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Posted (edited)
9 hours ago, MATTEO_RE HD said:

Hello ,

Thanks for your appreciation on my work. ^^

Ā 

"I love Julia Voth's Jill"

Ā 

Welcome in the CLUB !

In fact that one of REmake/RE HD is just the First and Original Julia Voth face's faithful recreation , all that ones released after like that one of RE5 to example are altered face shapes.

Ā 

NUDE JILL project uses one unique Jill , therefore one unique body shape which is totally custom , it's different by Jill's character (by Capcom) and by Julia Voth real body.

My Jill is a very specific character about body shapes and i must remember you that her body is not 100% complete yet , it will arrive in future .. with calm since i've in mind some complex things to perform on it.

I create RE HD mods for my pleasure not for money.

Ā 

And .. i like your avatar.

Oh, I understand. Anyway, your version of Jill is gorgeous. Jill's face in RE remake and Umbrella Chronicles is the best. What a beautiful face this woman has! I like Sasha's Jill, but Julia is special.Ā 

And about your Jill mods, can I say more? Pubic hair. I have to say I love it when there's a version with pubic hair.
I just have to save some time to install the game again to see this amazing mod working.

Ā 

And about my avatar. Thank you! This was artwork I commissioned from an AI artist to make a Jill (Julia) set for me. It's pretty good, isn't it?

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ME178LVL_t.jpg ME178LVM_t.jpgĀ 

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Edited by caliel81
Adjust text and images
Posted (edited)
On 12/3/2023 at 9:21 PM, caliel81 said:

Oh, I understand. Anyway, your version of Jill is gorgeous. Jill's face in RE remake and Umbrella Chronicles is the best. What a beautiful face this woman has! I like Sasha's Jill, but Julia is special.Ā 

And about your Jill mods, can I say more? Pubic hair. I have to say I love it when there's a version with pubic hair.
I just have to save some time to install the game again to see this amazing mod working.

Ā 

And about my avatar. Thank you! This was artwork I commissioned from an AI artist to make a Jill (Julia) set for me. It's pretty good, isn't it?

Ā 

ME178LVL_t.jpg ME178LVM_t.jpgĀ 

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Ā 

Hello ,

i VERY believe in NUDE JILL project , this mod is made to be long-lived , since beginning (February 2015) i prepared a precise plan for character creation , my purpose was to obtain (in several passes) a completely New and Custom shape for her body (still in construction) , as always i say to gamers , this is not a nude mod of a character , NUDE JILL IS A CHARACTER with her story , nature , with her like/dislike things like everyone of us , but above all an absolutely normal young girl , therefore a person without any specific training .. for me THIS is Jill ValenTine of RE HD.

On Read me of NUDE JILL 0.7 (main mod) , there is my original story of her and strongly i advise you to read it , only doing so you'll be able to -completely- appreciate this character.

I built her story with the purpose that connects precisely with RE HD story , in fact i consider her story as an -extension- of RE HD story.

About her Hairy pussy , this is a key element of character , also is written on her "likes things" list (^^) and this is not a normal hairy but a Very Hairy pussy as i like.

Ā 

Nice your AI images , these are enough accurate and the general quality is good , but talking about AI stuff , it'sĀ convenient to hideĀ hands/feet (as on your images) since Stable Diffusion has large issues (app limits) to interpret/assemble these yet.

Edited by MATTEO_RE HD
Posted (edited)

Hello ,

the work on Next mod is proceeding well , currently i'm working on new details melting with object material (Color map) , after done this i planned a treatment of whole new material with a my digital technique in order to be given more depth to it , usually this manipulation type demands some time , all depends on how is performed and i have my way to do it , so far the Visual result seems be good and i'm obtaining just what i wanted about this object. šŸ™‚

For mod release surely on 2024.

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Always in these days i started the pre production of Next mod to current one :

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ICONS, INVENTORY, BOX -TOTAL REMAKE-

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in my opinion , this mod is VERY important for RE HD experience , Icons and Inventory screen are very used and crucial playing this game ,Ā as everyone know the original ones (by Capcom) are in very low quality , this mod was necessary.

I will not release the ver 1.5 as originally planned but the ver 2 , therefore it will contain several New stuff , modifications and optimizations on Inventory/Box interactive screens , all Icons images are completed already.

Just now i'm picking New ideas , my purpose is make this mod even more nice and complete. šŸ¦„

Ā 

Edited by MATTEO_RE HD
  • 4 weeks later...
Posted

Hello ,

first post of 2024 (^.^) ,

i've just finished the Digital Edit on Color map of second fix (the more complex one) , i like the result , all new details seems fit well with the rest of imageĀ while maintaining a correct level of contrast , in the meantime also i improved other image details so to obtain a more accurate general detail.

