MATTEO_RE HD Posted March 7 Author Posted March 7 6 hours ago, lollcashoot said: Can you pls also do nude mod for Rebecca? Hello, sometime people ask me about her, but you see, create a custom nude mod from scratch is a huge work, you think that to create and develop Nude Jill took me years, she was built using an existing nude mod as a base, then over time with all the subsequent iterations she became what she is today and the current ver. (despite all the changes) is not the Final one, anyway i have a plan for my Jill, still missing important details ( ! ) on her and other optimizations, but currently i'm busy on other mods, some of these will be announced Sunday 15 March, all of these will be standard contents, it concern the game itself. 🙂
lollcashoot Posted March 7 Posted March 7 Yeh, I totally get it. it is hard to make a nude mod from ground up However I do find some nude models for her that maybe you can take advantage of: https://sfmlab.com/project/a4898d44-10ad-44f6-ba79-31abc6c00e00/ https://sfmlab.com/project/10ebd64a-5501-4a59-94ad-f7f8b1c01702/ https://sfmlab.com/project/67a58776-4212-45ed-9089-14d4c46e17d7/ Again, thank you for all of your great work,, hopefully these would help you in your modding effort in some way 1
Master Roshi Jr. Posted March 7 Posted March 7 Are there any nude rom hacks for 2D games on the PlayStation 1? Those types of games seem like they would be perfect for this sort of thing. Either a hacked PS1 rom or a PS1 rom with the nude patches already installed into it would be awesome. I’m using the standalone version of RetroArch and I have all sorts of old-school wireless controllers that I am using with it. Some nude 2D PS1 roms like Street Fighter Alpha 3, Valkyrie Profile, Tales of Destiny, Asuka 120%, etc…
MATTEO_RE HD Posted March 15 Author Posted March 15 (edited) MATTEO SPECIAL POST Hello, i've updated the thread cover (main post) with a high quality ver. produced by me >> THE ORIGINAL ONE. THE NEW ONE. The 2 main mods are those shown on Special post (November 2025), but i will release also other mods, it's time to start with a NEW mod series, the EQM mods >> EXTREME QUALITY MAPS The purpose of these mods is to insert in the game better quality maps for 3D models, the update will be complete since i will produce all necessary types of maps >> Diffuse, Specular, Normal and Alpha channels, unlike original ones all my maps will be unified, therefore it will use the same size, this aspect is important to obtain a high quality visual rendering on 3D models. These maps will use a decidedly higher resolution with Mip Maps option, the EQM mods will be individual, then will be focused on one single model only, one character or monster to do an example, this will permit me to obtain the highest possible quality, but not only this, when necessary these New maps will be digital retouched to fix/improve certain image aspects, but will be preserved the original colors gamma. When possible i will use Special effects not used on the original game but supported from the engine as i did on Nude Jill character, in certain cases there will be the possibility to use Extra options for the model. Here some interesting graphics results experienced on the game : sensitivity of light sources >> as you can see, when Chris go close to the door (reflected light), there is no reaction. [NO GRAIN FILTER] >> 01 02 Here the things changes, when Chris go close to the door creates an occlusion which limits the reflected light intensity. [NO GRAIN FILTER + RE HD PRO QUALITY 2] >> 03 04 Here some examples of [NO GRAIN FILTER] vs [NO GRAIN FILTER + RE HD PRO QUALITY 2] >> 05 06 07 08 09 10 11 12 13 14 15 16 Here some examples of light irradiation >> 17 18 19 (direct light) 20 (indirect light) 21 22 [NO GRAIN FILTER] vs [NO GRAIN FILTER + RE HD PRO QUALITY 2] >> (direct light + indirect light). About RE HD MODDING i feel like a ninja .. a lone warrior who follows his path in the noisy silence of life. \__THE LAST NINJA 2__/ Edited March 18 by MATTEO_RE HD update 3
