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Posted

Do audio files need to be a certain length? I am getting some distortion in ones I am adding to your framework myself. Almost like it is stretching the audio.

Posted

Do you have a list of the emotions you use (bigAah, etc.) and in which order?  The number is smaller than the one available on Racemenu.   So, figuring out what I'm changing after the first dozen is hard.

 

Also, I edited the blowjob face ("blowjobphonemeoverride"), to get the perfect face (using race menu to model it) but it doesn't seem to allow you to go above 100 (as it does in the race menu settings) and if you do, it reverts to zero.

Posted (edited)

Here's what I came up with that works  for medium to large  

"blowjobphonemeoverride":  75,100,100,0,0,70,0,100,0,40,35,0,0,0,0,0

 

This creates a rounder mouth, with the lips compressing to cover all but the tips of the teeth. It looks great, and it would be even better with the ability to go over 100 with a few of the settings.

 

A nice feature:  the ability to go well over 100 for large (troll, etc.) 

Edited by blackoperations
Posted
10 hours ago, blackoperations said:

Here's what I came up with that works  for medium to large  

"blowjobphonemeoverride":  75,100,100,0,0,70,0,100,0,40,35,0,0,0,0,0

 

This creates a rounder mouth, with the lips compressing to cover all but the tips of the teeth. It looks great, and it would be even better with the ability to go over 100 with a few of the settings.

 

A nice feature:  the ability to go well over 100 for large (troll, etc.) 

Where is that file?

Posted

Bug Report:
Okay I found what is conflicting with IVDT not working on followers.
When I started a new game it was working correctly for both PC and NPCs, but as soon as Bakafactory Fill Her Up Deflation sounds were playing (no matter from which NPC) The IVDT for followers stopped working. When reloading the save it works until a deflation sound is played again, after that it only works for PC not NPC's.
Getting a fix for that would be great!
Happy to provide further details if needed.
Thanks for the awesome work!

Posted
On 4/16/2024 at 3:26 AM, Wladziowsadzio said:

Where is that file?

In the SKSE folder, dig down four levels and find HentaiExpressionsNG.json. There is a massive list of different expressions.  One for the blowjob.

Posted
27 minutes ago, blackoperations said:

In the SKSE folder, dig down four levels and find HentaiExpressionsNG.json. There is a massive list of different expressions.  One for the blowjob.

Get more informative console.  During a bj, etc.  Hit the ~ and click on the PC.  Click on tab (at least that's the key for me) and MFG dat will come up.  Look for phenotypes. It'll list the order by number next to them (although they aren't listed by number).   That will tell you which phenotypes are active during the BJ and it will help you tweak them (which you can do in Racemenu's emotion tab) to get just the right look.  NOTE: there is only one BJ mouth override.  Nothing for bigger or smaller.  

Posted (edited)

So even on a new save, voices for 4.7 are not functioning for me anymore, where they did with 3.7. I'm at a loss for what to do to fix this. My load order matches the installation instructions, and i can get the mcm menu to play samples sometimes, but when a scene starts even with ASL tags on the animation nothing plays.

Expressions seem to be working though which is good. At this point im at a loss because everything except the audio works.

load order

   MFG Fix

   MFG Fix NG

   IVDT 1.4

   Lily Voice Pack 1.4

   Elaisha Voice 1.3

   Killi Voice (reformatted to male voice pack)

   IVDT Hentai Edition 1.4 v4.7

   Fortune Voice 1.4

   

I have tried:

     Purging the mod from the original save to force it to restart

     Starting a new save on 4.7

     reinstalling all voice packs

     changing which voice pack's esp gets used

 

As of now im glued down to 3.7, but id really like to be able to update for the newer expression handling. does anyone have any ideas on how to fix it?