Now the Color map work is almost finished , just missing the extra treatment to object material , after this , i must come back on -particular- map linked to this Color map to fix another issue , emerged recently due the overlapping of two fades , but don't worry , i have the solution to it. šŸ‘

It has been necessary a large work to obtain the second fix , currently i'm VERY close to my result and i'm glad to have fixed this thing on game.

The next mod will contain other 2 fixes (recently added) for a total of 5 fixes of different nature , i planned mod release during February , barring unforeseen problems.

This mod will fix several things but one in particular will be appreciated by gamers , since everyone noticed it playing RE HD. šŸ˜‰

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Now i want say this :

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the MODS are extremely important for games since these one have the purpose to improve and enrich the games , these works are done with Great Passion by modders for all other gamers ..

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WHO IS AGAINST THE MODS , ALSO IS AGAINST THE GAMES ITSELF !

Ā 

  • 2 weeks later...
Posted

Hello ,

before the mod currently planned, i'll release another one :

Ā 

i was inspired to develop this mod (always for RE HD) by -particular- period that we modders are now living ( ! ) , this mod is something i had to do and even will be useful inside of game , it's almost ready , i worked a lot in order to obtain a Fine visual result , this stuff will not be useful only for RE HD.

Ā 

Posted

Hello ,

the New mod (that one not planned) will be released on next weekend , after finished this one i'll come back on that one of 5 fixes , don't worry , all mods announced will arrive with time , it's a promise. šŸ˜‰

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-- Hello Capcom , my Next mod is dedicated to you ! --

Ā 

Ā 

Posted
On 2/4/2024 at 5:11 PM, kainlt04 said:

Hello, a question, will you ever make a mod of Jill Valetine from resident evil revelations? I'm not a big fan of the one currently available.

screenshot.webp.49255d6dcfc0e5eed8c3fc22c81f9ce5.webp

Ā 

Hello ,

i'm sorry but i never worked on RE Rev , my JILL Vision is on RE HD.

Posted

Hello ,

Ā 

as you all know recently Capcom has tried to STOP MODS with a DRM protection in games as RE Rev and other ones , probably due of disrespectful action of a stupid kid on a SF tournament , of course nobody have accepted this thing !

Obviously even i think in this way , i must say that i'm very disappointed by Capcom , a company that always i respected and admired for its Great games since 80's years , always i bought original games so to support it.

Ā 

But i consider very negatively its recent action against mods , therefore i felt in duty to show my disapproval just with a mod :

Ā 

during last period i seen more and more people call it CRAPCOM instead CAPCOM and here the idea of my mod , so after have studied the artistic style of original logo , i created a custom one ( CRAPCOM ) with an High Quality and High Resolution image with 3 variants (1 full color and 2 grayscale) , then i used this asset to create my mod which replace the original CAPCOM logo with the CRAPCOM one (in the initial screen).

Ā 

CRAPCOM LOGO released ( download link on Main post )

Ā 

I put here my 3 assets to use for images/meme/mods :

Ā 

CRAPCOM logo 1

CRAPCOM logo 2

CRAPCOM logo 3

Ā 

  • 2 weeks later...
Posted (edited)

Hello ,

after CRAPCOM logo adventure is time of some news , on next week i'll unveil my next RE HD mod , this mod will add several fixes (of different nature) on game , a pretty complex result to obtain , i am the first to have succeeded in this , mod is not complete yet , the post will be technical.

Ā 

AboutĀ CRAPCOM logo mod : about 2 screenshots comparison ,Ā probably someone of you asked yourself why images are aliased (jagged) , it's not a mod issue , the mod works 100% in correct way , the explanation of this issue (which is only on 2 screenshots) is on Read me.

Edited by MATTEO_RE HD
Posted (edited)

_ __TECHNICAL POST__ _

Ā 

Hello ,

after several development months is moment to present my next RE HD mod :

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BACKGROUNDS FIX

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this mod will fix several bugs and errors on certains backgrounds , these issues are caused by NOT perfect remaster work that Crapcom has did on RE HD, of course this is a large sin since we are talking of THE RE >> RE REmake/RE HD , but here i come into the picture and only the LOVE for this game led to this result.

Ā 

Basically all 2D backgrounds of game are composed by 2 key maps :

Ā 

- Color map

- Z map or 3D Depth map

Ā 

The Color map is the Diffuse image , then the directly visible asset displayed on the screen , apart rare exceptions , all backgrounds of game are 2D images that show static 3D environments.

The Z maps have the function to insert the three-dimensionality in the 2D images , these maps also called 3D Depth maps are those onesĀ exploited massively from my Visual Acceleration RE HD PRO QUALITY 2.

