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What actually causes infinte cell loading?


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Posted

I have a very stable mod list with 100s of hours on with no issues, but if I add Sexlab, Devious Devices, and just a couple of dependent mods and start a new game, I can only play for 5-10 minutes before getting stuck in a cell transition.  It seems to finish loading, I hear the NPC greeting dialogue if it's an inn or shop, and hear ambient noise such as the fireplace, but it stays on the black screen forever.  It's fairly random and a different cell every time.  Autosave is disabled, but if I enable it, it gets stuck before the save happens.

 

As it doesn't actually crash, there's no crash logs, and the rest of the papyrus and skse logs don't give any hints.

 

I can't seem to narrow it down to any one specific mod causing the problem other than adding Sexlab/DD in general, so my only guess is it's a general script load problem, though I don't have many other script heavy mods.

 

These are all mods I've used in the past on 1.5.97 without issue, but on 1.6.40 (with appropriate skse updates) it seems a lot less tolarant.

 

Any hints as to what genrally causes cell transition issue would be appreciated.

 

Posted (edited)

Thanks.  I did monitor that and did notice Skyrim is using a monstous 9.5 GB of memory sometimes, but when getting stuck it's only using 6.5 GB, so I thought there would still be some overhead.  I have 32 GB RAM total, if that makes any difference.

 

What's the solution?  Remove some high res texutre mods or fiddle with graphics card settings or ini files?

 

Edit: Would this guide help with this issue?

Edited by rawr2222
Posted (edited)

Increasing the virtual memory size doesn't seem to make a difference.  Just tested twice more and it froze with Skyrim using 7.5GB, and 6.7 GB, and I still have loads of memory free, unless I'm misunderstanding the problem.

 

1968390337_Screenshot2023-03-24220501.png.9666337a1332cc88af438ef9f67352e4.png

 

Edit:  As a test I removed most of my mesh and texture mods, and got Skyrims memory usage down to around 3-4 GB and started a new game. Still getting the same problem, so I don't think it's memory related in my case.

Edited by rawr55
Posted (edited)

Windows uses max 16GB mem for applications. 13.8 is close to it. 

Skins, different skins for followers, not  using a main skin can cause this.

 

If I use oufit studio several times and BS, I need to restart my pc, other wise the save won't load.

I got 32MB ram , too.

Edited by Tlam99
Posted
25 minutes ago, Tlam99 said:

Windows uses max 16GB mem for applications.

 

Where did that number come from?

 

Also, you got something funky going on in your system if runnign BS a few times prevents SK from loading saves. My system runs for about half a year without reboots before things start to get weird; and then usually explorer.exe is the first to go. Is windows 10/11 really that unstable it won't make it through a day without a reboot? Reminds me of pre-SE windows 98. ?

Posted (edited)
1 hour ago, traison said:

Where did that number come from?

Someone made a test, it's burried here, in the same post stripping steam start to minimum.

 

For BS, I do not mention BS but Outfit Studio. Looks like it does not release the used disc space.

 

 

Need to mention, I have a fixed swap, because of HD restricted space. 32GB.

This is used after sevral OS runs. BS and other things np, only on OS.

Edited by Tlam99
Posted (edited)
48 minutes ago, traison said:

 

Where did that number come from?

 

Also, you got something funky going on in your system if runnign BS a few times prevents SK from loading saves. My system runs for about half a year without reboots before things start to get weird; and then usually explorer.exe is the first to go. Is windows 10/11 really that unstable it won't make it through a day without a reboot? Reminds me of pre-SE windows 98. ?

 

Nope. tbh, the only reason my computer ever reboots (ok, not every single time but virtually) is due to OS updates. My system's been "up" for almost a month now. Windows 10 Pro. (I'm a double sinner. I also run the game from the ...  GASP! root drive, in the default folders!!!)

Edited by anjenthedog
Posted (edited)
32 minutes ago, Tlam99 said:

Someone made a test

 

That's going to be specific to Skyrim and/or Windows 10/11 then perhaps. I have applications that easily exceed 24 GiB, on Windows 7.

 

As for the infinite loading screen. I don't think I've ever had that problem myself, certainly not in SE.

 

14 hours ago, rawr2222 said:

it gets stuck before the save happens

 

What does stuck mean? It seems to you have 2 different problems here, the load fade-in glitch and a freeze? When it gets stuck, is it actually frozen? There's no hidden/invisible crash dialog under the game? The grass is not moving? Sounds are not playing? If it's unable to save without freezing, and loading fails with a black screen this sounds more like save corruption. A stuck/bad script, or something funky going on in the skse co-save.