Edited by monarch443
Posted
On 4/8/2024 at 3:41 AM, ShimizuModding said:

 

for now the race is hardcoded. maybe in the future i can find a way to access that schlong size without having to create ESP dependency

 

It is possible

 

Here is a function I wrote for my mod to get schlong size if SOS is installed, otherwise fallback, plus hardcode creature size:

 

Set use_SOS in the MCM / auto if user has SOS installed. SOS_API is a global script installed with SOS

 

Spoiler


float Function GetCreatureSiseFloat(Actor Target)
	float standard = 100.0
  	if use_SOS
		If Target.haskeyword(ActorTypeNPC)
			if  SOS_API.get().IsSchlonged(Target)
				return 10.0*SOS_API.get().GetSize(target)
	 	     	 else
				return 50.0
			endif
		endif
	elseif Target.haskeyword(ActorTypeNPC)
		return 100.0
    	EndIf
	
    
	String RaceName = sslCreatureAnimationSlots.GetRaceKey(Target.GetLeveledActorBase().GetRace())
    If RaceName == "Ashhoppers"
		return 1.5* standard
	elseIf RaceName == "Bears"
		return 1.5*standard
	elseIf RaceName == "Boars" || RaceName == "BoarsAny" || RaceName == "BoarsMounted"
		return 1.5*standard
	elseIf RaceName == "Canines"
		return 0.8*standard
	elseIf RaceName == "Chaurus"
		return 3.0*standard
	elseIf RaceName == "ChaurusHunters"
		return 3.0*standard
	elseIf RaceName == "ChaurusReapers"
		return 3.0*standard
	elseIf RaceName == "Chickens"
		return 0.1*standard
	elseIf RaceName == "Cows"
		return 1.5*standard
	elseIf RaceName == "Deers"
		return 1.5*standard
	elseIf RaceName == "Dogs"
		return 0.8*standard
	elseIf RaceName == "DragonPriests"
		return 1.5*standard
	elseIf RaceName == "Dragons"
		return 5.0*standard
	elseIf RaceName == "Draugrs"
		return standard
	elseIf RaceName == "DwarvenBallistas"
		return 1.5*standard
	elseIf RaceName == "DwarvenCenturions"
		return 3.0*standard
	elseIf RaceName == "DwarvenSpheres"
		return 1.5*standard
	elseIf RaceName == "DwarvenSpiders"
		return 1.5*standard
	elseIf RaceName == "Falmers"
		return standard
	elseIf RaceName == "FlameAtronach"
		return 1.0*standard
	elseIf RaceName == "Foxes"
		return 0.1*standard
	elseIf RaceName == "FrostAtronach"
		return 3.0*standard
	elseIf RaceName == "Gargoyles"
		return 3.0*standard
	elseIf RaceName == "Giants"
		return 4.0*standard
	elseIf RaceName == "Goats"
		return 0.5*standard
	elseIf RaceName == "Hagravens"
		return 1.0*standard
	elseIf RaceName == "Horkers"
		return 1.5*standard
	elseIf RaceName == "Horses"
		return 4.0*standard
	elseIf RaceName == "IceWraiths"
		return 1.5*standard
	elseIf RaceName == "Lurkers"
		return 4.0*standard
	elseIf RaceName == "Mammoths"
		return 5.0*standard
	elseIf RaceName == "Mudcrabs"
		return 0.5*standard
	elseIf RaceName == "Netches"
		return 4.0*standard
	elseIf RaceName == "Rabbits"
		return 0.1*standard
	elseIf RaceName == "Rieklings"
		return 1.5*standard
	elseIf RaceName == "SabreCats"
		return 1.5*standard
	elseIf RaceName == "Seekers"
		return 3.0*standard
	elseIf RaceName == "Skeevers"
		return 1.5*standard
	elseIf RaceName == "Slaughterfishes"
		return 1.0*standard
	elseIf RaceName == "StormAtronach"
		return 2.0*standard
	elseIf RaceName == "Spiders"
		return 2.0*standard
	elseIf RaceName == "LargeSpiders"
		return 3.0*standard
	elseIf RaceName == "GiantSpiders"
		return 4.0*standard
	elseIf RaceName == "Spriggans"
		return 1.0*standard
	elseIf RaceName == "Trolls"
		return 3.0*standard
	elseIf RaceName == "VampireLords"
		return 3.0*standard
	elseIf RaceName == "Werewolves"
		return 3.0*standard
	elseIf RaceName == "WispMothers" || RaceName == "Wisps"
		return 1.5*standard
	elseIf RaceName == "Wolves"
		return 1.5*standard
	Endif

	return standard
EndFunction

 

 


 

Posted
On 4/19/2024 at 6:20 PM, monarch443 said:

So even on a new save, voices for 4.7 are not functioning for me anymore, where they did with 3.7. I'm at a loss for what to do to fix this. My load order matches the installation instructions, and i can get the mcm menu to play samples sometimes, but when a scene starts even with ASL tags on the animation nothing plays.