Ā 

In normal conditions or traditionally the 3D aspect on games is basically this one :

Ā 

the graphics engine interprets and renders 3D environments using 3D structures composed by triangles and covered by 2D texture maps , therefore is a directly rendered 3D , in the RE HD case the things are different since are used static 3D environments (with fixed cameras) where the 3D component is injected in the 2D backgrounds from Z maps , then we can say Z map is the whole 3D structures (not composed by triangles) of a view and the Color map is a unique large texture that cover every 3D structure provided from Z map.

Done in the traditional way of with RE HD way , the Visual result is the same >> a directly perceived 3D.

Ā 

The Z maps are pretty complex assets , first of all these are alieased (jagged images) for well precise reasons , these images uses a standard setup >> RGB Color (8 Bit/Channel) but theĀ composition of these is different : where in the RGB standard ones the 3 Color channels (R-G-B) basically are the same image with different setup in the grayscale information , in the Z maps is used a different image for every channel , 3 heterogeneous images butĀ strictly linked.

Ā 

Here a Visual example of Z map conformation taken from the first Fix >> Tyrant lab view 06 :

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RED Channel

GREEN Channel

BLUE Channel

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The first Fix works on the metal strip on the floor (below) , this metal strip has a wrong height that cover characters when these passes on it.

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ORIGINAL Z map

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MODIFIED Z map

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In game Visual result :

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ORIGINAL Z map applied

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MODIFIED Z map applied

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Surely the Strong Piece of mod is the DEER room modified (Fix 2-3) [ east wing Spencer mansion ] , a symbol room of RE , but a room that use the most bugged Z map of whole game , after these ones even other fixes on other Z/Color maps , the mod is not ready yet.

Ā 

Edited by MATTEO_RE HD
  • 3 weeks later...
Posted
On 4/22/2024 at 6:56 PM, Snip3rwolf22 said:

Do you have a shaved version of jill nude i dont like hair

Hello ,

yes , shaved pussy option is available on NUDE JILL , every Jill has 20 ver. , shaved option is present on colors 09-10 and 19-20 (the color is second number on name).

  • 2 weeks later...
Posted (edited)

Hello ,

Ā 

RE HD PRO QUALITY 2 EXTRA SETTING

Ā 

My RE HD Visual Acceleration takes full advantage of all used shaders in order to obtain the Highest Possible Quality on game visual , however there is a setting where i've not push to maximum , i chose to do so as not to make the mod too prohibitive to use since already so , it demands a good quantity resources to work in proper way.

Ā 

Use this setting ONLY if you have the most powerful video cards (Nvidia RTX 4090/4080 SUPER/4080) otherwise ignore this post , personally i'm using this setting on my RTX 4080 SUPER (ASUS TUF GAMING OC) , i use this card for modding purposes (as well as for playing).

Ā 

Once completed RE HD PRO QUALITY 2 installation (as iĀ written in the guide) , go inside your RE HD installation folder , -open- MATTEO.ini using notepad (this file contains all shaders settings used from acceleration) , go on the shader "[qUINT_mxao.fx]" on this line >>

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MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=5

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This line defines the Full Quality of AO shadows generated , therefore the Intensity and Precision of these.

In the RE HD PRO QUALITY 2 original setting you must see the preset 5 (ULTRA Quality 64 samples) >> High Quality AO effect performed.

Ā 

To use the Extra setting you need to change the 5 number to 6 , -save- , so you see this :

Ā 

MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=6

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The preset 6 is MAXIMUMĀ Quality 255 samples (ULTRA x4) > > MAXIMUM Quality AO effect performed.

Ā 

This setting is the only one to change (having a fairly powerful video card) , all other shaders settings have been pushed to Maximum already.

Edited by MATTEO_RE HD
Posted
On 2/11/2024 at 10:08 AM, MATTEO_RE HD said:

Hello ,

Ā 

as you all know recently Capcom has tried to STOP MODS with a DRM protection in games as RE Rev and other ones , probably due of disrespectful action of a stupid kid on a SF tournament , of course nobody have accepted this thing !

Obviously even i think in this way , i must say that i'm very disappointed by Capcom , a company that always i respected and admired for its Great games since 80's years , always i bought original games so to support it.

Ā 

But i consider very negatively its recent action against mods , therefore i felt in duty to show my disapproval just with a mod :

Ā 

during last period i seen more and more people call it CRAPCOM instead CAPCOM and here the idea of my mod , so after have studied the artistic style of original logo , i created a custom one ( CRAPCOM ) with an High Quality and High Resolution image with 3 variants (1 full color and 2 grayscale) , then i used this asset to create my mod which replace the original CAPCOM logo with the CRAPCOM one (in the initial screen).