MATTEO_RE HD Posted March 27 Author Posted March 27 On 3/21/2026 at 11:51 PM, Xerfie said: Do you still have the "trans Jill" mod? Hello, this is another frequently asked thing about my Jill, even in Italy where i live 😀, well, to be honest i love girls but also the T-girls are GREAT >> deep charm !! That mod has been deleted time ago, but was just a prototype to see how Nude Jill could be with a well endowed erect penis, anyway i believe to still have all 3ds MAX files related to this ver, then if i want i can recreate her again, but not only, with tools in my hands today, i could do a "cute" work in not long time. The real issue of TRANS Nude Jill are the body interpenetrations, this because the penis going to occupy a body area really delicate, in the sense that in that zone there is the arms movement (and sometimes of legs) that cause the interpenetrations inevitably, in a few words she would be visually inaccurate, above all when she use fire weapons, this is the reason that always held me back. Sure, that prototype ver. has demonstrated that Nude Jill body (with that tits) is particularly suitable to have a penis, i'll think about. 1
Membrilloss Posted April 1 Posted April 1 On 3/27/2026 at 9:30 AM, MATTEO_RE HD said: Hello, this is another frequently asked thing about my Jill, even in Italy where i live 😀, well, to be honest i love girls but also the T-girls are GREAT >> deep charm !! That mod has been deleted time ago, but was just a prototype to see how Nude Jill could be with a well endowed erect penis, anyway i believe to still have all 3ds MAX files related to this ver, then if i want i can recreate her again, but not only, with tools in my hands today, i could do a "cute" work in not long time. The real issue of TRANS Nude Jill are the body interpenetrations, this because the penis going to occupy a body area really delicate, in the sense that in that zone there is the arms movement (and sometimes of legs) that cause the interpenetrations inevitably, in a few words she would be visually inaccurate, above all when she use fire weapons, this is the reason that always held me back. Sure, that prototype ver. has demonstrated that Nude Jill body (with that tits) is particularly suitable to have a penis, i'll think about. Do you have the Jill Valentine barefoot nude mod for Resident Evil HD?
MATTEO_RE HD Posted April 6 Author Posted April 6 (edited) On 4/1/2026 at 11:07 AM, Membrilloss said: Do you have the Jill Valentine barefoot nude mod for Resident Evil HD? Hello, this Jill ver. is included inside NUDE JILL 0.7 (main post), it's the first ver. of the list, but consider that Nude Jill character was designed to wear the Sexy Sandals that are a key aspect of whole project. About Jill T-girl, i thought about it, my decision is NO for now, since currently i have several mods in development, some large and some other smaller ones, then i have no time for other mods. Now my priority is start with EQM mods, since my work on RE HD Visual Acceleration is now complete >> NO GRAIN FILTER - RE HD PRO QUALITY 2, this is the right moment to release these mods that have the purpose to improve the appearance of 3D models, through better quality maps and more optimized. Of course as always i work with calm, i don't want to do things in a hurry since my goal is the Highest Quality. Edited April 6 by MATTEO_RE HD
MATTEO_RE HD Posted April 14 Author Posted April 14 Hello, ▲_MOD UPDATE_▲ of all EQM mods, without a doubt this one had to be the first, all new maps have been created to final res. using my custom procedure, currently i'm working to add a digital retouch to fix/improve all those aspects not fully processed from AI, i'm working directly using the alpha over the diffuse image, so to see what is needed to be done in every case, all these maps perform a specific action on the game, then in every case there is something different to do, always talking about retouch, the interesting thing is that working so, i can see clearly the alpha filtering over the diffuse information (color image) and change/expand some details in order to obtain a better final result. The RE HD engine was designed to manage medium res textures, so it remains to be seen how it will manage maps with this standard, much higher, because at the end what will result visually on the game is just the -interpretation- of the engine, but i'm optimistic (^^) about it. As always the mod will be released with a detailed Documentation folder full of Visual comparisons original vs New one, currently the mod is 60% complete, i don't know how much time for the retouch part, surely a crucial part of the mod. 1