Expressions seem to be working though which is good. At this point im at a loss because everything except the audio works.

load order

   MFG Fix

   MFG Fix NG

   IVDT 1.4

   Lily Voice Pack 1.4

   Elaisha Voice 1.3

   Killi Voice (reformatted to male voice pack)

   IVDT Hentai Edition 1.4 v4.7

   Fortune Voice 1.4

   

I have tried:

     Purging the mod from the original save to force it to restart

     Starting a new save on 4.7

     reinstalling all voice packs

     changing which voice pack's esp gets used

 

As of now im glued down to 3.7, but id really like to be able to update for the newer expression handling. does anyone have any ideas on how to fix it?

Go into the IVDT MCM and set the voice to the player.  

Posted

Any idea what this papyrus spam is?  I don't get much else besides this type of warning (since I switched from XPMSE weapons to immersive equipment displays, which saved me from cloaking spam/congestion)

[04/23/2024 - 01:43:18PM] warning: Assigning None to a non-object variable named "::temp573"
stack:
    [Active effect 9 on  (4A00E39F)].IVDTSceneTrackerScript.PhaseFemaleexpressions() - "IVDTSceneTrackerScript.psc" Line 4127
    [Active effect 9 on  (4A00E39F)].IVDTSceneTrackerScript.OnUpdate() - "IVDTSceneTrackerScript.psc" Line 795

[04/23/2024 - 01:08:01PM] ERROR: Cannot call GetName() on a None object, aborting function call
stack:
    [Active effect 32 on  (00000014)].IVDTSceneTrackerScript.BodySwitchtoLewdArmor() - "IVDTSceneTrackerScript.psc" Line 3746
    [Active effect 32 on  (00000014)].IVDTSceneTrackerScript.ASLPlayStageTransition() - "IVDTSceneTrackerScript.psc" Line 2907
    [Active effect 32 on  (00000014)].IVDTSceneTrackerScript.ASLUPDATE() - "IVDTSceneTrackerScript.psc" Line 2226
    [Active effect 32 on  (00000014)].IVDTSceneTrackerScript.PerformInitialization() - "IVDTSceneTrackerScript.psc" Line 425
    [Active effect 32 on  (00000014)].IVDTSceneTrackerScript.OnEffectStart() - "IVDTSceneTrackerScript.psc" Line 234

 

[Active effect 32 on  (00000014)].IVDTSceneTrackerScript.OnUpdate() - "IVDTSceneTrackerScript.psc" Line 850
[04/23/2024 - 01:08:02PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
    [Active effect 32 on  (00000014)].IVDTSceneTrackerScript.femaleisvictim() - "IVDTSceneTrackerScript.psc" Line 1348
    [Active effect 32 on  (00000014)].IVDTSceneTrackerScript.ASLPlaySBFB() - "IVDTSceneTrackerScript.psc" Line 2293
    [Active effect 32 on  (00000014)].IVDTSceneTrackerScript.OnUpdate() - "IVDTSceneTrackerScript.psc" Line 897

 

Seems to look good otherwise.  I have lipsync on in SL and have turned off show emotions and refresh.  It seems to work really well with that.

Posted

Okay, im really struggling here because no matter what i do none of these voices ever seem to work, I dont know if ive installed the mods wrong or if they just dont work with MO2 or something but ive been trying to figure this out for the past two days and nothing seems to work. Maybe Im just missing something or being an idiot but i really need the help

 

Posted
17 hours ago, Number2415LS said:

Okay, im really struggling here because no matter what i do none of these voices ever seem to work, I dont know if ive installed the mods wrong or if they just dont work with MO2 or something but ive been trying to figure this out for the past two days and nothing seems to work. Maybe Im just missing something or being an idiot but i really need the help

 

If just the voice isn't working, did you set the player voice in IVDT's MCM?

Posted (edited)

Seems I've finally hit a snag. Facial animations on player aren't working. BJs consistently don't open her mouth for example, but checking her phenome settings in the console shows adjustments (see image in spoiler tag below). Everything else for voices works fine, unsure where to look next on this if anyone has ideas. SL option for "refresh expressions" is disabled, do any of the others need disabled? I did try with "apply expressions" and "lip sync" disabled but that didn't seem to work either. Things were working at one point, MFG fix NG is still installed as well, just trying to find a direction to look in and I'll dig further on my end.