Ā 

CRAPCOM LOGO released ( download link on Main post )

Ā 

I put here my 3 assets to use for images/meme/mods :

Ā 

CRAPCOM logo 1

CRAPCOM logo 2

CRAPCOM logo 3

Ā 

Cough cough noob learn how to stop updating single player game. It solved ur dang problems.

  • 3 weeks later...
  • 2 weeks later...
Posted (edited)
On 4/26/2024 at 8:59 PM, MATTEO_RE HD said:

Hello ,

yes , shaved pussy option is available on NUDE JILL , every Jill has 20 ver. , shaved option is present on colors 09-10 and 19-20 (the color is second number on name).

I have had a look and your files and they are confusing when it comes to finding shaved even though you said there in 09-10 and 19-20 would it be possible to maybe have the folder for that number say shaved and have a pic of it as well. sorry about this but is hard to find shaved when there are so many colors. like S_09 08 is not shaved please help me find itĀ 

Edited by Snip3rwolf22
  • 3 weeks later...
Posted
On 6/9/2024 at 3:43 PM, Snip3rwolf22 said:

I have had a look and your files and they are confusing when it comes to finding shaved even though you said there in 09-10 and 19-20 would it be possible to maybe have the folder for that number say shaved and have a pic of it as well. sorry about this but is hard to find shaved when there are so many colors. like S_09 08 is not shaved please help me find itĀ 

Hello ,

there is nothing hard here , as i said on my post above you need to look at colors 09-10 and 19-20 , the color is the SECOND number on Jill ver. name , taking your example :

S_09 08 --> this ver. is Hairy Pussy since the color isĀ 08.

The first color defines the Sexy Sandals model weared by Jill and second one is the Color that defines several aspects including Hairy/Shaved options.

Posted (edited)

Hello ,

i wanted to say a THANKS to all gamers that follow my work , i never stopped to work on RE HD modding , on last period and even very recently , there are several New developments on more things , welcome news and -unexpected- new possibilities , but at this moment i can't say nothing since i have a lot of things to tests and verify , now i need to stay disconnected for a while and work in tranquility , i will return on this thread on Autumn.

Edited by MATTEO_RE HD
  • 4 weeks later...
Posted
On 6/25/2024 at 6:35 AM, MATTEO_RE HD said:

Hello ,

i wanted to say a THANKS to all gamers that follow my work , i never stopped to work on RE HD modding , on last period and even very recently , there are several New developments on more things , welcome news and -unexpected- new possibilities , but at this moment i can't say nothing since i have a lot of things to tests and verify , now i need to stay disconnected for a while and work in tranquillity , i will return on this thread on Autumn.

is the futa mod for jill amongĀ  the things you're working on?

  • 1 month later...
Posted

Hello , i'm back.

I had need to stay disconnected for a while since i was a bit stressed on June , all modding work done up until that moment + New things arrived (don't expected) always on RE HD modding , so i passed the summer to do all my tests and to change my way work , you see , doing modding to high level , the larger issue is the mental stress and the resulting mental fatigue , i have a very focused way work , it's a bit like the difference between the diffuse light and laser light , the first one moves particles in many directions and the second one moves all its particles in one unique direction with an extremely more concentrated and intense result.

Now i learned to work with minor possible stress and this is a Great improvement for me.

Ā 

As many of you will know , on May has been released a VERY important RE HD mod : RESCALE.

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This mod brings a New Quality level on RE HD 2D backgrounds becoming so the New Quality standard for this , i'm using it since May month and i consider this mod --> practically mandatory for every RE HD Fan.

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RESCALE MOD PAGE

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Currently i'm working on several mods , about BACKGROUNDS FIX there will be some time since i need to port all changes from REupscale assets (2D backgrounds) to RESCALE ones as to example the Deer room , an asset where i have very worked on.

Ā 

I started work on NEW JILL this summer (NUDE JILL 1.0) , the Final ver. of this mod project which will bring several changes/improvements , on February 2025 this mod will reach 10 years life and there are several things on this character not known yet , things remained hidden all these years.

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Currently my priority is complete the following 2 mods :

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1- ICONS, INVENTORY, BOX -TOTAL REMAKE- 2

The Final ver. of this mod , with first release i'm not been able to insert all what i was imagined/planned , between improvements also there will be New icons imagesĀ remade from scratch as that one of S.T.A.R.S. shotgun.

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2- NEW MOD.

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  • 2 weeks later...
Posted

Hello šŸ˜‰,

do you remember the MATTEO SPECIAL POSTĀ that i promised in the May month but never arrived ?

This time it will arrive , probably on first days of October , the development of Inventory Final ver. is going well , but i need to reach a certain result since i planned to show it on the post , but not only this one , there will be other News as some modded files attached to the post , stuff to try for gamers , some technical stuff and the announcement of other mod in development.

Ā 

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