MATTEO_RE HD Posted April 23 Author Posted April 23 Hello, some posts ago i talked about RE HD correct video resolution to use, this game must be displayed only and exclusively to 1080p res. for reasons explained on that post, but i forgot to say that use RE HD to 4K res. (forced res.) causes another potential issue : talking in specific way about 4K res. 2D backgrounds use, every background angle (camera view) is composed from a Color map, the image that is directly visible on the screen and from a Z map, this particular map injects the three-dimensionality on Color map, since that Z maps have a -for pixel working-, this mean that both Color/Z maps must use same res., in the original game every Z map pixel directly works on the corresponding one of Color map [ 1920x1440 on 1920x1440 ], but if Color map use a different res. the 1x1 mapping gets messed up, the consequence is a inaccurate result of 3D added on Color maps. I say this because i want that all gamers are well aware of all the risks associated from 4K res. 2D backgrounds use on a game designed for 1080p only. 1
MATTEO_RE HD Posted May 13 Author Posted May 13 (edited) Hello, ▲_MOD UPDATE_▲ currently i'm working on 3 mods >> - RECREATE This is the first official update about my 2D backgrounds mod, only recently is started the full development state, before this i had need to check/prepare several things, it's about a huge work, really, 1677 ARC files to be reprocessed, each of these contains one or more Color maps to be upscaled and treated. To work on a so large mod, it's necessary to organize the whole work in advance, each step must be accurate and orderly, i created one -work folder- for each ARC file, inside this folders will be performed the transformation of the assets (Color maps) using my custom upscaling procedure + a corrective digital retouch (when necessary). RECREATE will be created using RESCALE mod as direct reference and will bring a highest visual quality than RESCALE (still very good backgrounds mod), it will fix some RESCALE common issues as not static backgrounds during some animations (like the fireplace) and chromatic aberration (color distortion in some areas of the image), it will be maintained the original colors setup of the backgrounds. - ICONS, INVENTORY, BOX Since i started to create mods (2005), this has been the hardest one, a complex work to build due of particular way of RE HD engine to use assets, in the specific the hard part has been to create the remake of interactive screens (inventory and box), it's no coincidence that no one has ever produced a remake of these on RE HD before me. All assets (which make up these interactive screens) have a higher quality, this remake mod (inventory/box interactive screens and icons images) reflects my RE HD vision and is more suitable to the game for shape and chromatic setup >> a colors assets part + a grayscale assets part to emphasize colors icons on black background. Recently i just finished a large asset, positioned bottom right and it will directly interact with the S.T.A.R.S. metal badge, technically speaking the inventory screen is completed but on last weeks i had some cute ideas to further improve some assets, so i will do it ! (^^) INVENTORY - EQM mod The development proceed. .. the ninja continues to operate .. in the shadow .. EDIT : Inventory screenshot added. Edited May 13 by MATTEO_RE HD update
Batcreature Posted May 27 Posted May 27 Hi @MATTEO_RE HD, I would like to know if you could share your first work for Jill. I know you don't love it because it's not part of your final project, but it's still your job, you did it and it's great, I had it as treasure on my previous SSD, but it died and I couldn't recover anything from it. 1
MATTEO_RE HD Posted June 3 Author Posted June 3 On 5/27/2026 at 11:28 PM, Batcreature said: Hi @MATTEO_RE HD, I would like to know if you could share your first work for Jill. I know you don't love it because it's not part of your final project, but it's still your job, you did it and it's great, I had it as treasure on my previous SSD, but it died and I couldn't recover anything from it. Hello, sorry for late but lately i'm been away from modding (and from this thread) due of real life engagements, now i hope to have finished with all and be able to come back to my Dream >> RE HD modding. 🙂 Very Thanks for your consideration about Nude Jill mod, to be honest Jill 0.7 is not Final yet (really !), about your request : i'm sorry but unfortunately i don' have that 3D model iteration (Jill 0.1/0.2) any more, the mod package as been deleted many time ago but even the files source (3ds MAX files) have been deleted with time since as the model grew, the older versions were systematically eliminated, always of course when the newer version was certified.
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