered for all of them, so I assume it's something related to them being followers. Is there some way to make these followers recognized by Sexlab?

Posted

From the modpage of More Nasty Critters:

 

Spoiler

Animation Troubleshooting:

 

1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
a good guide for using Mod Organizer 2 can be found here:
https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK

 

 

2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
or
C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
you may not even get a error message telling you that this has happened.
make sure FNIS and your mod manager are running with administrator privileges.

 

3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.

note: this only apply if you are not using a mod manager

 

4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.

 

5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.

 

7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
(doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)

 

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".

8.5. click on "Count Animations" and make sure nothing is over 500 (the stock SexLab v1.62 animation limit), turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.

 

10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
it should stop happening outside after you do.

 

11. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values.

 

 

This and other helpful tips can be found here:

 

Posted (edited)

I've unfortunately already read through and tried all of that and none of it seems to apply. Spawning in dragons or snowy sabre cats, I can use Matchmaker to get animations running correctly. It just doesn't recognize the ones that I have as followers.

Edited by chaosdragon27
Posted (edited)
5 hours ago, chaosdragon27 said:

Hi all, was trying to initiate sex scenes with a handful of non-human followers. Namely Silah and Philmorex (both dragons, female and male respectively) and a sabre cat tamed using the Instincts-Animal Taming mod. In all three cases, the Matchmaker spells fizzled against them. Creature animations were turned on, loaded, and registered for all of them, so I assume it's something related to them being followers. Is there some way to make these followers recognized by Sexlab?

i don't know about whatever "Instincts-Animal Taming mod" is but the problem with the Silah & Philmorex (that i had to yahoo to find) mods are that they did the same old stupid thing of creating a new race* to do things instead of just editing the npc to have those things....and it's extra retarded this time:

 

they changed the race skin when they could of changing the npc's worn armor

they changed the race voice when they could of changed the npc voice

 

but at least this time they used the defaultAllowPCDialogueScript on the npc instead of the usual retardedness of making a new race and changing the race flags just to make a npc talk.

 

 

 

*basicly they are not working because MNC/sexlab don't know what the hell a "_ts_DF_FollowerRace" or "SilahDragonRace" race is meant to be.

 

for now just use xedit and rename there races to any 2 of these names and then reregister the animations in game:

Spoiler

    AddRaceID("Dragons", "DragonsFailSafe")

    AddRaceID("Dragons", "00ddragonKolwenluvrace")
    AddRaceID("Dragons", "0001ColorfulMagicDragonRace")
    AddRaceID("Dragons", "AAEMPinkyRace")
    AddRaceID("Dragons", "ArnimaWyrmDragonRace")
    AddRaceID("Dragons", "BoTFrostRocRace")
    AddRaceID("Dragons", "BoTRocRace")
    AddRaceID("Dragons", "DragonBatNoFlyRace")
    AddRaceID("Dragons", "DragonBatRace")
    AddRaceID("Dragons", "FalseDragonRace")
    AddRaceID("Dragons", "GorgonRace")
    AddRaceID("Dragons", "GrandChaurusRace")
    AddRaceID("Dragons", "GriffonRace")
    AddRaceID("Dragons", "GriffonRaceArnima")
    AddRaceID("Dragons", "I5KDwemerDragonRace")
    AddRaceID("Dragons", "MBI_dragonrace_no_fly")
    AddRaceID("Dragons", "MBI_try_undead_drag_1")
    AddRaceID("Dragons", "mihailarchdragonBONESrace")
    AddRaceID("Dragons", "mihailarchdragonrace")
    AddRaceID("Dragons", "mihailbasiliskrace")
    AddRaceID("Dragons", "mihailcliffstriderrace")
    AddRaceID("Dragons", "mihailcliffstriderracemom")
    AddRaceID("Dragons", "mihailcockatricerace")
    AddRaceID("Dragons", "mihailcockatricerace2")
    AddRaceID("Dragons", "mihaildracohydrarace")
    AddRaceID("Dragons", "mihailgianteaglerace")
    AddRaceID("Dragons", "mihailgiantsnakerace")
    AddRaceID("Dragons", "mihailgriffinrace")
    AddRaceID("Dragons", "mihailgriffinrace2")
    AddRaceID("Dragons", "mihailpoisondrakerace")
    AddRaceID("Dragons", "mihailprowlingrace")
    AddRaceID("Dragons", "mihailtoadprincerace")
    AddRaceID("Dragons", "PDDragon")
    AddRaceID("Dragons", "TameBeastDragonRace")
    AddRaceID("Dragons", "TamedDragonLavaRace")
    AddRaceID("Dragons", "zz02BahamutRace")
    AddRaceID("Dragons", "zzzAoMMolagBalRace")
    AddRaceID("Dragons", "zzzCHMentanaRace")
    AddRaceID("Dragons", "zzzCHPopeWreckRace")
    AddRaceID("Dragons", "zzzCORedWitchRace")
    AddRaceID("Dragons", "zzzGHAmenDragonRace")
    AddRaceID("Dragons", "zzzLrhCockatriceRace")
    AddRaceID("Dragons", "_00MechaDragonRace0")
    AddRaceID("Dragons", "_00MechaDragonRace1")
    AddRaceID("Dragons", "_00MechaDragonRace2")
    AddRaceID("Dragons", "_00MechaDragonRace3")
    AddRaceID("Dragons", "_Lull_WhistlingKing")

 

Edited by MadMansGun

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