 

Thanks in advance

 

EDIT: Hold on this, seems MFG isn't applying expressions manually either, just looked up how to do that. It's weird because with no other changes I just had an encounter where the PC's mouth was open but not in an oral-tagged animation. Something screwy going on with MFG I think, MFG NG specifically. Disregard for now.

 

EDIT2: Should've mentioned exact setup before, but I found a fix-ish for myself. I'm on SSE v1.6.1170 and using MfgFix with MfgFix NG. If I load a save, open showracemenu, then exit all expressions start working. Very weird, left a post on the MfgFix NG page to see if I can get more info. Maybe if you're in a similar setup/issue this will help.

 

Spoiler

MfgError01.png

 

Edited by HalcyonAndOn
Posted
4 hours ago, HalcyonAndOn said:

Seems I've finally hit a snag. Facial animations on player aren't working. BJs consistently don't open her mouth for example, but checking her phenome settings in the console shows adjustments (see image in spoiler tag below). Everything else for voices works fine, unsure where to look next on this if anyone has ideas. SL option for "refresh expressions" is disabled, do any of the others need disabled? I did try with "apply expressions" and "lip sync" disabled but that didn't seem to work either. Things were working at one point, MFG fix NG is still installed as well, just trying to find a direction to look in and I'll dig further on my end.

 

Thanks in advance

 

EDIT: Hold on this, seems MFG isn't applying expressions manually either, just looked up how to do that. It's weird because with no other changes I just had an encounter where the PC's mouth was open but not in an oral-tagged animation. Something screwy going on with MFG I think, MFG NG specifically. Disregard for now.

 

  Reveal hidden contents

MfgError01.png

 

 

I'm just in the process of updating and starting a new set-up myself.  I've only just begun testing recently, but for me with current IVDT Hentai, MFG and MFG NG, expressions were behaving as expected.  I also wasn't getting oral mouth opening though, but haven't had a chance to isolate that.  So far I've been trying to get it working with SLU+, and I'm not sure how much of that is conflicting, as it's working on expression modification stuff too - but it recently has some camera fixes (unspecified), which I'm hoping are of some benefit as I like auto free-cam.

 

So that doesn't directly help, but at least is a data point for isolating what may be going on on your end...  ?  :)

Posted (edited)
1 hour ago, Bigglsby said:

 

I'm just in the process of updating and starting a new set-up myself.  I've only just begun testing recently, but for me with current IVDT Hentai, MFG and MFG NG, expressions were behaving as expected.  I also wasn't getting oral mouth opening though, but haven't had a chance to isolate that.  So far I've been trying to get it working with SLU+, and I'm not sure how much of that is conflicting, as it's working on expression modification stuff too - but it recently has some camera fixes (unspecified), which I'm hoping are of some benefit as I like auto free-cam.

 

So that doesn't directly help, but at least is a data point for isolating what may be going on on your end...  ?  :)

Thanks for the reply, though you may have just missed my 2nd edit by minutes XD Weird issue with MfgFix NG solved by just opening showracemenu, BJs work, all the expressions, etc after doing that. Haven't looked at SLU+ may have to. And good luck with your bug hunting too 🫡

Edited by HalcyonAndOn
Posted

To anybody interested:  This does work well together with the current SLU+ (20240407).  I've also got it together with Hakkey's Tweaks (there is a user posted patch for same version of SLU+ in the Hakkey's tweak thread).  Expressions and oral work as expected.

Posted
On 4/26/2024 at 9:30 PM, HalcyonAndOn said:

Thanks for the reply, though you may have just missed my 2nd edit by minutes XD Weird issue with MfgFix NG solved by just opening showracemenu, BJs work, all the expressions, etc after doing that. Haven't looked at SLU+ may have to. And good luck with your bug hunting too 🫡

Opening the race menu (a keystroke with a light race menu) solves most emotion/lipsync issues and hair issues.

Posted

Voices or expressions or lip sync suddenly stops?  Open the race menu, wait for a second for a blink and close it.  It reinitializes it.   

 

Hair doesn't work?  Do this or check devious devices to see if it is hiding hair.

No voice, but everything else works?  Go to the IVDT menu and screw around with assigning a voice (for me, it is female 2) to the player.   Check that the voice is correct by clicking the sample.  



 

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