 

Some things for the fade-in:

  1. Memory allocation fixes have been around pretty much since Skyrim LE, and occsionally new ones pop up, suggesting that there's lots to fix there - so Tlam may have a point. Engine Fixes SSE if you don't have it already would be a place to start.
  2. You can remove all mentions of the scripts added by the mods you installed, using ReSaver. If you do this, does the game fade in properly again? Just don't continue playing if it does; I doubt the mods will be too happy after this.
  3. There's a fade-in effect when load is completed. That value can be adjusted. Make sure it's not set to something silly like thousands of seconds:
    StorageUtil.SetFloatValue(none, "DynDOLOD_FadeTime", 0)
    Utility.SetINIfloat("fminsecondsforloadfadein:Interface", 0)
  4. Make sure you don't have an IMOD, or other screenspace effect applied. DD comes with blindfolds right? So it has the capability of blocking your vision.
Edited by traison
Posted

 

43 minutes ago, traison said:

What does stuck mean? It seems to you have 2 different problems here, the load fade-in glitch and a freeze?

 

It's just the one issue, black screen on cell transition, where it's stuck/frozen on the black screen with the ambient sound playing.  No hidden crash dialoge that I can tell.  I have to close Skyrim via task manager.

 

Thanks for your advice. 

1. I am using Engine Fixes SSE.

2. I always start a new game for testing so I know it's nothing do to with save corruption or saved scripts.

3. I'm not sure where I find this, but wouldn't that cause it to happen every time I load a new cell, not just randomly?

4. It's not a screenspace effect, I can't access the console, menu, or any other input.

 

After many, many hours of testing, I think it's likely being caused by Sexlab Cum Overlays Extended.  As it's random I can't say for sure, but it does have scripts which trigger on cell transition.

Posted
1 hour ago, rawr55 said:

I always start a new game for testing so I know it's nothing do to with save corruption or saved scripts.

 

Save corruption starts somewhere; if you sometimes have issues saving as well... (refering to this line)

 

17 hours ago, rawr2222 said:

Autosave is disabled, but if I enable it, it gets stuck before the save happens.

 

...that tells me you have a mod installed that's breaking it by just being present. As in, starting a new game isn't going to help - it's already corrupted from the first second the game has been running. Maybe sometimes it does save, but then it won't load which is why you're seeing the black screen. All you need in a script to break saving and the entire papyrus engine is a while loop with no end. This is why I suggested you grab a save that's not loading and use ReSaver to remove the scripts of all recently installed mods from it. If it loads after this it will become corrupted again because the scripts reload - hence why you shouldn't continue playing. This would however confirm its a script issue, rather than a memory/resource issue. At this point you have 2 clear options: Find the mod and: 1) fix it or 2) uninstall it.

 

Also, you could post a papyrus log from a session where you tried to load a broken save.

Posted

Should be easy enough to test your theory on the overlays mod. Disable or uninstall SCOE, then open a save from prior to its installation.

 

RE: why some cell transits and not others? Some cell transitions are "fatter" than others, due to what needs loading for display of the new "scene environment". EX: moving from one cell to another in a cave system is (for me anyway) far less taxing than jumping from a player home yard to the center of Whiterun or out into the wilds near Skyrim origin. Because there's far less going on, far less database crunching, far less screen grinding, than in these busier areas. I recall adding buffer time to my cell transits to try to avoid this issue back when I was having blackscreens in 1.5.80. Can be annoying but imo helped.

 

While not unheard of, it's rare in a blackout to still have any control (console, quick menu, etc). Afaik that's because whatever causes them results in the functional failure of SKSE or SKSE-dependent modules. For instance, I found that after I forced the curtain off (some ini or console setting I can't recall), the player and any NPCs present were T-posing, even with audio still active.

 

Posted
6 hours ago, traison said:

Save corruption starts somewhere; if you sometimes have issues saving as well...

 

Sorry, I think I've added confusion by explaining poorly.  I am not having any issue saving.  I mentioned it gets stuck before the autosave to try and explain the exact point it stops, it seems to be after the cell finishes loading, but before the autosave has a chance to start.

 

5 hours ago, anjenthedog said:

Should be easy enough to test your theory on the overlays mod. Disable or uninstall SCOE, then open a save from prior to its installation.

 

Disabled the part of the mod I think caused the problem and started a new game, testing now.  So far so good, but time will tell.

  • 2 weeks later...

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